(Created page with "{{stub}}") |
(Maya Character Infobox) |
||
Line 1: | Line 1: | ||
{{ | {{KI2013 Character Infobox | ||
|name=Maya | |||
|image=KI2013_Maya_CSS.png | |||
|forward walk speed= 57f to cross two large training mode squares | |||
|backwards walk speed= 74f to cross two large training mode squares | |||
|forward dash duration= 21f | |||
*Jump/Dagger Cancellable on 13f | |||
*Upper Body Invul 4-21f | |||
*If no direction or button is inputted then there are 4 extra frames of upper body invul past the dash's duration | |||
|backdash duration= 23f | |||
|pre-jump frames= 5f | |||
|jump duration= 38f | |||
*Forward Dash Forward Jump= 32f | |||
*Forward Dash Neutral Jump= 41f | |||
|landing recovery= 4f | |||
|advantage post grounded combo breaker= +1 | |||
}} |
Revision as of 11:19, 28 January 2023
Introduction
Maya PLACEHOLDER CHARACTER STORY
Maya PLACEHOLDER GAMEPLAY OVERVIEW
Strengths | Weaknesses |
---|---|
|
|
Universal Mechanics
Instinct
Possession Rite: Maya's daggers fly back to her on activation, and continue to do so throughout the Instinct.
Character Data | |
---|---|
Forward Walk Speed | 57f to cross two large training mode squares |
Backwards Walk Speed | 74f to cross two large training mode squares |
Forward Dash Duration | 21f
|
Backdash Duration | 23f |
Pre-Jump Frames | 5f |
Jump Duration | 38f
|
Landing Recovery | 4f |
Advantage Post Grounded Combo Breaker | +1 |