UltraDavid (talk | contribs) |
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Crouching jab, crouching jab | Crouching jab, crouching jab | ||
Crouching jab, crouching roundhouse | Crouching jab, crouching roundhouse | ||
Crouching jab, crouching short | Crouching jab, crouching short | ||
Crouching jab, far standing short | Crouching jab, far standing short | ||
Far standing short, crouching roundhouse | Far standing short, crouching roundhouse | ||
Standing strong, far standing short | Standing strong, far standing short | ||
Standing strong, crouching forward | Standing strong, crouching forward | ||
Far standing short, far standing short | Far standing short, far standing short | ||
Revision as of 19:21, 19 April 2007
Introduction
Color Selections
"New " colors
Moves List
Normal Moves
Throws
Toward/back + strong: Zangief sits on the opponent's head, opponent always stays in front of Zangief. Sets up a crossup fierce splash when unteched. Zangief's most commonly-used normal throw.
Toward/back + forward: Zangief throws the opponent over his head, opponent always ends up behind him. Not as useful as strong because the opponent is thrown too far for a splash.
Toward/back + fierce: Gief does, I don't know, something to the opponent's face for multiple hits. Not really that useful.
Toward/back + roundhouse: Gief bites the opponent for multiple hits, also not that useful.
Down-toward/down-back + strong: Crouching version of the fierce throw, not that useful either.
Down-toward/down-back + forward: Same deal, not that useful.
Toward + roundhouse while jumping with opponent in the air: Zangief grabs the opponent out of the air and flings him behind himself. Ok range, but very rarely useful.
Command Normals
Toward/back + strong/fierce: Gief does a stupid little hop. The hitbox has like no range and beats just about nothing out. It was probably meant as a way for Zangief to be able to hop over opponents' low normals, but it's not very good at doing that. Mostly it's just an annoyance.
Target Combos
Zangief's normals are remarkably linkable, so I'm going to put down the links with the move being linked from and linked into and then a couple of the most-used link combos, but you can figure out a whole bunch of others too.
Crouching jab, crouching jab
Crouching jab, crouching roundhouse
Crouching jab, crouching short
Crouching jab, far standing short
Far standing short, crouching roundhouse
Standing strong, far standing short
Standing strong, crouching forward
Far standing short, far standing short
Special Moves
Super Art
Move Analysis
Combos
Frame Data
Normals
Throws
Command Normals
Special Moves
Super Art
Additional Frame Data
Strategies
Overview
Basics
Zoning
Mixups
Additional Notes
Match-ups
- Balrog (Boxer)
- O. Balrog (Boxer)
- Blanka
- O. Blanka
- Cammy
- O. Cammy
- Chun-Li
- O. Chun-Li
- Dee Jay
- O. Dee Jay
- Dhalsim
- O. Dhalsim
- E. Honda
- O. E. Honda
- Fei Long
- O. Fei Long
- Guile
- O. Guile
- Ken
- O. Ken
- M. Bison (Dictator)
- O. M. Bison (Dictator)
- Ryu
- O. Ryu
- Sagat
- O. Sagat
- T. Hawk
- T. Hawk
- Vega (Claw)
- O. Vega (Claw)
- Zangief
- O. Zangief