Fighter's History Dynamite/Zazie Muhaba: Difference between revisions

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== Normal Moves ==
== Normal Moves ==
===Light Punch [[File:Snka.gif]]===
===Light Punch [[File:Snka.gif]]===
'''Standing (Far)''' -  
'''Standing (Far)''' - short jab,good RFWA


'''Standing (Close)''' -  
'''Standing (Close)''' -  


'''Crouching''' -  
'''Crouching''' - A crouch verison of his short jab, good close RFWA


'''Jumping''' - Great jump in with solid priority.
'''Jumping''' - Great jump in with solid priority, it can be a seudo overhead


'''Jumping (Neutral)''' -
'''Jumping (Neutral)''' - same as forward or backward one


===Strong Punch [[File:Snkb.gif]]===
===Strong Punch [[File:Snkb.gif]]===
'''Standing (Far)''' -  
'''Standing (Far)''' - Zazie throws an uppercut with his back arm


'''Standing (Close)''' -  
'''Standing (Close)''' -  


'''Crouching''' -  
'''Crouching''' - isn't the Hellfire but its a good anti air crouching uppercut


'''Jumping''' -  
'''Jumping''' - a strong low version of his jumping diagonal overhead punch


'''Jumping (Neutral)''' -  
'''Jumping (Neutral)''' -  


===Light Kick [[File:Snkc.gif]]===
===Light Kick [[File:Snkc.gif]]===
'''Standing (Far)''' -  Incredible poke. Quick with outstanding range, you're going to be using this very much.
'''Standing (Far)''' -  Incredible poke, Zazie use his right leg to kick in the medium zone. Quick with outstanding range, you're going to be using this very much.


'''Standing (Close)''' - See above.
'''Standing (Close)''' - See above.


'''Crouching''' -  
'''Crouching''' - Rapid Fire Weak Attack long poke,Zazie use his feet to hit low the opponent


'''Jumping''' -  
'''Jumping''' -  
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'''Standing (Close)''' -  
'''Standing (Close)''' -  


'''Crouching''' -  
'''Crouching''' - a great sweep


'''Jumping''' -  
'''Jumping''' -  

Revision as of 01:40, 5 May 2020

Fhd zazie.png

Introduction

HELLFIRE,YAWN.

He is the Boxing nigga African karateka, it's an excellent keepaway and rushdown mixed character with long pokes and good speed.

Color options

Punch Kick
Fhd-zazie-color1.png Fhd-zazie-color2.png

Moves List

Normal Moves

Light Punch Snka.gif

Standing (Far) - short jab,good RFWA

Standing (Close) -

Crouching - A crouch verison of his short jab, good close RFWA

Jumping - Great jump in with solid priority, it can be a seudo overhead

Jumping (Neutral) - same as forward or backward one

Strong Punch Snkb.gif

Standing (Far) - Zazie throws an uppercut with his back arm

Standing (Close) -

Crouching - isn't the Hellfire but its a good anti air crouching uppercut

Jumping - a strong low version of his jumping diagonal overhead punch

Jumping (Neutral) -

Light Kick Snkc.gif

Standing (Far) - Incredible poke, Zazie use his right leg to kick in the medium zone. Quick with outstanding range, you're going to be using this very much.

Standing (Close) - See above.

Crouching - Rapid Fire Weak Attack long poke,Zazie use his feet to hit low the opponent

Jumping -

Jumping (Neutral) - lol

Strong Kick Snkd.gif

Standing (Far) -

Standing (Close) -

Crouching - a great sweep

Jumping -

Jumping (Neutral) -

Throws

  • Helldriver: B.png/F.png + Snkb.gif

HELLDRIVER!! Zazie performs a suplex, that leaves an opponent near enough to walk in an keep the pressure. One con... It's damage is abysmal, even worse than Ryoko's Ipon Seoi.

Special Moves

  • Vulcan Hook: Mash P.png

Really good Honda's HHS but without moving. Spam it wisely for corner pressure or keepaway.

  • Chozaku Vulcan Hook: Tap simultaneously Snka.gifSnkb.gifSnkc.gifSnkd.gif and mash to continue

It's the instant version for the move of above. Better use this one, 'cause it's instant.

  • Hellfire: B.pngDb.pngD.png + P.png

Your main anti-air in the game and combo ender for middle and low zone attacks.

  • Ducking: F.pngF.png + K.png

Zazie dashes forward while being invincible. Use it to go through projectiles and easily gain distance.

Tip: Ducking To Hellfire can be done with the motion F,HCF K~P

  • Step Back: F.pngB.png + K.png

Zazie steps back and forward. You're invincible at the first step, the second one is not.

Super Move

  • Deshikakato: U.pngD.png + K.png

Probably the best overhead in the game, it varies with the strength of the kick, Weak kick its faster and with short range, Strong one its like from Anti Air to Overhead with slow and long range.

The Basics

Ducking into HellFire is a staple. The timing is tricky, but you're unstoppable to most opponents when doing this. You can also do a chain like s.lk -> Ducking -> Hellfire.

Zazie its a big hitbox character that is a power striker with poking and medium zoning strategies, you have excellent normals for pokes and combos, anyway your main con will be about beign a good crossup punching bag and a riskful due to your high weak point.

Combos

  • cr.WP x N xx 100 Fists
  • j.WK, cl.SP xx Fire Axe Kick or Flame Uppercut
  • j.SK, cl.SP xx ABCD

Advanced Strategy

Your main objective about ducking will vary depending on the projectile-or-not and also height and speed, but watch out with their crossups.

Match-ups

Vs. Clown:

Vs. Jean Pierre:

Vs. Kano Ryoko:

Vs. Karnov:

Vs. Lee Diendo:

Vs. Liu Feilin:

Vs. Liu Yungmie:

Vs. Marstorius:

Vs. Matlok Jade:

Vs. Mizoguchi Makoto:

Vs. Ray McDougal:

Vs. Samchay Tomyamgun:

Vs. Zazie Muhaba (self):

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Characters
Clown
Liu Feilin
Jean Pierre
Karnov
Lee Diendo
Marstorius
Matlok Jade
Makoto Mizoguchi
Ray McDougall
Ryoko Kano
Samchay Tomyamkun
Liu Yungmie
Zazie Muhaba
Ox