Hokuto no Ken/Rei: Difference between revisions

From SuperCombo Wiki
No edit summary
 
No edit summary
Line 1: Line 1:
[[Image:Reiportrait.jpg|frame|right|Rei's Portrait]]
==Introduction==
[[Image:Reiportrait.png|left]]
With his triple jump and a wide array of air moves, Rei is a speedy, movement-based character. He has very powerful normals, many being jump-cancelable, which allow him to keep up the pressure without the use of gauge. He has a strong defense as well, with a great uppercut reversal move as well as his Danko super, which essentially works to deny the opponent the chance to do a wakeup mixup on you. Rei has decent star-taking abilities, but also has very practical 100% combos as well. While using Rei to his full potential requires a great deal of player skill and ad lib, he is also a perfect beginner character, with an easy to understand offensive game as well as relatively simple and damaging combos.
<br><br>


== Introduction ==
==Normal Moves==
===Standing===
===Crouching===
===Air===


== Normal Moves ==
==Special Moves==


== Special Moves ==
==Combos==
 
== Combos ==
 
{{Template: Hokuto no ken}}

Revision as of 09:13, 14 March 2012

Introduction

Reiportrait.png

With his triple jump and a wide array of air moves, Rei is a speedy, movement-based character. He has very powerful normals, many being jump-cancelable, which allow him to keep up the pressure without the use of gauge. He has a strong defense as well, with a great uppercut reversal move as well as his Danko super, which essentially works to deny the opponent the chance to do a wakeup mixup on you. Rei has decent star-taking abilities, but also has very practical 100% combos as well. While using Rei to his full potential requires a great deal of player skill and ad lib, he is also a perfect beginner character, with an easy to understand offensive game as well as relatively simple and damaging combos.

Normal Moves

Standing

Crouching

Air

Special Moves

Combos