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(Dhalsim S2) |
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* Added (Launch Character) | | * Added (Launch Character) | | ||
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* | * Health increased from 900 to 925 | ||
* Hurtbox fixed while crouching and changing direction | |||
* Forward throw recovery increased by 5f, damage reduced from 120 to 110, stun reduced from 170 to 120, decreased meter gain | |||
* Back throw separation distance increased | |||
* Stand LP hitbox on active frames 2-3f increased, hurtbox expanded up and forwards during first active frame, distiance airborne opponents knocked back increased when hit | |||
* Stand MP advantage on hit increased from 0 to +2, increased size of hitbox upwards, reduced size of hurtbox downware during active frames, can now cancel into CA | |||
* Stand HP startup reduced from 20f to 16, hurtbox added to arms before they fully extend, projectile invincibility frames changed from 17-33f to 15-35f, total frames reduced from 44f to 42f, can now cancel into CA | |||
* Stand LK startup reduced from 5f to 4f, total duration reduced by 1f | |||
* Stand MK advantage on hit increased from 0 to +2, increased size of hitbox forward, reduced size of hurtbox in upward direction during active frames, can now cancel into CA | |||
* Stand HK startup reduced from 16f to 15f, total duration reduced by 1f, advantage on hit increased from -3 to +4, can now cancel into CA | |||
* Crouch LP can now rapid cancel into crouch LP, increased pushback on hit and guard, increased active frames from 2f to 3f | |||
* Crouch MP damage increased from 60 to 70 | |||
* Crouch HP startup increased from 8f to 9f, total duration increased by 1f | |||
* Crouch LK hurtbox size increased upwards during 5-16f, upper hurtbox has projectile invincibility | |||
* Crouch MK damage increased from 50 to 60, advantage on hit increased from -3 to -2, disadvantage on guard decreased from -8 to -7, increased size of hurtbox upwards during 4-20f | |||
* Jump HP startup increased from 7f to 9f, reduced size of hitbox | |||
* Yoga Upper (b+MP) advantage increased from +3 to +4, advantage on guard increased from 0 to +1, increased size of hitbox backwards, move character's center point forward during move | |||
* Yoga Anvil (b+HP) increased size of hitbox forward, adjusted so no longer moves Dhalsim backwards during startup | |||
* Yoga Float (MP+MK) | |||
** Yoga Float Neutral (MP+HK) increased and standardized V-Gauge meter gain on all follow-up moves, changed hurtbox on feet during 14-17f to be projectile invincible | |||
** Yoga Float Forward (f+MP+MK) increased and standardiezd V-Gauge meter gain on all follow-up moves | |||
* Yoga Mala (f+PPP) startup increased from 15f to 16f, hit and projectile invincibility increased from 1-23f to 1-30f, adjusted distance and recovery on hit | |||
* Yoga Teleport (f,d,df+PPP/KKK or b,d,db+PPP/KKK) increased hurtbox during motion from 1-3f to 1-4f | |||
** Yoga Teleport Air hurtbox during motion increased on frame 3 | |||
* Yoga Fire (qcf+P) | |||
** All normal versions duration decreased from 51f to 48f, advantage on hit/guard changed to -3/-5, reduced meter gain on whiff, reduced projectile movement forward, reduced movement of center point by half during move | |||
** EX version advantage on block reduced from +5 to +3 | |||
* Yoga Flame (hcb+P) | |||
** All normal versions reduced meter gain on hit and guard, delayed CA cancel timing making easier for opponent to V-Reversal | |||
** LP Version damage reduced from 70 to 60, stun increased from 100 to 150 | |||
** MP Version damage reduced from 80 to 70 | |||
** EX version damage increased from 120 to 140 | |||
* Yoga Gale (hcb+P in air) | |||
** Increased damage from 140 to 150, reduced stun from 240 to 200, can cancel into air Yoga Teleport in recovery | |||
* Yoga Sunburst Ground (qcf,qcf+P) damage reduced from 320 to 300, slightly slowed travel speed, added throw box from 5f to before active frames | |||
* Yoga Sunburst Air (qcf,qcf+P in air) damage reduced from 320 to 300 | |||
* '''V-Trigger''' | |||
** Fire carpet now does more damage to downed opponents | |||
** Startup of recoverable damage hitbox is faster | |||
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* Added new normal: db+MK | * Added new normal: db+MK |
Revision as of 17:43, 23 May 2020
Official patch notes can be found at https://game.capcom.com/cfn/sfv/adjust/201701
Universal Changes
Abigail
Akuma
Alex
Balrog
Birdie
Blanka
Cammy
Chun-Li
Cody
Dhalsim
Ed
Edmond Honda
F.A.N.G.
Falke
G
Gill
Guile
Ibuki
Juri
Kage
Karin
Ken
Kolin
Laura
Lucia
M. Bison
Menat
Nash
Necalli
Poison
R. Mika
Rashid
Ryu
Sagat
Sakura
Seth
Urien
Vega
Zangief
Zeku
File:SFV-Zeku Face.jpg | |
Street Fighter V Season 1 (February 16, 2016) |
|
Street Fighter V Season 2 (December 20, 2016) |
|
Street Fighter V - Season 2.5 (May 30, 2017) |
|
Street Fighter V - Season 3 (Arcade Edition, January 16, 2018) |
|
Street Fighter V - Season 3.5 (April 3, 2018) |
|
Street Fighter V - Season 4 (December 16, 2018) | |
Street Fighter V - Champion Edition (December 15, 2019) |