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* Added (part of Season 1 DLC, released July 2016) | | * Added (part of Season 1 DLC, released July 2016) | | ||
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* | * Hurtbox expanded when character changes direction while crouching | ||
* Forward throw recovery decreased by 5f after throw, damage reduced from 130 to 110, stun reduced from 200 to 120, CA meter gain reduced from 100 to 70, decreased separation distance after throw | |||
* Back throw recovery reduced by 2f, decreased separation distance after throw | |||
* Air throw range expanded, hurtbox expanded downward during motion | |||
* Stand MP advantage on hit increased from +4 to +5, decreased size of forward hurtbox | |||
* Stand HP advantage on hit increased from +2 to +4 | |||
* Stand LK active frames increased from 2f to 4f | |||
* Stand HK recovery increased from 17f to 20f | |||
* Crouch LP active frames increased from 2f to 3f, motion when chained into another crLP increased from 9-10f to 10-11f | |||
* Crouch MP startup increased from 5f to 6f, active frames increased from 2f to 3f, overall frames increased from 23f to 24f | |||
* Crouch MK advantage on hit increased from +1 to +2, advantage on block increased from -3 to -2, extended cancel window | |||
* Senkaikyaku (f+MK) disadvantage on block increased from -4 to -6 | |||
* Kyoretsushu (MP > b or f+HP) disadvantage on block increased from -6 to -12 | |||
* Ryodansatsu (qcb+K) | |||
** LK version startup decreased from 20f to 19f, airborne frames changed from 5-18f to 4-17f, reduced overall frames from 46f to 45f | |||
** MK version startup decreased from 21f to 20f, airborne frames changed from 5-19f to 5-18f, reduced overall frames from 47f to 46f | |||
** EX version projectile invincibility changed from 5-27f to 1-27f | |||
* Tensenrin (f,d,df+K) | |||
** Input changed from f,d,df+K to f,d,df+P | |||
** L version advantage on hit increased from +1 to +2 | |||
** M version damage increased from 110 to 120, decreased size of hurtbox between 1-2f, added throw invincibility on 1-7f, hit and projectile invincible between 3-7f | |||
** H version added throw invincibility for 1-8f | |||
* Fuharenkyaku (qcf+K) | |||
** MK version startup increased from 21f to 23f, disadvantage on block reduced from -6 to -4, changed airborne frames from 8-22f to 10-24f, increased overall frames from 41f to 43f | |||
** HK version recovery decreased from 31f to 21f, damage decreased from 90 to 50, stun increased from 120 to 170, disadvantage on block decreased from -11 to -6 | |||
* Kasatsushu (MP+MK) startup for level 2 increased from 14f to 10f, increased juggle potential in combos, projectile invincibility changed to 14f for level 1, 6f for level 2, and completely for level 3, decreased downwards hurtbox and increased forward hurtbox during level 1, made possible to cancel into after any Fuharenkyaku, changed level 2 start from 40f to 33f | |||
* Sakkai Fuhazan (qcb,qcb+K) hitbox expanded backwards | |||
'''V-Trigger''' | |||
* Fuharenkyau (qcf+K) | |||
** LK version projectile speed slowed down, slowed CA timing activation making easier for opponent to V-Reversal | |||
** MK version startup increased from 21f to 23f, disadvantage on block reduced from -6 to -4 | |||
** HK version recovery decreased from 31f to 21f, damage decreased from 90 to 50, stun increased from 120 to 170, disadvantage on block decreased from -11 to -6 | |||
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* Stand LP upward hitbox decreased | * Stand LP upward hitbox decreased |
Revision as of 12:14, 5 August 2020
Official patch notes can be found at https://game.capcom.com/cfn/sfv/adjust/201701
Universal Changes
Abigail
Akuma
Alex
Balrog
Birdie
Blanka
Cammy
Chun-Li
Cody
Dhalsim
Ed
Edmond Honda
F.A.N.G.
Falke
G
Gill
Guile
Ibuki
Juri
Kage
Karin
Ken
Kolin
Laura
Lucia
M. Bison
Menat
Nash
Necalli
Poison
R. Mika
Rashid
Ryu
Sagat
Sakura
Seth
Urien
Vega
Zangief
Zeku
File:SFV-Zeku Face.jpg | |
Street Fighter V Season 1 (February 16, 2016) |
|
Street Fighter V Season 2 (December 20, 2016) |
|
Street Fighter V - Season 2.5 (May 30, 2017) |
|
Street Fighter V - Season 3 (Arcade Edition, January 16, 2018) |
|
Street Fighter V - Season 3.5 (April 3, 2018) |
|
Street Fighter V - Season 4 (December 16, 2018) | |
Street Fighter V - Champion Edition (December 15, 2019) |