(S5 Frame Data) |
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|{{SFVCharacterPortrait|Kolin}} | |{{SFVCharacterPortrait|Kolin}} | ||
{{SFVCharacterData|1000|1000|4.13|3.26|17|21|169|105|-|47 (4+39+4)|-|-|0.85|0.35|f+MK|crLK, crMK, crHK, Vanity Step MK > Cold Low, Vanity Step MK > Brinicle|crHK (CH), Frost Touch|HK, crHK|}} | {{SFVCharacterData|1000|1000|4.13|3.26|17|21|169|105|-|47 (4+39+4)|-|-|0.85|0.35|f+MK|crLK, crMK, crHK, Vanity Step MK > Cold Low, Vanity Step MK > Brinicle|crHK (CH), Frost Touch, Glacier Through|HK, crHK|}} | ||
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An escape V-Reversal. Kolin rolls through the opponent. The recovery can be hit depending on the move. | An escape V-Reversal. Kolin rolls through the opponent. The recovery can be hit depending on the move. | ||
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Inside Slash causes Kolin to rush forward ending with a downwards slice attack. If she is hit between 8-16f she counters the move, causing a knockdown. This works on any strike attack, including CAs, but not any type of projectile. She also gains a small amount of meter on hit and block. | Inside Slash causes Kolin to rush forward ending with a downwards slice attack. If she is hit between 8-16f she counters the move, causing a knockdown. This works on any strike attack, including CAs, but not any type of projectile. She also gains a small amount of meter on hit and block. With VS1 equipped, her MK > HP > VS target combo knocks the opponent down, giving her great oki. | ||
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Glacier Through is a slow command grab. On activation, Kolin dashes forward slightly and grabs the opponent, knocking them down. The knockdown is a hard knockdown and both characters recover at the same time (+0). The command grab also freezes the opponent's stun gauge, preventing it from depleting. The effect is removed if Kolin is hit (blocked attacks do not remove it). It can also be used from her MP > HP > VS target combo, which has the same properties. Gives 100 V-Gauge on a successful grab. | |||
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Diamond Dust is a two bar V-Trigger that has Kolin stomp the ground, sending a wave of ice across the screen hitting the opponent. After the first activation she can do it once more which consumes the rest of the timer. On hit the opponent's stun gauge is frozen, and will not begin draining until the opponent hits Kolin or they are stunned. If they are stunned while their gauge is frozen, there will be a special effect where they are frozen and will take a tiny amount of damage over time. Diamond Dust can also nullify multiple hitting projectiles, and can hit opponents that are on the ground. | Diamond Dust is a two bar V-Trigger that has Kolin stomp the ground, sending a wave of ice across the screen hitting the opponent. After the first activation she can do it once more which consumes the rest of the timer. On hit the opponent's stun gauge is frozen, and will not begin draining until the opponent hits Kolin or they are stunned. If they are stunned while their gauge is frozen, there will be a special effect where they are frozen and will take a tiny amount of damage over time. Diamond Dust can also nullify multiple hitting projectiles, and can hit opponents that are on the ground. |
Revision as of 18:56, 22 June 2020
Kolin
|
Summary
Bio
Bio
Why Pick Kolin?
Why Play
Players To Watch
Poongko, Neon, Nephew
Change List
For list of all changes, see Change/Patch List
Season 3.5
- Forward throw damage increased from 120 to 130
- Stand HP disadvantage on block increased from -2 to -4
- Crouch LP upwards hurtbox decreased
- Crouch MK upwards hitbox reduced, reduced backwards hitbox, reduced active frames from 3f to 2f
- Brincile (qcb+MK, d+LK > d+HP) recovery increased by 5f
- Frost Tower (qcf, qcf+P) EX gain increased from 20 to 100 on hit
- VT1
- Crouch HK cancel timing for first two hits unified with VT2
- Cold Low (qcb+MK, d+LK > d+HK) cancel timing for first two hits unified with VT2
- Brincile (qcb+MK, d+LK > d+HP) cancel timing for first two hits unified with VT2
- Snow Grain (qcb+MK d+LP > MP) cancel timing for first two hits unified with VT2
- Diamond Dust (HP+HK) damage increased from 90 to 120
- VT2
- Crouch LK cancel timing into Absolute Zero delayed by 3f
- Crouch MK cancel timing into Absolute Zero delayed by 3f
- Crouch HK cancel timing for first two hits unified with VT1
- Cold Low (qcb+MK, d+LK > d+HK) cancel timing for first two hits unified with VT1
- Brincile (qcb+MK, d+LK > d+HP) cancel timing for first two hits unified with VT1
- Snow Grain (qcb+MK d+LP > MP) cancel timing for first two hits unified with VT1
- Frost Spike (LP > MP) can cancel into Absolute Zero
- Frost Edge (HP+HK) V-Gauge consumption increased from 500f to 1000f if not used from a dash, will not hit opponents behind Kolin
- Forward Dash V-Gauge consumption increased from 500f to 700f
- Inside Slash (MP+MK) advantage on hit decreased from +3 to +2, disadvantage increased from -7 to -8, recovery increased from 20f to 21f
Season 3 (Arcade Edition)
- Stand LP hitbox reduced
- Stand MP hurtbox increased
- Stand HP damage decreased from 90 to 80, expanded hurtbox, behavior on crush counter adjusted
- Stand HK can now hit behind Kolin
- Crouch LP hurtbox expanded
- Crouch LK pushback on hit/block increased when performed from MK Vanity Step, and delayed rapid cancel timing during
- Crouch MK collision box adjusted
- Crouch HP hitbox expanded, hurtbox reduced
- Jump HP hurtbox reduced
- Jump HK had last active frame removed
- Sniping Kick (b+HK) startup decreased from 15f to 14f, recovery reduced from 21f to 19f
- Cold Low (qcb+MK, d+LK > d+HK) second hit can be V-Trigger canceled
- Brinicle (qcb+MK, d+LK > d+HP) disadvantage on block decreased from -8 to -2, reduced pushback on block, changed effect on hit, now has inertia on startup
- Snow Grain (qcb+MK, d+MP > HP) advantage on block increased from -2 to -8, reduced pushback on hit
- Inside Slash (MP+MK) advantage on hit decreased from +3 to +2, disadvantage on block increased from -7 to -8, recovery increased by 3f, gain less V-Gauge on successful counter
- Vanity Step
- LK version total frames increased from 34f to 43f, increased movement distance, reduced hurtbox during move, extended input time for Silver Edge
- HK version can be slightly adjusted while in the air
- EX version LK+MK input for Silver Edge increased
- Silver Edge (qcb+MK > P) amount of time on mid-air hit increased, adjusted CA input window
- Frost Touch (qcb+P) will prevent opponent from recovering stun during animation
- Frost Touch Low (qcb+LP)
- Regular version damage increased from 180 to 200
- EX Version damage increased from 240 to 260
- Frost Tower (qcf, qcf+P) hitbox expanded in upwards direction, expanded collision box upwards
- V-Trigger
- Diamond Dust (HP+HK) adjusted to build EX meter
- Added V-Trigger 2: Absolute Zero
Move List
Unique Attacks
Special Moves
V-System (V-Trigger / V-Skill / V-Reversal)
Critical Art
Kolin Discussions
Discussions regarding Kolin
Kolin Discord Link
Video Guides
Capcom Fighters' Offical Introduction Series
Shoryuken's Rising Up Series
lolhorsechoka's Kolin Option Selects
Other Useful Guides
Automattock's Kolin Comprehensive Guide
Frame Data
- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stand LP | LP | 4 | 3 | 6 | 2 | 4 | 6 | 30 | 70 | H | ["ch","sp","vt1","vt2"] | - | - | - | - | 36 | 84 |
Stand MP | MP | 6 | 3 | 13 | 2 | 4 | 6 | 60 | 100 | H | ["sp","su","vt1","vt2"] | - | - | - | 9 | 72 | 120 |
Stand HP | HP | 8 | 3 | 19 | -4 | 5 | 18 | 80 | 150 | H | ["sp","su","vt1","vt2"] | - | - | - | 13 | 96 | 180 |
Stand LK | LK | 5 | 3 | 9 | -2 | 1 | 3 | 40 | 70 | H | ["sp","su","vt1","vt2"] | - | - | - | - | 48 | 84 |
Stand MK | MK | 5 | 3 | 14 | -2 | 3 | 5 | 50 | 100 | H | ["sp","su","vt1","vt2"] | - | - | - | 8 | 60 | 120 |
Stand HK | HK | 11 | 3 | 20 | -2 | 6 | 23 | 80 | 150 | H | ["vt1","vt2"] | - | - | - | 13 | 96 | 180 |
Crouch LP | d+LP | 3 | 2 | 8 | 1 | 4 | 6 | 20 | 70 | H | ["ch","sp","vt1","vt2"] | - | - | - | - | 24 | 84 |
Crouch MP | d+MP | 6 | 3 | 13 | 2 | 5 | 7 | 60 | 100 | H | ["sp","su","vt1","vt2"] | - | - | - | 9 | 72 | 120 |
Crouch HP | d+HP | 7 | 3 | 23 | -3 | 0 | 2 | 80 | 150 | H | ["sp","su","vt1","vt2"] | - | - | - | 13 | 96 | 180 |
Crouch LK | d+LK | 4 | 2 | 8 | 1 | 3 | 5 | 20 | 70 | L | ["ch","vt1","vt2"] | - | - | - | - | 24 | 84 |
Crouch MK | d+MK | 8 | 3 | 15 | 1 | 3 | 5 | 50 | 100 | L | ["su","vt1","vt2"] | - | - | - | 8 | 60 | 120 |
Crouch HK | d+HK | 10 | 2 | 24 | - | - | -18 | 60 | 100 | L | ["sp","su","vt1","vt2"] | - | - | - | 9 | 72 | 120 |
Crouch HK 2nd hit | d+HK | 34 | 2 | 24 | -12 | KD | KD | 40 | 50 | L | - | 84 | 25 | 30 | 6 | 48 | 60 |
Jump LP | u+LP | 3 | 5 | - | 4(6) | 7(9) | ? | 40 | 70 | M | - | - | - | - | - | 48 | 84 |
Jump MP | u+MP | 5 | 6 | - | 7(9) | 10(12) | ? | 70 | 100 | M | - | - | - | - | 11 | 84 | 120 |
Jump HP | u+HP | 7 | 4 | - | 9(12) | 12(15) | ? | 90 | 150 | M | - | - | - | - | 14 | 108 | 180 |
Jump LK | u+LK | 4 | 5 | - | 2(6) | 5(9) | ? | 40 | 70 | M | - | - | - | - | - | 48 | 84 |
Jump MK | u+MK | 6 | 5 | - | 6(9) | 9(12) | ? | 60 | 100 | M | - | - | - | - | 9 | 72 | 120 |
Jump HK | u+HK | 9 | 5 | - | 4(12) | 7(15) | ? | 90 | 150 | M | - | - | - | - | 14 | 108 | 180 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Icicle Stamp | d+MK (air) | 13 | - | 43 | - | - | ? | 30 | 70 | H | - | - | - | - | 4 | 36 | 84 |
Blizzard Heel | f+MK | 23 | 2*3 | 18 | -7 | 1 | 3 | 20*40 | 50*50 | M*M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Sniping Kick | b+HK | 14 | 3 | 19 | -2 | 3 | KD | 90 | 150 | H | ["su","vt1","vt2"] | 93 | 34 | 39 | 14 | 108 | 180 |
Frost Spike 1st | LP > MP | 4+6 | 3 | 17 | -6 | 0 | 2 | 30*36 (66) | 70*54 (124) | H*H | ["vt1","vt2"] | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Frost Spike 2nd | LP > MP > HP | 4+6+8 | 3 | 23 | -9 | 1 | 3 | 30*36*48 (114) | 70*54*64 (188) | H*H*H | ["sp","su","vt1","vt2"] | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
White Out 1st | MK > HP | 5+8 | 3 | 23 | -9 | -1 | 1 | 50*45 (95) | 100*63 (163) | H*H | ["vt1","vt2"] | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
White Out 2nd | MK > HP > MPMK (VS1) | 5+8+10 | 3 | 31 | -12 | KD | KD | 50*45*48 (143) | 100*63*80 (243) | H*H*H | ["vt1","vt2"] | 78 | 19 | 24 | CHIP | CH_DAMAGE | CH_STUN |
> Cold Low | qcb+MK > d+LK > d+HK | Step + 4 | 2(11)2(23)2 | 24 | -12 | KD | KD | 20*54*36 (110) | 70*90*45 (205) | L*L | ["sp","su","vt1","vt2"] | 84 | 25 | 30 | CHIP | CH_DAMAGE | CH_STUN |
> Brinicle | qcb+MK > d+LK > d+HP | Step + 4 | 2(9)3 | 21(27) | -2 | KD | KD | 20*81 (101) | 70*135 (205) | L*H | ["sp","su","vt1","vt2"] | 106 | 47 | 52 | CHIP | CH_DAMAGE | CH_STUN |
> Snow Grain | qcb+MK > d+MP > HP | Step + 6 | 3(10)3 | 19 | -8 | 5 | 7 | 60*81 (141) | 100*135 (235) | H*H | ["sp","su","vt1","vt2"] | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
> White Spear | qcb+HK > LK > MK | Step + 3 | 5(3)1 | 4 | 9 | 12 | 14 | 40*63 (103) | 70*90 (160) | M*M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Pressure Ridge | LP+LK | 5 | 3 | 17 | - | KD | KD | 130 | 120 | T | - | 57 | 8 | 8 | ? | 156 | 144 |
Sublimation | b+LP+LK | 5 | 3 | 17 | - | KD | KD | 120 | 150 | T | - | 71 | 12 | 12 | ? | 144 | 180 |
Avalanche Lock | LP+LK (air) | 5 | 2 | - | - | KD | KD | 120 | 200 | T | - | 63 | 14 | 14 | ? | 144 | 240 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Diamond Dust | HP+HK (VT1) | 18 | 24 | 13 | 32 | KD | KD | 40x3 (120) | 120x3 (360) | H | - | 138 | 79 | 84 | ? | CH_DAMAGE | CH_STUN |
Diamond Dust 2nd | HP+HK (VT1 - 2nd hit) | 17 | 24 | 19 | 26 | KD | KD | 40x3 (120) | 120x3 (360) | H | - | 132 | 73 | 78 | ? | CH_DAMAGE | CH_STUN |
Absolute Zero | HP+HK (VT2) | 1 | - | 5 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Inside Slash | MP+MK (VS1) | 15 | 2 | 23 | -8 | 2 | 4 | 50 | 100 | H | - | - | - | - | ? | 60 | 120 |
Inside Slash (Counter) | MP+MK (VS1) | 1 | 2(20)3 | 20 | - | KD | KD | 70*80 (50*100) | 100*100 | H | - | 79 | 20 | 25 | ? | CH_DAMAGE | CH_STUN |
Glacier Through | MP+MK (VS2) | 26 | 3 | 47 | - | KD | KD | 100 | 150 | - | - | 0 | 0 | 0 | ? | 120 | 180 |
Third Eye | f+KKK | - | - | 33 | - | - | ? | - | - | H | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Taunt | PPP+KKK | - | - | 61 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
LP Frost Touch | qcb+LP | 2 | 11 | 34 | - | KD | KD | 200 | 250 | T | - | 49 | 49 | 49 | ? | 240 | 300 |
MP Frost Touch | qcb+MP | 2 | 11 | 34 | - | KD | KD | 180 | 250 | T | - | 49 | 49 | 49 | ? | 216 | 300 |
HP Frost Touch | qcb+HP | 2 | 11 | 34 | - | KD | KD | 180 | 250 | T | - | 46 | 46 | 46 | ? | 216 | 300 |
LPMP Frost Touch | qcb+LPMP | 1 | 12 | 29 | - | KD | KD | 260 | 300 | T | - | 49 | 49 | 49 | ? | 312 | 360 |
LPHP Frost Touch | qcb+LPHP | 1 | 12 | 29 | - | KD | KD | 240 | 300 | T | - | 49 | 49 | 49 | ? | 288 | 360 |
MPHP Frost Touch | qcb+MPHP | 1 | 12 | 29 | - | KD | KD | 240 | 300 | T | - | 46 | 46 | 46 | ? | 288 | 360 |
LP Parabellum | qcf+LP or mash LP | 9 | 2(5)2(5)2(5)2 | 17 | -4 | 2 | 4 | 15x3*25 (70) | 25x3*75 (150) | H | ["su"] | - | - | - | ? | CH_DAMAGE | CH_STUN |
MP Parabellum | qcf+MP or mash MP | 14 | 2(5)2(5)2(5)2(5)2 | 21 | -6 | 4 | 6 | 15x4*20 (80) | 25x4*50 (150) | H | ["su"] | - | - | - | ? | CH_DAMAGE | CH_STUN |
HP Parabellum | qcf+HP or mash HP | 18 | 2(5)2(5)2(5)2(5)2(30)2 | 31 | -9 | KD | KD | 50x5*50 (100) | 25x6 (150) | H | ["su"] | 79 | 20 | 25 | ? | CH_DAMAGE | CH_STUN |
EX Parabellum | qcf+PP or mash PP | 9 | 2(5)2(5)2(5)2(5)2 | 22 | -7 | KD | KD | 10x4*15x2*30 (100) | 150 | H | ["sp"] | 112 | 53 | 58 | ? | CH_DAMAGE | 180 |
LP Hailstorm | f,d,df+LP | 12 | 5 | 25 | -8 | KD | KD | 50 | 100 | H | - | 87 | 28 | 33 | ? | 60 | 120 |
MP Hailstorm | f,d,df+MP | 12 | 5 | 28 | -11 | KD | KD | 50 | 100 | H | - | 84 | 25 | 30 | ? | 60 | 120 |
HP Hailstorm | f,d,df+HP | 12 | 5 | 28 | -11 | KD | KD | 50 | 100 | H | - | 84 | 25 | 30 | ? | 60 | 120 |
LP Hailstorm Projectile | f,d,df+LP | 50 | 33 | - | 23 | 26 | 28 | 50 | 100 | H | - | - | - | - | ? | 60 | 120 |
MP Hailstorm Projectile | f,d,df+MP | 53 | 33 | - | 25 | 28 | 30 | 50 | 100 | H | - | - | - | - | ? | 60 | 120 |
HP Hailstorm Projectile | f,d,df+HP | 52 | 43 | - | 20 | 23 | 25 | 50 | 100 | H | - | - | - | - | ? | 60 | 120 |
LPMP Hailstorm | f,d,df+LPMP | 12 | 5 | 25 | -8 | KD | KD | 50 | 100 | H | - | 84 | 25 | 30 | ? | 60 | 120 |
LPHP Hailstorm | f,d,df+LPHP | 12 | 5 | 25 | -8 | KD | KD | 50 | 100 | H | - | 84 | 25 | 30 | ? | 60 | 120 |
MPHP Hailstorm | f,d,df+MPHP | 12 | 5 | 25 | -8 | KD | KD | 50 | 100 | H | - | 84 | 25 | 30 | ? | 60 | 120 |
EX Hailstorm Projectile | f,d,df+PP | 35*49 | - | - | 18 | 21 | 23 | 50x2 | 100x2 | H | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
LK Vanity Step | qcb+LK | 23 | - | 20 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
> Silver Edge | qcb+LK > P | 23+8 | 9 | 23 | -12 | KD | KD | 100 | 150 | H | ["su"] | 82 | 23 | 28 | ? | 120 | 180 |
MK Vanity Step | qcb+MK | 38 | - | 8 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
HK Vanity Step | qcb+HK | 46 | - | 21+4 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
LKMK Vanity Step | qcb+LKMK | 21 | - | 11 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
> EX Silver Edge | qcb+LKMK > P | 21+5 | 9 | 18 | -9 | KD | KD | 160 | 200 | H | ["vt1"] | 92 | 33 | 38 | ? | 192 | 240 |
LKHK Vanity Step | qcb+LKHK | 32 | - | 6 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
MKHK Vanity Step | qcb+MKHK | 36 | - | 19+4 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Frost Tower | qcf,qcf+P | 7 | 3 | 52 | -37 | KD | KD | 330 | 0 | H | - | 75 | 26 | 26 | ? | 396 | 0 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT1 | |||||||||||||||||
Inside Slash | MP+MK (VS1) | 15 | 2 | 21 | -8 | 2 | 4 | 50 | 100 | H | - | - | - | - | ? | 60 | 120 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT2 | |||||||||||||||||
Stand LP | LP | 4 | 3 | 6 | 2 | 4 | 6 | 40 | 70 | H | ["ch","sp","su"] | - | - | - | - | 48 | 84 |
Stand MP | MP | 6 | 3 | 13 | 2 | 4 | 6 | 70 | 100 | H | ["sp","su"] | - | - | - | 11 | 84 | 120 |
Stand HP | HP | 8 | 3 | 19 | -4 | 5 | 18 | 90 | 150 | H | ["sp","su"] | - | - | - | 14 | 108 | 180 |
Crouch LP | d+LP | 3 | 2 | 8 | 1 | 4 | 6 | 30 | 70 | H | ["ch","sp","su"] | - | - | - | - | 36 | 84 |
Crouch MP | d+MP | 6 | 3 | 13 | 2 | 5 | 7 | 70 | 100 | H | ["sp","su"] | - | - | - | 11 | 84 | 120 |
Crouch HP | d+HP | 7 | 3 | 23 | -3 | 0 | 2 | 90 | 150 | H | ["sp","su"] | - | - | - | 14 | 108 | 180 |
Jump LP | u+LP | 3 | 5 | - | 4(6) | 7(9) | ? | 50 | 70 | M | - | - | - | - | - | 60 | 84 |
Jump MP | u+MP | 5 | 6 | - | 7(9) | 10(12) | ? | 80 | 100 | M | - | - | - | - | 13 | 96 | 120 |
Jump HP | u+HP | 7 | 4 | - | 9(12) | 12(15) | ? | 100 | 150 | M | - | - | - | - | 16 | 120 | 180 |
Frost Spike 1st | LP > MP | 4+6 | 3 | 17 | -6 | 0 | 2 | 40*45 (85) | 70*54 (124) | H*H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Frost Spike 2nd | LP > MP > HP | 4+6+8 | 3 | 23 | -9 | 1 | 3 | 40*45*56 (141) | 70*54*64 (188) | H*H*H | ["sp","su"] | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
White Out 1st | MK > HP | 5+8 | 3 | 23 | -9 | -1 | 1 | 50*54 (104) | 100*63 (163) | H*H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
White Out 2nd | MK > HP > MPMK (VS1) | 5+8+10 | 3 | 31 | -12 | KD | KD | 50*54*56 (160) | 100*63*80 (243) | H*H*H | - | 78 | 19 | 24 | CHIP | CH_DAMAGE | CH_STUN |
White Pressure | MK > HP > MPMK (VS2) | 5+8+19 | 3 | 49 | - | KD | KD | 50*54*80 (184) | 100*63*120 (283) | H*H*H | - | 0 | 0 | 0 | ? | CH_DAMAGE | CH_STUN |
> Brinicle | qcb+MK > d+LK > d+HP | Step + 4 | 2(9)3 | 21(27) | -2 | KD | KD | 20*90 (110) | 70*135 (205) | L*H | ["sp","su"] | 106 | 47 | 52 | CHIP | CH_DAMAGE | CH_STUN |
> Snow Grain | qcb+MK > d+MP > HP | Step + 6 | 3(10)3 | 19 | -8 | 5 | 7 | 70*90 (160) | 100*135 (235) | H*H | ["sp","su"] | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Inside Slash | MP+MK (VS1) | 15 | 2 | 21 | -8 | 2 | 4 | 60 | 100 | H | - | - | - | - | ? | 72 | 120 |
Inside Slash (dash) | f,f,MP+MK (VS1) | 11 | 2 | 23 | -7 | 3 | 5 | 60 | 100 | H | - | - | - | - | ? | 72 | 120 |
Inside Slash (counter) | MP+HK (VS1) | 1 | 2(20)3 | 20 | - | KD | KD | 70*80 (60*100) | 100*100 | H | - | 79 | 20 | 25 | ? | CH_DAMAGE | CH_STUN |
LP Hailstorm | f,d,df+LP | 12 | 5 | 25 | -8 | KD | KD | 50 | 100 | H | - | 87 | 28 | 33 | ? | 60 | 120 |
MP Hailstorm | f,d,df+MP | 12 | 5 | 28 | -11 | KD | KD | 50 | 100 | H | - | 84 | 25 | 30 | ? | 60 | 120 |
HP Hailstorm | f,d,df+HP | 12 | 5 | 28 | -11 | KD | KD | 50 | 100 | H | - | 84 | 25 | 30 | ? | 60 | 120 |
LP Hailstorm Projectile | f,d,df+LP | 50 | 33 | - | 23 | 26 | 28 | 60 | 100 | H | - | - | - | - | ? | 72 | 120 |
MP Hailstorm Projectile | f,d,df+MP | 53 | 33 | - | 25 | 28 | 30 | 60 | 100 | H | - | - | - | - | ? | 72 | 120 |
HP Hailstorm Projectile | f,d,df+HP | 52 | 43 | - | 20 | 23 | 25 | 60 | 100 | H | - | - | - | - | ? | 72 | 120 |
LPMP Hailstorm | f,d,df+LPMP | 12 | 5 | 25 | -8 | KD | KD | 50 | 100 | H | - | 84 | 25 | 30 | ? | 60 | 120 |
LPHP Hailstorm | f,d,df+LPHP | 12 | 5 | 25 | -8 | KD | KD | 50 | 100 | H | - | 84 | 25 | 30 | ? | 60 | 120 |
MPHP Hailstorm | f,d,df+MPHP | 12 | 5 | 25 | -8 | KD | KD | 50 | 100 | H | - | 84 | 25 | 30 | ? | 60 | 120 |
EX Hailstorm Projectile | f,d,df+PP | 35*49 | - | - | 18 | 21 | 23 | 60x2 | 100x2 | H | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Frost Edge | HP+HK (VT2) | 13 | 9 | 22 | -11 | KD | KD | 110 | 150 | H | - | 83 | 24 | 29 | ? | 132 | 180 |
Reverse Javelin | HP+HK (slide) | 10+5 | 9 | 28 | -22 | -3 | -1 | 110 | 100 | H | ["su"] | - | - | - | ? | 132 | 120 |
Reverse Javelin 2nd | HP+HK (follow-up) | 5 | 9 | 58 | - | KD | KD | 90 | 100 | H | ["su"] | 38 | 38 | 38 | ? | 108 | 120 |
Forward Dash (Slide) | f,f (hold) | 10 | - | - | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Notes:
- CH Damage and stun is calculated by multiplying base values by 1.2. For multi-hitting moves this usually only applies to first hit; if only second hit connects it will get the x1.2 benefits.
- For Crush Counters: J = Juggle, C = Crumple, KD = Knockdown
- Chip damage for normals refers to grey life inflicted
Combos
BnB
With Meter
Corner
Crush Counter
V-Trigger Cancels
V System
V Reversal
An escape V-Reversal. Kolin rolls through the opponent. The recovery can be hit depending on the move.
V Skill 1
Inside Slash causes Kolin to rush forward ending with a downwards slice attack. If she is hit between 8-16f she counters the move, causing a knockdown. This works on any strike attack, including CAs, but not any type of projectile. She also gains a small amount of meter on hit and block. With VS1 equipped, her MK > HP > VS target combo knocks the opponent down, giving her great oki.
V Skill 2
Glacier Through is a slow command grab. On activation, Kolin dashes forward slightly and grabs the opponent, knocking them down. The knockdown is a hard knockdown and both characters recover at the same time (+0). The command grab also freezes the opponent's stun gauge, preventing it from depleting. The effect is removed if Kolin is hit (blocked attacks do not remove it). It can also be used from her MP > HP > VS target combo, which has the same properties. Gives 100 V-Gauge on a successful grab.
V Trigger 1
Diamond Dust is a two bar V-Trigger that has Kolin stomp the ground, sending a wave of ice across the screen hitting the opponent. After the first activation she can do it once more which consumes the rest of the timer. On hit the opponent's stun gauge is frozen, and will not begin draining until the opponent hits Kolin or they are stunned. If they are stunned while their gauge is frozen, there will be a special effect where they are frozen and will take a tiny amount of damage over time. Diamond Dust can also nullify multiple hitting projectiles, and can hit opponents that are on the ground.
V Trigger 2
Absolute Zero is a two bar V-Trigger that greatly powers up Kolin. All of her punch attacks gain 10 damage and have icicles at the end of them, slightly extending her range. Hailstorm projectiles become larger and increases damage by 10. Her V-Skill recovers 2 frames faster. None of this takes any V-Gauge when used. Her forward dash can also transition a slide by holding forward similar to the follow-up to MK Vanity Step, which takes about 1/4 of the bar to use but gives her access to her target combos and special jump she gets from Vanity Step. By pressing HP+HK she can cancel slide into Reverse Javelin which is similar to her LK Vanity Step > Silver Edge. She can cancel it into another Silver Edge, which takes about 3/4 of her V-Gauge total and freezes the opponent's stun bar. When an opponent is stunned in this state, they get a special dizzy animation where they become frozen, the same as in VT1. She also has 1 more new special, Frost Edge, which is again similar to LK Vanity Step > P without the initial slide however. It takes about 1/3 of the meter, is projectile invincible, and can be canceled into any normal attack.