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Block
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Frames
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Move Name
|
HL
|
Damage
|
Stun
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
Close
|
HL
|
400
|
4
|
ch/sp/su
|
3
|
4
|
6
|
+7
|
+7
|
-
|
|
Close
|
HL
|
700
|
8
|
sp/su
|
4
|
3
|
20
|
-3
|
-3
|
-
|
|
Close
|
HL
|
1100[900]
|
11[9]
|
sp/su[su]
|
4
|
8
|
24
|
-8
|
-8
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[] Refers to later active frames
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Close
|
HL
|
500
|
5
|
sp/su
|
5
|
8
|
7
|
+2
|
+2
|
-
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|
Close
|
HL
|
900
|
9
|
sp/su
|
4
|
8
|
11
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+3
|
+3
|
-
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|
Close
|
HL
|
1400
|
14
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sp/su
|
5
|
9
|
13
|
+4
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+4
|
-
|
|
Far
|
HL
|
300
|
3
|
ch/sp/su
|
3
|
4
|
6
|
+7
|
+7
|
-
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|
Far
|
HL
|
900
|
9
|
su
|
6
|
6
|
17
|
-1
|
-1
|
-
|
|
Far
|
HL
|
1300
|
13
|
su
|
6
|
4
|
26
|
-4
|
-4
|
-
|
|
Far
|
HL
|
500
|
5
|
sp/su
|
5
|
8
|
7
|
+2
|
+2
|
-
|
|
Far
|
HL
|
100
|
10
|
-
|
8
|
8
|
12
|
+2
|
+2
|
-
|
|
Far
|
HL
|
1300
|
13
|
-
|
10
|
5
|
30
|
-11
|
-11
|
-
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crouch
|
HL
|
200
|
2
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ch/sp/su
|
4
|
4
|
6
|
+7
|
+7
|
-
|
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crouch
|
HL
|
800
|
8
|
sp/su
|
5
|
7
|
1
|
+4
|
+4
|
-
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crouch
|
HL
|
1100[700]
|
11[7]
|
sp/su[su]
|
4
|
11
|
26
|
-13
|
-13
|
[] Refers to later active frames
|
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crouch
|
L
|
300
|
3
|
ch/sp/su
|
4
|
4
|
8
|
+5
|
+5
|
-
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crouch
|
L
|
900
|
9
|
sp/su
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5
|
6
|
17
|
-1
|
-1
|
-
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crouch
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L
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1300
|
13
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sp/su
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7
|
6
|
35
|
-15
|
-15
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Knockdown
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Jump up
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H
|
500
|
5
|
sp
|
4
|
22
|
-
|
-
|
-
|
-
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Jump up
|
H
|
900
|
9
|
sp
|
5
|
10
|
-
|
-
|
-
|
-
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|
Jump up
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H
|
1300
|
13
|
-
|
6
|
8
|
-
|
-
|
-
|
-
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Jump up
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H
|
600
|
6
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sp
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5
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22
|
-
|
-
|
-
|
-
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Jump up
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H
|
1000
|
10
|
-
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6
|
10
|
-
|
-
|
-
|
-
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Jump up
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H
|
1400[1300]
|
14[13]
|
sp[-]
|
4
|
8
|
-
|
-
|
-
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[] Refers to later active frames
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Jump forward
|
H
|
500
|
5
|
sp
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4
|
22
|
-
|
-
|
-
|
-
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|
Jump forward
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H
|
800
|
80
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sp
|
5
|
10
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-
|
-
|
-
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-
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Jump forward
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H
|
1200
|
12
|
-
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6
|
8
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-
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-
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-
|
-
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Jump forward
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H
|
600
|
6
|
sp
|
4
|
22
|
-
|
-
|
-
|
-
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Jump forward
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H
|
900
|
9
|
-
|
7
|
7
|
-
|
-
|
-
|
-
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Jump forward
|
H
|
1300
|
13
|
-
|
7
|
7
|
-
|
-
|
-
|
-
|
|
+
|
H
|
1000
|
10
|
-
|
29
|
5
|
20
|
-5
|
-5
|
-
|
|
+
|
HL
|
1200
|
12
|
-
|
13
|
7
|
22
|
-3
|
-3
|
-
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Throw or +
|
52px
|
1700
|
-
|
-
|
4
|
1
|
13
|
-
|
-
|
-
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Throw or +
|
52px
|
2200
|
-
|
-
|
6
|
1
|
13
|
-
|
-
|
-
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Air Throw Any direction but +
|
24px
|
2000
|
-
|
-
|
1
|
1
|
0
|
-
|
-
|
Vertical Low Requirement: 54px, Vertical High Requirement: 64px
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Hadoken
|
HL
|
700
|
7
|
-
|
15
|
-
|
43 (Total 57)
|
-10
|
-10
|
Knockdown on air hit, Forces Stand
|
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Hadoken
|
HL
|
800
|
8
|
-
|
15
|
-
|
44 (Total 58)
|
-11
|
-11
|
Knockdown on air hit, Forces Stand
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Hadoken
|
HL
|
1000
|
10
|
-
|
15
|
-
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45 (Total 59)
|
-12
|
-12
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Knockdown on air hit, Forces Stand
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Shoryuken
|
HL
|
1600[800]
|
16[8]
|
-
|
3
|
18
|
15+After Landing 9F
|
-18
|
-
|
[] Refers to later active frames, Invincible 1-2F, 3-20F (Translation needed), Airborne 7-35F
|
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Shoryuken
|
HL
|
1000*800[800]
|
10*8[8]
|
-
|
3
|
16
|
23+After Landing 9F
|
-32
|
-
|
[] Refers to later active frames, Invincible 1-2F, 3-24F (Translation needed), Airborne 7-49F
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Shoryuken
|
HL
|
1900[800]
|
19[8]
|
-
|
3
|
2*2*28
|
37+After Landing 10F
|
-41
|
-
|
[] Refers to later active frames, Invincible 1-8F, 9-22F (Translation needed), Airborne 9-59F
|
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Ryusen Kyaku
|
H
|
1300[1200]
|
13[12]
|
-
|
22
|
17
|
24
|
-11
|
-
|
[] Refers to later active frames, 0-38F Airborne
|
|
Ryusen Kyaku
|
H
|
1400[1300]
|
14[13]
|
-
|
29
|
12
|
24
|
-5
|
-
|
[] Refers to later active frames, 0-41F Airborne
|
|
Ryusen Kyaku
|
H
|
1500[1400]
|
15[14]
|
-
|
34
|
10
|
24
|
-4
|
-
|
[] Refers to later active frames, 0-44F Airborne
|
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Hurricane Kick
|
HL
|
500*300x2
|
5*3x2
|
-
|
3
|
3(7)2(2)2
|
13+After Landing 4F
|
-9 (assuming all hits)
|
-3
|
0-31F Airborne, [2nd] aimed backwards, First hit forces standing, All but first hit whiffs on crouching
|
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Hurricane Kick
|
HL
|
500*300x8
|
5*3x8
|
-
|
3
|
3(7)2(2)2(2)2(2)2(2)2(2)2(2)2(2)2
|
13+After Landing 4F
|
-33 (assuming all hits)
|
-3
|
0-55F Airborne, [2nd,4th,6th,8th] aimed backwards, First hit forces standing, All but first hit whiffs on crouching
|
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Hurricane Kick
|
HL
|
500*300x10
|
5*3x10
|
-
|
3
|
3(7)2(2)2(2)2(2)2(2)2(2)2(2)2(2)2(2)2(2)2
|
13+After Landing 4F
|
-33 (assuming all hits)
|
-3
|
0-63F Airborne, [2nd,4th,6th,8th,10th] aimed backwards, First hit forces standing, All but first hit whiffs on crouching
|
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Hurricane Kick (air)
|
HL
|
700x4
|
7x4
|
-
|
5
|
2(2)2(2)2(2)2
|
After landing 7F
|
+13
|
+13
|
knock down on air hit, [2nd, 4th] aimed backwards, Forces Stand
|
|
Zenpo Tenshin
|
-
|
-
|
-
|
-
|
7
|
18
|
10
|
-
|
-
|
Can pass through opponents
|
|
Zenpo Tenshin
|
-
|
-
|
-
|
-
|
8
|
24
|
10
|
-
|
-
|
Can pass through opponents
|
|
Zenpo Tenshin
|
-
|
-
|
-
|
-
|
9
|
30
|
10
|
-
|
-
|
Can pass through opponents
|
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Geri Kick
|
HL
|
1200
|
12
|
-
|
11
|
5
|
17
|
+2
|
+2
|
Hold Any Kick Button to Cancel to Inazuma Kick on 17F, Forces Stand
|
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Geri Kick
|
HL
|
400*900
|
4*9
|
-
|
5
|
2*5
|
27
|
-8
|
-8
|
Hold Any Kick Button to Cancel to Inazuma Kick on 7F, Forces Stand
|
|
Geri Kick
|
HL
|
1400
|
14
|
-
|
11
|
4
|
27
|
-
|
+7
|
Hold Any Kick Button to Cancel to Inazuma Kick on 14F
|
|
Inazuma Kick
|
H
|
1000
|
10
|
-
|
27
|
3
|
23
|
-2
|
-2
|
Forces Stand
|
|
Shinryuken - Level 1
|
HL
|
2700~2900
|
-
|
-
|
4+5
|
2*2*2*20
|
20+After Landing 9F
|
-10
|
-
|
1-8F Invincible, Airborne 9-54F, Mash buttons and spin stick to increase damage/hits
|
|
Shinryuken - Level 2
|
HL
|
3300~4400
|
-
|
-
|
4+5
|
2*2*2*23
|
17+After Landing 14F
|
-20
|
-
|
1-14F Invincible, Airborne 9-54F, Mash buttons and spin stick to increase damage/hits
|
|
Shinryuken - Level 3
|
HL
|
3800~6000
|
-
|
-
|
4+5
|
2*2*2*26
|
25+After Landing 9F
|
-27
|
-
|
1-22F Invincible, Airborne 9-65F, Mash buttons and spin stick to increase damage/hits
|
|
Shoryu Reppa - Level 1
|
HL
|
2600
|
-
|
-
|
4+5
|
4*4(17)5*26
|
19+After Landing 7F
|
-28
|
-
|
1-8F Invincible, Airborne 9-83F, 12-30F (translation needed), Forces Stand
|
|
Shoryu Reppa - Level 2
|
HL
|
3800
|
-
|
-
|
4+5
|
4*4*4(14)3*5*26
|
30+After Landing 7F
|
-39
|
-
|
1-14F Invincible, Airborne 43-98F, 16-34F (translation needed), Forces Stand
|
|
Shoryu Reppa - Level 3
|
HL
|
5600
|
-
|
-
|
4+5
|
4*4(17)4*4(14)3*1*26
|
30+After Landing 7F
|
-39
|
-
|
1-22F and 37-53 Invincible, Airborne 69-115F, 16-34F (translation needed), Forces Stand
|
|
Shippu Jinraikyaku - Level 3
|
HL
|
6300
|
-
|
-
|
4+5
|
2*2(9)2(11)2(11)2*2(6)2(8)2(2)2(2)2(2)2(2)2
|
55+After Landing 5F
|
-65
|
-
|
1-22F Invincible, 57-140F Airborne, Forces Stand
|
|
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Block
|
|
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Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|