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=== Crush Counter === | === Crush Counter === | ||
=== V-Trigger Cancels === | === V-Trigger Cancels === | ||
{{SFVCharacterVSystem | {{SFVCharacterVSystem| | ||
Standard 17f strike V-Reversal. Birdie releases a powerful sneeze knocking the opponent away. | |||
| | | | ||
Birdie's V-Skill does 3 things, depending on the direction held while inputting MP+MK. Break Time is the fastest; Birdie eats a quick donut increasing his V-Gauge. Banana Time causes Birdie to eat a banana and throw it on the ground in front of him; if any opponent steps on the banana while it is out they will slip forward allowing Birdie to combo after it. Drink Time causes Birdie to litter, throwing a slow moving can forward along the ground. When it hits an opponent they slip forward in the same way as the banana also allowing Birdie to combo afterwards; it can be blocked to get rid of it however. Because of how low the can is to the ground, it does not interact with other projectiles. | |||
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Pepper Time is a 3 bar V-Trigger that has Birdie ingest a hot pepper, greatly powering up his move speed and changing the properties of several of his moves. Upon activation Birdie breathes fire upwards, which counts as a hit and allows further combo after. After activation his Bullhead gains 1 hit armor, performs more hits, and rushes forward further and faster; it is more disadvantageous on block however many characters do not have a way to punish it. Bullhorn also gains a higher juggle potential and does 2 hits for the regular version. Birdie also receives a 20% damage increase on all his attacks including normals. This is a very powerful V-Trigger and should be used in more scenarios. | |||
| | | | ||
Birdie Time is a 3 bar V-Trigger that gives Birdie access to 2 new special moves: Bull Swing and Bull Capture. Upon activation Birdie tosses his hands in the air and shoots fire straight up; in some specific combo situations this can hit but it is much more likely to whiff making it difficult to use. Bull Swing causes Birdie to throw his chain forward for a long ranged safe attack; it can be canceled into from any V-Trigger cancelable special. After it hits it puts the opponent in a spinning juggle state allowing further combos. Bull Capture is a low with similar range, slightly faster, but does not allow any further juggles. On hit it pulls the opponent in to allow oki setups. Bull Capture can also interact with his two V-Skill items; hitting the banana with it will move it forward, while hitting a can with it causes it to begin bouncing up and down. Birdie can use the chain specials up to 3 times while in V-Trigger; using it to interact with his V-Skill items drains this as well. Because of the poor activation and limited number of uses this V-Trigger is rarely used especially when V-Trigger 1 is as powerful as it is. | |||
}} | }} | ||
== Strategy == | == Strategy == |
Revision as of 09:11, 15 August 2018
Birdie
|
Summary
Bio
TBW
Why Pick Birdie?
(As Street Fighter V is new, this section will be filled out after we learn more about how this character plays most effectively.)
Players To Watch
MenaRD
Change List
For list of all changes, see Change/Patch List
Season 3.5
- Forward Throw stun decreased from 200 to 150
- Crouch MP active frames reduced from 6f to 5f, recovery increased from 15f to 16f
- Crouch HK disadvantage increased from -11 to -14, hurtbox after active frames end expanded, increased pushback on block, hurtbox after active frames stays longer
- Pepper Pot (f+KKK) startup increased from 16f to 17f
Season 3 (Arcade Edition)
- Stand LP hurtbox expanded
- Stand MP collision box adjusted
- Stand HP collision box adjusted
- Stand MK kara cancel removed, collision box adjusted
- Crouch LP pushback on hit/block increased, collision box adjusted
- Crouch MP hitbox reduced
- Crouch HP hitbox expanded, hurtbox reduced, collision box adjusted
- Jump HP hurtbox reduced
- Jump HK collision box adjusted
- Bull Charge (f+HP) collision box adjusted
- Killing Head
- (all versions) recovery increased by 8f on whiff
- Killing Head EX throw invincibility removed
- Heavy Bull Head (qcf+HP) damage increased from 120 to 140
- Bullhorn (charge K)
- Distance at which he moves backwards during startup reduced
- EX Bullhorn collision box adjusted
- Heavy Hanging Change hitbox expanded
- V-Trigger
- Heavy Bullhead in VT1 damage increased from 144 to 168
- Added V-Trigger 2: Birdie Time
Move List
Unique Attacks
Special Moves
V-System (V-Trigger / V-Skill / V-Reversal)
Critical Art
Birdie Discussions
Discussions regarding Birdie
Birdie Discord Link
Video Guides
Capcom Fighters Official Character Introduction
Street Fighter Official Character Guide
Sajam's Character Breakdown
Shoryuken's Rising Up Series
Frame Data
- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
stand LP | LP | 5 | 2 | 10 | 3 | 4 | FILL_ME_IN_COUNTER_HIT | 40 | 90 | H | sp/su/vs/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand MP | MP | 7 | 2 | 16 | 1 | 4 | FILL_ME_IN_COUNTER_HIT | 60 | 120 | H | sp/su/vs/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand HP | HP | 14 | 2 | 22 | -6 | 4 | FILL_ME_IN_COUNTER_HIT | 90 | 150 | H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand LK | LK | 4 | 3 | 6 | 3 | 6 | FILL_ME_IN_COUNTER_HIT | 30 | 90 | H | sp/su/vs/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand MK | MK | 9 | 3 | 16 | -2 | 2 | FILL_ME_IN_COUNTER_HIT | 60 | 120 | H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand HK | HK | 12 | 3 | 20 | 0 | 7 | FILL_ME_IN_COUNTER_HIT | 100 | 150 | H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch LP | d+LP | 5 | 3 | 10 | 2 | 4 | FILL_ME_IN_COUNTER_HIT | 40 | 90 | H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch MP | d+MP | 6 | 5 | 16 | -5 | 0 | FILL_ME_IN_COUNTER_HIT | 70 | 120 | H | sp/su/vs/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch HP | d+HP | 11 | 4 | 26 | -9 | KD | FILL_ME_IN_COUNTER_HIT | 80 | 150 | H | sp/su/vs/vt1/vt2 | 93 | 32 | 37 | CHIP | CH_DAMAGE | CH_STUN |
crouch LK | d+LK | 5 | 2 | 11 | 2 | 4 | FILL_ME_IN_COUNTER_HIT | 30 | 90 | L | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch MK | d+MK | 10 | 2 | 18 | -4 | -1 | FILL_ME_IN_COUNTER_HIT | 60 | 120 | L | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch HK | d+HK | 12 | 3 | 25 | -14 | KD | FILL_ME_IN_COUNTER_HIT | 100 | 150 | L | vt1/vt2 | 69 | 20 | 25 | CHIP | CH_DAMAGE | CH_STUN |
jump LP | u+LP | 4 | 5 | - | - | - | FILL_ME_IN_COUNTER_HIT | 50 | 90 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump MP | u+MP | 7 | 6 | - | - | - | FILL_ME_IN_COUNTER_HIT | 70 | 120 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump HP | u+HP | 7 | 5 | - | - | - | FILL_ME_IN_COUNTER_HIT | 100 | 150 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump LK | u+LK | 5 | 5 | - | - | - | FILL_ME_IN_COUNTER_HIT | 50 | 90 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump MK | u+MK | 7 | 4 | - | - | - | FILL_ME_IN_COUNTER_HIT | 70 | 120 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump HK | u+HK | 9 | 5 | - | - | - | FILL_ME_IN_COUNTER_HIT | 100 | 150 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Bull Charge | f+HP | 25 | 4 | 18 | -8 | 3 | FILL_ME_IN_COUNTER_HIT | 80 | 150 | H | - | 110 | 49 | 54 | CHIP | CH_DAMAGE | CH_STUN |
Bull Slider | df+HP | 19 | 5 | 22 | -8 | -1 | FILL_ME_IN_COUNTER_HIT | 90 | 150 | L | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Bull Drop | f+HK | 7 | 3(12)4 | 18 | -6 | 2 | FILL_ME_IN_COUNTER_HIT | 40*80 | 50*100 | H*M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Bad Hammer | d+HP > HP | 11+7 | 5 | 31 | -12 | KD | FILL_ME_IN_COUNTER_HIT | 80*81 | 150*135 | H*H | - | 62 | 1 | 6 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Bad Skull | N or f+LP+LK | 5 | 3 | 17 | - | KD | FILL_ME_IN_COUNTER_HIT | 120 | 150 | T | - | 71 | 12 | 12 | CHIP | CH_DAMAGE | CH_STUN |
Bad Chain | b+LP+LK | 5 | 3 | 17 | - | KD | FILL_ME_IN_COUNTER_HIT | 140 | 200 | T | - | 74 | 15 | 15 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Enjoy Time | HP+HK (VT1) | 12 | 16 | 3 | - | KD | FILL_ME_IN_COUNTER_HIT | - | - | - | - | 106 | 47 | 52 | CHIP | CH_DAMAGE | CH_STUN |
Birdie Time | HP+HK (VT2) | 1+4 | 20 | 15 | - | KD | FILL_ME_IN_COUNTER_HIT | 100 | 100 | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Break Time | MP+MK | 40 | - | 12 | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Banana Time | b+MP+MK | 50 | 200 | 9 | 2 | 29 | FILL_ME_IN_COUNTER_HIT | 10 | 0 | H | - | 29 | 29 | 29 | CHIP | CH_DAMAGE | CH_STUN |
Drink Time | d+MP+MK | 50 | - | 11 | 10 | 28 | FILL_ME_IN_COUNTER_HIT | 10 | 0 | H | - | 28 | 28 | 28 | CHIP | CH_DAMAGE | CH_STUN |
Pepper Pot | f+PPP in block | 17 | 2 | 19 | -2 | KD | FILL_ME_IN_COUNTER_HIT | 60 | 0 | H | - | 82 | 23 | 28 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Bull Head LP | qcf+LP | 14 | 3 | 29 | -10 | KD | FILL_ME_IN_COUNTER_HIT | 100 | 200 | H | su/vt1/vt2 | 85 | 26 | 31 | CHIP | CH_DAMAGE | CH_STUN |
Bull Head MP | qcf+MP | 18 | 3 | 30 | -10 | KD | FILL_ME_IN_COUNTER_HIT | 110 | 200 | H | su/vt1/vt2 | 84 | 25 | 30 | CHIP | CH_DAMAGE | CH_STUN |
Bull Head HP | qcf+HP | 27 | 3 | 24 | -5 | KD | FILL_ME_IN_COUNTER_HIT | 140 | 200 | H | su/vt1/vt2 | 90 | 31 | 36 | CHIP | CH_DAMAGE | CH_STUN |
Bull Head EX | qcf+PP | 14 | 4(26)4 | 28 | -5 | KD | FILL_ME_IN_COUNTER_HIT | 75*75 (150) | 100*150 (250) | H*H | vt1/vt2 | 90 | 31 | 37 | CHIP | CH_DAMAGE | CH_STUN |
Bull Horn | hold any button, release | 15 | 6 | 15+14 | -18 | KD | FILL_ME_IN_COUNTER_HIT | 120 | 200 | H | su/vt1/vt2 | 89 | 30 | 35 | CHIP | CH_DAMAGE | CH_STUN |
Bull Horn EX | hold any 2 button, release | 15 | 9(11)4 | 32 | -19 | KD | FILL_ME_IN_COUNTER_HIT | 75*75 (150) | 50*200 (250) | H*H | vt1/vt2 | 88 | 29 | 34 | CHIP | CH_DAMAGE | CH_STUN |
Killing Head LP | hcb+LP | 5 | 2 | 60 | - | KD | FILL_ME_IN_COUNTER_HIT | 20*160 (180) | 40*160 (200) | T | - | 82 | 23 | 23 | CHIP | CH_DAMAGE | CH_STUN |
Killing Head MP | hcb+MP | 5 | 2 | 60 | - | KD | FILL_ME_IN_COUNTER_HIT | 20*20*150 (190) | 40x2*140 (220) | T | - | 82 | 23 | 23 | CHIP | CH_DAMAGE | CH_STUN |
Killing Head HP | hcb+HP | 5 | 2 | 60 | - | KD | FILL_ME_IN_COUNTER_HIT | 20x3*140 (200) | 40x3*120 (240) | T | - | 82 | 23 | 23 | CHIP | CH_DAMAGE | CH_STUN |
Killing Head EX | hcb+PP | 5 | 2 | 60 | - | KD | FILL_ME_IN_COUNTER_HIT | 10x6*160 (220) | 30x6*90 (270) | T | - | 82 | 23 | 23 | CHIP | CH_DAMAGE | CH_STUN |
Hanging Chain LK | qcf+LK | 25 | 16 | 24 | -23 | KD | FILL_ME_IN_COUNTER_HIT | 120 | 200 | H | - | 80 | 21 | 21 | CHIP | CH_DAMAGE | CH_STUN |
Hanging Chain MK | qcf+MK | 25 | 16 | 24 | -23 | KD | FILL_ME_IN_COUNTER_HIT | 150 | 200 | H | - | 68 | 19 | 19 | CHIP | CH_DAMAGE | CH_STUN |
Hanging Chain HK | qcf+HK | 25 | 16 | 31 | - | KD | FILL_ME_IN_COUNTER_HIT | 160 | 200 | H | - | 81 | 22 | 22 | CHIP | CH_DAMAGE | CH_STUN |
Hanging Chain EX | qcf+KK | 15 | 17 | 21 | -21 | KD | FILL_ME_IN_COUNTER_HIT | 70*100 (170) | 100*120 (220) | H | - | 78 | 29 | 29 | CHIP | CH_DAMAGE | CH_STUN |
Hanging Chain Cancel | hold K, press P | - | - | 17 | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Bull Revenger LK | hcb+LK | 35 | 2 | 28 | - | KD | FILL_ME_IN_COUNTER_HIT | 70*70*30 (170) | 100*100*30 (230) | T | - | 75 | 26 | 26 | CHIP | CH_DAMAGE | CH_STUN |
Bull Revenger MK | hcb+MK | 40 | 2 | 28 | - | KD | FILL_ME_IN_COUNTER_HIT | 70*70*40 (180) | 100*100*30 (230) | T | - | 75 | 26 | 26 | CHIP | CH_DAMAGE | CH_STUN |
Bull Revenger HK | hcb+HK | 43 | 2 | 28 | - | KD | FILL_ME_IN_COUNTER_HIT | 70*70*50 (190) | 100*100*30 (230) | T | - | 75 | 26 | 26 | CHIP | CH_DAMAGE | CH_STUN |
Bull Revenger EX | hcb+KK | 23(30) | 11 | 47 | - | KD | FILL_ME_IN_COUNTER_HIT | 50*50*80 (180) | 50*50*130 (230) | T | - | 69 | 20 | 20 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Skip To My Chain | qcf,qcf+P | 6 | 5 | 60 | -30 | KD | FILL_ME_IN_COUNTER_HIT | 50x3*190 | 0*0*0*0 | H | - | 36 | 36 | 36 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT1 | |||||||||||||||||
stand LP | LP | 5 | 2 | 10 | 3 | 4 | FILL_ME_IN_COUNTER_HIT | 48 | 90 | H | sp/su/vs | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
stand MP | MP | 7 | 2 | 16 | 1 | 4 | FILL_ME_IN_COUNTER_HIT | 72 | 120 | H | sp/su/vs | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
stand HP | HP | 14 | 2 | 22 | -6 | 4 | FILL_ME_IN_COUNTER_HIT | 108 | 150 | H | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
stand LK | LK | 4 | 3 | 6 | 3 | 6 | FILL_ME_IN_COUNTER_HIT | 36 | 90 | H | sp/su/vs | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
stand MK | MK | 9 | 3 | 16 | -2 | 2 | FILL_ME_IN_COUNTER_HIT | 72 | 120 | H | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
stand HK | HK | 12 | 3 | 20 | 0 | 7 | FILL_ME_IN_COUNTER_HIT | 120 | 150 | H | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
crouch LP | d+LP | 5 | 3 | 10 | 2 | 4 | FILL_ME_IN_COUNTER_HIT | 48 | 90 | H | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
crouch MP | d+MP | 6 | 6 | 15 | -5 | 0 | FILL_ME_IN_COUNTER_HIT | 84 | 120 | H | sp/su/vs | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
crouch HP | d+HP | 11 | 4 | 26 | -9 | KD | FILL_ME_IN_COUNTER_HIT | 96 | 150 | H | sp/su/vs | 93 | 32 | 37 | CHIP | CH_DAMAGE | CH_STUN |
crouch LK | d+LK | 5 | 2 | 11 | 2 | 4 | FILL_ME_IN_COUNTER_HIT | 36 | 90 | L | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
crouch MK | d+MK | 10 | 2 | 18 | -4 | -1 | FILL_ME_IN_COUNTER_HIT | 72 | 120 | L | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
crouch HK | d+HK | 12 | 3 | 25 | -11 | KD | FILL_ME_IN_COUNTER_HIT | 120 | 150 | L | - | 69 | 20 | 25 | CHIP | CH_DAMAGE | CH_STUN |
jump LP | u+LP | 4 | 5 | ~ | ~ | ~ | FILL_ME_IN_COUNTER_HIT | 60 | 90 | M | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
jump MP | u+MP | 7 | 6 | ~ | ~ | ~ | FILL_ME_IN_COUNTER_HIT | 84 | 120 | M | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
jump HP | u+HP | 7 | 5 | ~ | ~ | ~ | FILL_ME_IN_COUNTER_HIT | 120 | 150 | M | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
jump LK | u+LK | 5 | 5 | ~ | ~ | ~ | FILL_ME_IN_COUNTER_HIT | 60 | 90 | M | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
jump MK | u+MK | 7 | 4 | ~ | ~ | ~ | FILL_ME_IN_COUNTER_HIT | 84 | 120 | M | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
jump HK | u+HK | 9 | 5 | ~ | ~ | ~ | FILL_ME_IN_COUNTER_HIT | 120 | 150 | M | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
Bull Charge | f+HP | 25 | 4 | 18 | -8 | 3 | FILL_ME_IN_COUNTER_HIT | 96 | 150 | H | - | 110 | 49 | 54 | CHIP | CH_DAMAGE | CH_STUN |
Bull Slider | df+HP | 19 | 5 | 22 | -8 | -1 | FILL_ME_IN_COUNTER_HIT | 108 | 150 | L | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
Bull Drop | f+HK | 7 | 3(12)4 | 18 | -6 | 2 | FILL_ME_IN_COUNTER_HIT | 48*96 (144) | 50*100 (150) | H*M | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
Bad Hammer | d+HP > HP | 11+7 | 5 | 31 | -12 | KD | FILL_ME_IN_COUNTER_HIT | 96*97 (193) | 150*135 (285) | H*H | - | 62 | 1 | 6 | CHIP | CH_DAMAGE | CH_STUN |
Bad Skull | N or f+LP+LK | 5 | 2 | 18 | ~ | KD | FILL_ME_IN_COUNTER_HIT | 144 | 200 | T | - | 71 | 12 | 12 | CHIP | CH_DAMAGE | CH_STUN |
Bad Chain | b+LP+LK | 5 | 2 | 18 | ~ | KD | FILL_ME_IN_COUNTER_HIT | 84*84 (168) | 100*100 | T | - | 74 | 15 | 15 | CHIP | CH_DAMAGE | CH_STUN |
Break Time | MP+MK | 40 | ~ | 12 | ~ | ~ | FILL_ME_IN_COUNTER_HIT | ~ | ~ | ~ | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
Banana Time | b+MP+MK | 50 | ~ | 9 | 2 | 29 | FILL_ME_IN_COUNTER_HIT | 12 | 0 | H | - | 29 | 29 | 29 | CHIP | CH_DAMAGE | CH_STUN |
Drink Time | d+MP+MK | 50 | ~ | 11 | 10 | 28 | FILL_ME_IN_COUNTER_HIT | 12 | 0 | H | - | 28 | 28 | 28 | CHIP | CH_DAMAGE | CH_STUN |
Bull Head LP | qcf+LP | 10 | 2(1)4 | 29 | -9 | KD | FILL_ME_IN_COUNTER_HIT | 24*96 (120) | 10*190 (200) | H | su | 84 | 25 | 30 | CHIP | CH_DAMAGE | CH_STUN |
Bull Head MP | qcf+MP | 15 | 2(2)2(2)4 | 29 | -9 | KD | FILL_ME_IN_COUNTER_HIT | 24x2*84 (132) | 10x2*180 (200) | H | su | 84 | 25 | 30 | CHIP | CH_DAMAGE | CH_STUN |
Bull Head HP | qcf+HP | 22 | 2(1)2(1)2(3)4 | 23 | -9 | KD | FILL_ME_IN_COUNTER_HIT | 24x3*96 (168) | 10x3*170 (200) | H | su | 90 | 31 | 36 | CHIP | CH_DAMAGE | CH_STUN |
Bull Head EX | qcf+PP | 8 | 1(3)2(2)2(2)4(20)2(3)4 | 23 | -5 | KD | FILL_ME_IN_COUNTER_HIT | 24x3*42*24*42 (180) | 10x3*90*10*120 (250) | H*H | - | 91 | 32 | 37 | CHIP | CH_DAMAGE | CH_STUN |
Bull Horn | hold any button, release | 15 | 12 | 31 | -12 | KD | FILL_ME_IN_COUNTER_HIT | 72*72 (144) | 100*100 (200) | H | su | 94 | 35 | 40 | CHIP | CH_DAMAGE | CH_STUN |
Bull Horn EX | hold any 2 button, release | 15 | 2(1)2(3)2(11)4 | 31 | -17 | KD | FILL_ME_IN_COUNTER_HIT | 24*24*66*66 (180) | 10*10*80*150 (250) | H*H | - | 89 | 30 | 35 | CHIP | CH_DAMAGE | CH_STUN |
Killing Head LP | hcb+LP | 5 | 2 | 52 | ~ | KD | FILL_ME_IN_COUNTER_HIT | 24*192 (216) | 40*160 (200) | T | - | 82 | 23 | 23 | CHIP | CH_DAMAGE | CH_STUN |
Killing Head MP | hcb+MP | 5 | 2 | 52 | ~ | KD | FILL_ME_IN_COUNTER_HIT | 24x2*180 (228) | 40x2*140 (220) | T | - | 82 | 23 | 23 | CHIP | CH_DAMAGE | CH_STUN |
Killing Head HP | hcb+HP | 5 | 2 | 52 | ~ | KD | FILL_ME_IN_COUNTER_HIT | 24x3*168 (240) | 40x3*120 (240) | T | - | 82 | 23 | 23 | CHIP | CH_DAMAGE | CH_STUN |
Killing Head EX | hcb+PP | 5 | 2 | 52 | ~ | KD | FILL_ME_IN_COUNTER_HIT | 12x6*192 (264) | 30x6*90 (270) | T | - | 82 | 23 | 23 | CHIP | CH_DAMAGE | CH_STUN |
Hanging Chain LK | qcf+LK | 25 | 16 | 24 | -23 | KD | FILL_ME_IN_COUNTER_HIT | 144 | 200 | H | - | 80 | 21 | 21 | CHIP | CH_DAMAGE | CH_STUN |
Hanging Chain MK | qcf+MK | 25 | 16 | 24 | -23 | KD | FILL_ME_IN_COUNTER_HIT | 180 | 200 | H | - | 68 | 19 | 19 | CHIP | CH_DAMAGE | CH_STUN |
Hanging Chain HK | qcf+HK | 25 | 16 | 31 | ~ | KD | FILL_ME_IN_COUNTER_HIT | 192 | 200 | H | - | 81 | 22 | 22 | CHIP | CH_DAMAGE | CH_STUN |
Hanging Chain EX | qcf+KK | 15 | 17 | 21 | -21 | KD | FILL_ME_IN_COUNTER_HIT | 84*120 (204) | 100*120 (220) | H | - | 78 | 29 | 29 | CHIP | CH_DAMAGE | CH_STUN |
Hanging Chain Cancel | hold K, press P | ~ | ~ | 17 | ~ | ~ | FILL_ME_IN_COUNTER_HIT | ~ | ~ | ~ | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
Bull Revenger LK | hcb+LK | 35 | 2 | 28 | ~ | KD | FILL_ME_IN_COUNTER_HIT | 84*84*36 (204) | 100*100*30 (230) | T | - | 75 | 26 | 26 | CHIP | CH_DAMAGE | CH_STUN |
Bull Revenger MK | hcb+MK | 40 | 2 | 28 | ~ | KD | FILL_ME_IN_COUNTER_HIT | 84*84*48 (216) | 100*100*30 (230) | T | - | 75 | 26 | 26 | CHIP | CH_DAMAGE | CH_STUN |
Bull Revenger HK | hcb+HK | 43 | 2 | 28 | ~ | KD | FILL_ME_IN_COUNTER_HIT | 84*84*60 (228) | 100*100*30 (230) | T | - | 75 | 26 | 26 | CHIP | CH_DAMAGE | CH_STUN |
Bull Revenger EX | hcb+KK | 25 | 11 | 47 | ~ | KD | FILL_ME_IN_COUNTER_HIT | 60*60*96 (216) | 50*50*130 (230) | T | - | 69 | 20 | 20 | CHIP | CH_DAMAGE | CH_STUN |
Skip To My Chain | qcf,qcf+P | 6 | 5 | 60 | -30 | KD | FILL_ME_IN_COUNTER_HIT | 60x3*228 (408) | 0*0*0*0 | H | - | 36 | 36 | 36 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT2 | |||||||||||||||||
Hanging Chain LK | qcf+LK | 25 | 16 | 24 | -23 | KD | FILL_ME_IN_COUNTER_HIT | 130 | 200 | H | - | 80 | 21 | 21 | CHIP | CH_DAMAGE | CH_STUN |
Hanging Chain MK | qcf+MK | 25 | 16 | 24 | -23 | KD | FILL_ME_IN_COUNTER_HIT | 160 | 200 | H | - | 68 | 19 | 19 | CHIP | CH_DAMAGE | CH_STUN |
Hanging Chain HK | qcf+HK | 25 | 16 | 31 | ~ | KD | FILL_ME_IN_COUNTER_HIT | 170 | 200 | H | - | 81 | 22 | 22 | CHIP | CH_DAMAGE | CH_STUN |
Hanging Chain EX | qcf+KK | 15 | 17 | 21 | -21 | KD | FILL_ME_IN_COUNTER_HIT | 75*105 (180) | 100*120 (220) | H | - | 78 | 29 | 29 | CHIP | CH_DAMAGE | CH_STUN |
Bull Revenger LK | hcb+LK | 35 | 2 | 28 | ~ | KD | FILL_ME_IN_COUNTER_HIT | 75*75*30 (180) | 100*100*30 (230) | T | - | 75 | 26 | 26 | CHIP | CH_DAMAGE | CH_STUN |
Bull Revenger MK | hcb+MK | 40 | 2 | 28 | ~ | KD | FILL_ME_IN_COUNTER_HIT | 75*75*40 (190) | 100*100*30 (230) | T | - | 75 | 26 | 26 | CHIP | CH_DAMAGE | CH_STUN |
Bull Revenger HK | hcb+HK | 43 | 2 | 28 | ~ | KD | FILL_ME_IN_COUNTER_HIT | 75*75*50 (200) | 100*100*30 (230) | T | - | 75 | 26 | 26 | CHIP | CH_DAMAGE | CH_STUN |
Bull Revenger EX | hcb+KK | 23 | 11 | 47 | ~ | KD | FILL_ME_IN_COUNTER_HIT | 50*50*90 (190) | 50*50*130 (230) | T | - | 69 | 20 | 20 | CHIP | CH_DAMAGE | CH_STUN |
Bull Swing | HP+HK (VT2) | 21 | 8(21)2 | 15(17) | -2 | KD | FILL_ME_IN_COUNTER_HIT | 50*30 | 120 | H | - | 108 | 49 | 54 | CHIP | CH_DAMAGE | CH_STUN |
Bull Capture | d+HP+HK (VT2) | 19 | 8(21)2 | 18 | -2 | KD | FILL_ME_IN_COUNTER_HIT | 50*50 | 150 | L | - | 90 | 31 | 36 | CHIP | CH_DAMAGE | CH_STUN |
Notes:
Combos
BnB
With Meter
Corner
Crush Counter
V-Trigger Cancels
V System
V Reversal
Standard 17f strike V-Reversal. Birdie releases a powerful sneeze knocking the opponent away.
V Skill 1
Birdie's V-Skill does 3 things, depending on the direction held while inputting MP+MK. Break Time is the fastest; Birdie eats a quick donut increasing his V-Gauge. Banana Time causes Birdie to eat a banana and throw it on the ground in front of him; if any opponent steps on the banana while it is out they will slip forward allowing Birdie to combo after it. Drink Time causes Birdie to litter, throwing a slow moving can forward along the ground. When it hits an opponent they slip forward in the same way as the banana also allowing Birdie to combo afterwards; it can be blocked to get rid of it however. Because of how low the can is to the ground, it does not interact with other projectiles.
V Skill 2
Pepper Time is a 3 bar V-Trigger that has Birdie ingest a hot pepper, greatly powering up his move speed and changing the properties of several of his moves. Upon activation Birdie breathes fire upwards, which counts as a hit and allows further combo after. After activation his Bullhead gains 1 hit armor, performs more hits, and rushes forward further and faster; it is more disadvantageous on block however many characters do not have a way to punish it. Bullhorn also gains a higher juggle potential and does 2 hits for the regular version. Birdie also receives a 20% damage increase on all his attacks including normals. This is a very powerful V-Trigger and should be used in more scenarios.
V Trigger 1
Birdie Time is a 3 bar V-Trigger that gives Birdie access to 2 new special moves: Bull Swing and Bull Capture. Upon activation Birdie tosses his hands in the air and shoots fire straight up; in some specific combo situations this can hit but it is much more likely to whiff making it difficult to use. Bull Swing causes Birdie to throw his chain forward for a long ranged safe attack; it can be canceled into from any V-Trigger cancelable special. After it hits it puts the opponent in a spinning juggle state allowing further combos. Bull Capture is a low with similar range, slightly faster, but does not allow any further juggles. On hit it pulls the opponent in to allow oki setups. Bull Capture can also interact with his two V-Skill items; hitting the banana with it will move it forward, while hitting a can with it causes it to begin bouncing up and down. Birdie can use the chain specials up to 3 times while in V-Trigger; using it to interact with his V-Skill items drains this as well. Because of the poor activation and limited number of uses this V-Trigger is rarely used especially when V-Trigger 1 is as powerful as it is.
V Trigger 2
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