Fighter's History Dynamite/Zazie Muhaba: Difference between revisions

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| __TOC__
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[[File:fhd zazie.png]]
= Introduction =
= Introduction =
HELLFIRE,YAWN.
HELLFIRE,YAWN.


He is the Boxing <s>nigga</s> African fighter, its an excellent keepaway and rushdown mixed character with long pokes and good speed.
He is the Boxing <s>nigga</s> African karateka, it's an excellent keepaway and rushdown mixed character with long pokes and good speed.
 
===Color options===
 
<table border="1em" cellspacing="0" style="border: 1px solid #999;">
<tr> <td align="center">Punch</td>
    <td align="center">Kick</td></tr>
<tr> <td>[[File:fhd-zazie-color1.png]]</td>
    <td>[[File:fhd-zazie-color2.png]]</td></tr>
</table>


= Moves List =
= Moves List =


== Normal Moves ==
== Normal Moves ==
===Light Punch===
===Light Punch [[File:Snka.gif]]===
'''Standing (Far)''' -  
'''Standing (Far)''' -  


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'''Jumping (Neutral)''' -
'''Jumping (Neutral)''' -


===Strong Punch===
===Strong Punch [[File:Snkb.gif]]===
'''Standing (Far)''' -  
'''Standing (Far)''' -  


Line 29: Line 45:
'''Jumping (Neutral)''' -  
'''Jumping (Neutral)''' -  


===Light Kick===
===Light Kick [[File:Snkc.gif]]===
'''Standing (Far)''' -  Incredible poke. Quick with outstanding range, you're going to be using this very much.
'''Standing (Far)''' -  Incredible poke. Quick with outstanding range, you're going to be using this very much.


Line 40: Line 56:
'''Jumping (Neutral)''' - lol
'''Jumping (Neutral)''' - lol


===Strong Kick===
===Strong Kick [[File:Snkd.gif]]===
'''Standing (Far)''' -  
'''Standing (Far)''' -  


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== Throws ==
== Throws ==
*'''Helldriver:''' [[File:B.png]]/[[File:F.png]] + [[File:Snkb.gif]]
HELLDRIVER!! Zazie performs a suplex, that leaves an opponent near enough to walk in an keep the pressure. One con... It's damage is abysmal, even worse than Ryoko's Ipon Seoi.


== Special Moves ==
== Special Moves ==
'''Vulcan Hook'''
*'''Vulcan Hook:''' Mash [[File:P.png]]
*Rapidly tap Punch
Really good Honda's HHS but without moving. Spam it wisely for corner pressure or keepaway.
 
Spam it wisely for corner pressure or keeepaway.


'''Chozaku Vulcan Hook'''
*'''Chozaku Vulcan Hook:''' Tap simultaneously [[File:Snka.gif]][[File:Snkb.gif]][[File:Snkc.gif]][[File:Snkd.gif]] and mash to continue
*Rapidly tap ABCD
It's the instant version for the move of above. Better use this one, 'cause it's instant.


Its the short version for the special of above
*'''Hellfire:''' [[File:B.png]][[File:Db.png]][[File:D.png]] + [[File:P.png]]
Your main anti-air in the game and combo ender for middle and low zone attacks.


'''Hellfire'''
*'''Ducking:''' [[File:F.png]][[File:F.png]] + [[File:K.png]]
Half Circle Fwd + Punch
Zazie dashes forward while being invincible. Use it to go through projectiles and easily gain distance.


Your main anti air in the game and combo ender for middle and low zone attacks.
Tip: Ducking To Hellfire can be done with the motion F,HCF K~P
Tip: Ducking To Hellfire can be done with the motion F,HCF K~P


'''Ducking'''
*'''Step Back:''' [[File:F.png]][[File:B.png]] + [[File:K.png]]
*Forward, Forward + Kick
Zazie steps back and forward. You're invincible at the first step, the second one is not.
 
'''Step Back'''
*Forward, Back + Kick
**Note: Ducking and Step Back are not offensive moves. They are evasive moves,which will pass through projectiles and other attacks


== Super Move ==
== Super Move ==
'''Deshikakato'''
*'''Deshikakato:''' [[File:U.png]][[File:D.png]] + [[File:K.png]]
*Up, Down + Kick
Probably the best overhead in the game, it varies with the strength of the kick, Weak kick its faster and with short range, Strong one its like from Anti Air to Overhead with slow and long range.
 
Probably the best overhead in the game, it varies with the strenght of the kick, Weak kick its faster and with short range, Strong one its like from Anti Air to Overhead with slow and long range.


= The Basics =
= The Basics =

Revision as of 07:09, 1 May 2020

Fhd zazie.png

Introduction

HELLFIRE,YAWN.

He is the Boxing nigga African karateka, it's an excellent keepaway and rushdown mixed character with long pokes and good speed.

Color options

Punch Kick
Fhd-zazie-color1.png Fhd-zazie-color2.png

Moves List

Normal Moves

Light Punch Snka.gif

Standing (Far) -

Standing (Close) -

Crouching -

Jumping - Great jump in with solid priority.

Jumping (Neutral) -

Strong Punch Snkb.gif

Standing (Far) -

Standing (Close) -

Crouching -

Jumping -

Jumping (Neutral) -

Light Kick Snkc.gif

Standing (Far) - Incredible poke. Quick with outstanding range, you're going to be using this very much.

Standing (Close) - See above.

Crouching -

Jumping -

Jumping (Neutral) - lol

Strong Kick Snkd.gif

Standing (Far) -

Standing (Close) -

Crouching -

Jumping -

Jumping (Neutral) -

Throws

  • Helldriver: B.png/F.png + Snkb.gif

HELLDRIVER!! Zazie performs a suplex, that leaves an opponent near enough to walk in an keep the pressure. One con... It's damage is abysmal, even worse than Ryoko's Ipon Seoi.

Special Moves

  • Vulcan Hook: Mash P.png

Really good Honda's HHS but without moving. Spam it wisely for corner pressure or keepaway.

  • Chozaku Vulcan Hook: Tap simultaneously Snka.gifSnkb.gifSnkc.gifSnkd.gif and mash to continue

It's the instant version for the move of above. Better use this one, 'cause it's instant.

  • Hellfire: B.pngDb.pngD.png + P.png

Your main anti-air in the game and combo ender for middle and low zone attacks.

  • Ducking: F.pngF.png + K.png

Zazie dashes forward while being invincible. Use it to go through projectiles and easily gain distance.

Tip: Ducking To Hellfire can be done with the motion F,HCF K~P

  • Step Back: F.pngB.png + K.png

Zazie steps back and forward. You're invincible at the first step, the second one is not.

Super Move

  • Deshikakato: U.pngD.png + K.png

Probably the best overhead in the game, it varies with the strength of the kick, Weak kick its faster and with short range, Strong one its like from Anti Air to Overhead with slow and long range.

The Basics

Ducking into HellFire is a staple. The timing is tricky, but you're unstoppable to most opponents when doing this. You can also do a chain like s.lk -> Ducking -> Hellfire.

Zazie its a big hitbox character that is a power striker with poking and medium zoning strategies, you have excellent normals for pokes and combos, anyway your main con will be about beign a good crossup punching bag and a riskful due to your high weak point.

Combos

  • cr.WP x N xx 100 Fists
  • j.WK, cl.SP xx Fire Axe Kick or Flame Uppercut
  • j.SK, cl.SP xx ABCD

Advanced Strategy

Your main objective about ducking will vary depending on the projectile-or-not and also height and speed, but watch out with their crossups.

Match-ups

Vs. Clown:

Vs. Jean Pierre:

Vs. Kano Ryoko:

Vs. Karnov:

Vs. Lee Diendo:

Vs. Liu Feilin:

Vs. Liu Yungmie:

Vs. Marstorius:

Vs. Matlok Jade:

Vs. Mizoguchi Makoto:

Vs. Ray McDougal:

Vs. Samchay Tomyamgun:

Vs. Zazie Muhaba (self):

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Characters
Clown
Liu Feilin
Jean Pierre
Karnov
Lee Diendo
Marstorius
Matlok Jade
Makoto Mizoguchi
Ray McDougall
Ryoko Kano
Samchay Tomyamkun
Liu Yungmie
Zazie Muhaba
Ox