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====[https://www.youtube.com/user/SupermanSajam Sajam's] Character Breakdown==== | ====[https://www.youtube.com/user/SupermanSajam Sajam's] Character Breakdown==== | ||
<youtube>S5yqh0wV2H0</youtube><br> | <youtube>S5yqh0wV2H0</youtube><br> | ||
=== [https://www.youtube.com/channel/UCjcbWidM45e7i9dSjZOYNpQ Shoryuken's] Rising Up Series === | |||
<youtube>wwv0cG6QjFs</youtube> | |||
<youtube>xe_E1HoUS2E</youtube> | |||
== Other Resources == | |||
=== [https://docs.google.com/document/d/1-Eu8y1FyEVrY0pvFqrUI-pqflk4nx8TpN-FWSQrIV4A Mehplop's] Laura 101 Comprehensive Guide === | |||
== Frame Data == | == Frame Data == |
Revision as of 23:00, 15 July 2018
Laura
|
Summary
Bio
Bio
Why Pick Laura?
Why Play
Players To Watch
iDom, Wolfkrone
Change List
For list of all changes, see Change/Patch List
Season 3.5
TBW
Season 3 (Arcade Edition)
TBW
Move List
Unique Attacks
Special Moves
V-System (V-Trigger / V-Skill / V-Reversal)
Critical Art
Laura Discussions
Discussions regarding Laura
Laura Discord Link
Video Guides
Capcom Fighters' Official Character Introduction
Street Fighter Official Character Guide
Sajam's Character Breakdown
Shoryuken's Rising Up Series
Other Resources
Mehplop's Laura 101 Comprehensive Guide
Frame Data
- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
stand LP | LP | 3 | 2 | 9 | 1 | 3 | FILL_ME_IN_COUNTER_HIT | 30 | 70 | H | sp/su/vs/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand MP | MP | 6 | 5 | 11 | 3 | 4 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | sp/su/vs/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand HP | HP | 8 | 3 | 18 | -2 | 4 | FILL_ME_IN_COUNTER_HIT | 80 | 150 | H | sp/su/vs/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand LK | LK | 4 | 3 | 9 | 3 | 4 | FILL_ME_IN_COUNTER_HIT | 30 | 70 | H | sp/su/vs/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand MK | MK | 7 | 4 | 14 | -2 | 4 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | vs/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand HK | HK | 12 | 3 | 19 | -4 | 1 | FILL_ME_IN_COUNTER_HIT | 90 | 150 | H | su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch LP | d+LP | 4 | 2 | 8 | 2 | 4 | FILL_ME_IN_COUNTER_HIT | 30 | 70 | H | ch/sp/su/vs/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch MP | d+MP | 5 | 2 | 15 | 2 | 3 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | sp/su/vs/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch HP | d+HP | 7 | 4 | 17 | -2 | 2 | FILL_ME_IN_COUNTER_HIT | 90 | 150 | H | sp/su/vs/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch LK | d+LK | 4 | 2 | 8 | 0 | 2 | FILL_ME_IN_COUNTER_HIT | 20 | 70 | L | ch/sp/su/vs/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch MK | d+MK | 7 | 3 | 13 | -1 | 0 | FILL_ME_IN_COUNTER_HIT | 50 | 100 | L | sp/su/vs/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch HK | d+HK | 9 | 3 | 20(22) | -14 | KD | FILL_ME_IN_COUNTER_HIT | 90 | 150 | L | vt1/vt2 | 74 | 25 | 30 | CHIP | CH_DAMAGE | CH_STUN |
jump LP | u+LP | 3 | 5 | - | 5(6) | 8(9) | FILL_ME_IN_COUNTER_HIT | 40 | 70 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump MP | u+MP | 4 | 3 | - | 9 | 12 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump HP | u+HP | 7 | 5 | - | 8(12) | 11(15) | FILL_ME_IN_COUNTER_HIT | 90 | 150 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump LK | u+LK | 4 | 10 | - | 2(6) | 5(9) | FILL_ME_IN_COUNTER_HIT | 40 | 70 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump MK | u+MK | 5 | 7 | - | 5(9) | 8(12) | FILL_ME_IN_COUNTER_HIT | 60 | 100 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump HK | u+HK | 5 | 6 | - | 8(12) | 11(15) | FILL_ME_IN_COUNTER_HIT | 90 | 150 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
step elbow | f+HP | 17 | 2 | 17 | -2 | 4 | FILL_ME_IN_COUNTER_HIT | 80 | 120 | H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
twist barrage | f+HP > HP | 17+9 | 3 | 21 | -8 | KD | FILL_ME_IN_COUNTER_HIT | 54 | 90 | H*H | sp/su/vt1/vt2 | 93 | 32 | 37 | CHIP | CH_DAMAGE | CH_STUN |
dual crash | MP > MK | 6+7 | 3 | 18 | -2 | 2 | FILL_ME_IN_COUNTER_HIT | 60*54 (114) | 100*90 (190) | H*H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
seoi throw | LP+LK | 5 | 3 | 17 | KD | KD | FILL_ME_IN_COUNTER_HIT | 120 | 150 | T | - | 64 | 15 | 15 | CHIP | CH_DAMAGE | CH_STUN |
pullback hold | b+LP+LK | 5 | 3 | 17 | KD | KD | FILL_ME_IN_COUNTER_HIT | 120 | 150 | T | - | 65 | 16 | 16 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Spark Show | HP+HK (VT1) | 1 | - | 4(9) | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Shock Stance | HP+HK (VT2) | 1 | - | 5(9) | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
volty line | MP+MK | 20 | 6 | 22 | -7 | 2 | FILL_ME_IN_COUNTER_HIT | 70 | 150 | M | - | 93 | 44 | 49 | CHIP | CH_DAMAGE | CH_STUN |
linear movement avante | f+MP+MK | - | - | 21 | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
linear movement equiva | b+MP+MK | - | - | 26 | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
linear movement finta | b+MP+MK > MP+MK | - | - | 29 | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
double slap | f+PPP | 17 | 2 | 24 | -2 | KD | FILL_ME_IN_COUNTER_HIT | 60 | 0 | H | - | 75 | 16 | 21 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
bolt charge LP | qcf+LP | 13 | 3 | 18 | -2 | 2 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
bolt charge MP | qcf+MP | 15 | 3 | 20 | -7 | 2 | FILL_ME_IN_COUNTER_HIT | 60 | 50 | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
bolt charge HP | qcf+HP | 7 | 8 | 17+13 | - | KD | FILL_ME_IN_COUNTER_HIT | 60*90 (150) | 50*150 (200) | H | - | 66 | 17 | 17 | CHIP | CH_DAMAGE | CH_STUN |
bolt charge EX | qcf+PP | 14 | 3 | 22 | -11 | 0 | FILL_ME_IN_COUNTER_HIT | 70 | 50 | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
split river | qcf+MP > P | - | - | - | - | KD | FILL_ME_IN_COUNTER_HIT | 63 | 135 | H | - | 67 | 18 | 18 | CHIP | CH_DAMAGE | CH_STUN |
rodeo break | qcf+MP > K | - | - | - | - | KD | FILL_ME_IN_COUNTER_HIT | 63 | 135 | H | - | 67 | 18 | 18 | CHIP | CH_DAMAGE | CH_STUN |
Thunder Clap Lvl 1 | qcb+P | 19 | 40 | 28 | -5 | 0 | FILL_ME_IN_COUNTER_HIT | 60 | 60 | H | su | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Thunder Clap Lvl 2 | qcb+P (brief-hold) | 41 | 80 | 27 | 0 | 9 | FILL_ME_IN_COUNTER_HIT | 60*30 (90) | 60*30 (90) | H | su | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Thunder Clap Lvl 3 | qcb+P (hold) | 70 | 100 | 13 | 18 | 31 | FILL_ME_IN_COUNTER_HIT | 60*30*30 (120) | 0 | H | su | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Thunder Clap EX | qcb+PP | 17 | 170 | 24 | 3 | KD | FILL_ME_IN_COUNTER_HIT | 60*30 (90) | 60*30 (90) | H | - | 105 | 46 | 51 | CHIP | CH_DAMAGE | CH_STUN |
sunset wheel LK | hcb+LK | 5 | 2 | 60 | KD | KD | FILL_ME_IN_COUNTER_HIT | 70*90 (160) | 100*100 (200) | T | - | 62 | 13 | 13 | CHIP | CH_DAMAGE | CH_STUN |
sunset wheel MK | hcb+MK | 5 | 2 | 60 | KD | KD | FILL_ME_IN_COUNTER_HIT | 70*100 (170) | 100*100 (200) | T | - | 62 | 13 | 13 | CHIP | CH_DAMAGE | CH_STUN |
sunset wheel HK | hcb+HK | 5 | 2 | 60 | KD | KD | FILL_ME_IN_COUNTER_HIT | 70*110 (180) | 100*100 (200) | T | - | 62 | 13 | 13 | CHIP | CH_DAMAGE | CH_STUN |
sunset wheel EX | hcb+KK | 20 | 2 | 60 | KD | KD | FILL_ME_IN_COUNTER_HIT | 80*100 (180) | 100*150 (250) | T | - | 64 | 15 | 15 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
inazuma spin hold | qcf,qcf+K | 4 | 2 | 52 | KD | KD | FILL_ME_IN_COUNTER_HIT | 350 | 0 | T | - | 50 | 1 | 1 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT1 | |||||||||||||||||
volty line | MP+MK | 20 | 6 | 21 | -6 | 4 | FILL_ME_IN_COUNTER_HIT | 90 | 180 | M | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
bolt charge LP | qcf+LP | 13 | 3 | 18 | -2 | 2 | FILL_ME_IN_COUNTER_HIT | 70 | 150 | H | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
bolt charge MP | qcf+MP | 15 | 3 | 20 | -7 | 2 | FILL_ME_IN_COUNTER_HIT | 70 | 100 | H | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
bolt charge HP | qcf+HP | 7 | 8 | 17+13 | ~ | KD | FILL_ME_IN_COUNTER_HIT | 70*110 (180) | 100*150 (250) | H | - | 66 | 17 | 17 | CHIP | CH_DAMAGE | CH_STUN |
bolt charge EX | qcf+PP | 14 | 3 | 22 | -11 | 0 | FILL_ME_IN_COUNTER_HIT | 80 | 100 | H | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
split river | qcf+MP > P | ~ | ~ | ~ | ~ | KD | FILL_ME_IN_COUNTER_HIT | 81 | 135 | H | - | 67 | 18 | 18 | CHIP | CH_DAMAGE | CH_STUN |
rodeo break | qcf+MP > K | ~ | ~ | ~ | ~ | KD | FILL_ME_IN_COUNTER_HIT | 81 | 135 | H | - | 67 | 18 | 18 | CHIP | CH_DAMAGE | CH_STUN |
Thunder Clap Lvl 1 | qcb+P | 19 | 80 | 28 | -5 | 0 | FILL_ME_IN_COUNTER_HIT | 60 | 60 | H | su | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
Thunder Clap Lvl 2 | qcb+P (brief-hold) | 26 | 80 | 27 | 0 | 9 | FILL_ME_IN_COUNTER_HIT | 60*30 (90) | 60*30 (90) | H | su | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
Thunder Clap Lvl 3 | qcb+P (hold) | 40 | 100 | 13 | 18 | 31 | FILL_ME_IN_COUNTER_HIT | 60*30*30 (120) | 60*30*30 (120) | H | su | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
Thunder Clap EX | qcb+PP | 17 | 190 | 24 | 7 | KD | FILL_ME_IN_COUNTER_HIT | 60*30*30 (120) | 60*30*30 (120) | H | - | 105 | 46 | 51 | CHIP | CH_DAMAGE | CH_STUN |
sunset wheel LK | hcb+LK | 5 | 2 | 52 | KD | KD | FILL_ME_IN_COUNTER_HIT | 80*100 (180) | 100*130 (230) | T | - | 64 | 15 | 15 | CHIP | CH_DAMAGE | CH_STUN |
sunset wheel MK | hcb+MK | 5 | 2 | 52 | KD | KD | FILL_ME_IN_COUNTER_HIT | 80*110 (190) | 100*130 (230) | T | - | 64 | 15 | 15 | CHIP | CH_DAMAGE | CH_STUN |
sunset wheel HK | hcb+HK | 5 | 2 | 52 | KD | KD | FILL_ME_IN_COUNTER_HIT | 80*120 (200) | 100*130 (230) | T | - | 64 | 15 | 15 | CHIP | CH_DAMAGE | CH_STUN |
sunset wheel EX | hcb+KK | 20 | 2 | 52 | KD | KD | FILL_ME_IN_COUNTER_HIT | 80*130 (210) | 130*150 (280) | T | - | 64 | 15 | 15 | CHIP | CH_DAMAGE | CH_STUN |
inazuma spin hold | qcf,qcf+K | 4 | 2 | 52 | KD | KD | FILL_ME_IN_COUNTER_HIT | 370 | 0 | T | - | 50 | 1 | 1 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT2 | |||||||||||||||||
Matsuda Sway | HP+HK | 4(13) | 30 | 12 | ~ | ~ | FILL_ME_IN_COUNTER_HIT | ~ | ~ | ~ | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
Shock Choke | HP+HK > HP+HK | 13+7 | 2 | 51 | ~ | 19 | FILL_ME_IN_COUNTER_HIT | 60 | 0 | T | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
Matsuda Sway > V-Skill Dash | HP+HK > MP+MK | 13 | ~ | 21 | ~ | ~ | FILL_ME_IN_COUNTER_HIT | ~ | ~ | ~ | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
Matsuda Sway > V-Skill Dash > Shock Choke | HP+HK > MP+MK > HP+HK | 13+18+7 | 2 | 51 | ~ | 19 | FILL_ME_IN_COUNTER_HIT | 60 | 0 | T | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
Matsuda Sway > V-Skill Dash > Volty Line | HP+HK > MP+MK (hold) | 13+19 | 6 | 22 | -7 | 2 | FILL_ME_IN_COUNTER_HIT | 70 | 150 | M | - | 93 | 44 | 49 | CHIP | CH_DAMAGE | CH_STUN |
Notes:
Combos
BnB
With Meter
Corner
Crush Counter
V-Trigger Cancels
V System
V Reversal
V Skill 1
V Skill 2
V Trigger 1
V Trigger 2
{{{5}}}