(Dhalsim S2) |
(Guile S2 patch) |
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Line 915: | Line 915: | ||
* Added (part of Season 1 DLC, released April 2017) | | * Added (part of Season 1 DLC, released April 2017) | | ||
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* | * Forward throw damage decreased from 130 to 120, stun decreased from 200 to 120, CA meter gain decreased, advantage after throw increased by 6f, decreased separation distance after throw | ||
* Back throw CA meter gain decreased | |||
* Air throw range increased, hurtbox expanded downwards during motion | |||
* Stand MP startup increased from 5f to 6f, entire motion decreased by 1f, advantage on hit increased from +4 to +6, advantage on block decreased from +3 to +2, increased pushback on hit | |||
* Stand HP startup increased from +7 to +8, advantage on hit increased from +6 to +7, removed crush counter, increased pushback on hit, hit/hurt/collision boxes moved forward when taking damage | |||
* Stand LK startup decreased from 5f to 4f, entire motion decreased by 1f, activation for specials delayed by 2f, made special cancelable | |||
* Stand HK advantage on hit increased from +1 to +2 | |||
* Crouch LP active frames increased from 2f to 3f | |||
* Crouch LK chain timing increased, active frames increased from 2f to 3f | |||
* Crouch MP knockback distance increased on hit | |||
* Crouch HP disadvantage on block increased from -3 to -4, added crush counter effect | |||
* Crouch HK startup decreased from 8f to 7f, entire motion decreased by 1f | |||
* Knee Bazooka (f or b+LK) advantage on hit increased from -2 to -1, advantage on block increased from -6 to -3 | |||
* Rolling Sobat (f or b+MK) hurtbox on feet decreased during frames 7 - 10f | |||
* Full Bullet Magnum(f+MP) advantage on hit increased from 0 to +1, disadvantage on block increased from -4 to -6 | |||
* Drake Fang (d+MK > MP) advantage on hit increased from 0 to +1, disadvantage on block increased from -4 to -6 | |||
* Reverse Spin Kick (f+HK) advantage on hit increased from +3 to +6, disadvantage on block increased from -1 to -2 | |||
* Reverse Back Knuckle (f+PPP) hitbox startup increased from 15f to 16f, advantage and distance on hit adjusted | |||
* Sonic Boom (b,f+P) damage increased from 50 to 60, CA meter gain on activation decreased, CA meter gain on hit/block increased, advantage on hit decreased from +8 to +7, advantage on block increased from +1 to +2, added collision box when the hitbox is active | |||
* Somersault Kick (d,u+K) | |||
** All regular versions: hitbox on active frames 1-2 expanded forward | |||
** 1F - 3F Upper body invincibility + Projectile Invincibility/ 4F - 6F complete invincibility changed to 1F - 2F Lower stance/3F - 8F hit/projective invincible | |||
** MK version 1F - 4F Upper body invincibility + Projectile Invincibility/ 5F - 6F complete invincibility changed to 1F - 2F Lower stance/3F - 8F hit and projective invincible | |||
** HK version 1F - 4F Upper body invincibility + Projectile Invincibility/ 5F - 6F complete invincibility changed to Throw and projectile invincibility between 1F - 9F | |||
* '''V-Trigger''' | |||
** Solid Puncher changed from 3 bars to 2 bars | |||
** Sonic Boom(b,f+P) | |||
*** Damage increased from 50 to 60, stun damage decreased from 80 to 50, CA meter gain on activation decreased, CA meter gain on hit/block increased, advantage on hit decreased from +8 to +7, advantage on block increased from +1 to +2, added collision box when the hitbox is active | |||
** Sonic Break(HP+HK) decreases more timer on single activation, decreases less timer on follow up shots, decreases more timer for EX version, CA meter gain less on activation, CA meter gain increased when projectile connects with opponent, active frames for both single and follow up shots unified to 36f, damage on follow up shots increased by 10 | |||
** Sonic Tempest (b,f,b,f+P) damage decreased from 360 to 350 | |||
| | | | ||
* Forward throw recovery increased by 3f after successful throw | * Forward throw recovery increased by 3f after successful throw |
Revision as of 11:53, 2 August 2020
Official patch notes can be found at https://game.capcom.com/cfn/sfv/adjust/201701
Universal Changes
Abigail
Akuma
Alex
Balrog
Birdie
Blanka
Cammy
Chun-Li
Cody
Dhalsim
Ed
Edmond Honda
F.A.N.G.
Falke
G
Gill
Guile
Ibuki
Juri
Kage
Karin
Ken
Kolin
Laura
Lucia
M. Bison
Menat
Nash
Necalli
Poison
R. Mika
Rashid
Ryu
Sagat
Sakura
Seth
Urien
Vega
Zangief
Zeku
File:SFV-Zeku Face.jpg | |
Street Fighter V Season 1 (February 16, 2016) |
|
Street Fighter V Season 2 (December 20, 2016) |
|
Street Fighter V - Season 2.5 (May 30, 2017) |
|
Street Fighter V - Season 3 (Arcade Edition, January 16, 2018) |
|
Street Fighter V - Season 3.5 (April 3, 2018) |
|
Street Fighter V - Season 4 (December 16, 2018) | |
Street Fighter V - Champion Edition (December 15, 2019) |