(Birdie S2 work) |
(Birdie S2 work) |
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* Forward Throw damage reduced from 150 to 120 | * Forward Throw damage reduced from 150 to 120 | ||
* Back Throw damage reduced from 150 to 140 | * Back Throw damage reduced from 150 to 140 | ||
* Stand MP advantage on block increased from -1 to +1, reduced pushback on hit, hurtbox on hands expanded while hurtbox on feet shrunk, position after taking damage or canceling adjusted | |||
* Stand HP advantage on hit increased from -2 to +4, position after taking damage or canceling adjusted | |||
* Stand LK active frames increased from 2f to 3f | * Stand LK active frames increased from 2f to 3f | ||
* Stand MK startup increased from 8f to 9f, damage decreased from 70 to 60, expanded hurtbox that appears after active frames end, position after taking damage or canceling adjusted | * Stand MK startup increased from 8f to 9f, damage decreased from 70 to 60, expanded hurtbox that appears after active frames end, position after taking damage or canceling adjusted | ||
* Stand HK advantage on hit increased from +6 to +7, increased pushback on block, reduced V-Meter gain on Crush Counters, advantage on Crush Counter increased by 2f, opponent moves further away during Crush Counter | * Stand HK advantage on hit increased from +6 to +7, increased pushback on block, reduced V-Meter gain on Crush Counters, advantage on Crush Counter increased by 2f, opponent moves further away during Crush Counter | ||
* Crouch LP active frames increased from 2f to 3f | * Crouch LP active frames increased from 2f to 3f | ||
* Crouch MP hitboxes on 2f-5f reduced, added hurtbox on 5f-8f, opponents knocked back further horizontally after air hit | |||
* Crouch HP startup increased from 10f to 11f increasing total move duration by 1, damage reduced from 90 to 80 | |||
* Crouch LK startup increased from 4f to 5f, increasing total move length by 1 | * Crouch LK startup increased from 4f to 5f, increasing total move length by 1 | ||
* Crouch MK startup increased from 10f to 11, upper hitbox shrunk, lower hitbox expanded | * Crouch MK startup increased from 10f to 11, upper hitbox shrunk, lower hitbox expanded | ||
* Crouch HK advantage on V-Trigger cancel changed from -19 to -2 | * Crouch HK advantage on V-Trigger cancel changed from -19 to -2 | ||
* Jump MP lower hitbox reduced | * Jump MP lower hitbox reduced | ||
* Bull Charge (f+HP) damage reduced form 100 to 80, less pushback on block, disadvantage on block increased from -5 to -8 | * Bull Charge (f+HP) damage reduced form 100 to 80, less pushback on block, disadvantage on block increased from -5 to -8 | ||
* | * Bull Slider (df+HP) damage reduced from 100 to 90, disadvantage on block increased from -5 to -8, expanded back hurtbox | ||
* Bad Hammer (d+HP > HP) damage increased from 60 to 90 | |||
* Bull Drop (f+HK) damage decreased from 100 to 90, disadvantage on block increased from -5 to -8, expanded hurtbox backwards during animation | |||
* Bull Horn (hold any button) damage reduced from 130 to 120 | |||
** EX Bull Horn (hold 2 buttons, release) armor changed from 1-20f to 3-20f | |||
* Bull Head (qcf+P) | |||
** LP version damage reduced from 120 to 100, increased juggle potential | |||
** MP version damage reduced from 130 to 110, increased juggle potential | |||
** HP version hitbox expanded forward, hurtboxes expanded around hitbox, hurtbox expanded during active frames, increased times hurtbox remain after active frames end | |||
** EX version damage reduced from 160 to 150, advantage on block reduced from -10 to -2, recovery reduced from 28f to 23f | |||
* Bull Revenger (hcb+K) recovery on hit reduced by 6f | |||
** EX version damage reduced from 200 to 180 | |||
* Hanging Chain (qcf+K) | |||
** LK version damage reduced from 140 to 120 | |||
** HK version juggle potential increased, reduced distance from opponent on hit | |||
* Killing Head (hcb+P) reduced CA meter gain on activation, increased CA meter gain on hit, reduced distance from on hit | |||
* Skip To My Chain (qcf, qcf+P) damage reduced from 350 to 340, expanded forward hitbox upwards and towards torso, increased juggle potential | |||
* Drink Time (d+MP+MK) can speed slightly reduced | |||
* Pepper Pot (f+PPP) distance from opponent and advantage on hit adjusted | |||
* '''V-Trigger''' | |||
** Attack recovery reduced from 33f to 29f | |||
** Bull Horn (hold any button, release) damage reduced from 156 to 144 | |||
** Bull Head | |||
*** LP version damage reduced from 144 to 120, hitbox expanded upwards, increased juggle potential in combos | |||
*** MP version damage reduced from 156 to 132, hitbox expanded upwards, hurt and collision boxes adjusted to be same as L and H versions, increased juggle potential | |||
*** HP version hitbox expanded forward, hurtboxes expanded around hitbox, hurtbox expanded during active frames, increased times hurtbox remain after active frames end | |||
*** EX version damage reduced from 192 to 180, advantage on block changed from -7 to -2, hitbox expanded upwards during forward rush | |||
| | | | ||
* Crouch MP hitbox expanded upwards 4-5f | * Crouch MP hitbox expanded upwards 4-5f | ||
* Crouch MK startup decreased from 11f to 10f | * Crouch MK startup decreased from 11f to 10f | ||
* EX Bull Head (qcf+PP) disadvantage on block increased from -2 to -5 | * EX Bull Head (qcf+PP) disadvantage on block increased from -2 to -5 | ||
* EX Bull Horn (hold | * EX Bull Horn (hold any two buttons, release) armor adjusted from 3-20f to 1-20f | ||
| | | | ||
* Stand LP hurtbox expanded | * Stand LP hurtbox expanded | ||
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** Killing Head EX throw invincibility removed | ** Killing Head EX throw invincibility removed | ||
* Heavy Bull Head (qcf+HP) damage increased from 120 to 140 | * Heavy Bull Head (qcf+HP) damage increased from 120 to 140 | ||
* | * Bull Horn (hold any button) | ||
** Distance at which he moves backwards during startup reduced | ** Distance at which he moves backwards during startup reduced | ||
** EX Bullhorn collision box adjusted | ** EX Bullhorn collision box adjusted |
Revision as of 09:56, 14 December 2018
Universal Changes
Abigail
Akuma
Alex
Balrog
Birdie
Blanka
Cammy
Chun-Li
Cody
Dhalsim
Ed
F.A.N.G.
Falke
G
Guile
Ibuki
Juri
Karin
Ken
Kolin
Laura
M. Bison
Menat
Nash
Necalli
R. Mika
Rashid
Ryu
Sagat
Sakura
Urien
Vega
Zangief
Zeku
File:SFV-Zeku Face.jpg | |
Street Fighter V Season 1 (February 16, 2016) |
|
Street Fighter V Season 2 (December 20, 2016) |
|
Street Fighter V - Season 2.5 (May 30, 2017) |
|
Street Fighter V - Season 3 (Arcade Edition, January 16, 2018) |
|
Street Fighter V - Season 3.5 (April 3, 2018) |
|
Street Fighter V - Season 4 (December 16, 2018) | {{{9}}} |
Street Fighter V - Champion Edition (December 15, 2019) | {{{10}}} |