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== Special Moves == | == Special Moves == | ||
Shouoken = qcf + p | Shouoken = (also in air) qcf + p | ||
Hadoken = qcb + p | Hadoken = (also in air) qcb + p | ||
Shunpuken = qcb + k | Shunpuken = (also in air) qcb + k | ||
*Ashura Warp = f,d,df or b,d,db + pp or kk | *Ashura Warp = f,d,df or b,d,db + pp or kk | ||
*Hadoken = qcf + p | *Hadoken = (also in air) qcf + p | ||
*Shouoken = f,d,df + p | *Shouoken = (also i air) f,d,df + p | ||
*As Evil(Sun-Burned) Sakura | *As Evil(Sun-Burned) Sakura |
Revision as of 05:15, 27 May 2007
Introduction
Colors
LP http://i11.photobucket.com/albums/a154/magnetro/LP-22.jpg HP http://i11.photobucket.com/albums/a154/magnetro/HP-22.jpg A1 http://i11.photobucket.com/albums/a154/magnetro/A1-23.jpg
LK http://i11.photobucket.com/albums/a154/magnetro/LK-22.jpg HK http://i11.photobucket.com/albums/a154/magnetro/HK-23.jpg A2 http://i11.photobucket.com/albums/a154/magnetro/A2-23.jpg
Moves List
Normal Moves
Special Moves
Shouoken = (also in air) qcf + p Hadoken = (also in air) qcb + p Shunpuken = (also in air) qcb + k *Ashura Warp = f,d,df or b,d,db + pp or kk *Hadoken = (also in air) qcf + p *Shouoken = (also i air) f,d,df + p
*As Evil(Sun-Burned) Sakura
Super Moves
Midari Zakura = qcf + pp Shinku Hadoken = qcb + pp Shinku Tatsumaki Senpu Kyaku = qcf + kk Transformation (into Evil Sakura) = f,d,df + lk *Shinku Hadoken = qcf + pp *Shun Goku Satsu = lp,lp,f,lk,hp (level 3)
*As Evil(Sun-Burned) Sakura
Assist Moves
The Basics
Learn how to use the "Shouoken". This attack can block most projectile moves, and can be used in the air.