Super Street Fighter 2 Turbo/M. Bison: Difference between revisions

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Bison can only throw with Strong and Fierce. He has to kick throws. You can still tech throws with any medium or higher punch or kick even if Bison has no kick throws. This rule applies to all characters.
Bison can only throw with Strong and Fierce. He has to kick throws. You can still tech throws with any medium or higher punch or kick even if Bison has no kick throws. This rule applies to all characters.
===Special Moves===
===Special Moves===
Psycho Crusher [B (charge), F+Punch] - Also known as the torpedo, Bison flies across the screen in flames. I does maximum of 3 blocked hits. The distance and the speed at which it travels depends on the strength of the punch.
'''Psycho Crusher''' [B (charge), F+Punch] - Also known as the torpedo, Bison flies across the screen in flames. I does maximum of 3 blocked hits. The distance and the speed at which it travels depends on the strength of the punch.


Double Knee Press [B (charge), F+Kick] - Also known as the scissor kick, Bison kicks the opponent twice in a forward motion. The distance and speed at which it travels depends on the strength of the kick.
'''Double Knee Press''' [B (charge), F+Kick] - Also known as the scissor kick, Bison kicks the opponent twice in a forward motion. The distance and speed at which it travels depends on the strength of the kick.


Head Stomp [D (charge), U+Kick] - Bison flies towards the opponent and stomps their head with his boots. You can move very flexibly after the head stomp makes contact with a grounded opponent, but when the head stomp hits an airborn opponent, the control over mobility is not as flexible.
'''Head Stomp''' [D (charge), U+Kick] - Bison flies towards the opponent and stomps their head with his boots. You can move very flexibly after the head stomp makes contact with a grounded opponent, but when the head stomp hits an airborn opponent, the control over mobility is not as flexible.


Skull Diver [press punch after the head stomp makes contact with the opponent and before landing] - This is the punch that hits the opponent's head after head stomp. You can move left or right using the joystick while performing this move. The active hitting duration of the move depends on the strength of the punch.
'''Skull Diver''' [press punch after the head stomp makes contact with the opponent and before landing] - This is the punch that hits the opponent's head after head stomp. You can move left or right using the joystick while performing this move. The active hitting duration of the move depends on the strength of the punch.


Devil Reverse [D (charge), U+punch, (optional) punch] - Bison jumps into the air  and when the player presses another punch, he turns upside down midair and does a punch. You can control the movement of the attack with the joystick.
'''Devil Reverse''' [D (charge), U+punch, (optional) punch] - Bison jumps into the air  and when the player presses another punch, he turns upside down midair and does a punch. You can control the movement of the attack with the joystick.
===Super Art===
===Super Art===
Super [B (charge), F,B,F+kick] - He does 2 scissor kicks in a row. It has invincible startup.
'''Super''' [B (charge), F,B,F+kick] - He does 2 scissor kicks in a row. It has invincible startup.
--[[User:Laugh|Laugh]] 03:56, 4 May 2007 (UTC)
--[[User:Laugh|Laugh]] 03:56, 4 May 2007 (UTC)



Revision as of 23:57, 3 May 2007

Introduction

Color Options

New Dictator Colors

New Dictator's color options in Super Turbo
To choose the "Hold" color, press and hold any button except Start for 2 seconds. To choose any other color, simply tap the desired button.

--Raisin (April 30, 2007)


Old Dictator Colors

Old Dictator's color options in Super Turbo
Old Dictator's input code is DUUD. Pressing Short simultaneously with Jab or Fierce will give you the alternate color.

--Raisin (April 30, 2007)


Moves List

Normal Moves

Throws

Bison can only throw with Strong and Fierce. He has to kick throws. You can still tech throws with any medium or higher punch or kick even if Bison has no kick throws. This rule applies to all characters.

Special Moves

Psycho Crusher [B (charge), F+Punch] - Also known as the torpedo, Bison flies across the screen in flames. I does maximum of 3 blocked hits. The distance and the speed at which it travels depends on the strength of the punch.

Double Knee Press [B (charge), F+Kick] - Also known as the scissor kick, Bison kicks the opponent twice in a forward motion. The distance and speed at which it travels depends on the strength of the kick.

Head Stomp [D (charge), U+Kick] - Bison flies towards the opponent and stomps their head with his boots. You can move very flexibly after the head stomp makes contact with a grounded opponent, but when the head stomp hits an airborn opponent, the control over mobility is not as flexible.

Skull Diver [press punch after the head stomp makes contact with the opponent and before landing] - This is the punch that hits the opponent's head after head stomp. You can move left or right using the joystick while performing this move. The active hitting duration of the move depends on the strength of the punch.

Devil Reverse [D (charge), U+punch, (optional) punch] - Bison jumps into the air and when the player presses another punch, he turns upside down midair and does a punch. You can control the movement of the attack with the joystick.

Super Art

Super [B (charge), F,B,F+kick] - He does 2 scissor kicks in a row. It has invincible startup. --Laugh 03:56, 4 May 2007 (UTC)

Combos

Frame Data

Normals

Throws

Command Normals

Special Moves

Super Art

Additional Frame Data

Strategies

Overview

Basics

Zoning

Mixups

Additional Notes

Match-ups

    • Balrog (Boxer)
    • O. Balrog (Boxer)
    • Blanka
    • O. Blanka
    • Cammy
    • O. Cammy
    • Chun-Li
    • O. Chun-Li
    • Dee Jay
    • O. Dee Jay
    • Dhalsim
    • O. Dhalsim
    • E. Honda
    • O. E. Honda
    • Fei Long
    • O. Fei Long
    • Guile
    • O. Guile
    • Ken
    • O. Ken
    • M. Bison (Dictator)
    • O. M. Bison (Dictator)
    • Ryu
    • O. Ryu
    • Sagat
    • O. Sagat
    • T. Hawk
    • T. Hawk
    • Vega (Claw)
    • O. Vega (Claw)
    • Zangief
    • O. Zangief

Serious Advantage Match-ups

Advantage Match-ups

Fair Match-ups

Disadvantage Match-ups

Serious Disadvantage Match-ups