Pokken Tournament DX/Weavile: Difference between revisions

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==Introduction==
==Introduction==
Weavile is a character that's all about speed and momentum. Having a dominant walk speed as well as mobility options both on the ground and in the air allows Weavile to approach and dance around the opponent with ease. Signature moves such as Agility giving projectile invincibility making zoners re-evaluate their gameplan, and Icicle Crash which can be used for air stall, as an angled double jump, or something to chuck at an opponent while also creating space. Weavile's got a ton of counter pierces, many leaving Weavile in an advantageous state (even if blocked), giving the character a solid oki game. Adding onto all of this with instances such as jab pressure and a Synergy Gauge that requires little to build really tests the opponent's defense.
Weavile is a character that's all about speed and momentum. Having a dominant walk speed as well as mobility options both on the ground and in the air allows Weavile to approach and dance around the opponent with ease. Signature moves such as Agility giving projectile invincibility making zoners re-evaluate their gameplan, and Icicle Crash which can be used for air stall, as an angled double jump, or something to chuck at an opponent while also creating space. Weavile's got a ton of counter pierces, many leaving Weavile in an advantageous state (even if blocked), giving the character a solid oki game. Adding onto all of this with instances such as jab pressure and a Synergy Gauge that requires little to build really tests the opponent's defense.
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In comparison though to those that have similar health, Weavile lacks long ranged options. There's always Icicle Crash, but 9 chip damage won't be able to cut it. Forcing the character to get up close to be able to deal relevant damage. This becomes more of problem when Weavile is faced against the bulky side of the cast that is able to withstand multiple exchanges, and be able to balance it all out with one correct play. The short range of Weavile's fastest moves can also be exploited with knockback and proper spacing.
In comparison though to those that have similar health, Weavile lacks long ranged options. There's always Icicle Crash, but 9 chip damage won't be able to cut it. Forcing the character to get up close to be able to deal relevant damage. This becomes more of problem when Weavile is faced against the bulky side of the cast that is able to withstand multiple exchanges, and be able to balance it all out with one correct play. The short range of Weavile's fastest moves can also be exploited with knockback and proper spacing.
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To be able to excel with Weavile, one must fully commit to the options the character has to offer. Hesitation often
To be able to excel with Weavile, one must fully commit to the options the character has to offer. Hesitation often

Revision as of 07:40, 6 March 2018

Pokken Weavile.png

Introduction

Weavile is a character that's all about speed and momentum. Having a dominant walk speed as well as mobility options both on the ground and in the air allows Weavile to approach and dance around the opponent with ease. Signature moves such as Agility giving projectile invincibility making zoners re-evaluate their gameplan, and Icicle Crash which can be used for air stall, as an angled double jump, or something to chuck at an opponent while also creating space. Weavile's got a ton of counter pierces, many leaving Weavile in an advantageous state (even if blocked), giving the character a solid oki game. Adding onto all of this with instances such as jab pressure and a Synergy Gauge that requires little to build really tests the opponent's defense.

In comparison though to those that have similar health, Weavile lacks long ranged options. There's always Icicle Crash, but 9 chip damage won't be able to cut it. Forcing the character to get up close to be able to deal relevant damage. This becomes more of problem when Weavile is faced against the bulky side of the cast that is able to withstand multiple exchanges, and be able to balance it all out with one correct play. The short range of Weavile's fastest moves can also be exploited with knockback and proper spacing.

To be able to excel with Weavile, one must fully commit to the options the character has to offer. Hesitation often leads to "Should've, Would've, Could've" thoughts. With the potential to option select counter attacks with jab cancels and Agility through burst attacks, Its alot about having confident play and keeping up with the pace Weavile brings.

  • 540 HP
  • 100 CC Synergy Gauge
  • Shield: Weak


  • High Stance: Recharges shield health.
  • Low Stance: Invincible against Highs on frame 1.


  • DP Forward Dash: i13
  • DP Back Dash: i21 (Invincible from frame 1-8)

General Moves




Pokken Weavile Grab FP.png

Pokken Weavile Grab DP.png

Y+B Grab
Attack Damage PSP Height Impact Hit Adv Block
Grab FP 60 / DP 90 12 N/A i11 FP Shift (+10) / DP Shift N/A

Field Phase: Swaps sides with the opponent while also increasing Support Gauge.




Pokken Weavile CA 1.png

Pokken Weavile CA 2.png

X+A / [X+A] Counter Attack
Attack Damage PSP Height Impact Hit Adv Block
Counter 90 / 120 3 M i39 / i59 Launch -4 / +8

Weavile is put into a counter armor state from frame 1-34 (54 if charged).

Creates an ice pillar that is able to anti-air.

Is considered a projectile.




Pokken Weavile jR.png
jR Nosedive
Attack Damage PSP Height Impact Hit Adv Block
N/A N/A N/A N/A N/A N/A N/A

Weavile fastfalls to the ground.

Duel Phase Nosedive recovers faster than Field Phase Nosedive.





Field Phase Moves




Pokken Weavile nY.png
nY
Attack Damage Height Impact Hit Adv Block
Normal 10 Special Mid i17 -5 -8

Throws out three snowballs in a horizontal range.

Holding Y allows Weavile to move before throwing (movement is not affected by speed buffs/debuffs).

Holding Y for the full duration launches seven snowballs.

Can cancel into fY.




Pokken Weavile sY.png

Pokken Weavile sY2.png

sY
Attack Damage Height Impact Hit Adv Block
Normal 10 Low i53 Stun N/A

Lays down three icicle traps on the ground.

Freezes the opponent if they come in contact.

Holding sY throws the traps further.

Can cancel into fY.

In Burst Mode, sY throws out five icicle traps.




Pokken Weavile fY.png
fY
Attack Damage Height Impact Hit Adv Block
Normal 68 Mid Low i19 Shift (+8) -16

Throws out a shadow projectile that follows up into a claw strike.

Special cancelable.




Pokken Weavile bY.png
bY
Attack Damage Height Impact Hit Adv Block
Normal 80 High i19 Shift (Launch) -4

Similar to fY, but instead the shadow projectile and claw strike go upwards.

A reliable anti-air as it has High and Mid High invincible starting on frame 5.

Special cancelable.




Pokken Weavile jY FP.png
jY
Attack Damage Height Impact Hit Adv Block
Normal 32 Mid High i18 Launch -4

Lobs a snowball projectile that explodes on contact with the ground or the opponent.

In Burst Mode, three snowball projectiles will be thrown out.






Pokken Weavile jX FP.png
jX
Attack Damage Height Impact Hit Adv Block
Normal 108 Mid High i22 Shift (Knockdown) -8

Weavile homes in on the opponent by air-skating.

Can press X in the air to follow up immediately with the divekick portion.

Special cancelable.




Pokken Weavile Homing Attack 1.png
X (Homing Attack 1)
Attack Damage Height Impact Hit Adv Block
Normal 40 Mid i17 +5 -4

Weavile homes in on the opponent and does three swipes.

Throw crush.

Can be canceled with block or jump.



Pokken Weavile Homing Attack 2.png
XX/X[X] (Homing Attack 2)
Attack Damage Height Impact Hit Adv Block
Normal 60 / 90 Mid i17 Shift (+8) -8 / Guard Break

Following up from Homing Attack 1, Weavile shoots Its claw upwards and catches jumps.

Can be charged to guard break/counter pierce.

If Homing Attack 1 was blocked, there is a 24 frame window to punish a charged Homing Attack 2.







Weak Moves




Pokken Weavile 2Y.png
2Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 10 0 Low i11 0 -4

A low swipe that is able to throw crush.

Only combos into 2YY from a critical hit.

Special cancelable.




4Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 10 0 Mid Low i11 0 -4

A quick jab that is able to throw crush. Good for relieving pressure.

Special / 6X cancelable. Goes into 4YY.





Pokken Weavile 5Y.png
5Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 10 0 Mid Low i15 +4 0

Advances Weavile forward.

Similar to 4Y, but 4 frames slower. Is safer on block, and has less scaling.

Special / 6X cancelable. Goes into 5YY.




Pokken Weavile 8Y.png
8Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 40 3 Mid High i19 Launch -4

An upward swipe that has High and Mid High invincibility starting on frame 5.

Special cancelable.





Pokken Weavile jY DP.png
jY
Attack Damage PSP Height Impact Hit Adv Block
Normal 10 0 MH i11 +16 -4*

Multihit aerial claw scratches.

The move's "Block" data varies depending on the height as well as which hit hits the block.

*From -4 to +4.




Strong Moves




Weavile 2X.png
2X
Attack Damage PSP Height Impact Hit Adv Block
Normal 60 3 Low i15 Knockdown -16

Weavile slides on the ground, avoiding Highs and Mid Highs starting on frame 1.

Typically unsafe on block, but can be safe if done from a distance.





Pokken Weavile 5X.png
5X/5[X]
Attack Damage PSP Height Impact Hit Adv Block
Normal 60 / 80 4 Mid Low, Mid i19 / i35 +12 / Launch -8

A vertical claw attack that has two hits.

Puts you in a crouching state on frame 1, giving high invincibility.

Charging the attack will make it counter pierce (stays in a low stance when charging).

Special cancelable.




Pokken Weavile 6X.png
6X/6[X]
Attack Damage PSP Height Impact Hit Adv Block
Normal 50 / 70 3 Mid Low i23 / i39 Launch -12 / +4

An ice blast that has good horizontal range.

Charging this move will cause it to counter pierce, as well as making it plus on block.

Special cancelable.




Pokken Weavile 8X.png
8X
Attack Damage PSP Height Impact Hit Adv Block
Normal 30 3 Mid High i27 +16 0
An even on block throw crush that avoids Lows on frame 1.







Pokken Weavile jX DP.png
jX
Attack Damage PSP Height Impact Hit Adv Block
Normal 10 0 MH i22 +20 -33

A multihit drill-like divekick.

Weavile bounces off the opponent's block if blocked, able to cancel into any aerial move afterwards.




Pokemon Moves




Pokken Weavile 2A.png
2A Taunt
Attack Damage PSP Height Impact Hit Adv Block
Counter 110 (30) 0 Mid Low i35 Launch +12

Weavile goes into a counter armor state from frame 1-41.

Coming in contact with an opponent's attack causes Weavile to lunge backwards, prepping the attack portion of Taunt.

The opponent also receives a "Synergy Burst Weakened" debuff.

During this state, Weavile is invincible. The invincibility time can be extended by holding A.

Letting go of A makes Weavile do the attack portion of Taunt which counter pierces and reduces the opponent's Synergy Gauge on hit.

The attack is similar to Night Slash (launches forwards instead of backwards).

Can be canceled with R to immediately block.




Pokken Weavile 4A 1.png

Pokken Weavile 4A 2.png

bA / 4A Night Slash
Attack Damage PSP Height Impact Hit Adv Block
Normal 92 (25) 3 Mid Low i35 Launch -8

Weavile lunges backwards, prepping the attack portion of Night Slash

Can hold A to stay in this backed position for a set amount of time.

Letting go of A makes Weavile do the attack portion of Night Slash.

Can be canceled with R.




Pokken Weavile 5A.png
5A Agility
Attack Damage PSP Height Impact Hit Adv Block
N/A N/A N/A N/A N/A N/A N/A

Weavile dashes forward and becomes invincible to projectiles starting on frame 1.

Special cancelable.






Pokken Weavile 5AA.png
5AA / 5AAA / 5AAAA Fury Swipes
Attack Damage PSP Height Impact Hit Adv Block
Normal 20 (6) / 38 (10) / 64 (25) 0 / 0 / 5 Mid i15 -4 / -4 / +4 -20 / -20 / -16

Weavile does a multitude of claw swipes.

5AA / 5AAA has two hits, while 5AAAA has one hit.

Can only be used from an Agility cancel.

Can cancel into 5AY Fake Out instead of going into another rep of Fury Swipes.




Pokken Weavile 5AY.png
5AY / 5A[Y] Fake Out
Attack Damage PSP Height Impact Hit Adv Block
Normal 20 (5) / 40 (10) 0 Special Mid i23 / i33 +12 / Launch +8

Weavile does a lil' clap, which leads into either big hitstun or big blockstun.

Can only be used from an Agility cancel or Fury Swipes (5AA / 5AAA).

Able to charge Fake Out, allowing it to counter pierce.




Pokken Weavile 6A.png
fA / 6A Knock Off
Attack Damage PSP Height Impact Hit Adv Block
Normal 80 (20) 3 M i23 +4 -12

An arcing claw strike that reduces the opponent's Synergy Gauge on hit.

Invincible against Lows on frame 1, and Mid Lows on frame 9.

Can be canceled with R.




Pokken Weavile 8A.png
8A Ice Punch
Attack Damage PSP Height Impact Hit Adv Block
Normal 60 (15) 3 Mid i23 0 -16

An uppercut motion that spawns an ice pillar that lingers for awhile (or until Weavile gets hit).






Pokken Weavile 8AA.png
8AA / 8A[A] Ice Punch: Follow-up
Attack Damage PSP Height Impact Hit Adv Block
Normal 60 (15) / 120 (32) 2 / 12 Mid Low i74 / i94 Knockdown / Shift -8 / +8

Weavile fires an advancing forward punch of ice.

Can be charged to counter pierce.

The charged version has five hits instead of one. Also has a larger hitbox.




Pokken Weavile jA.png
jA Icicle Crash
Attack Damage PSP Height Impact Hit Adv Block
Normal 20 (5) 0 M i19 +12 -71

Weavile spawns an icicle to stand on in the air.

Can only be physically hit by the icicle once, afterwards opponent's can walk through it.

In Burst Mode, Icicle Crash can be used twice.




Pokken Weavile jAB.png
jAB Icicle Crash: Jump
Attack Damage PSP Height Impact Hit Adv Block
Normal 30 (9) 1 per hit Mid i11 +23 -41

Able to jump off of the Icicle in multiple directions.

1B = Backwards horizontally

3B = Forwards horizontally

4B = Backward diagonal

5B = Straight upward

6B = Forward diagonal

Able to cancel into any aerial move afterwards.




Pokken Weavile jAR.png
jAR Icicle Crash: Nosedive
Attack Damage PSP Height Impact Hit Adv Block
Normal 104 (35) 3 M i11 0 -8 / -22*

Sends the icicle downwards, exploding in a radius.

Can change the trajectory of the landing.

* -22 against Aegislash, Decidueye, Gardevoir, and Suicune, -8 for everyone else.




Pokken Weavile jAYX.png
jAY/X Icicle Crash: Signal Slash
Attack Damage PSP Height Impact Hit Adv Block
N/A N/A N/A N/A N/A N/A N/A

Charges the Support Gauge. Can be used a second time to gain half the charge of the first charge.

The icicle's hitbox disappears once the Y/X input is pressed.

Weavile lands on the ground once complete.




Pokken Weavile Burst Attack.png
L+R Sonic Slash
Attack Damage PSP Height Impact Hit Adv Block
Counter 171 (20) 12 Mid i11 Shift -4

A tornado with great vertical height.

Counter armor on frame 1, and becomes invincible on frame 9.

Reduces the opponent's Synergy Gauge on hit.

The hitbox increases in size horizontally over time.

Hitbox is no longer active when Weavile starts to descend.

Counter pierces.




Combos




Field Phase



sY

  • sY > j.Y > fA (88 Damage)



  • sY > j.Y > j.X (104 Damage)



  • sY > j.Y > 5AAAA (122 Damage)



fY

  • fY > fA (68 Damage)



  • fY > 5AAAY (62 Damage)



  • fY > 5AAAA (94 Damage)



bY

  • bY > fA (70 Damage)



  • bY > 5AAAA (88 Damage)



j.Y

  • j.Y > j.Y > j.Y > XX (172 Damage)



  • j.Y > j.Y > j.Y > j.X (178 Damage)



  • j.Y > j.Y > j.Y > j.X > j.A > bB (157 Damage)



  • j.Y > j.Y > j.Y > 5AAAA (204 Damage)



j.X

  • (Opponent near the wall) j.X > j.A > bB > j.X (168 Damage)



  • (Burst Mode) j.X > j.A > bB > j.X > j.A > bB > j.X (240 Damage) Only works on:


-Darkrai
-Pikachu/Pikachu Libre
-Aegislash
-Croagunk
-Gengar
-Decidueye
-Empoleon
-Chandelure
-Charizard
Any character not listed requires a speed buff.



Duel Phase

2Y

  • (Critical Hit) 2Y > 2YY > 5AAAA (138 Damage)



  • (Critical Hit) 2Y > 2YY > 8A > 8AA (132 Damage)



4Y

  • 4Y > 4YY > 4YYY > 4YYYX > 6A (86 Damage)



  • 4Y > 4YY > 4YYX > 5AAAA (95 Damage)



  • 4Y > 4YY > 4YYX > 5A > L+R (147 Damage)



5Y

  • 5Y > 5YY > 5YYY > 5YYYX > 6A (118 Damage)



  • 5Y > 5YY > 5YYX > 5AAAA (139 Damage)



  • 5Y > 5YY > 5YYX > 5A > L+R (193 Damage)



8Y

  • 8Y > j.A > 1B > 5AAAA (132 Damage)



  • 8Y > j.A > 1B > j.R > j.A > 1B > j.R > 5AAAY > 8Y > j.AY/X x2 (122 Damage)



  • 8Y > j.A > 1B (Delay) > j.R > 5YYY > 6A (112 Damage)



  • 8Y > j.A > 1B > j.R > j.A > 1B > j.R > j.Y > 5Y > 5YY > 5YYY > 6A (136 Damage)



  • 8Y > j.A > 1B > j.R > 5A > 8A > 8A[A] (154 Damage)



  • (Burst Mode) 8Y > j.A > 1B > j.R > j.A > 1B > j.R > j.Y > 5Y > 5YY > 5YYY > L+R (213 Damage)



  • (Corner) 8Y > j.A > 3B > j.Y > j.A > 1B > j.R > 5[X] > 6A (228 Damage)



  • (Corner) 8Y > j.A > 1B > j.R > j.Y > W! > j.Y > 5AAAA (270 Damage)



  • (In the corner) 8Y > j.A > 1B > j.R > 5AAAA > W! > 5Y > 5AAAA (240 Damage)



5X

  • 5X > 4A > 2X (150 Damage)



  • 5X > 4A > 5Y > 5YY > 5YYY > 5YYYX > 6A (155 Damage)



  • 5X > 4A > 5X > 4A (160 Damage) Only works on Braixen



  • 5X > 5A > 8A > 8AA (156 Damage)



  • 5X > 5AAAA (166 Damage)



  • 5X > 5A > L+R (203 Damage)



5[X]

  • 5[X] > 8A > 8A[A] (192 Damage)



  • 5[X] > 5AAAA (170 Damage)



  • 5[X] > 5AAAY > 5Y > 5YY > 5YYY > 6A (144 Damage)



  • 5[X] > L+R (224 Damage)



  • (Corner) 5[X] > j.A > 1B > j.R > j.A > 1B > j.R > j.Y > 5Y > 6A (270 Damage)



  • (Corner) 5[X] > j.A > 1B > j.R > j.Y > W! > j.A > 1B > j.R > 5Y > 5AAAA (304 Damage)



6X / 6[X]

  • 6X / 6[X] > 5AAAA (140 / 150 Damage)



  • 6X / 6[X] > 5AAAY > 2X (112 / 122 Damage) Only works on Gardevoir, Scizor, and Suicune



  • 6X / 6[X] > 5AAAA > W! > 5Y > 5AAAA (265 / 273 Damage)



  • (Corner) 6X 6[X] > j.A > 1B > j.R > j.Y > W! > j.A > 1B > j.R > j.Y > W! > 5Y > 6A (278 Damage)



  • (Corner) 6X 6[X] > j.A > 1B > j.R > j.A > 1B > j.R > j.Y > 5Y > 5AAAA (285 Damage)



4A

  • 4A > 5X > 8A > 8A[A] (170 Damage) Only works on Lucario and Braixen



  • 4A > 5Y > 5YY > 5YYY > 5YYYX > 5AAAY > 5X > 5AAAA (153 Damage)



  • 4A > 5Y > 5YY > 5YYY > 5YYYX > 5AAAY > 8Y > j.AY/X x2 (147 Damage)



8A

  • (Corner) 8A > 8AA > W! > 5Y > 6A (211 Damage)



  • (Corner) 8A > 8AA > W! > 6X > 5AAAA (273 Damage)



  • (Corner) 8A > 8AA > W! > 6X > L+R (274 Damage)



Notable Players

External Resources


Pokken Arena: Weavile

Frame Data: Weavile