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*Snake Pit (hcf+p) is a safe tag on block. | *Snake Pit (hcf+p) is a safe tag on block. | ||
*All of his EX specials have varying amounts of armor and invincibility, giving him a strong wake up game. | *All of his EX specials have varying amounts of armor and invincibility, giving him a strong wake up game. | ||
*Cl.mp is +4 on block and the boost combo version is only -1, giving him a safe low confirm and frame trap tool. | *Cl.mp is +4 on block and the boost combo version is only -1, giving him a safe {{low}} confirm and frame trap tool. | ||
*Flying Knee (qcb+k) goes through projectiles and hits even if the opponent is blocking, although it can be crouched. | *Flying Knee (qcb+k) goes through projectiles and hits even if the opponent is blocking, although it can be crouched. | ||
*St.hp > st.lp target combo can be confirmed into a full combo on hit or CADC'd for safety. | *St.hp > st.lp target combo can be confirmed into a full combo on hit or CADC'd for safety. | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Standing Light Punch | lp | speccancel }} | {{SFxTMoveListRow | Standing Light Punch | {{lp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Standing Medium Punch | mp | }} | {{SFxTMoveListRow | Standing Medium Punch | {{mp}} | }} | ||
{{SFxTMoveListRow | Standing Hard Punch | hp | }} | {{SFxTMoveListRow | Standing Hard Punch | {{hp}} | }} | ||
{{SFxTMoveListRow | Standing Light Kick | lk | speccancel }} | {{SFxTMoveListRow | Standing Light Kick | {{lk}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Standing Medium Kick | mk | }} | {{SFxTMoveListRow | Standing Medium Kick | {{mk}} | }} | ||
{{SFxTMoveListRow | Standing Hard Kick | hk | }} | {{SFxTMoveListRow | Standing Hard Kick | {{hk}} | }} | ||
{{SFxTMoveListRow | Standing (close) Medium Punch | mp | speccancel }} | {{SFxTMoveListRow | Standing (close) Medium Punch | {{mp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Standing (close) Hard Punch | hp | speccancel forces Standing }} | {{SFxTMoveListRow | Standing (close) Hard Punch | {{hp}} | {{speccancel}} forces Standing }} | ||
{{SFxTMoveListRow | Standing (close) Light Kick | lk | speccancel }} | {{SFxTMoveListRow | Standing (close) Light Kick | {{lk}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Standing (close) Medium Kick | mk | speccancel }} | {{SFxTMoveListRow | Standing (close) Medium Kick | {{mk}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Standing (close) Hard Kick | hk | }} | {{SFxTMoveListRow | Standing (close) Hard Kick | {{hk}} | }} | ||
{{SFxTMoveListRow | Crouching Light Punch | d + lp | speccancel }} | {{SFxTMoveListRow | Crouching Light Punch | {{d}} + {{lp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Medium Punch | d + mp | speccancel }} | {{SFxTMoveListRow | Crouching Medium Punch | {{d}} + {{mp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Hard Punch | d + hp | speccancel forces Standing }} | {{SFxTMoveListRow | Crouching Hard Punch | {{d}} + {{hp}} | {{speccancel}} forces Standing }} | ||
{{SFxTMoveListRow | Crouching Light Kick | d + lk | speccancel }} | {{SFxTMoveListRow | Crouching Light Kick | {{d}} + {{lk}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Medium Kick | d + mk | speccancel }} | {{SFxTMoveListRow | Crouching Medium Kick | {{d}} + {{mk}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Hard Kick | d + hk | hardknockdown }} | {{SFxTMoveListRow | Crouching Hard Kick | {{d}} + {{hk}} | {{hardknockdown}} }} | ||
{{SFxTMoveListRow | Angled Jump Light Punch | ub / uf + lp | }} | {{SFxTMoveListRow | Angled Jump Light Punch | {{ub}} / {{uf}} + {{lp}} | }} | ||
{{SFxTMoveListRow | Angled Jump Medium Punch | ub / uf + mp | }} | {{SFxTMoveListRow | Angled Jump Medium Punch | {{ub}} / {{uf}} + {{mp}} | }} | ||
{{SFxTMoveListRow | Neutral Jump Hard Punch | uf / u / ub + hp | groundbounce on airborne opponent or counterhit }} | {{SFxTMoveListRow | Neutral Jump Hard Punch | {{uf}} / {{u}} / {{ub}} + {{hp}} | {{groundbounce}} on airborne opponent or {{counterhit}} }} | ||
{{SFxTMoveListRow | Angled Jump Hard Punch | uf / u / ub + hp | groundbounce on airborne opponent or counterhit }} | {{SFxTMoveListRow | Angled Jump Hard Punch | {{uf}} / {{u}} / {{ub}} + {{hp}} | {{groundbounce}} on airborne opponent or {{counterhit}} }} | ||
{{SFxTMoveListRow | Angled Jump Light Kick | ub / uf + lk | }} | {{SFxTMoveListRow | Angled Jump Light Kick | {{ub}} / {{uf}} + {{lk}} | }} | ||
{{SFxTMoveListRow | Angled Jump Medium Kick | ub / uf + mk | }} | {{SFxTMoveListRow | Angled Jump Medium Kick | {{ub}} / {{uf}} + {{mk}} | }} | ||
{{SFxTMoveListRow | Angled Jump Hard Kick | ub / uf + hk | }} | {{SFxTMoveListRow | Angled Jump Hard Kick | {{ub}} / {{uf}} + {{hk}} | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Chopping Elbow | f + mp | high forces Standing }} | {{SFxTMoveListRow | Chopping Elbow | {{f}} + {{mp}} | {{high}} forces Standing }} | ||
{{SFxTMoveListRow | Mid Kick to Rush | f + mk --- mp --- lp --- mp | High <br> Causes float <br> can cancel lp into Mach Breaker }} | {{SFxTMoveListRow | Mid Kick to Rush | {{f}} + {{mk}} {{---}} {{mp}} {{---}} {{lp}} {{---}} {{mp}} | High <br> Causes float <br> can {{cancel}} {{lp}} into Mach Breaker }} | ||
{{SFxTMoveListRow | Gatling Combination | f + mk --- mp --- lp --- mk | hardknockdown }} | {{SFxTMoveListRow | Gatling Combination | {{f}} + {{mk}} {{---}} {{mp}} {{---}} {{lp}} {{---}} {{mk}} | {{hardknockdown}} }} | ||
{{SFxTMoveListRow | Double Back Knuckle | (far) hp --- lp | speccancel }} | {{SFxTMoveListRow | Double Back Knuckle | (far) {{hp}} {{---}} {{lp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | One Two Body Blow | lp --- mp --- lp | speccancel }} | {{SFxTMoveListRow | One Two Body Blow | {{lp}} {{---}} {{mp}} {{---}} {{lp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | One Two Low Kick | lp --- mp --- lk | low hardknockdown }} | {{SFxTMoveListRow | One Two Low Kick | {{lp}} {{---}} {{mp}} {{---}} {{lk}} | {{low}} {{hardknockdown}} }} | ||
{{SFxTMoveListRow | One Two High Kick| lp --- mp --- mk | }} | {{SFxTMoveListRow | One Two High Kick| {{lp}} {{---}} {{mp}} {{---}} {{mk}} | }} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Knee Blast | f or n + lp + lk | throw }} | {{SFxTMoveListRow | Knee Blast | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{SFxTMoveListRow | Anaconda Assasin | b + lp + lk | throw }} | {{SFxTMoveListRow | Anaconda Assasin | {{b}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Snake Pit | hcf + p | knockdown <br> lp Upper Body Projectile Invul (1-17f), Strike Invul (32-51f) | {{SFxTMoveListRow | Snake Pit | {{hcf}} + {{p}} | {{knockdown}} <br> {{lp}} Upper Body Projectile Invul (1-17f), Strike Invul (32-51f) | ||
<br> mp Upper Body Projectile Invul (1-19f), Strike Invul (32-51f) <br> hp Upper Body Projectile Invul (1-22f), Strike Invul (32-51f) <br> ex Fully Invul (1-5f), Strike Invul (32-51f) }} | <br> {{mp}} Upper Body Projectile Invul (1-19f), Strike Invul (32-51f) <br> {{hp}} Upper Body Projectile Invul (1-22f), Strike Invul (32-51f) <br> {{ex}} Fully Invul (1-5f), Strike Invul (32-51f) }} | ||
{{SFxTMoveListRow | Mach Breaker | f f + mp | hardknockdown <br> exwallbounce - 1 point of armor }} | {{SFxTMoveListRow | Mach Breaker | {{f}} f + {{mp}} | {{hardknockdown}} <br> exwallbounce - 1 point of armor }} | ||
{{SFxTMoveListRow | Fisherman’s Suplex | dp + p | knockdown <br> lp air crush (1-11f) <br> mp / hp whiffs on airborne opponents <br> ex Strike/projectile invul (1-11f) }} | {{SFxTMoveListRow | Fisherman’s Suplex | {{dp}} + {{p}} | {{knockdown}} <br> {{lp}} air crush (1-11f) <br> {{mp}} / {{hp}} whiffs on airborne opponents <br> {{ex}} Strike/projectile invul (1-11f) }} | ||
{{SFxTMoveListRow | Atomic Throw | p p during Fisherman’s Slam <br> mp, hp or ex | groundbounce }} | {{SFxTMoveListRow | Atomic Throw | {{p}} p during Fisherman’s Slam <br> mp, {{hp}} or {{ex}} | {{groundbounce}} }} | ||
{{SFxTMoveListRow | Right Left to Spin Kick (RLSK) | qcb + p | Can follow up with “Left” or “Spin Kick” <br> ex 1 point of armor (1-15f) }} | {{SFxTMoveListRow | Right Left to Spin Kick (RLSK) | {{qcb}} + {{p}} | Can follow up with “Left” or “Spin Kick” <br> {{ex}} 1 point of armor (1-15f) }} | ||
{{SFxTMoveListRow | “Left” | qcb + p during RLSK | float ex}} | {{SFxTMoveListRow | “Left” | {{qcb}} + {{p}} during RLSK | float ex}} | ||
{{SFxTMoveListRow | “Spin Kick” | qcb + p during “Left” | knockdown <br> groundbounce on ex }} | {{SFxTMoveListRow | “Spin Kick” | {{qcb}} + {{p}} during “Left” | {{knockdown}} <br> {{groundbounce}} on {{ex}} }} | ||
{{SFxTMoveListRow | Flying Knee | qcb + k | hardknockdown ex chrg <br> Projectile invincible <br> Whiffs on crouching <br> ex Tracks opponent }} | {{SFxTMoveListRow | Flying Knee | {{qcb}} + {{k}} | {{hardknockdown}} {{ex}} {{chrg}} <br> Projectile invincible <br> Whiffs on crouching <br> {{ex}} Tracks opponent }} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Face Crusher | qcb + 3k | }} | {{SFxTMoveListRow | Face Crusher | {{qcb}} + {{3k}} | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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[[Category: Street Fighter X Tekken]] | [[Category:Street Fighter X Tekken]] |
Revision as of 02:02, 9 December 2020


Bryan
Ideal Team Position: Point
Bryan is a very strange character thanks to his very unorthodox buttons. Although they're far from standard, his buttons are some of the best in the game, with most being relatively safe with incredibly long reach. This gives Bryan an excellent poking game almost unrivaled through the whole cast. He's able to make use of his several strong target combos to convert into big damage or simply to get in while remaining safe. Finding the right range with Bryan is important for playing him, but once you find that range, you can easily pester your opponent with his long and safe limbs to convert into great damage and corner carry. Pick Bryan if you like playing at a distance and pestering the opponent with pokes.
Strengths | Weaknesses |
---|---|
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Moves
Normal Attacks






























































Unique Attacks











Causes float
can

































Throws









Special Moves










exwallbounce - 1 point of armor








mp,


















Projectile invincible
Whiffs on crouching

Super Combo


Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Special Moves
N/A
Super Combos
N/A
The Basics
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
- N/A
Hit Confirm Combos
- N/A
Advanced Combos
Combos Into Supers
- N/A