Killer Instinct (2013)/Maya: Difference between revisions

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(Maya Character Infobox)
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{{stub}}
{{KI2013 Character Infobox
|name=Maya
|image=KI2013_Maya_CSS.png
|forward walk speed= 57f to cross two large training mode squares
|backwards walk speed= 74f to cross two large training mode squares
|forward dash duration= 21f
*Jump/Dagger Cancellable on 13f
*Upper Body Invul 4-21f
*If no direction or button is inputted then there are 4 extra frames of upper body invul past the dash's duration
|backdash duration= 23f
|pre-jump frames= 5f
|jump duration= 38f
*Forward Dash Forward Jump= 32f
*Forward Dash Neutral Jump= 41f
|landing recovery= 4f
|advantage post grounded combo breaker= +1
}}

Revision as of 11:19, 28 January 2023


Introduction

Maya PLACEHOLDER CHARACTER STORY

Maya PLACEHOLDER GAMEPLAY OVERVIEW

Strengths Weaknesses
  • In Progress
  • In Progress


Universal Mechanics

Instinct

Possession Rite: Maya's daggers fly back to her on activation, and continue to do so throughout the Instinct.

KI2013 Maya CSS.png
Character Data
Forward Walk Speed 57f to cross two large training mode squares
Backwards Walk Speed 74f to cross two large training mode squares
Forward Dash Duration 21f
  • Jump/Dagger Cancellable on 13f
  • Upper Body Invul 4-21f
  • If no direction or button is inputted then there are 4 extra frames of upper body invul past the dash's duration
Backdash Duration 23f
Pre-Jump Frames 5f
Jump Duration 38f
  • Forward Dash Forward Jump= 32f
  • Forward Dash Neutral Jump= 41f
Landing Recovery 4f
Advantage Post Grounded Combo Breaker +1