(→Combos) |
|||
Line 27: | Line 27: | ||
===Special Moves=== | ===Special Moves=== | ||
'''Psycho Crusher''' [B (charge), F+Punch] - Also known as the torpedo, Bison flies across the screen in flames. I | '''Psycho Crusher''' [B (charge), F+Punch] - Also known as the torpedo, Bison flies across the screen in flames. I can do a maximum of 3 blocked hits. The distance and the speed at which it travels depends on the strength of the punch. | ||
'''Double Knee Press''' [B (charge), F+Kick] - Also known as the scissor kick, Bison kicks the opponent twice in a forward motion. The distance and speed at which it travels depends on the strength of the kick. | '''Double Knee Press''' [B (charge), F+Kick] - Also known as the scissor kick, Bison kicks the opponent twice in a forward motion. The distance and speed at which it travels depends on the strength of the kick. | ||
Line 36: | Line 36: | ||
'''Devil Reverse''' [D (charge), U+punch, (optional) punch] - Bison jumps into the air and when the player presses another punch, he turns upside down midair and does a punch. You can control the movement of the attack with the joystick. | '''Devil Reverse''' [D (charge), U+punch, (optional) punch] - Bison jumps into the air and when the player presses another punch, he turns upside down midair and does a punch. You can control the movement of the attack with the joystick. | ||
===Super Art=== | ===Super Art=== | ||
'''Super''' [B (charge), F,B,F+kick] - He does 2 scissor kicks in a row. It has invincible startup. | '''Super''' [B (charge), F,B,F+kick] - He does 2 scissor kicks in a row. It has invincible startup. |
Revision as of 00:19, 4 May 2007
Introduction
Color Options
New Dictator Colors
New Dictator's color options in Super Turbo
To choose the "Hold" color, press and hold any button except Start for 2 seconds. To choose any other color, simply tap the desired button.
--Raisin (April 30, 2007)
Old Dictator Colors
Old Dictator's color options in Super Turbo
Old Dictator's input code is DUUD. Pressing Short simultaneously with Jab or Fierce will give you the alternate color.
--Raisin (April 30, 2007)
Moves List
Normal Moves
Throws
Bison can only throw with Strong and Fierce. He has no kick throws, but Bison can still tech throws with any medium or higher punch or kick even if Bison has no kick throws. This rule applies to all characters.
Special Moves
Psycho Crusher [B (charge), F+Punch] - Also known as the torpedo, Bison flies across the screen in flames. I can do a maximum of 3 blocked hits. The distance and the speed at which it travels depends on the strength of the punch.
Double Knee Press [B (charge), F+Kick] - Also known as the scissor kick, Bison kicks the opponent twice in a forward motion. The distance and speed at which it travels depends on the strength of the kick.
Head Stomp [D (charge), U+Kick] - Bison flies towards the opponent and stomps their head with his boots. You can move very flexibly after the head stomp makes contact with a grounded opponent, but when the head stomp hits an airborn opponent, the control over mobility is not as flexible.
Skull Diver [press punch after the head stomp makes contact with the opponent and before landing] - This is the punch that hits the opponent's head after head stomp. You can move left or right using the joystick while performing this move. The active hitting duration of the move depends on the strength of the punch.
Devil Reverse [D (charge), U+punch, (optional) punch] - Bison jumps into the air and when the player presses another punch, he turns upside down midair and does a punch. You can control the movement of the attack with the joystick.
Super Art
Super [B (charge), F,B,F+kick] - He does 2 scissor kicks in a row. It has invincible startup.
--Laugh 03:56, 4 May 2007 (UTC)
Combos
j.rh, st.lk, cr.mk XX (any strength) scissor kick or fierce psycho crusher - This is the combo that works on any character and does good damage. Note that if you use short scissor kicks, the second hit might not connect against some of the thinner characters like Chunli.
cross up j.mk, (close) st.lk x3, st.rh - This is a 5 hit combo that requires no charging and canceling and does really good damage. It will often dizzy the opponent also. The trick for this combo is to walk forward a little bit with each close st.lk so that the third st.lk is also a close one, because far st.lk has little frame advantage and a st.rh won't combo afterwards. If you want more consistency, use one less short.
j.strong, j.strong, j.strong, super - This combo is best used in the corner, where you can get more hits of the super. It's possible to do 2 j.strong's into the super as well. After 3 j.strong's, the maximum number of juggle hits you can get with the super is 2.
(meaty) cr.mk, st.lk XX (any strength) scissor kick - A decent, practical 4 hit combo starting from a meaty and knocks down. You can substitute cr.mk or cr.mp instead of st.lk for more damage but you have to use forward or roundhouse version of scissor kick in this case.
--Laugh 04:17, 4 May 2007 (UTC)
Frame Data
Normals
Throws
Command Normals
Special Moves
Super Art
Additional Frame Data
Strategies
Overview
Basics
Zoning
Mixups
Additional Notes
Match-ups
- Balrog (Boxer)
- O. Balrog (Boxer)
- Blanka
- O. Blanka
- Cammy
- O. Cammy
- Chun-Li
- O. Chun-Li
- Dee Jay
- O. Dee Jay
- Dhalsim
- O. Dhalsim
- E. Honda
- O. E. Honda
- Fei Long
- O. Fei Long
- Guile
- O. Guile
- Ken
- O. Ken
- M. Bison (Dictator)
- O. M. Bison (Dictator)
- Ryu
- O. Ryu
- Sagat
- O. Sagat
- T. Hawk
- T. Hawk
- Vega (Claw)
- O. Vega (Claw)
- Zangief
- O. Zangief