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| -24 | | -24 |
Revision as of 19:35, 6 August 2018
Introduction
Placeholder
- 660 HP
- 250 CC Synergy Gauge
- Burst Mode Duration: 12 Seconds
- Shield: Normal
- High Stance: Grants red armor against Lows, Mid Lows, and Special Mids on frame 17. Deals 10 HP Recoil to the opponent for each physical hit.
- Low Stance: Charges Synergy Gauge.
- Garchomp cannot crouch Highs with Low Stance.
- FP Forward Dash: 25 Frames
- FP Back Dash: 31 Frames (Invincible from frame 1-8)
- FP Side Dash: 31 Frames
- DP Forward Dash: 25 Frames
- DP Back Dash: 29 Frames (Invincible from frame 1-8)
General Moves
Burst Mode | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
In Burst Mode, Garchomp's Pokemon moves are always enhanced. |
Y+B Grab | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Grab | FP 80 / DP 90 | 12 | N/A | i15 | FP Shift (+12) / DP Knockdown | N/A |
X+A / [X+A] Counter Attack | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 60 / 90 | 3 | Mid Low | i35 / i55 | Launch | -4 / +12 |
Garchomp is put into a counter armor state from frame 1-28 (48 if charged). Counter pierces when fully charged. Can be dash canceled by inputting a direction and R. |
Running Stance | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Only usable in Duel Phase. Garchomp runs forward at an increased speed. Can be done by pressing forward three times and holding the input. Grants Synergy while running. Six ticks max per Running Stance. 2.5CC of Synergy per tick. Can be canceled by pressing R. Garchomp can cancel out of Running Stance with: - Burst Declare - Jump - Running Stance Y - Running Stance X - ]X[ Release X - Any Special |
RS Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 30 | 0 | Mid | i15 | Launch | -16 |
Functions identically to 6Y, but comes out 4 frames faster. |
RS X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 80 | 3 | Mid | i19 | Launch | +4 |
Garchomp performs a downward claw swipe that launches. Transitions out of Running Stance once complete. |
]X[ Release X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 150 | 5 | Mid High | i15 | Launch | -28 |
Garchomp jets straight into the air with a drill-like motion. Invincible against Highs and Mid Highs on frame 1. |
]X[ Release X (Upwards) | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 70, 158 | 3, 12 | Mid High | i15 | Launch | -61 |
Release X in the air causes Garchomp to do a two-part drill attack. First rushes downwards, then straight upwards. Resembling a "checkmark". |
]X[ Release X (Downwards) | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 70 | 3 | Mid High | i15 | Launch | +4 |
Performing a Release X close to the ground causes Garchomp to do only the downwards drill. Becomes safer on block and deals great knockback on a blocking opponent. |
j.R Nosedive | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Garchomp feints a pose that is similar to doing Earthquake. Garchomp then fastfalls straight down to the ground. Special cancelable. |
L+R Outrage Smasher | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 245 (75) | 12 | Mid | i15 | Knockdown | -16 |
Garchomp runs rampant and attacks with multiple claw strikes. Grants red armor on frame 1. Invincible on frame 9. Counter pierces. Throw crush. Hitting the opponent with the first claw strike activates the animation. If blocked, the final hit will always guard break. After the final hit, Garchomp lets out a cry and takes a 50 HP Recoil. |
Field Phase Moves
nY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 30 | Special Mid | i15 | -8 | -16 |
Throws out a crescent-shaped projectile straight forward. Special cancelable. |
sY / s[Y] | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 54 / 76 | Special Mid | N/A | N/A / Launch | N/A |
Garchomp dodges to the side and throws out projectile that swerves to the side. Charging this move causes the projectile to swerve back and track down the opponent. Special cancelable. |
fY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 60 | Mid | i19 | Shift (Launch) | -8 |
Advances forward and tosses out a wave of dirt. |
bY / b[Y] | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 80 / 100 | Mid | i27 / i47 | +16 / Launch | -8 / +8 |
Garchomp surrounds itself with spinning tornadoes. Counter pierces, increases in size, becomes safer on block, and launches when charged. Throw crush. Launches if Its a critical hit. |
j.Y | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 30 | Mid | i17 | Launch | -20 |
Throws out a crescent-shaped projectile in the air straight forward. Can change trajectory of the projectile to throw it closer or farther away from Garchomp. |
j.[Y] | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 60 | Mid | i62 | Launch | +57 |
Charging halts Garchomp's aerial movement. Throws out a small tornado forward, does not have an active hitbox. Turns into a larger tornado and ricochets back to Garchomp. |
j.X | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 40, 60 | Mid High | i21 | Shift (Knockdown) | -8 |
Garchomp flies in the air and homes in on the opponent. After getting in range of the opponent (or after a set distance), Garchomp spins in the air with Its fin twice. |
X Homing Attack 1 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 40 | Mid | i17 | +4 | -16 |
Garchomp homes in on the opponent and does a three-hit slice. Can be canceled with block or jump. Throw crush. |
XX / X[X] Homing Attack 2 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 72 / 120 | Mid | i17 | Shift (+8) | -8 |
Following up from Homing Attack 1, Garchomp attacks with another three-hit slice. Can be charged to guard break/counter pierce. If Homing Attack 1 was blocked, there is a 26 frame window to punish a charged Homing Attack 2. |
Weak Moves
2Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 30 | 0 | Low | i11 | +8 | -8 |
A quick and low claw poke. Throw crush. |
4Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 20, 40 | 4 | Mid Low | i19 | +16 / +20* | -8 / -4** |
Garchomp swipes with both Its claws. Holding the input transitions Garchomp into Running Stance. * More advantageous on hit if canceled into Running Stance. ** Becomes safer on block if canceled into Running Stance. |
5Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 30 | 0 | Mid Low | i15 | 0 | -12 |
A hammerhead bash to the opponent. Special cancelable. |
5YY | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 27 | 0 | Mid Low | i15 | 0 | -8 |
Special cancelable. |
5YYY | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 32 | 3 | Mid Low | i15 | +8 | -16 |
Special cancelable. |
6Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 30 | 0 | Mid | i19 | Launch | -16 |
An upwards leg kick. |
6YY | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 90 | 3 | Mid | i19 | Knockdown | -12 / -4* |
A followup fin thrust that knocks the opponent down. Holding the input transitions Garchomp into Running Stance. * Becomes safer on block if canceled into Running Stance. |
8Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 50 | 3 | High | i11 | Launch | -16 |
A claw uppercut that launches the opponent. Invincible against Highs and Mid Highs on frame 5. Throw crush. |
j.Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 30 | 0 | High | i9 | +20 | 0 |
An aerial claw poke. Special / j.X cancelable. |
Strong Moves
2X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 40, 54 | 3 | Low | i15 | Launch | -8 |
A two-hit tail swipe that sweeps the opponent. Invincible against Highs on frame 1. |
4X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 20, 20, 20 | 3 | Mid High | i19 | +4 | -4 |
A three-hit drill attack that advances Garchomp forward. Invincible against Lows on frame 15. |
5X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 30, 20, 60 | 4 | Mid High | i23 | Launch | -16 |
Another drill variant that travels farther and launches, but is more unsafe on block. Invincible against Lows on frame 19. |
8X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 40, 20, 40 | 4 | Mid | i31 | Launch | -4 |
An advancing three-hit hammerhead attack. Invincible against Lows on frame 5. Throw crush. |
j.X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 | 3 | Mid High | i22 | +16 | -6 |
Garchomp spins around in the air, then divekicks downwards. |
Pokemon Moves
2A / 2[A] Sand Tomb | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Grab | 64 / 82 | 0 | N/A | i23 / i43 | Launch | N/A |
Garchomp leans back, then creates a tornado that grabs the opponent. Can be charged to increase in damage and grab aerial opponents. Can cancel into Running Stance by pressing R. |
Critical Hit 2A / 2[A] Sand Tomb | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Grab | 125 / 145 | 0 | N/A | i23 / i43 | Launch | N/A |
Landing a Critical Hit with Sand Tomb increases the damage and grants additional Synergy. Doesn't cause an air tech on hit, leading to better combo potential. |
4A / 4[A] Stone Edge | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 60 (50) / 90 (80) | 0 | Mid | i27 | Stun | +12 |
Garchomp lets out a cry and surrounds itself with a cloak of sand. Counter armor from frame 5-54. Countering an opponent's attack causes Garchomp to become invincible. Afterwards, Garchomp creates a wave of rocks from the ground. Counter pierces and stuns the opponent. Can be charged to increase in damage and invincibility duration. |
Critical Hit 4A / 4[A] Stone Edge | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 136 / 169 | 3 | Mid | i27 / i47 | FP Shift (Launch) / DP Launch | N/A |
Landing a critical hit with Stone Edge increases the damage and grants additional Synergy. Launches the opponent instead of stunning. |
5A Dragon Claw | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 80 (20) | 3 | Mid Low | i19 | FP Shift (0) / DP 0 / +8* | -8 / 0** |
Garchomp advances forward with a multi-hit claw strike. Holding the input transitions Garchomp into Running Stance. * More advantageous on hit if canceled into Running Stance. ** Becomes safer on block if canceled into Running Stance. |
6A Dig | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 120 (30) | 4 | Mid | i35 | 0 | -24 |
Garchomp submerges itself underground and digs towards the opponent. After getting in range of the opponent (or after a set distance), Garchomp leaps out from below and attacks. Can attack immediately by pressing Y/X. The first hit has no hitstun. The first hit receives hitstun if Its a critical hit, if Garchomp has an Attack buff, or if Garchomp is in Burst Mode. Invincible against Highs on frame 1. Invincible against projectiles on frame 9. Invincible against physical attacks on frame 17. Pressing R cancels Dig and causes Garchomp to hop out from underground. Can jump out of Dig by pressing B. Can cancel into aerials afterwards. |
8A Dragon Rush | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 80 (20) | 3 | Special Mid | i39 | Knockdown | -4 |
Garchomp hops backwards into the air and strikes with great speed. Invincible against Lows on frame 9. Can cancel the attack portion by pressing R. Holding the input transitions Garchomp into Dig. Throw crush. |
Critical Hit 8A Dragon Rush | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 222 | 12 | Special Mid | i39 | Knockdown | N/A |
Landing a critical hit with Dragon Rush increases the damage and grants additional Synergy. Instantly Phase Shifts on hit. |
j.A Earthquake | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 100 (27) | 4 | Low | i27 | Launch | +4 |
Garchomp strikes a pose in the air, then stomps the ground. |
Combos
Notable Players
- Orlando Fox (NA): Twitter
- RoksoTheSavage (NA): Twitter
- SKDale (NA): Twitter