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== Introduction == | [[Image:Atomiswave-Samurai-Spirits-Tenkaich.gif|right]] | ||
==Introduction== | |||
This game is in essence the culmination of All 5 Samurai Shodown games in one for CVS2 style feel... | This game is in essence the culmination of All 5 Samurai Shodown games in one for CVS2 style feel... | ||
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The basics will follow. | The basics will follow. | ||
== Game Mechanics == | ==Game Mechanics== | ||
===Controls=== | |||
A B C | |||
D E | |||
A = Light Slash | |||
= | B = Medium Slash | ||
C = Hard Slash | |||
D = Kick | |||
E = Evade/Special | |||
= | A+D = Use Item | ||
B+C = Throw | |||
d+C = Down attack (on grounded opponent) | |||
qcf+E = Parry/Weapon flip | |||
*can deflect standard weapon attacks. if used while you are disarmed, it will disarm the opponent | |||
f+Start = Disarming Taunt | |||
b+Start = Normal Taunt | |||
===Spirits=== | |||
====Do==== | |||
*A+B auto gaurd slash | |||
*No Super | |||
*No Evasion | |||
*When raged, sword gage becomes almost as long as life bar | |||
== | ====Shin==== | ||
*When in rage, character does an animation were they are invincible that can be canceled by special moves, supers, dashing, and E button evades. | |||
*If your super connects, it will break the opponent's weapon. Their weapon wont get flipped back on screen for 15 seconds. | |||
*Can access your EX move, but can only be done once during the entire fight. | |||
*Sword gauge is longest in the game, other than Rei in rage explosion or Do during rage. | |||
====Zan==== | |||
*A+B to charge rage gauge. | |||
*Speed at which character rages affects how fast gauge will fill by holding A+B. | |||
*When life reaches orange area = infinite rage | |||
*Gauge starts empty each round | |||
*Press E in the air to air guard | |||
====Ten==== | |||
*A+B for dial-a-combo slash | |||
*A+B,AABBCCC gives some meter (depends on how fast your character rages) | |||
*some character can cancel the second C in the AABBCCC chain. | |||
*A+B,BBC knocks the opponent in the air, last hit can be canceled with a special/super move | |||
*A+B+C is rage explosion, it stops time, extends sword gauge, and Issen can be preformed (A+B+C) | |||
*less live you have, the more gauge in rage explosion and Issen will do more damage | |||
*using an Issen or a super will end rage explosion | |||
*groove gets slight defense bonus | |||
====Rei==== | |||
*A+B to charge enlightenment, D+E to activate in a match point round when you life is in the blue area. | |||
*A+B+C while enlightened to preform Issen. Issen will do more damage depending on how much total enlightenment you have charged | |||
*Rei Issen can do up to 70% damage, the Ten Issen can only do about 40% damage | |||
*A+B+C = rage explosion, is different from Ten rage explosion. In Rei, you dont get Issen, but your sword gauge is longer and you maximum amount of time | |||
====Ken==== | |||
*Gain meter by attacking | |||
*Characters raging does not effect how much meter you build | |||
*Using a super will empty your gauge | |||
*When you succesfully use an E button dodge, the screan freezes and you get a huge advantage. Also the green portion of you health bar will increase. | |||
*When you life reaches green area, you can preform you EX moves (qcf+B+C). This EX move is different from the Shin EX move. | |||
*Once EX move is used, the green portion of your life bar will go back to normal (16%) | |||
*A+B is deflecting gaurd, costs meter. Eliminates block damage and pushes opponent away. | |||
==Strategy== | |||
==Tier List== | |||
===Tier List #1=== | |||
God-Tier: Mina, Shizumaru, Amakusa, Iroha | |||
Top-Tier: Kazuki, Sougetsu, Cham Cham, Gaoh, Zankuro, Haohmaru, Ukyo, Galford, Mizuki | |||
Mid-Top Tier: Hanzo, Yumeji, Rasetsumaru, Enja, Genan, Rera, Sieger | |||
Mid-Tier: Suija, Nicotine, Sankuro, Basara, Andrew, Ochamaru, Gaira | |||
Low-Mid Tier: Rimururu, Sugoroku, Jubei, Yunfei, Tam Tam, Kyoushiro, Charlotte | |||
Low-Tier: Genjuro, Yoshitora, Wan-Fu, Kusaregedo, Earthquake, Nakoruru | |||
===Tier List #2=== | |||
SS: Mina | |||
S: Amakusa, Iroha,Shizumaru, Kazuki. | |||
A: Galford, Mizuki, Cham Cham, Sogetsu, Gaoh, Zankuro, | |||
Haohmaru, Ukyo, Yunfei, Enja | |||
B: Rera, Sieger, Hanzo, Yumeji, Rasetsumaru, Andrew, Rimururu | |||
C: Ocha-Maru,Kusaregedo, Gen An, Sankuro, Suija, Nicotine, Gaira, Basara | |||
D: Charlotte, Sugoroku, Kyoshiro, Jubei | |||
Jubei | |||
E: Genjuro, Purple Nakoruru, Earthquake, Nakoruru,Tam Tam, Wan Fu, Yoshitora | |||
Genjuro, | |||
== The Characters == | == The Characters == | ||
* [[Amakusa (SST)|Amakusa]] | * [[Amakusa (SST)|Amakusa]] | ||
* [[Andrew (SST)|Andrew]] | * [[Andrew (SST)|Andrew]] | ||
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* [[Yunfei (SST)|Yunfei]] | * [[Yunfei (SST)|Yunfei]] | ||
* [[Zankuro (SST)|Zankuro]] | * [[Zankuro (SST)|Zankuro]] | ||
==External Links== | |||
*[https://web.archive.org/web/20060511223938/http://www.guardcrush.net/forums/showthread.php?t=121 Guard Crush forum discussion on SST (archived) ] | |||
[[Category:Samurai Shodown Tenka]] | [[Category:Samurai Shodown Tenka]] |
Revision as of 06:22, 6 April 2019
Introduction
This game is in essence the culmination of All 5 Samurai Shodown games in one for CVS2 style feel...
You have six grooves and every character to ever appear in a 2d Samurai Shodown game plus new characters.
What time zone does this game take place?? This game is a prequel to the First Sam Sho game in storyline mode..
And by story dont ask bc it is gonna confuse you even more..
Just for kicks know this for story:
1. SS0,SS6,SS1,SS3,SS4,SS2. (Then came the 64 games in the future)
That is what I believe to be the official canon of the game...if I find something different I will let you know.
The basics will follow.
Game Mechanics
Controls
A B C D E
A = Light Slash
B = Medium Slash
C = Hard Slash
D = Kick
E = Evade/Special
A+D = Use Item
B+C = Throw
d+C = Down attack (on grounded opponent) qcf+E = Parry/Weapon flip
- can deflect standard weapon attacks. if used while you are disarmed, it will disarm the opponent
f+Start = Disarming Taunt
b+Start = Normal Taunt
Spirits
Do
- A+B auto gaurd slash
- No Super
- No Evasion
- When raged, sword gage becomes almost as long as life bar
Shin
- When in rage, character does an animation were they are invincible that can be canceled by special moves, supers, dashing, and E button evades.
- If your super connects, it will break the opponent's weapon. Their weapon wont get flipped back on screen for 15 seconds.
- Can access your EX move, but can only be done once during the entire fight.
- Sword gauge is longest in the game, other than Rei in rage explosion or Do during rage.
Zan
- A+B to charge rage gauge.
- Speed at which character rages affects how fast gauge will fill by holding A+B.
- When life reaches orange area = infinite rage
- Gauge starts empty each round
- Press E in the air to air guard
Ten
- A+B for dial-a-combo slash
- A+B,AABBCCC gives some meter (depends on how fast your character rages)
- some character can cancel the second C in the AABBCCC chain.
- A+B,BBC knocks the opponent in the air, last hit can be canceled with a special/super move
- A+B+C is rage explosion, it stops time, extends sword gauge, and Issen can be preformed (A+B+C)
- less live you have, the more gauge in rage explosion and Issen will do more damage
- using an Issen or a super will end rage explosion
- groove gets slight defense bonus
Rei
- A+B to charge enlightenment, D+E to activate in a match point round when you life is in the blue area.
- A+B+C while enlightened to preform Issen. Issen will do more damage depending on how much total enlightenment you have charged
- Rei Issen can do up to 70% damage, the Ten Issen can only do about 40% damage
- A+B+C = rage explosion, is different from Ten rage explosion. In Rei, you dont get Issen, but your sword gauge is longer and you maximum amount of time
Ken
- Gain meter by attacking
- Characters raging does not effect how much meter you build
- Using a super will empty your gauge
- When you succesfully use an E button dodge, the screan freezes and you get a huge advantage. Also the green portion of you health bar will increase.
- When you life reaches green area, you can preform you EX moves (qcf+B+C). This EX move is different from the Shin EX move.
- Once EX move is used, the green portion of your life bar will go back to normal (16%)
- A+B is deflecting gaurd, costs meter. Eliminates block damage and pushes opponent away.
Strategy
Tier List
Tier List #1
God-Tier: Mina, Shizumaru, Amakusa, Iroha
Top-Tier: Kazuki, Sougetsu, Cham Cham, Gaoh, Zankuro, Haohmaru, Ukyo, Galford, Mizuki
Mid-Top Tier: Hanzo, Yumeji, Rasetsumaru, Enja, Genan, Rera, Sieger
Mid-Tier: Suija, Nicotine, Sankuro, Basara, Andrew, Ochamaru, Gaira
Low-Mid Tier: Rimururu, Sugoroku, Jubei, Yunfei, Tam Tam, Kyoushiro, Charlotte
Low-Tier: Genjuro, Yoshitora, Wan-Fu, Kusaregedo, Earthquake, Nakoruru
Tier List #2
SS: Mina
S: Amakusa, Iroha,Shizumaru, Kazuki.
A: Galford, Mizuki, Cham Cham, Sogetsu, Gaoh, Zankuro, Haohmaru, Ukyo, Yunfei, Enja
B: Rera, Sieger, Hanzo, Yumeji, Rasetsumaru, Andrew, Rimururu
C: Ocha-Maru,Kusaregedo, Gen An, Sankuro, Suija, Nicotine, Gaira, Basara
D: Charlotte, Sugoroku, Kyoshiro, Jubei
E: Genjuro, Purple Nakoruru, Earthquake, Nakoruru,Tam Tam, Wan Fu, Yoshitora
The Characters
- Amakusa
- Andrew
- Basara
- Cham Cham
- Charlotte
- Earthquake
- Enja
- Gaira
- Galford
- Gaoh
- Gen-an
- Genjuro
- Hanzo
- Haohmaru
- Iroha
- Jubei
- Kazuki
- Kusaregedo
- Kyoshiro
- Mina
- Mizuki
- Nakoruru
- Nicotine
- Ocha-Maro
- Purple Nakoruru
- Rasetsumaru
- Rera
- Rimururu
- Sankuro
- Shizumaru
- Sieger
- Sogetsu
- Sugoroku
- Suija
- Tam
- Ukyo
- Wan-Fu
- Yoshitora
- Yumeji
- Yunfei
- Zankuro