Street Fighter V/Laura: Difference between revisions

From SuperCombo Wiki
(Laura)
mNo edit summary
Line 16: Line 16:
{{SFVCharacterMovelist|Laura}}
{{SFVCharacterMovelist|Laura}}


{{SFVCharacterDiscussions|Laura|Laura|0pgnkd5WoeGroSto}}
{{SFVCharacterDiscussions|Laura|laura|0pgnkd5WoeGroSto}}


== Video Guides ==
== Video Guides ==

Revision as of 19:39, 14 July 2018

Template:SFVHeader

Laura

SFV-Laura Portrait.jpg
VITALS
Health: 1000 Stun: 1000
WALKING THROWS
Forward Walk Speed: 3.8 Throw Range: 0.85
Back Walk Speed: 3.2 Throw Hurt Range: 0.41
DASHING JUMPING
Forward Dash Total Frames: 17 Jump Height Apex: -
Back Dash Total Frames: 21 Jump Total Frames: 46 (4+38+4)
Forward Dash Distance: 127.7 Forward Jump Distance: 212.8
Back Dash Distance: 108 Back Jump Distance 182.4
NOTABLE MOVE CLASSES
Overheads: Volty Line Hard Knockdowns: crHK (CH)
Low Attacks: crLK, crMK, crHK Crush Counters: HP, HK, crHK

Summary

Bio

Bio


Why Pick Laura?

Why Play

Players To Watch
iDom, Wolfkrone

Change List

For list of all changes, see Change/Patch List

Season 3.5

TBW

Season 3 (Arcade Edition)

TBW

Move List

Unique Attacks

SFV-Laura-Unique.jpg

Special Moves

SFV-Laura-Special.jpg

V-System (V-Trigger / V-Skill / V-Reversal)

SFV-Laura-Vsystem.jpg

Critical Art

SFV-Laura-Critical.jpg

Laura Discussions

Discussions regarding Laura

Laura Shoryuken Forum

Laura Discord Link

Laura Discord

Video Guides

Capcom Fighters' Official Character Introduction


Street Fighter Official Character Guide


Sajam's Character Breakdown



Frame Data

- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information

Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
stand LP LP 3 2 9 1 3 FILL_ME_IN_COUNTER_HIT 30 70 H sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand MP MP 6 5 11 3 4 FILL_ME_IN_COUNTER_HIT 60 100 H sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand HP HP 8 3 18 -2 4 FILL_ME_IN_COUNTER_HIT 80 150 H sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand LK LK 4 3 9 3 4 FILL_ME_IN_COUNTER_HIT 30 70 H sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand MK MK 7 4 14 -2 4 FILL_ME_IN_COUNTER_HIT 60 100 H vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand HK HK 12 3 19 -4 1 FILL_ME_IN_COUNTER_HIT 90 150 H su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch LP d+LP 4 2 8 2 4 FILL_ME_IN_COUNTER_HIT 30 70 H ch/sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch MP d+MP 5 2 15 2 3 FILL_ME_IN_COUNTER_HIT 60 100 H sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch HP d+HP 7 4 17 -2 2 FILL_ME_IN_COUNTER_HIT 90 150 H sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch LK d+LK 4 2 8 0 2 FILL_ME_IN_COUNTER_HIT 20 70 L ch/sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch MK d+MK 7 3 13 -1 0 FILL_ME_IN_COUNTER_HIT 50 100 L sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch HK d+HK 9 3 20(22) -14 KD FILL_ME_IN_COUNTER_HIT 90 150 L vt1/vt2 74 25 30 CHIP CH_DAMAGE CH_STUN
jump LP u+LP 3 5 - 5(6) 8(9) FILL_ME_IN_COUNTER_HIT 40 70 M - - - - CHIP CH_DAMAGE CH_STUN
jump MP u+MP 4 3 - 9 12 FILL_ME_IN_COUNTER_HIT 60 100 M - - - - CHIP CH_DAMAGE CH_STUN
jump HP u+HP 7 5 - 8(12) 11(15) FILL_ME_IN_COUNTER_HIT 90 150 M - - - - CHIP CH_DAMAGE CH_STUN
jump LK u+LK 4 10 - 2(6) 5(9) FILL_ME_IN_COUNTER_HIT 40 70 M - - - - CHIP CH_DAMAGE CH_STUN
jump MK u+MK 5 7 - 5(9) 8(12) FILL_ME_IN_COUNTER_HIT 60 100 M - - - - CHIP CH_DAMAGE CH_STUN
jump HK u+HK 5 6 - 8(12) 11(15) FILL_ME_IN_COUNTER_HIT 90 150 M - - - - CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
step elbow f+HP 17 2 17 -2 4 FILL_ME_IN_COUNTER_HIT 80 120 H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
twist barrage f+HP > HP 17+9 3 21 -8 KD FILL_ME_IN_COUNTER_HIT 54 90 H*H sp/su/vt1/vt2 93 32 37 CHIP CH_DAMAGE CH_STUN
dual crash MP > MK 6+7 3 18 -2 2 FILL_ME_IN_COUNTER_HIT 60*54 (114) 100*90 (190) H*H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
seoi throw LP+LK 5 3 17 KD KD FILL_ME_IN_COUNTER_HIT 120 150 T - 64 15 15 CHIP CH_DAMAGE CH_STUN
pullback hold b+LP+LK 5 3 17 KD KD FILL_ME_IN_COUNTER_HIT 120 150 T - 65 16 16 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Spark Show HP+HK (VT1) 1 - 4(9) - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Shock Stance HP+HK (VT2) 1 - 5(9) - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
volty line MP+MK 20 6 22 -7 2 FILL_ME_IN_COUNTER_HIT 70 150 M - 93 44 49 CHIP CH_DAMAGE CH_STUN
linear movement avante f+MP+MK - - 21 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
linear movement equiva b+MP+MK - - 26 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
linear movement finta b+MP+MK > MP+MK - - 29 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
double slap f+PPP 17 2 24 -2 KD FILL_ME_IN_COUNTER_HIT 60 0 H - 75 16 21 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
bolt charge LP qcf+LP 13 3 18 -2 2 FILL_ME_IN_COUNTER_HIT 60 100 H - - - - CHIP CH_DAMAGE CH_STUN
bolt charge MP qcf+MP 15 3 20 -7 2 FILL_ME_IN_COUNTER_HIT 60 50 H - - - - CHIP CH_DAMAGE CH_STUN
bolt charge HP qcf+HP 7 8 17+13 - KD FILL_ME_IN_COUNTER_HIT 60*90 (150) 50*150 (200) H - 66 17 17 CHIP CH_DAMAGE CH_STUN
bolt charge EX qcf+PP 14 3 22 -11 0 FILL_ME_IN_COUNTER_HIT 70 50 H - - - - CHIP CH_DAMAGE CH_STUN
split river qcf+MP > P - - - - KD FILL_ME_IN_COUNTER_HIT 63 135 H - 67 18 18 CHIP CH_DAMAGE CH_STUN
rodeo break qcf+MP > K - - - - KD FILL_ME_IN_COUNTER_HIT 63 135 H - 67 18 18 CHIP CH_DAMAGE CH_STUN
Thunder Clap Lvl 1 qcb+P 19 40 28 -5 0 FILL_ME_IN_COUNTER_HIT 60 60 H su - - - CHIP CH_DAMAGE CH_STUN
Thunder Clap Lvl 2 qcb+P (brief-hold) 41 80 27 0 9 FILL_ME_IN_COUNTER_HIT 60*30 (90) 60*30 (90) H su - - - CHIP CH_DAMAGE CH_STUN
Thunder Clap Lvl 3 qcb+P (hold) 70 100 13 18 31 FILL_ME_IN_COUNTER_HIT 60*30*30 (120) 0 H su - - - CHIP CH_DAMAGE CH_STUN
Thunder Clap EX qcb+PP 17 170 24 3 KD FILL_ME_IN_COUNTER_HIT 60*30 (90) 60*30 (90) H - 105 46 51 CHIP CH_DAMAGE CH_STUN
sunset wheel LK hcb+LK 5 2 60 KD KD FILL_ME_IN_COUNTER_HIT 70*90 (160) 100*100 (200) T - 62 13 13 CHIP CH_DAMAGE CH_STUN
sunset wheel MK hcb+MK 5 2 60 KD KD FILL_ME_IN_COUNTER_HIT 70*100 (170) 100*100 (200) T - 62 13 13 CHIP CH_DAMAGE CH_STUN
sunset wheel HK hcb+HK 5 2 60 KD KD FILL_ME_IN_COUNTER_HIT 70*110 (180) 100*100 (200) T - 62 13 13 CHIP CH_DAMAGE CH_STUN
sunset wheel EX hcb+KK 20 2 60 KD KD FILL_ME_IN_COUNTER_HIT 80*100 (180) 100*150 (250) T - 64 15 15 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
inazuma spin hold qcf,qcf+K 4 2 52 KD KD FILL_ME_IN_COUNTER_HIT 350 0 T - 50 1 1 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT1
volty line MP+MK 20 6 21 -6 4 FILL_ME_IN_COUNTER_HIT 90 180 M - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
bolt charge LP qcf+LP 13 3 18 -2 2 FILL_ME_IN_COUNTER_HIT 70 150 H - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
bolt charge MP qcf+MP 15 3 20 -7 2 FILL_ME_IN_COUNTER_HIT 70 100 H - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
bolt charge HP qcf+HP 7 8 17+13 ~ KD FILL_ME_IN_COUNTER_HIT 70*110 (180) 100*150 (250) H - 66 17 17 CHIP CH_DAMAGE CH_STUN
bolt charge EX qcf+PP 14 3 22 -11 0 FILL_ME_IN_COUNTER_HIT 80 100 H - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
split river qcf+MP > P ~ ~ ~ ~ KD FILL_ME_IN_COUNTER_HIT 81 135 H - 67 18 18 CHIP CH_DAMAGE CH_STUN
rodeo break qcf+MP > K ~ ~ ~ ~ KD FILL_ME_IN_COUNTER_HIT 81 135 H - 67 18 18 CHIP CH_DAMAGE CH_STUN
Thunder Clap Lvl 1 qcb+P 19 80 28 -5 0 FILL_ME_IN_COUNTER_HIT 60 60 H su ~ ~ ~ CHIP CH_DAMAGE CH_STUN
Thunder Clap Lvl 2 qcb+P (brief-hold) 26 80 27 0 9 FILL_ME_IN_COUNTER_HIT 60*30 (90) 60*30 (90) H su ~ ~ ~ CHIP CH_DAMAGE CH_STUN
Thunder Clap Lvl 3 qcb+P (hold) 40 100 13 18 31 FILL_ME_IN_COUNTER_HIT 60*30*30 (120) 60*30*30 (120) H su ~ ~ ~ CHIP CH_DAMAGE CH_STUN
Thunder Clap EX qcb+PP 17 190 24 7 KD FILL_ME_IN_COUNTER_HIT 60*30*30 (120) 60*30*30 (120) H - 105 46 51 CHIP CH_DAMAGE CH_STUN
sunset wheel LK hcb+LK 5 2 52 KD KD FILL_ME_IN_COUNTER_HIT 80*100 (180) 100*130 (230) T - 64 15 15 CHIP CH_DAMAGE CH_STUN
sunset wheel MK hcb+MK 5 2 52 KD KD FILL_ME_IN_COUNTER_HIT 80*110 (190) 100*130 (230) T - 64 15 15 CHIP CH_DAMAGE CH_STUN
sunset wheel HK hcb+HK 5 2 52 KD KD FILL_ME_IN_COUNTER_HIT 80*120 (200) 100*130 (230) T - 64 15 15 CHIP CH_DAMAGE CH_STUN
sunset wheel EX hcb+KK 20 2 52 KD KD FILL_ME_IN_COUNTER_HIT 80*130 (210) 130*150 (280) T - 64 15 15 CHIP CH_DAMAGE CH_STUN
inazuma spin hold qcf,qcf+K 4 2 52 KD KD FILL_ME_IN_COUNTER_HIT 370 0 T - 50 1 1 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT2
Matsuda Sway HP+HK 4(13) 30 12 ~ ~ FILL_ME_IN_COUNTER_HIT ~ ~ ~ - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
Shock Choke HP+HK > HP+HK 13+7 2 51 ~ 19 FILL_ME_IN_COUNTER_HIT 60 0 T - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
Matsuda Sway > V-Skill Dash HP+HK > MP+MK 13 ~ 21 ~ ~ FILL_ME_IN_COUNTER_HIT ~ ~ ~ - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
Matsuda Sway > V-Skill Dash > Shock Choke HP+HK > MP+MK > HP+HK 13+18+7 2 51 ~ 19 FILL_ME_IN_COUNTER_HIT 60 0 T - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
Matsuda Sway > V-Skill Dash > Volty Line HP+HK > MP+MK (hold) 13+19 6 22 -7 2 FILL_ME_IN_COUNTER_HIT 70 150 M - 93 44 49 CHIP CH_DAMAGE CH_STUN
Notes:

Combos

BnB

With Meter

Corner

Crush Counter

V-Trigger Cancels

V System

V Reversal

V Skill 1

V Skill 2

V Trigger 1

V Trigger 2

{{{5}}}

Strategy

Playing as Laura

Fighting Against Laura