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Why Play| | Why Play| | ||
|RB, Wolfkrone, Unsung}} | |RB, Wolfkrone, Unsung}} | ||
{{SFVCharacterChangeList | | {{SFVCharacterChangeList |* Old Zeku | ||
** Stand LP hurtbox expanded, collision box adjusted during move | |||
** Crouch MP hurtbox expanded | |||
* Fixed bug where after CAs that plants Zeku into the ground, Old Zeku could use Young Zeku’s moves | |||
| | |||
* Old Zeku | |||
** Forward throw damage increased from 120 to 130 | |||
** Back throw damage increased from 140 to 150 | |||
** Stand LP upwards hitbox reduced | |||
** Stand MP upwards hitbox reduced | |||
** Crouch LP upwards hitbox reduced | |||
** Jump HP hitbox expanded at base | |||
** Fukuro (MP+MK) will not build EX Gauge on hit/block | |||
** Toushi (f+PPP) startup reduced from 17f to 12f, changed opponent reaction from blowback to stagger on hit, increased pushback on block, adjusted projectile invulnerability from 1f-21f to 1f-16f | |||
** Bushin Gram Koku Regular/EX (qcf+K/KK) damage decreased at base and part that nullifies projectiles by 10 | |||
** Bushin Gram - Ban (f,d,df+K) | |||
*** L Version damage reduced from 120 to 100 | |||
*** EX version blowback on first hit adjusted | |||
** Bushin Gram - Teki (qcb+K) | |||
*** Light version horizontal blowback on hit increased | |||
*** Medium version damage decreased from 09 to 80 if base part hits, damage decreased from 80 to 70 if projectile nullifying part hits | |||
*** EX version damage decreased from 120 to 110 if base hits, damage decreased from 100 to 90 if projectile nullifying part hits, hitbox expanded for part that physically hits from second hit onwards | |||
** EX Bushin Jakura (qcf+P) trajectory on startup adjusted, movement distance upon pressing left/right adjusted | |||
** Shumkumyo (d,d+PP) can be canceled from Bushin Gram - Koku/Ban/Teki on hit, Koku/Teki on block | |||
* Young Zeku | |||
** Forward throw damage increased from 120 to 140, EX Meter gain increased from 60 to 100 | |||
** Back throw damage increased from 120 to 160, stun increased from 150 to 200, EX Meter gain increased from 80 to 100 | |||
** Stand LP upwards hitbox reduced | |||
** Jump HP hitboxes/hurtboxes adjusted to closer match animation | |||
** Jump HK hitbox expanded forward, forward hurtbox removed, hurtbox adjusted | |||
** Tenpo Kairi (MP+MK) changed to not build EX gauge on hit/block, damage increased from 80 to 90, expanded upwards hitbox for second hit and its startup, active frames on second hit increased from 2f to 4f | |||
** Toushi (f+PPP) startup reduced from 17f to 12f, increased pushback on block, adjusted opponent reaction rom blowback on hit to now stagger on hit, changed projectile invulnerability from 1f-21f to 1f-16f | |||
** Bushin Sho (qcf+P) | |||
*** All versions had combo count eased | |||
*** Heavy version had bug fixed where projectile nullifying hitbox was not generated | |||
*** EX Version recovery increased from 20f to 21f | |||
** Heavy Hozanto (qcb+HP) startup reduced from 27f to 26f | |||
** Ashikari (qcf+K > MK) damage increased from 80 to 100, eased combo count | |||
** Gekkou (qcf+K > HK) | |||
*** Regular version combo count eased | |||
*** EX version stun increased from 150 to 200, combo count eased | |||
** Shukumyo (d,d+PP) can be canceled into from Bushin Sho/Hozanto/Ashikari/Gekkou/Bushin Sangoku Otoshi on hit | |||
* Both | |||
** Batsuzan Gaisei (qcf,qcf+K) EX gain for opponent on hit increased from 60 to 100 | |||
* '''VT1''' | |||
** Idaten (HP+HK) can be special canceled, invincibility timing changed from 6f to 3f, if a crHP is performed after it will force standing | |||
* '''VT2''' | |||
** Karura Tenzan movement distance on startup adjusted, changed from 1 time move to timer, damage decreased from 180 to 140, stun decreased from 200 to 150, on hit is projectile invincible until active frames end, reduced blowback time by 3f on hit, fixed bug where some hits would not connect if canceled into from EX Bushin Gram - Koku/Teki | |||
** Batsuzan Gaisei EX gain for opponent on hit increased from 60 to 100 | |||
}} | |||
{{SFVCharacterMovelist|Zeku}} | {{SFVCharacterMovelist|Zeku}} |
Revision as of 09:14, 1 August 2018
Zeku
|
Summary
Bio
Bio
Why Pick Zeku?
Why Play
Players To Watch
RB, Wolfkrone, Unsung
Change List
For list of all changes, see Change/Patch List
Season 3.5
- Old Zeku
- Forward throw damage increased from 120 to 130
- Back throw damage increased from 140 to 150
- Stand LP upwards hitbox reduced
- Stand MP upwards hitbox reduced
- Crouch LP upwards hitbox reduced
- Jump HP hitbox expanded at base
- Fukuro (MP+MK) will not build EX Gauge on hit/block
- Toushi (f+PPP) startup reduced from 17f to 12f, changed opponent reaction from blowback to stagger on hit, increased pushback on block, adjusted projectile invulnerability from 1f-21f to 1f-16f
- Bushin Gram Koku Regular/EX (qcf+K/KK) damage decreased at base and part that nullifies projectiles by 10
- Bushin Gram - Ban (f,d,df+K)
- L Version damage reduced from 120 to 100
- EX version blowback on first hit adjusted
- Bushin Gram - Teki (qcb+K)
- Light version horizontal blowback on hit increased
- Medium version damage decreased from 09 to 80 if base part hits, damage decreased from 80 to 70 if projectile nullifying part hits
- EX version damage decreased from 120 to 110 if base hits, damage decreased from 100 to 90 if projectile nullifying part hits, hitbox expanded for part that physically hits from second hit onwards
- EX Bushin Jakura (qcf+P) trajectory on startup adjusted, movement distance upon pressing left/right adjusted
- Shumkumyo (d,d+PP) can be canceled from Bushin Gram - Koku/Ban/Teki on hit, Koku/Teki on block
- Young Zeku
- Forward throw damage increased from 120 to 140, EX Meter gain increased from 60 to 100
- Back throw damage increased from 120 to 160, stun increased from 150 to 200, EX Meter gain increased from 80 to 100
- Stand LP upwards hitbox reduced
- Jump HP hitboxes/hurtboxes adjusted to closer match animation
- Jump HK hitbox expanded forward, forward hurtbox removed, hurtbox adjusted
- Tenpo Kairi (MP+MK) changed to not build EX gauge on hit/block, damage increased from 80 to 90, expanded upwards hitbox for second hit and its startup, active frames on second hit increased from 2f to 4f
- Toushi (f+PPP) startup reduced from 17f to 12f, increased pushback on block, adjusted opponent reaction rom blowback on hit to now stagger on hit, changed projectile invulnerability from 1f-21f to 1f-16f
- Bushin Sho (qcf+P)
- All versions had combo count eased
- Heavy version had bug fixed where projectile nullifying hitbox was not generated
- EX Version recovery increased from 20f to 21f
- Heavy Hozanto (qcb+HP) startup reduced from 27f to 26f
- Ashikari (qcf+K > MK) damage increased from 80 to 100, eased combo count
- Gekkou (qcf+K > HK)
- Regular version combo count eased
- EX version stun increased from 150 to 200, combo count eased
- Shukumyo (d,d+PP) can be canceled into from Bushin Sho/Hozanto/Ashikari/Gekkou/Bushin Sangoku Otoshi on hit
- Both
- Batsuzan Gaisei (qcf,qcf+K) EX gain for opponent on hit increased from 60 to 100
- VT1
- Idaten (HP+HK) can be special canceled, invincibility timing changed from 6f to 3f, if a crHP is performed after it will force standing
- VT2
- Karura Tenzan movement distance on startup adjusted, changed from 1 time move to timer, damage decreased from 180 to 140, stun decreased from 200 to 150, on hit is projectile invincible until active frames end, reduced blowback time by 3f on hit, fixed bug where some hits would not connect if canceled into from EX Bushin Gram - Koku/Teki
- Batsuzan Gaisei EX gain for opponent on hit increased from 60 to 100
Season 3 (Arcade Edition)
- Old Zeku
- Stand LP hurtbox expanded, collision box adjusted during move
- Crouch MP hurtbox expanded
- Fixed bug where after CAs that plants Zeku into the ground, Old Zeku could use Young Zeku’s moves
Move List
Unique Attacks
Special Moves
V-System (V-Trigger / V-Skill / V-Reversal)
Critical Art
Young Zeku Special
Young Zeku Unique
Zeku Discussions
Discussions regarding Zeku
Zeku Discord Link
Video Guides
Capcom Fighters' Official Introduction Series
Shoryuken's Rising up Series
Other Resources
Hatson's Zeku Oki and Tech Guide
Frame Data
Old Zeku
- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
stand LP | LP | 4 | 2 | 9 | 2 | 4 | FILL_ME_IN_COUNTER_HIT | 30 | 70 | H | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand MP | MP | 6 | 2 | 14 | 3 | 5 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand HP | HP | 9 | 2 | 30 | -5 | -2 | FILL_ME_IN_COUNTER_HIT | 80 | 150 | H | sp/su/vt1/vt2 | 85 | 26 | 31 | CHIP | CH_DAMAGE | CH_STUN |
stand LK | LK | 5 | 4 | 6 | 2 | 4 | FILL_ME_IN_COUNTER_HIT | 40 | 70 | H | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand MK | MK | 7 | 3 | 12 | 2 | 7 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand HK | HK | 13 | 2 | 24 | -2 | 5 | FILL_ME_IN_COUNTER_HIT | 90 | 150 | H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch LP | d+LP | 4 | 2 | 7 | 2 | 4 | FILL_ME_IN_COUNTER_HIT | 30 | 70 | H | ch/sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch MP | d+MP | 8 | 2 | 14 | 1 | 5 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch HP | d+HP | 10 | 4 | 16 | 2 | 7 | FILL_ME_IN_COUNTER_HIT | 80 | 150 | H | sp/su/vt1/vt2 | 103 | 44 | 49 | CHIP | CH_DAMAGE | CH_STUN |
crouch LK | d+LK | 5 | 2 | 8 | 2 | 4 | FILL_ME_IN_COUNTER_HIT | 20 | 70 | L | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch MK | d+MK | 8 | 3 | 17 | -2 | 2 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | L | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch HK | d+HK | 10 | 2 | 25 | -8 | KD | FILL_ME_IN_COUNTER_HIT | 90 | 150 | L | vt1/vt2 | 74 | 21 | 26 | CHIP | CH_DAMAGE | CH_STUN |
jump LP | u+LP | 4 | 6 | - | - | - | FILL_ME_IN_COUNTER_HIT | 40 | 70 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump MP | u+MP | 7 | 4 | - | - | - | FILL_ME_IN_COUNTER_HIT | 60 | 100 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump HP | u+HP | 8 | 5 | - | - | - | FILL_ME_IN_COUNTER_HIT | 90 | 150 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump LK | u+LK | 4 | 6 | - | - | - | FILL_ME_IN_COUNTER_HIT | 40 | 70 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump MK | u+MK | 7 | 4 | - | - | - | FILL_ME_IN_COUNTER_HIT | 60 | 100 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump HK | u+HK | 10 | 4 | - | - | - | FILL_ME_IN_COUNTER_HIT | 90 | 150 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Nouten Wari | f+HP | 22 | 1*3 | 20 | -6 | 1 | FILL_ME_IN_COUNTER_HIT | 40*40 | 50*50 | M*M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Tsurigane Otoshi | LP+LK | 5 | 3 | 17 | - | KD | FILL_ME_IN_COUNTER_HIT | 130 | 150 | T | - | 55 | 6 | 6 | CHIP | CH_DAMAGE | CH_STUN |
Mikoshi | b+LP+LK | 5 | 3 | 17 | - | KD | FILL_ME_IN_COUNTER_HIT | 150 | 200 | T | - | 62 | 13 | 13 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Bushinryu Shingekiko | HP+HK (VT1) | 1 | - | 5 | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Bushin Bakujasho | HP+HK - Attack (VT1) | 14(21) | 6 | 18 | -2 | KD | FILL_ME_IN_COUNTER_HIT | 160 | 200 | H | su | 89 | 30 | 35 | CHIP | CH_DAMAGE | CH_STUN |
Karura Tenzan | HP+HK (VT2) | 1+5 | 8 | 22+17 | -28 | KD | FILL_ME_IN_COUNTER_HIT | 40*20x2*60 (140) | 150 | H | - | 92(93) | 33(34) | 38(39) | CHIP | CH_DAMAGE | CH_STUN |
Fukuro | MP+MK | 14 | 4 | 29 | -7 | KD | FILL_ME_IN_COUNTER_HIT | 50*50 | 0*150 | H | - | 73(72) | 14(13) | 19(18) | CHIP | CH_DAMAGE | CH_STUN |
Toushi | f+PPP | 12 | 2 | 24 | -2 | 2 | FILL_ME_IN_COUNTER_HIT | 60 | 0 | H | - | 85 | 26 | 31 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Shukumyo | d,d+2P | - | - | 25 | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Bushin Gram - Koku LK | qcf+LK | 14 | 1 | 30 | -6(-4) | KD | FILL_ME_IN_COUNTER_HIT | 90 | 150 | H | su/vt2 | 77 | 18 | 23 | CHIP | CH_DAMAGE | CH_STUN |
Bushin Gram - Koku LK (Projectile) | qcf+LK (Projectile) | 15 | 8 | 30 | -7(0) | 4(11) | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | su/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Bushin Gram - Koku MK | qcf+MK | 20 | 1 | 28 | -6 | KD | FILL_ME_IN_COUNTER_HIT | 100 | 150 | H | su/vt2 | 78 | 19 | 24 | CHIP | CH_DAMAGE | CH_STUN |
Bushin Gram - Koku MK (Projectile) | qcf+MK (Projectile) | 21 | 9 | 29 | -8(0) | 2(10) | FILL_ME_IN_COUNTER_HIT | 70 | 100 | H | su/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Bushin Gram - Koku HK | qcf+HK | 25 | 1 | 27 | -6 | KD | FILL_ME_IN_COUNTER_HIT | 120 | 200 | H | su/vt2 | 79 | 20 | 25 | CHIP | CH_DAMAGE | CH_STUN |
Bushin Gram - Koku HK (Projectile) | qcf+HK (Projectile) | 26 | 10 | 29 | -9(0) | 2(11) | FILL_ME_IN_COUNTER_HIT | 90 | 100 | H | su/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Bushin Gram - Koku EX | qcf+KK | 17 | 1 | 32 | 1 | KD | FILL_ME_IN_COUNTER_HIT | 100*20x2 (140) | 150 | H | vt2 | 95 | 36 | 41 | CHIP | CH_DAMAGE | CH_STUN |
Bushin Gram - Koku EX (Projectile) | qcf+KK (Projectile) | 18 | 20 | 39 | -1 | KD | FILL_ME_IN_COUNTER_HIT | 30x2*50 (110) | 100 | H | vt2 | 93(112) | 34(53) | 39(58) | CHIP | CH_DAMAGE | CH_STUN |
Bushin Gram - Teki LK | qcb+LK | 15 | 2 | 32 | -14 | KD | FILL_ME_IN_COUNTER_HIT | 70 | 150 | H | su/vt2 | 104 | 45 | 50 | CHIP | CH_DAMAGE | CH_STUN |
Bushin Gram - Teki LK (Projectile) | qcb+LK (Projectile) | 17 | 12 | 34 | -2(9) | KD | FILL_ME_IN_COUNTER_HIT | 70 | 100 | H | su/vt2 | 100(111) | 41(52) | 46(57) | CHIP | CH_DAMAGE | CH_STUN |
Bushin Gram - Teki MK | qcb+MK | 23 | 2 | 32 | -14 | KD | FILL_ME_IN_COUNTER_HIT | 80 | 150 | H | su/vt2 | 111 | 52 | 57 | CHIP | CH_DAMAGE | CH_STUN |
Bushin Gram - Teki MK (Projectile) | qcb+MK (Projectile) | 25 | 12 | 36 | -4(7) | KD | FILL_ME_IN_COUNTER_HIT | 70 | 100 | H | su/vt2 | 102(113) | 43(54) | 48(59) | CHIP | CH_DAMAGE | CH_STUN |
Bushin Gram - Teki HK | qcb+HK | 30 | 2 | 32 | -14 | KD | FILL_ME_IN_COUNTER_HIT | 120 | 200 | H | su/vt2 | 117 | 58 | 63 | CHIP | CH_DAMAGE | CH_STUN |
Bushin Gram - Teki HK (Projectile) | qcb+HK (Projectile) | 32 | 12 | 34 | -2(9) | KD | FILL_ME_IN_COUNTER_HIT | 100 | 100 | H | su/vt2 | 110(121) | 51(62) | 56(67) | CHIP | CH_DAMAGE | CH_STUN |
Bushin Gram - Teki EX | qcb+KK | 18 | 2 | 35 | -2 | KD | FILL_ME_IN_COUNTER_HIT | 60*30x2 (110) | 150 | H | vt2 | 108 | 49 | 54 | CHIP | CH_DAMAGE | CH_STUN |
Bushin Gram - Teki EX (Projectile) | qcb+KK (Projectile) | 21 | 18 | 33 | 5(22) | KD | FILL_ME_IN_COUNTER_HIT | 20x2*50 (90) | 100 | H | vt2 | 114(131) | 55(72) | 60(77) | CHIP | CH_DAMAGE | CH_STUN |
Bushin Gram - Ban LK | f,d,df+LK | 5 | 2 | 18+22 | -23 | KD | FILL_ME_IN_COUNTER_HIT | 100 | 200 | H | su/vt2 | 88 | 29 | 34 | CHIP | CH_DAMAGE | CH_STUN |
Bushin Gram - Ban LK (Projectile) | f,d,df+LK (Projectile) | 7 | 10 | 17+22 | -7(2) | KD | FILL_ME_IN_COUNTER_HIT | 100 | 150 | H | - | 99(108) | 40(49) | 45(54) | CHIP | CH_DAMAGE | CH_STUN |
Bushin Gram - Ban MK | f,d,df+MK | 7 | 2 | 21+22 | -29 | KD | FILL_ME_IN_COUNTER_HIT | 120 | 200 | H | su/vt2 | 82 | 23 | 28 | CHIP | CH_DAMAGE | CH_STUN |
Bushin Gram - Ban MK (Projectile) | f,d,df+MK (Projectile) | 9 | 13 | 20+22 | -10(2) | KD | FILL_ME_IN_COUNTER_HIT | 110 | 150 | H | - | 96(108) | 37(49) | 42(54) | CHIP | CH_DAMAGE | CH_STUN |
Bushin Gram - Ban HK | f,d,df+HK | 7 | 2 | 31+20 | -33 | KD | FILL_ME_IN_COUNTER_HIT | 120 | 200 | H | su/vt2 | 78 | 19 | 24 | CHIP | CH_DAMAGE | CH_STUN |
Bushin Gram - Ban HK (Projectile) | f,d,df+HK (Projectile) | 9 | 14 | 30+20 | -11(2) | KD | FILL_ME_IN_COUNTER_HIT | 120 | 150 | H | - | 88(101) | 29(42) | 34(47) | CHIP | CH_DAMAGE | CH_STUN |
Bushin Gram - Ban EX | f,d,df+KK | 5 | 1 | 32+32 | -33 | KD | FILL_ME_IN_COUNTER_HIT | 100*20*30 (150) | 200 | H | vt2 | 80 | 21 | 26 | CHIP | CH_DAMAGE | CH_STUN |
Bushin Gram - Ban EX (Projectile) | f,d,df+KK (Projectile) | 7 | 14 | 30+31 | -27(-14) | KD | FILL_ME_IN_COUNTER_HIT | 20x2*80 (120) | 100 | H | - | 86(99) | 27(40) | 32(45) | CHIP | CH_DAMAGE | CH_STUN |
Bushin Jakura | qcf+P | 29 | 15 | 3+9 | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Bushin Jakura EX | qcf+PP | 24 | 21 | 1+7 | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Bushin Gekirinchu | qcf+P > P | 29+9 | 17 | 15 | -1(5) | 5(11) | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Bushin Kirinkyaku | qcf+P > K | 29+6 | 5 | 15 | -5(4) | 4(13) | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Bushin Tengen | qcf+P > LP+LK | 29+5 | 2 | 17 | - | KD | FILL_ME_IN_COUNTER_HIT | 70*100 | 200 | T | - | 19 | 19 | 19 | CHIP | CH_DAMAGE | CH_STUN |
Bushin Gekirinchu EX | qcf+PP > P | 24+9 | 17 | 9 | 2(7) | 11(16) | FILL_ME_IN_COUNTER_HIT | 80 | 150 | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Bushin Kirinkyaku EX | qcf+PP > K | 24+6 | 5 | 9 | -4(5) | 6(15) | FILL_ME_IN_COUNTER_HIT | 80 | 150 | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Bushin Tengen EX | qcf+PP > LP+LK | 23+5 | 2 | 17 | - | KD | FILL_ME_IN_COUNTER_HIT | 100*120 | 250 | T | - | 19 | 19 | 19 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Batsuzan Gaisei | qcf,qcf+K | 4 | 8 | 47 | -33 | KD | FILL_ME_IN_COUNTER_HIT | 340 | 0 | H | - | 16 | 16 | 16 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT1 | |||||||||||||||||
Idaten | HPHK - Dash (VT1) | - | - | 25 | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand LP | LP | 4(11) | 2 | 11 | 0 | 2 | FILL_ME_IN_COUNTER_HIT | 30 | 70 | H | sp/su | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
stand MP | MP | 6(13) | 2 | 17 | -3 | 0 | FILL_ME_IN_COUNTER_HIT | 50 | 80 | H | sp/su | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
stand HP | HP | 9(16) | 2 | 34 | -11 | -8 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | sp/su | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand LK | LK | 5(12) | 4 | 9 | -1 | 1 | FILL_ME_IN_COUNTER_HIT | 40 | 70 | H | sp/su | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
stand MK | MK | 6(13) | 2 | 18 | -2 | 1 | FILL_ME_IN_COUNTER_HIT | 50 | 80 | H | sp/su | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
stand HK | HK | 13(20) | 2 | 30 | -11 | -4 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | sp/su | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
crouch LP | d+LP | 4(11) | 2 | 9 | 0 | 2 | FILL_ME_IN_COUNTER_HIT | 30 | 70 | H | sp/su | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
crouch MP | d+MP | 8(15) | 2 | 21 | -4 | 0 | FILL_ME_IN_COUNTER_HIT | 50 | 80 | H | sp/su | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
crouch HP | d+HP | 10(17) | 4 | 22 | -4 | 1 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | sp/su | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch LK | d+LK | 5(12) | 2 | 10 | 0 | 2 | FILL_ME_IN_COUNTER_HIT | 20 | 70 | L | sp/su | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
crouch MK | d+MK | 8(15) | 3 | 22 | -11 | -7 | FILL_ME_IN_COUNTER_HIT | 50 | 80 | L | sp/su | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
crouch HK | d+HK | 12(19) | 2 | 31 | -14 | KD | FILL_ME_IN_COUNTER_HIT | 60 | 100 | L | sp/su | 64 | 15 | 20 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT2 | |||||||||||||||||
Karura Tenzan (Secondary) | HP+HK (VT2) (secondary) | 15 | 8 | 22+17 | -28 | KD | FILL_ME_IN_COUNTER_HIT | 40*20x2*60 (140) | 150 | H | - | 92(93) | 33(34) | 38(39) | CHIP | CH_DAMAGE | CH_STUN |
Notes:
Young Zeku
- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
stand LP | LP | 4 | 2 | 9 | 2 | 3 | FILL_ME_IN_COUNTER_HIT | 30 | 70 | H | ch/sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand MP | MP | 5 | 2 | 16 | 2 | 8 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand HP | HP | 12 | 2 | 20(25) | -2 | 2 | FILL_ME_IN_COUNTER_HIT | 80 | 150 | H | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand LK | LK | 4 | 4 | 7 | 3 | 4 | FILL_ME_IN_COUNTER_HIT | 40 | 70 | H | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand MK | MK | 7 | 3 | 17 | -3 | 2 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand HK | HK | 12 | 4 | 19(24) | -2 | 3 | FILL_ME_IN_COUNTER_HIT | 90 | 150 | H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch LP | d+LP | 3 | 2 | 8 | 2 | 4 | FILL_ME_IN_COUNTER_HIT | 20 | 70 | H | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch MP | d+MP | 6 | 3 | 14 | 1 | 5 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | sp/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch HP | d+HP | 10 | 3 | 20(25) | -5 | 1 | FILL_ME_IN_COUNTER_HIT | 80 | 150 | H | su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch LK | d+LK | 5 | 2 | 8 | 2 | 3 | FILL_ME_IN_COUNTER_HIT | 20 | 70 | L | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch MK | d+MK | 7 | 3 | 16 | -3 | 2 | FILL_ME_IN_COUNTER_HIT | 50 | 100 | L | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch HK | d+HK | 10 | 7 | 20 | -13 | KD | FILL_ME_IN_COUNTER_HIT | 90 | 150 | L | vt1/vt2 | 66 | 17 | 22 | CHIP | CH_DAMAGE | CH_STUN |
crouch HK late hit | d+HK | 17 | 4 | 20 | -10 | 3 | FILL_ME_IN_COUNTER_HIT | 60 | 150 | L | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump LP | u+LP | 5 | 6 | - | - | - | FILL_ME_IN_COUNTER_HIT | 40 | 70 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump MP | u+MP | 8 | 2 | - | - | - | FILL_ME_IN_COUNTER_HIT | 60 | 100 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump HP | u+HP | 8 | 4 | - | - | - | FILL_ME_IN_COUNTER_HIT | 90 | 150 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump LK | u+LK | 5 | 6 | - | - | - | FILL_ME_IN_COUNTER_HIT | 40 | 70 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump MK | u+MK | 7 | 4 | - | - | - | FILL_ME_IN_COUNTER_HIT | 60 | 100 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump HK | u+HK | 8 | 4 | - | - | - | FILL_ME_IN_COUNTER_HIT | 90 | 150 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Kubi Kudaki | f+HP | 22 | 1*1 | 22 | -6 | 1 | FILL_ME_IN_COUNTER_HIT | 40*40 | 50*50 | M*M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Kaeshi Saiha | HP > HP | 12+10 | 2 | 25 | -8 | KD | FILL_ME_IN_COUNTER_HIT | 80*54 (134) | 150*90 (240) | H*H | sp/su/vt1/vt2 | 88 | 29 | 34 | CHIP | CH_DAMAGE | CH_STUN |
Kaeshi Urasaiha | d+HP > d+HP | 10+9 | 1 | 28 | -10 | KD | FILL_ME_IN_COUNTER_HIT | 80*54 (134) | 150*90 (240) | H*H | sp/su/vt1/vt2 | 86 | 27 | 32 | CHIP | CH_DAMAGE | CH_STUN |
Kagerou | HP > HP > MP+MK | 12+10+14 | 2 | 31 | -7 | KD | FILL_ME_IN_COUNTER_HIT | 80*54*40*24 (198) | 150*90*0*120 (360) | H*H*H | su | 81 | 22 | 27 | CHIP | CH_DAMAGE | CH_STUN |
Urakagerou | d+HP > d+HP > MP+MK | 10+9+14 | 2 | 31 | -7 | KD | FILL_ME_IN_COUNTER_HIT | 80*54*40*24 (198) | 150*90*0*120 (360) | H*H*H | su | 81 | 22 | 27 | CHIP | CH_DAMAGE | CH_STUN |
Bushin Soukosou | MP > HP | 5+13 | 2 | 24 | -6 | -2 | FILL_ME_IN_COUNTER_HIT | 60*45 (105) | 100*90 (190) | H*H | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Bushin Gokusanken - Ni | LP > MP | 4+5 | 3 | 22 | -7 | -3 | FILL_ME_IN_COUNTER_HIT | 30*45 (75) | 70*72 (142) | H*H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Bushin Gokusanken - San | LP > MP > HP | 4+5+11 | 4 | 30 | -11 | KD | FILL_ME_IN_COUNTER_HIT | 30*45*24*32 (131) | 70*72*40*40 (222) | H*H*H | - | 85 | 26 | 31 | CHIP | CH_DAMAGE | CH_STUN |
Bushin Gokusanken - Shu | LP > MP > HP > HK | 4+5+11+16 | 7 | 27 | -16 | KD | FILL_ME_IN_COUNTER_HIT | 30*45*24*32*56 (187) | 70*72*40*40*70 (292) | H*H*H*H | - | 82 | 23 | 28 | CHIP | CH_DAMAGE | CH_STUN |
Bushin Shidenkyaku | 1K | 27 | - | 4 | - | - | FILL_ME_IN_COUNTER_HIT | 90 | 150 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Bushin Gokusanage | LP > MP > HP > d+HK | 4+5+11+7 | 2 | 29 | - | KD | FILL_ME_IN_COUNTER_HIT | 30*45*24*70 (169) | 70*72*40*140 (322) | H*H*H*T | - | 64 | 15 | 15 | CHIP | CH_DAMAGE | CH_STUN |
Tesso | LP+LK | 5 | 2 | 18 | - | KD | FILL_ME_IN_COUNTER_HIT | 140 | 150 | T | - | 61 | 12 | 12 | CHIP | CH_DAMAGE | CH_STUN |
Raiju | b+LP+LK | 5 | 2 | 18 | - | KD | FILL_ME_IN_COUNTER_HIT | 160 | 200 | T | - | 63 | 14 | 14 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Bushinryu Shingekiko | HP+HK (VT1) | 1 | - | 5 | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Idaten | HPHK dash (VT1) | - | - | 25 | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Bushin Seiryukyaku | HP+HK attack (VT1) | 14(21) | 5 | 21 | -2 | KD | FILL_ME_IN_COUNTER_HIT | 160 | 200 | H | su | 80 | 21 | 26 | CHIP | CH_DAMAGE | CH_STUN |
Karura Tenzan | HP+HK (VT2) | 6 | 8 | 22+17 | -28 | KD | FILL_ME_IN_COUNTER_HIT | 40*20x2*60 (140) | 150 | H | - | 92(93) | 33(34) | 38(39) | CHIP | CH_DAMAGE | CH_STUN |
Karura Tenzan (Secondary) | HP+HK (VT2) (secondary) | 15 | 8 | 22+17 | -28 | KD | FILL_ME_IN_COUNTER_HIT | 40*20x2*60 (140) | 150 | H | - | 92(93) | 33(34) | 38(39) | CHIP | CH_DAMAGE | CH_STUN |
Tenpo Kari | MP+MK | 14 | 2 | 31 | -7 | KD | FILL_ME_IN_COUNTER_HIT | 50*40 | 150 | H | su | 79 | 20 | 25 | CHIP | CH_DAMAGE | CH_STUN |
Toushi | f+PPP | 12 | 2 | 24 | -2 | 2 | FILL_ME_IN_COUNTER_HIT | 60 | 0 | H | - | 85 | 26 | 31 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Sankagu Tobi | B/F near wall | - | - | - | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Hassou Tobi | 1P | - | - | - | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Shukumyo | d,d+2P | - | - | 25 | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Bushin Sho LP | qcf+LP | 12 | 6 | 20 | -4 | KD | FILL_ME_IN_COUNTER_HIT | 60 | 150 | H | su/vt2 | 83 | 24 | 29 | CHIP | CH_DAMAGE | CH_STUN |
Bushin Sho MP | qcf+MP | 18 | 6 | 16 | -2 | KD | FILL_ME_IN_COUNTER_HIT | 50*40 | 100*50 | H | su/vt2 | 87 | 28 | 33 | CHIP | CH_DAMAGE | CH_STUN |
Bushin Sho HP | qcf+HP | 24 | 6 | 15 | 2 | KD | FILL_ME_IN_COUNTER_HIT | 30*30*60 | 50*50*100 | H | su/vt2 | 88 | 29 | 34 | CHIP | CH_DAMAGE | CH_STUN |
Bushin Sho EX | qcf+PP | 23 | 6 | 21 | 2 | KD | FILL_ME_IN_COUNTER_HIT | 80 | 150 | H | vt2 | 83 | 51 | 51 | CHIP | CH_DAMAGE | CH_STUN |
Hozanto LP | qcb+LP | 12 | 6 | 12(22) | -6 | KD | FILL_ME_IN_COUNTER_HIT | 60 | 150 | H | su/vt2 | 107 | 48 | 53 | CHIP | CH_DAMAGE | CH_STUN |
Hozanto MP | qcb+MP | 22 | 6 | 13 | -6 | KD | FILL_ME_IN_COUNTER_HIT | 70 | 150 | H | su/vt2 | 108 | 49 | 54 | CHIP | CH_DAMAGE | CH_STUN |
Hozanto HP | qcb+HP | 26 | 5 | 15 | -6 | KD | FILL_ME_IN_COUNTER_HIT | 90 | 150 | H | su/vt2 | 108 | 49 | 54 | CHIP | CH_DAMAGE | CH_STUN |
Hozanto EX | qcb+PP | 16 | 4 | 14 | -6 | KD | FILL_ME_IN_COUNTER_HIT | 50*50 | 150 | H | vt2 | 109 | 50 | 55 | CHIP | CH_DAMAGE | CH_STUN |
Bushin Sangoku Otoshi LP | qcf+LP (air) | 4 | 2 | 6 | - | KD | FILL_ME_IN_COUNTER_HIT | 120 | 200 | T | - | 16 | 16 | 16 | CHIP | CH_DAMAGE | CH_STUN |
Bushin Sangoku Otoshi MP | qcf+MP (air) | 5 | 2 | 6 | - | KD | FILL_ME_IN_COUNTER_HIT | 130 | 200 | T | - | 16 | 16 | 16 | CHIP | CH_DAMAGE | CH_STUN |
Bushin Sangoku Otoshi HP | qcf+HP (air) | 6 | 2 | 6 | - | KD | FILL_ME_IN_COUNTER_HIT | 140 | 200 | T | - | 16 | 16 | 16 | CHIP | CH_DAMAGE | CH_STUN |
Bushin Sangoku Otoshi EX | qcf+PP (air) | 4 | 2 | 6 | - | KD | FILL_ME_IN_COUNTER_HIT | 60*100 | 200 | H | - | 16 | 16 | 16 | CHIP | CH_DAMAGE | CH_STUN |
Hayagake | qcf+K | 8 | - | - | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Hayagake EX | qcf+KK | 9 | - | - | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Tozetsu | qcf+K > LK | 8 | - | 15 | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Ashikari | qcf+K > MK | 8+9 | 9 | 27 | -21 | KD | FILL_ME_IN_COUNTER_HIT | 100 | 120 | L | - | 61 | 12 | 17 | CHIP | CH_DAMAGE | CH_STUN |
Gekkou | qcf+K > HK | 8+22 | 2*2 | 24 | -5 | KD | FILL_ME_IN_COUNTER_HIT | 70*50 | 100*50 | M*H | - | 71 | 22 | 27 | CHIP | CH_DAMAGE | CH_STUN |
Tozetsu EX | qcf+KK > LK | 9 | - | 12 | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Ashikari EX | qcf+KK > MK | 9+9 | 9 | 27 | -21 | KD | FILL_ME_IN_COUNTER_HIT | 130 | 200 | L | - | 61 | 12 | 17 | CHIP | CH_DAMAGE | CH_STUN |
Gekkou EX | qcf+KK > HK | 9+22 | 2*2 | 24 | -2 | KD | FILL_ME_IN_COUNTER_HIT | 100*50 | 100x2 | M*H | - | 71 | 22 | 27 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Batsuzan Gaisei | qcf,qcf+K | 4 | 8 | 47 | -33 | KD | FILL_ME_IN_COUNTER_HIT | 340 | 0 | H | - | 16 | 16 | 16 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT1 | |||||||||||||||||
stand LP | LP | 4(11) | 2 | 11 | -1 | 1 | FILL_ME_IN_COUNTER_HIT | 30 | 70 | H | sp/su | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
stand MP | MP | 5(12) | 2 | 21 | -3 | 1 | FILL_ME_IN_COUNTER_HIT | 50 | 80 | H | sp/su | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
stand HP | HP | 12(19) | 2 | 26 | -8 | -4 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | sp/su | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
stand LK | LK | 5(12) | 4 | 9 | 0 | 1 | FILL_ME_IN_COUNTER_HIT | 40 | 70 | H | sp/su | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
stand MK | MK | 8(15) | 4 | 23 | -8 | -3 | FILL_ME_IN_COUNTER_HIT | 50 | 80 | H | sp/su | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
stand HK | HK | 12(19) | 4 | 25 | -8 | -3 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | sp/su | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
crouch LP | d+LP | 3(10) | 2 | 10 | 0 | 2 | FILL_ME_IN_COUNTER_HIT | 20 | 70 | H | sp/su | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
crouch MP | d+MP | 6(13) | 3 | 19 | -4 | -2 | FILL_ME_IN_COUNTER_HIT | 50 | 80 | H | sp/su | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
crouch HP | d+HP | 10(17) | 4 | 26 | -9 | -5 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | sp/su | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
crouch LK | d+LK | 5(12) | 2 | 10 | 0 | 1 | FILL_ME_IN_COUNTER_HIT | 20 | 70 | L | sp/su | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
crouch MK | d+MK | 8(15) | 3 | 21 | -8 | -4 | FILL_ME_IN_COUNTER_HIT | 50 | 80 | L | sp/su | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
crouch HK | d+HK | 10(17) | 11 | 26 | -18 | KD | FILL_ME_IN_COUNTER_HIT | 60 | 100 | L | sp/su | 60 | 11 | 16 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT2 |
Notes:
Combos
Old Zeku
BnB
With Meter
Corner
Crush Counter
V-Trigger Cancels
Young Zeku
BnB
With Meter
Corner
Crush Counter
V-Trigger Cancels
V System
V Reversal
V Skill 1
V Skill 2
V Trigger 1
V Trigger 2
{{{5}}}