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Why Play| | Why Play| | ||
|Mono, Dusk_Aims}} | |Mono, Dusk_Aims}} | ||
{{SFVCharacterChangeList | | {{SFVCharacterChangeList | | ||
* Stand LP hurtbox expanded | |||
* Stand MP collision box adjsuted | |||
* Stand HP collision box adjusted | |||
* Stand MK hurtbox reduced, can hit behidn F.A.N.G. | |||
* Crouch MP collision box adjusted | |||
* Crouch MK hitbox expanded, can now hit behind F.A.N.G. | |||
* Crouch HP hurtbox reduced | |||
* Crouch HK hitbox reduced | |||
* Jump MK hurtbox reduced | |||
* Jump HP hurtbox reduced | |||
* Regular HK (u/ub + HK) upper hitbox reduced, horizontal and lower hitbox exapnded, hurtbox reduced | |||
* Forward Jump HK hurtbox reduced | |||
* Nirenko (df+HP) collision box adjusted | |||
* Sotoja (b,f+P) damage adjusted from 60/70/80 to 70/80/100 for L/M/H versions | |||
* Heavy Ryobenda (b, f+K) recovery reduced by 3f | |||
* Nishodoku (MP+MK) V-Gauge gain increased | |||
* '''V-Trigger''' | |||
** Noshodouku (MP+MK) has hitbox | |||
* Added V-Trigger 2: Koryo Dokuda | |||
| | |||
* Forward throw recovery increased by 2f | |||
* Stand LP upwards hitbox reduced | |||
* Shishiruirui (qcf, qcf+P) combo count eased | |||
* Nikaiho (f+PPP) movement frames increased from 30f to 31f, addeed hurtbox on 26f-31f | |||
}} | |||
{{SFVCharacterMovelist|Fang}} | {{SFVCharacterMovelist|Fang}} | ||
Line 58: | Line 83: | ||
{{SFVFrameDataRow | Senpukuga | | d+PPP > K | 30*40 | 50*50 | H*H | vt1/vt2 | 11+10 | 2(3)2 | 14 | 11+10 | 2(3)2 | 14 | | | | | 2 | 6 | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}} | {{SFVFrameDataRow | Senpukuga | | d+PPP > K | 30*40 | 50*50 | H*H | vt1/vt2 | 11+10 | 2(3)2 | 14 | 11+10 | 2(3)2 | 14 | | | | | 2 | 6 | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}} | ||
{{SFVFrameDataHeader}} | {{SFVFrameDataHeader}} | ||
{{SFVFrameDataRow | Simonshu | | LP+LK | 60*60 | 0*150 | T | - | 5 | 3 | 17 | 5 | 3 | 17 | | | | | - | KD | | {{SFVFrameDataRow | Simonshu | | LP+LK | 60*60 | 0*150 | T | - | 5 | 3 | 17 | 5 | 3 | 17 | | | | | - | KD | -| 65 | 6 | 6 | -| -| -|||||||||||||||}} | ||
{{SFVFrameDataRow | Kyoshitsugeki | | b+LP+LK | 10*110 | 0*150 | T | - | 5 | 3 | 17 | 5 | 3 | 17 | | | | | - | KD | | {{SFVFrameDataRow | Kyoshitsugeki | | b+LP+LK | 10*110 | 0*150 | T | - | 5 | 3 | 17 | 5 | 3 | 17 | | | | | - | KD | -| 72 | 13 | 13 | -| -| -|||||||||||||||}} | ||
{{SFVFrameDataHeader}} | {{SFVFrameDataHeader}} | ||
{{SFVFrameDataRow | Dokunomu | | HP+HK (VT1) | - | - | - | - | 1 | - | 2 | 1 | - | 2 | | | | | - | - | | {{SFVFrameDataRow | Dokunomu | | HP+HK (VT1) | - | - | - | - | 1 | - | 2 | 1 | - | 2 | | | | | - | - | - | - | - | - | -| -| -|||||||||||||||}} | ||
{{SFVFrameDataRow | Koryo Dokuda | | HP+HK | - | - | - | - | 1 | - | 2 | 1 | - | 2 | | | | | - | - | | {{SFVFrameDataRow | Koryo Dokuda | | HP+HK (VT2) | - | - | - | - | 1 | - | 2 | 1 | - | 2 | | | | | - | - | - | - | - | - | -| -| -|||||||||||||||}} | ||
{{SFVFrameDataRow | Nishodoku | | MP+MK | 50 | 0 | - | - | 22 | - | 19 | 22 | - | 19 | | | | | - | - | | {{SFVFrameDataRow | Nishodoku | | MP+MK | 50 | 0 | - | - | 22 | - | 19 | 22 | - | 19 | | | | | - | - | - | - | - | - | -| -| -|||||||||||||||}} | ||
{{SFVFrameDataRow | Nikaiho | | f+PPP | - | - | - | - | - | - | 31 | - | - | 31 | | | | | - | - | | {{SFVFrameDataRow | Nikaiho | | f+PPP | - | - | - | - | - | - | 31 | - | - | 31 | | | | | - | - | -| - | - | - | -| -| -|||||||||||||||}} | ||
{{SFVFrameDataHeader}} | {{SFVFrameDataHeader}} | ||
{{SFVFrameDataRow | Nishikyu LP | | d,u+LP | 20*20 | 50*50 | H*H | su/vt2 | 13 | - | 48 | 13 | - | 48 | | | | | -11 | -7 | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}} | {{SFVFrameDataRow | Nishikyu LP | | d,u+LP | 20*20 | 50*50 | H*H | su/vt2 | 13 | - | 48 | 13 | - | 48 | | | | | -11 | -7 | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}} |
Revision as of 22:39, 18 July 2018
F.A.N.G
|
Summary
Bio
Bio
Why Pick F.A.N.G?
Why Play
Players To Watch
Mono, Dusk_Aims
Change List
For list of all changes, see Change/Patch List
Season 3.5
- Forward throw recovery increased by 2f
- Stand LP upwards hitbox reduced
- Shishiruirui (qcf, qcf+P) combo count eased
- Nikaiho (f+PPP) movement frames increased from 30f to 31f, addeed hurtbox on 26f-31f
Season 3 (Arcade Edition)
- Stand LP hurtbox expanded
- Stand MP collision box adjsuted
- Stand HP collision box adjusted
- Stand MK hurtbox reduced, can hit behidn F.A.N.G.
- Crouch MP collision box adjusted
- Crouch MK hitbox expanded, can now hit behind F.A.N.G.
- Crouch HP hurtbox reduced
- Crouch HK hitbox reduced
- Jump MK hurtbox reduced
- Jump HP hurtbox reduced
- Regular HK (u/ub + HK) upper hitbox reduced, horizontal and lower hitbox exapnded, hurtbox reduced
- Forward Jump HK hurtbox reduced
- Nirenko (df+HP) collision box adjusted
- Sotoja (b,f+P) damage adjusted from 60/70/80 to 70/80/100 for L/M/H versions
- Heavy Ryobenda (b, f+K) recovery reduced by 3f
- Nishodoku (MP+MK) V-Gauge gain increased
- V-Trigger
- Noshodouku (MP+MK) has hitbox
- Added V-Trigger 2: Koryo Dokuda
Move List
Unique Attacks
Special Moves
V-System (V-Trigger / V-Skill / V-Reversal)
Critical Art
F.A.N.G. Discussions
Discussions regarding F.A.N.G.
F.A.N.G. Discord Link
Video Guides
Capcom Fighters' Official Character Introduction
Street Fighter Official Character Guide
Sajam's Character Breakdown
Shoryuken's Rising Up Series
Other Resources
F.A.N.G. Discord's F.A.N.G. Guide
Frame Data
- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
stand LP | LP | 4 | 3 | 6 | 2 | 5 | FILL_ME_IN_COUNTER_HIT | 30 | 70 | H | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand MP | MP | 7 | 2(5)2 | 15 | -3 | 2 | FILL_ME_IN_COUNTER_HIT | 40*20 | 50*50 | H*H | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand HP | HP | 7 | 3 | 19 | -2 | 1 | FILL_ME_IN_COUNTER_HIT | 90 | 150 | H | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand LK | LK | 6 | 3 | 7 | 3 | 5 | FILL_ME_IN_COUNTER_HIT | 40 | 70 | H | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand MK | MK | 5 | 2*2 | 14 | 1 | 3 | FILL_ME_IN_COUNTER_HIT | 30*30 | 50*50 | H*H | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand HK | HK | 12 | 2(9)2 | 16 | 1 | 6 | FILL_ME_IN_COUNTER_HIT | 40*75 | 40*75 | H*H | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch LP | d+LP | 4 | 3 | 8 | 1 | 3 | FILL_ME_IN_COUNTER_HIT | 30 | 70 | H | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch MP | d+MP | 6 | 2 | 16 | -2 | 1 | FILL_ME_IN_COUNTER_HIT | 50 | 100 | H | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch HP | d+HP | 9 | 2(6)3 | 19 | -12*-6 | KD (+8) | FILL_ME_IN_COUNTER_HIT | 50*40 | 75*75 | H*H | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch LK | d+LK | 5 | 3 | 7 | 1 | 4 | FILL_ME_IN_COUNTER_HIT | 20 | 70 | L | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch MK | d+MK | 8 | 3*2 | 14 | 3 | 5 | FILL_ME_IN_COUNTER_HIT | 20*40 | 50*50 | H*H | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch HK | d+HK | 9 | 2(8)2 | 24 | -12 | KD | FILL_ME_IN_COUNTER_HIT | 50*50 | 75*75 | L*L | vt1/vt2 | 69 | 20 | 25 | CHIP | CH_DAMAGE | CH_STUN |
jump LP | u+LP | 4 | 6 | - | - | - | FILL_ME_IN_COUNTER_HIT | 40 | 50 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump MP | u+MP | 5 | 4 | - | - | - | FILL_ME_IN_COUNTER_HIT | 70 | 100 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump HP | u+HP | 8 | 5 | - | - | - | FILL_ME_IN_COUNTER_HIT | 90 | 150 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump LK | u+LK | 4 | 6 | - | - | - | FILL_ME_IN_COUNTER_HIT | 40 | 50 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump MK | u+MK | 5 | 2*2 | - | - | - | FILL_ME_IN_COUNTER_HIT | 35*35 | 50*50 | M*M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump HK | u+HK | 9 | 2*2 | - | - | - | FILL_ME_IN_COUNTER_HIT | 48*48 | 90*90 | M*M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Nirenko | df+HP | 12 | 2(5)2 | 21 | -5 | 0 | FILL_ME_IN_COUNTER_HIT | 60*40 | 100*100 | H*H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Senpukuga | d+PPP > K | 11+10 | 2(3)2 | 14 | 2 | 6 | FILL_ME_IN_COUNTER_HIT | 30*40 | 50*50 | H*H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Simonshu | LP+LK | 5 | 3 | 17 | - | KD | - | 60*60 | 0*150 | T | - | 65 | 6 | 6 | - | - | - |
Kyoshitsugeki | b+LP+LK | 5 | 3 | 17 | - | KD | - | 10*110 | 0*150 | T | - | 72 | 13 | 13 | - | - | - |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Dokunomu | HP+HK (VT1) | 1 | - | 2 | - | - | - | - | - | - | - | - | - | - | - | - | - |
Koryo Dokuda | HP+HK (VT2) | 1 | - | 2 | - | - | - | - | - | - | - | - | - | - | - | - | - |
Nishodoku | MP+MK | 22 | - | 19 | - | - | - | 50 | 0 | - | - | - | - | - | - | - | - |
Nikaiho | f+PPP | - | - | 31 | - | - | - | - | - | - | - | - | - | - | - | - | - |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Nishikyu LP | d,u+LP | 13 | - | 48 | -11 | -7 | FILL_ME_IN_COUNTER_HIT | 20*20 | 50*50 | H*H | su/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Nishikyu MP | d,u+MP | 13 | - | 48 | -11 | -7 | FILL_ME_IN_COUNTER_HIT | 20*20 | 50*50 | H*H | su/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Nishikyu HP | d,u+HP | 13 | - | 48 | -11 | -7 | FILL_ME_IN_COUNTER_HIT | 20*20 | 50*50 | H*H | su/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Nishikyu EX | d,u+PP | 13 | - | 37 | -1 | 3 | FILL_ME_IN_COUNTER_HIT | 45*45 | 50*50 | H*H | vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Sotoja LP | b,f+LP | 16 | 8 | 25 | -11 | KD | FILL_ME_IN_COUNTER_HIT | 40*30 | 100*100 | H*H | su/vt2 | 91 | 32 | 37 | CHIP | CH_DAMAGE | CH_STUN |
Sotoja MP | b,f+MP | 20 | 8 | 23 | -9 | KD | FILL_ME_IN_COUNTER_HIT | 40*40 | 100*100 | H*H | su/vt2 | 91 | 32 | 37 | CHIP | CH_DAMAGE | CH_STUN |
Sotoja HP | b,f+HP | 21 | 8 | 24 | -10 | KD | FILL_ME_IN_COUNTER_HIT | 50*50 | 100*100 | H*H | su/vt2 | 90 | 31 | 36 | CHIP | CH_DAMAGE | CH_STUN |
Sotoja EX | b,f+PP | 14 | 8 | 19 | -3 | KD | FILL_ME_IN_COUNTER_HIT | 50*50 | 100*100 | H*H | vt2 | 94 | 35 | 40 | CHIP | CH_DAMAGE | CH_STUN |
Ryobenda LK | b,f+LK | 14 | 3 | 29 | -9 | KD | FILL_ME_IN_COUNTER_HIT | 30*30 | 100*100 | H*H | su/vt2 | 91 | 32 | 37 | CHIP | CH_DAMAGE | CH_STUN |
Ryobenda MK | b,f+MK | 19 | - | 27 | -8 | 1 | FILL_ME_IN_COUNTER_HIT | 40 | 100 | H | su/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Ryobenda MK Trap | b,f+MK | 19 | 80 | 27 | 16 | 27 | FILL_ME_IN_COUNTER_HIT | 40 | 100 | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Ryobenda HK | b,f+HK | 23 | - | 29 | -10 | -1 | FILL_ME_IN_COUNTER_HIT | 40 | 100 | H | su/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Ryobenda HK Trap | b,f+HK | 23 | 120 | 29 | 10 | 27 | FILL_ME_IN_COUNTER_HIT | 40 | 100 | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Ryobenda EX | b,f+KK | 15 | 2 | 30 | 2 | KD | FILL_ME_IN_COUNTER_HIT | 30*30 | 100*100 | H*H | vt2 | 84 | 24 | 79 | CHIP | CH_DAMAGE | CH_STUN |
Ryobenda EX Trap | b,f+KK | 17 | 220 | 30 | 24 | 27 | FILL_ME_IN_COUNTER_HIT | 20*20 | 22*22 | H*H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Nikankyaku LK | f,d,df+LK | - | - | 29 | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Nikankyaku MK | f,d,df+MK | - | - | 29 | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Nikankyaku HK | f,d,df+HK | - | - | 31 | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Nikankyaku EX | f,d,df,+KK | - | - | 33 | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Shishiruirui | qcf,qcf+P | 10 | 7 | 49+21 | - | KD | FILL_ME_IN_COUNTER_HIT | 292 | 0 | H | - | 96 | 27 | 32 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT1 | |||||||||||||||||
Nishodoku | MP+MK | 22 | ~ | 23 | -4 | 1 | FILL_ME_IN_COUNTER_HIT | 30+50 | 50 | H | ~ | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT2 | |||||||||||||||||
Nishikyu LP | d,u+LP | 13 | ~ | 48 | -2 | 1 | FILL_ME_IN_COUNTER_HIT | 20x4 (80) | 140 | H*H | su | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
Nishikyu MP | d,u+MP | 13 | ~ | 48 | -2 | 1 | FILL_ME_IN_COUNTER_HIT | 20x4 (80) | 140 | H*H | su | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
Nishikyu HP | d,u+HP | 13 | ~ | 48 | -2 | 1 | FILL_ME_IN_COUNTER_HIT | 20x4 (80) | 140 | H*H | su | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
Nishikyu EX | d,u+PP | 13 | ~ | 37 | 3 | KD | FILL_ME_IN_COUNTER_HIT | 45x2*20x2 (130) | 140 | H*H | - | 118 | 59 | 64 | CHIP | CH_DAMAGE | CH_STUN |
Ryobenda LK | b,f+LK | 14 | 3 | 29 | -9 | KD | FILL_ME_IN_COUNTER_HIT | 20*25x2 (70) | 50*75x2 (200) | H*H | su | 91 | 32 | 37 | CHIP | CH_DAMAGE | CH_STUN |
Ryobenda MK | b,f+MK | 19 | ~ | 27 | 0 | KD | FILL_ME_IN_COUNTER_HIT | 40*20 | 100*50 | H | su | 117 | 58 | 63 | CHIP | CH_DAMAGE | CH_STUN |
Ryobenda MK Trap | b,f+MK | 19 | 80 | 27 | ~ | KD | FILL_ME_IN_COUNTER_HIT | 20 | 50 | H | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
Ryobenda HK | b,f+HK | 23 | ~ | 29 | 0 | KD | FILL_ME_IN_COUNTER_HIT | 40*20 | 100*50 | H | su | 115 | 56 | 61 | CHIP | CH_DAMAGE | CH_STUN |
Ryobenda HK Trap | b,f+HK | 23 | 120 | 29 | ~ | KD | FILL_ME_IN_COUNTER_HIT | 40*20 | 100*50 | H | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
Ryobenda EX | b,f+KK | 15 | 2 | 30 | 6 | KD | FILL_ME_IN_COUNTER_HIT | 30*30 | 75*75 | H*H | - | 151 | 92 | 97 | CHIP | CH_DAMAGE | CH_STUN |
Ryobenda EX Trap | b,f+KK | 17 | 220 | 30 | ~ | KD | FILL_ME_IN_COUNTER_HIT | 20x3 (60) | 22x2*50 (94) | H*H | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
Notes:
Combos
BnB
With Meter
Corner
Crush Counter
V-Trigger Cancels
V System
V Reversal
V Skill 1
V Skill 2
V Trigger 1
V Trigger 2
{{{5}}}