Street Fighter X Tekken/Bryan: Difference between revisions

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*Snake Pit (hcf+p) is a safe tag on block.
*Snake Pit (hcf+p) is a safe tag on block.
*All of his EX specials have varying amounts of armor and invincibility, giving him a strong wake up game.
*All of his EX specials have varying amounts of armor and invincibility, giving him a strong wake up game.
*Cl.mp is +4 on block and the boost combo version is only -1, giving him a safe low confirm and frame trap tool.
*Cl.mp is +4 on block and the boost combo version is only -1, giving him a safe {{low}} confirm and frame trap tool.
*Flying Knee (qcb+k) goes through projectiles and hits even if the opponent is blocking, although it can be crouched.
*Flying Knee (qcb+k) goes through projectiles and hits even if the opponent is blocking, although it can be crouched.
*St.hp > st.lp target combo can be confirmed into a full combo on hit or CADC'd for safety.
*St.hp > st.lp target combo can be confirmed into a full combo on hit or CADC'd for safety.
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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Standing Light Punch | lp | speccancel }}
{{SFxTMoveListRow | Standing Light Punch | {{lp}} | {{speccancel}} }}
{{SFxTMoveListRow | Standing Medium Punch | mp | }}
{{SFxTMoveListRow | Standing Medium Punch | {{mp}} | }}
{{SFxTMoveListRow | Standing Hard Punch | hp |  }}
{{SFxTMoveListRow | Standing Hard Punch | {{hp}} |  }}
{{SFxTMoveListRow | Standing Light Kick | lk | speccancel }}
{{SFxTMoveListRow | Standing Light Kick | {{lk}} | {{speccancel}} }}
{{SFxTMoveListRow | Standing Medium Kick | mk | }}
{{SFxTMoveListRow | Standing Medium Kick | {{mk}} | }}
{{SFxTMoveListRow | Standing Hard Kick | hk |  }}
{{SFxTMoveListRow | Standing Hard Kick | {{hk}} |  }}
{{SFxTMoveListRow | Standing (close) Medium Punch | mp | speccancel  }}
{{SFxTMoveListRow | Standing (close) Medium Punch | {{mp}} | {{speccancel}} }}
{{SFxTMoveListRow | Standing (close) Hard Punch | hp | speccancel forces Standing }}
{{SFxTMoveListRow | Standing (close) Hard Punch | {{hp}} | {{speccancel}} forces Standing }}
{{SFxTMoveListRow | Standing (close) Light Kick | lk | speccancel  }}
{{SFxTMoveListRow | Standing (close) Light Kick | {{lk}} | {{speccancel}} }}
{{SFxTMoveListRow | Standing (close) Medium Kick | mk | speccancel  }}
{{SFxTMoveListRow | Standing (close) Medium Kick | {{mk}} | {{speccancel}} }}
{{SFxTMoveListRow | Standing (close) Hard Kick | hk |  }}
{{SFxTMoveListRow | Standing (close) Hard Kick | {{hk}} |  }}
{{SFxTMoveListRow | Crouching Light Punch | d + lp | speccancel  }}
{{SFxTMoveListRow | Crouching Light Punch | {{d}} + {{lp}} | {{speccancel}} }}
{{SFxTMoveListRow | Crouching Medium Punch | d + mp | speccancel  }}
{{SFxTMoveListRow | Crouching Medium Punch | {{d}} + {{mp}} | {{speccancel}} }}
{{SFxTMoveListRow | Crouching Hard Punch | d + hp | speccancel forces Standing }}
{{SFxTMoveListRow | Crouching Hard Punch | {{d}} + {{hp}} | {{speccancel}} forces Standing }}
{{SFxTMoveListRow | Crouching Light Kick | d + lk | speccancel  }}
{{SFxTMoveListRow | Crouching Light Kick | {{d}} + {{lk}} | {{speccancel}} }}
{{SFxTMoveListRow | Crouching Medium Kick | d + mk | speccancel  }}
{{SFxTMoveListRow | Crouching Medium Kick | {{d}} + {{mk}} | {{speccancel}} }}
{{SFxTMoveListRow | Crouching Hard Kick | d + hk | hardknockdown }}
{{SFxTMoveListRow | Crouching Hard Kick | {{d}} + {{hk}} | {{hardknockdown}} }}
{{SFxTMoveListRow | Angled Jump Light Punch | ub / uf + lp | }}
{{SFxTMoveListRow | Angled Jump Light Punch | {{ub}} / {{uf}} + {{lp}} | }}
{{SFxTMoveListRow | Angled Jump Medium Punch | ub / uf + mp | }}
{{SFxTMoveListRow | Angled Jump Medium Punch | {{ub}} / {{uf}} + {{mp}} | }}
{{SFxTMoveListRow | Neutral Jump Hard Punch | uf / u / ub + hp | groundbounce on airborne opponent or counterhit }}
{{SFxTMoveListRow | Neutral Jump Hard Punch | {{uf}} / {{u}} / {{ub}} + {{hp}} | {{groundbounce}} on airborne opponent or {{counterhit}} }}
{{SFxTMoveListRow | Angled Jump Hard Punch | uf / u / ub + hp | groundbounce on airborne opponent or counterhit }}
{{SFxTMoveListRow | Angled Jump Hard Punch | {{uf}} / {{u}} / {{ub}} + {{hp}} | {{groundbounce}} on airborne opponent or {{counterhit}} }}
{{SFxTMoveListRow | Angled Jump Light Kick | ub / uf + lk | }}
{{SFxTMoveListRow | Angled Jump Light Kick | {{ub}} / {{uf}} + {{lk}} | }}
{{SFxTMoveListRow | Angled Jump Medium Kick | ub / uf + mk |  }}
{{SFxTMoveListRow | Angled Jump Medium Kick | {{ub}} / {{uf}} + {{mk}} |  }}
{{SFxTMoveListRow | Angled Jump Hard Kick | ub / uf + hk |  }}
{{SFxTMoveListRow | Angled Jump Hard Kick | {{ub}} / {{uf}} + {{hk}} |  }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}


{{SFxTMoveListRow | Chopping Elbow | f + mp | high forces Standing }}
{{SFxTMoveListRow | Chopping Elbow | {{f}} + {{mp}} | {{high}} forces Standing }}
{{SFxTMoveListRow | Mid Kick to Rush | f + mk --- mp --- lp --- mp | High <br> Causes float <br> can cancel lp into Mach Breaker }}
{{SFxTMoveListRow | Mid Kick to Rush | {{f}} + {{mk}} {{---}} {{mp}} {{---}} {{lp}} {{---}} {{mp}} | High <br> Causes float <br> can {{cancel}} {{lp}} into Mach Breaker }}
{{SFxTMoveListRow | Gatling Combination | f + mk --- mp --- lp --- mk | hardknockdown }}
{{SFxTMoveListRow | Gatling Combination | {{f}} + {{mk}} {{---}} {{mp}} {{---}} {{lp}} {{---}} {{mk}} | {{hardknockdown}} }}
{{SFxTMoveListRow | Double Back Knuckle | (far) hp --- lp | speccancel  }}
{{SFxTMoveListRow | Double Back Knuckle | (far) {{hp}} {{---}} {{lp}} | {{speccancel}} }}
{{SFxTMoveListRow | One Two Body Blow | lp --- mp --- lp | speccancel }}
{{SFxTMoveListRow | One Two Body Blow | {{lp}} {{---}} {{mp}} {{---}} {{lp}} | {{speccancel}} }}
{{SFxTMoveListRow | One Two Low Kick | lp --- mp --- lk | low hardknockdown }}
{{SFxTMoveListRow | One Two Low Kick | {{lp}} {{---}} {{mp}} {{---}} {{lk}} | {{low}} {{hardknockdown}} }}
{{SFxTMoveListRow | One Two High Kick| lp --- mp --- mk | }}
{{SFxTMoveListRow | One Two High Kick| {{lp}} {{---}} {{mp}} {{---}} {{mk}} | }}




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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Knee Blast | f or n + lp + lk | throw }}
{{SFxTMoveListRow | Knee Blast | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }}
{{SFxTMoveListRow | Anaconda Assasin | b + lp + lk | throw }}
{{SFxTMoveListRow | Anaconda Assasin | {{b}} + {{lp}} + {{lk}} | {{throw}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Snake Pit | hcf + p | knockdown <br> lp Upper Body Projectile Invul (1-17f), Strike Invul (32-51f)  
{{SFxTMoveListRow | Snake Pit | {{hcf}} + {{p}} | {{knockdown}} <br> {{lp}} Upper Body Projectile Invul (1-17f), Strike Invul (32-51f)  
<br> mp Upper Body Projectile Invul (1-19f), Strike Invul (32-51f) <br> hp Upper Body Projectile Invul (1-22f), Strike Invul (32-51f) <br> ex Fully Invul (1-5f), Strike Invul (32-51f) }}
<br> {{mp}} Upper Body Projectile Invul (1-19f), Strike Invul (32-51f) <br> {{hp}} Upper Body Projectile Invul (1-22f), Strike Invul (32-51f) <br> {{ex}} Fully Invul (1-5f), Strike Invul (32-51f) }}
{{SFxTMoveListRow | Mach Breaker | f f + mp | hardknockdown <br> exwallbounce - 1 point of armor }}
{{SFxTMoveListRow | Mach Breaker | {{f}} f + {{mp}} | {{hardknockdown}} <br> exwallbounce - 1 point of armor }}
{{SFxTMoveListRow | Fisherman’s Suplex | dp + p | knockdown <br> lp air crush (1-11f) <br> mp / hp whiffs on airborne opponents <br> ex Strike/projectile invul (1-11f) }}
{{SFxTMoveListRow | Fisherman’s Suplex | {{dp}} + {{p}} | {{knockdown}} <br> {{lp}} air crush (1-11f) <br> {{mp}} / {{hp}} whiffs on airborne opponents <br> {{ex}} Strike/projectile invul (1-11f) }}
{{SFxTMoveListRow | Atomic Throw | p p during Fisherman’s Slam <br> mp, hp or ex | groundbounce }}
{{SFxTMoveListRow | Atomic Throw | {{p}} p during Fisherman’s Slam <br> mp, {{hp}} or {{ex}} | {{groundbounce}} }}
{{SFxTMoveListRow | Right Left to Spin Kick (RLSK) | qcb + p | Can follow up with “Left” or “Spin Kick” <br> ex 1 point of armor (1-15f) }}
{{SFxTMoveListRow | Right Left to Spin Kick (RLSK) | {{qcb}} + {{p}} | Can follow up with “Left” or “Spin Kick” <br> {{ex}} 1 point of armor (1-15f) }}
{{SFxTMoveListRow | “Left” | qcb + p during RLSK | float ex}}
{{SFxTMoveListRow | “Left” | {{qcb}} + {{p}} during RLSK | float ex}}
{{SFxTMoveListRow | “Spin Kick” | qcb + p during “Left” | knockdown <br> groundbounce on ex }}
{{SFxTMoveListRow | “Spin Kick” | {{qcb}} + {{p}} during “Left” | {{knockdown}} <br> {{groundbounce}} on {{ex}} }}
{{SFxTMoveListRow | Flying Knee  | qcb + k | hardknockdown ex chrg <br> Projectile invincible <br> Whiffs on crouching <br> ex Tracks opponent }}
{{SFxTMoveListRow | Flying Knee  | {{qcb}} + {{k}} | {{hardknockdown}} {{ex}} {{chrg}} <br> Projectile invincible <br> Whiffs on crouching <br> {{ex}} Tracks opponent }}




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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Face Crusher | qcb + 3k |  }}
{{SFxTMoveListRow | Face Crusher | {{qcb}} + {{3k}} |  }}
{{MoveListFooter}}
{{MoveListFooter}}


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[[Category: Street Fighter X Tekken]]
[[Category:Street Fighter X Tekken]]

Revision as of 02:02, 9 December 2020

Street Fighter X TekkenSFxTLogo.png
Street Fighter X Tekken#CharactersStreet Fighter X Tekken/Character HealthStreet Fighter X Tekken/Basic ElementsStreet Fighter X Tekken/MovementStreet Fighter X Tekken/Solo OffenseStreet Fighter X Tekken/Capcom Juggle SystemSFxTHeaderButtons.png

Bryan

Sfxt Bryan face.jpg

Ideal Team Position: Point


Bryan is a very strange character thanks to his very unorthodox buttons. Although they're far from standard, his buttons are some of the best in the game, with most being relatively safe with incredibly long reach. This gives Bryan an excellent poking game almost unrivaled through the whole cast. He's able to make use of his several strong target combos to convert into big damage or simply to get in while remaining safe. Finding the right range with Bryan is important for playing him, but once you find that range, you can easily pester your opponent with his long and safe limbs to convert into great damage and corner carry. Pick Bryan if you like playing at a distance and pestering the opponent with pokes.


Strengths Weaknesses
  • Moveset is littered with fantastic pokes like st.hp, f.mk, st.mp, and Mach Breaker, which are all safe when spaced correctly, giving him very strong space control.
  • Great close anti airs with Fisherman's Slam (dp+p) and cr.hp and at a distance he can make great use of EX Mach breaker (f<f+pp) and f.mk.
  • F.mk target combo can end in a delayed launcher, a low, or just not be finished, creating a nice mixup.
  • F.mp overhead is safe on block, has lots of range, and can start a combo on hit.
  • Snake Pit (hcf+p) is a safe tag on block.
  • All of his EX specials have varying amounts of armor and invincibility, giving him a strong wake up game.
  • Cl.mp is +4 on block and the boost combo version is only -1, giving him a safe Low.png confirm and frame trap tool.
  • Flying Knee (qcb+k) goes through projectiles and hits even if the opponent is blocking, although it can be crouched.
  • St.hp > st.lp target combo can be confirmed into a full combo on hit or CADC'd for safety.
  • St.lk is a standing low.
  • Great corner carry and oki thanks to most of his specials having vast amounts of forward movement.
  • Slow walk and mediocre dash.
  • St.hp > st.lp target combo will whiff at max range.
  • Weak to jump ins right above his head and crossups.
  • Somewhat weak lows.


Moves

Normal Attacks

Name
Command
Notes
Standing Light Punch
Lp.png
Speccancel.png
Standing Medium Punch
Mp.png
Standing Hard Punch
Hp.png
Standing Light Kick
Lk.png
Speccancel.png
Standing Medium Kick
Mk.png
Standing Hard Kick
Hk.png
Standing (close) Medium Punch
Mp.png
Speccancel.png
Standing (close) Hard Punch
Hp.png
Speccancel.png forces Standing
Standing (close) Light Kick
Lk.png
Speccancel.png
Standing (close) Medium Kick
Mk.png
Speccancel.png
Standing (close) Hard Kick
Hk.png
Crouching Light Punch
D.png + Lp.png
Speccancel.png
Crouching Medium Punch
D.png + Mp.png
Speccancel.png
Crouching Hard Punch
D.png + Hp.png
Speccancel.png forces Standing
Crouching Light Kick
D.png + Lk.png
Speccancel.png
Crouching Medium Kick
D.png + Mk.png
Speccancel.png
Crouching Hard Kick
D.png + Hk.png
Hardknockdown.png
Angled Jump Light Punch
Ub.png / Uf.png + Lp.png
Angled Jump Medium Punch
Ub.png / Uf.png + Mp.png
Neutral Jump Hard Punch
Uf.png / U.png / Ub.png + Hp.png
Groundbounce.png on airborne opponent or Counterhit.png
Angled Jump Hard Punch
Uf.png / U.png / Ub.png + Hp.png
Groundbounce.png on airborne opponent or Counterhit.png
Angled Jump Light Kick
Ub.png / Uf.png + Lk.png
Angled Jump Medium Kick
Ub.png / Uf.png + Mk.png
Angled Jump Hard Kick
Ub.png / Uf.png + Hk.png

Unique Attacks

Name
Command
Notes
Chopping Elbow
F.png + Mp.png
High.png forces Standing
Mid Kick to Rush
F.png + Mk.png ---.png Mp.png ---.png Lp.png ---.png Mp.png
High
Causes float
can Cancel.png Lp.png into Mach Breaker
Gatling Combination
F.png + Mk.png ---.png Mp.png ---.png Lp.png ---.png Mk.png
Hardknockdown.png
Double Back Knuckle
(far) Hp.png ---.png Lp.png
Speccancel.png
One Two Body Blow
Lp.png ---.png Mp.png ---.png Lp.png
Speccancel.png
One Two Low Kick
Lp.png ---.png Mp.png ---.png Lk.png
Low.png Hardknockdown.png
One Two High Kick
Lp.png ---.png Mp.png ---.png Mk.png


Throws

Name
Command
Notes
Knee Blast
F.png or N.png + Lp.png + Lk.png
Throw.png
Anaconda Assasin
B.png + Lp.png + Lk.png
Throw.png

Special Moves

Name
Command
Notes
Snake Pit
Hcf.png + P.png
Knockdown.png
Lp.png Upper Body Projectile Invul (1-17f), Strike Invul (32-51f)
Mp.png Upper Body Projectile Invul (1-19f), Strike Invul (32-51f)
Hp.png Upper Body Projectile Invul (1-22f), Strike Invul (32-51f)
Ex.png Fully Invul (1-5f), Strike Invul (32-51f)
Mach Breaker
F.png f + Mp.png
Hardknockdown.png
exwallbounce - 1 point of armor
Fisherman’s Suplex
Dp.png + P.png
Knockdown.png
Lp.png air crush (1-11f)
Mp.png / Hp.png whiffs on airborne opponents
Ex.png Strike/projectile invul (1-11f)
Atomic Throw
P.png p during Fisherman’s Slam
mp, Hp.png or Ex.png
Groundbounce.png
Right Left to Spin Kick (RLSK)
Qcb.png + P.png
Can follow up with “Left” or “Spin Kick”
Ex.png 1 point of armor (1-15f)
“Left”
Qcb.png + P.png during RLSK
float ex
“Spin Kick”
Qcb.png + P.png during “Left”
Knockdown.png
Groundbounce.png on Ex.png
Flying Knee
Qcb.png + K.png
Hardknockdown.png Ex.png Chrg.png
Projectile invincible
Whiffs on crouching
Ex.png Tracks opponent


Super Combo

Name
Command
Notes
Face Crusher
Qcb.png + 3k.png


Move Analysis

Normal Moves

N/A


Unique Attacks

N/A

Normal Throws

N/A


Special Moves

N/A


Super Combos

N/A

The Basics

N/A

Advanced Strategy

N/A

Combos

Bread and Butters

  • N/A

Hit Confirm Combos

  • N/A

Advanced Combos

Combos Into Supers

  • N/A

Frame Data

zUkUu's Frame Data Guide for Bryan