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<youtube>8Mcd2cle7E8</youtube> <br> | <youtube>8Mcd2cle7E8</youtube> <br> | ||
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A new character to the vs. series and has two roles, either on point doing damage with tricky maneuvers or as an anchor causing havoc at the end of the game. He has a far reaching command grab which can freeze opponents into making careless mistakes and has a non tracking teleport style attack called Meteor Smash. One of his most interesting features is his assist Tenderizer which can give characters such as Firebrand, Taskmaster or Viper an unblockable on incoming. He's also one of the few characters who has a non TAC infinite, has a full screen level 3 and is scary fast and strong in X-Factor.}} | A new character to the vs. series and has two roles, either on point doing damage with tricky maneuvers or as an anchor causing havoc at the end of the game. He has a far reaching command grab which can freeze opponents into making careless mistakes and has a non tracking teleport style attack called Meteor Smash. One of his most interesting features is his assist Tenderizer which can give characters such as Firebrand, Taskmaster or Viper an {{unblockable}} on incoming. He's also one of the few characters who has a non TAC infinite, has a full screen level 3 and is scary fast and strong in X-Factor.}} | ||
=== Alternate Colors === | === Alternate Colors === | ||
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{{UMvC3CharacterAssists | {{UMvC3CharacterAssists | ||
| Stone Smite | direct front | 120,000 | otg wallbounce <br> softknockdown <br> projnull | Inferno | | Stone Smite | {{direct}} {{front}} | 120,000 | {{otg}} {{wallbounce}} <br> {{softknockdown}} <br> {{projnull}} | Inferno | ||
| Tenderizer | direct tiltup | 18,000 X 9 + 30,000 <br> (121,600) | strk on final hit | Skrull Torch | | Tenderizer | {{direct}} {{tiltup}} | 18,000 X 9 + 30,000 <br> (121,600) | {{strk}} on final hit | Skrull Torch | ||
| Orbital Grudge M | direct front | 30,000 X 6 <br> (140,300) | strk armored | Inferno | | Orbital Grudge M | {{direct}} {{front}} | 30,000 X 6 <br> (140,300) | {{strk}} {{armored}} | Inferno | ||
}} | }} | ||
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{{UMvC3MoveListHeader}} | {{UMvC3MoveListHeader}} | ||
{{MoveListRow | Standing Light | l | 50,000 | low rpdfire }} | {{MoveListRow | Standing Light | {{l}} | 50,000 | {{low}} {{rpdfire}} }} | ||
{{MoveListRow | Crouching Light | d + l | 45,000 | rpdfire }} | {{MoveListRow | Crouching Light | {{d}} + {{l}} | 45,000 | {{rpdfire}} }} | ||
{{MoveListRow | Standing Medium | m | 40,000 X 2 <br> (72,000) | }} | {{MoveListRow | Standing Medium | {{m}} | 40,000 X 2 <br> (72,000) | }} | ||
{{MoveListRow | Crouching Medium | d + m | 75,000 | strk }} | {{MoveListRow | Crouching Medium | {{d}} + {{m}} | 75,000 | {{strk}} }} | ||
{{MoveListRow | Standing Heavy | h | 90,000 | groundbounce <br> softknockdown <br> Can be charged}} | {{MoveListRow | Standing Heavy | {{h}} | 90,000 | {{groundbounce}} <br> {{softknockdown}} <br> Can be charged}} | ||
{{MoveListRow | Crouching Heavy | d + h | 80,000 | low softknockdown <br> Can be charged}} | {{MoveListRow | Crouching Heavy | {{d}} + {{h}} | 80,000 | {{low}} {{softknockdown}} <br> Can be charged}} | ||
{{MoveListRow | Special | s | 100,000 | launch nocancel }} | {{MoveListRow | Special | {{s}} | 100,000 | {{launch}} {{nocancel}} }} | ||
{{MoveListRow | Elastic Punch | f + h | 90,000 | }} | {{MoveListRow | Elastic Punch | {{f}} + {{h}} | 90,000 | }} | ||
{{MoveListRow | Rolling Hook | f , f , f + h | 130,000 | hardknockdown }} | {{MoveListRow | Rolling Hook | {{f}} , {{f}} , {{f}} + {{h}} | 130,000 | {{hardknockdown}} }} | ||
{{MoveListRow | Elastic Uppercut | df + h | 90,000 | }} | {{MoveListRow | Elastic Uppercut | {{df}} + {{h}} | 90,000 | }} | ||
{{MoveListRow | Stone Smite | hold H | 120,000 | wallbounce <br> softknockdown <br> jcancel <br> projnull }} | {{MoveListRow | Stone Smite | hold H | 120,000 | {{wallbounce}} <br> {{softknockdown}} <br> {{jcancel}} <br> {{projnull}} }} | ||
{{MoveListRow | Flame Kick | hold d + h | 110,000 | low <br> softknockdown <br> jcancel <br> otg}} | {{MoveListRow | Flame Kick | hold {{d}} + {{h}} | 110,000 | {{low}} <br> {{softknockdown}} <br> {{jcancel}} <br> otg}} | ||
{{MoveListRow | Jumping Light | air l | 55,000 | high }} | {{MoveListRow | Jumping Light | air {{l}} | 55,000 | {{high}} }} | ||
{{MoveListRow | Jumping Medium | air m | 75,000 | high }} | {{MoveListRow | Jumping Medium | air {{m}} | 75,000 | {{high}} }} | ||
{{MoveListRow | Jumping Heavy | air h | 85,000 | high }} | {{MoveListRow | Jumping Heavy | air {{h}} | 85,000 | {{high}} }} | ||
{{MoveListRow | Jumping Special | air s | 90,000 | high aircombofinisher }} | {{MoveListRow | Jumping Special | air {{s}} | 90,000 | {{high}} {{aircombofinisher}} }} | ||
{{MoveListRow | Brutal Pile Bunker | air d + h | 70,000 + 50,000 <br> (115,000) | high otg <br> groundbounce on first hit }} | {{MoveListRow | Brutal Pile Bunker | air {{d}} + {{h}} | 70,000 + 50,000 <br> (115,000) | {{high}} {{otg}} <br> {{groundbounce}} on first hit }} | ||
{{MoveListRow | Stone Dunk | air hold s | 120,000 | high <br> groundbounce <br> softknockdown }} | {{MoveListRow | Stone Dunk | air hold {{s}} | 120,000 | {{high}} <br> {{groundbounce}} <br> {{softknockdown}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{UMvC3MoveListHeader}} | {{UMvC3MoveListHeader}} | ||
{{MoveListRow | Forward Throw | f + h | 80,000 | throw hardknockdown }} | {{MoveListRow | Forward Throw | {{f}} + {{h}} | 80,000 | {{throw}} {{hardknockdown}} }} | ||
{{MoveListRow | Back Throw | b + h | 80,000 | throw hardknockdown }} | {{MoveListRow | Back Throw | {{b}} + {{h}} | 80,000 | {{throw}} {{hardknockdown}} }} | ||
{{MoveListRow | Forward Air Throw | air f + h | 80,000 | airthrow hardknockdown }} | {{MoveListRow | Forward Air Throw | air {{f}} + {{h}} | 80,000 | {{airthrow}} {{hardknockdown}} }} | ||
{{MoveListRow | Back Air Throw | air b + h | 80,000 | airthrow hardknockdown }} | {{MoveListRow | Back Air Throw | air {{b}} + {{h}} | 80,000 | {{airthrow}} {{hardknockdown}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{UMvC3MoveListHeader}} | {{UMvC3MoveListHeader}} | ||
{{MoveListRow | Orbital Grudge L | qcf + l | 35,000 X 3 <br> (94,800) | strk <br> armored }} | {{MoveListRow | Orbital Grudge L | {{qcf}} + {{l}} | 35,000 X 3 <br> (94,800) | {{strk}} <br> {{armored}} }} | ||
{{MoveListRow | Orbital Grudge M | qcf + m | 30,000 X 6 <br> (140,300) | strk <br> armored }} | {{MoveListRow | Orbital Grudge M | {{qcf}} + {{m}} | 30,000 X 6 <br> (140,300) | {{strk}} <br> {{armored}} }} | ||
{{MoveListRow | Orbital Grudge H | qcf + h | 28,000 X 9 <br> (171,100) | strk <br> armored }} | {{MoveListRow | Orbital Grudge H | {{qcf}} + {{h}} | 28,000 X 9 <br> (171,100) | {{strk}} <br> {{armored}} }} | ||
{{MoveListRow | Fatal Buster | during Orbital Grudge; <br> qcb + h | 70,000 | wallbounce <br> hardknockdown }} | {{MoveListRow | Fatal Buster | during Orbital Grudge; <br> {{qcb}} + {{h}} | 70,000 | {{wallbounce}} <br> {{hardknockdown}} }} | ||
{{MoveListRow | Meteor Smash | dp + atk | 80,000 + 50,000 <br> (125,000) | airok <br> otg <br> teleports from top of screen based on atk used: <br> L is far left edge <br> m is middle of screen <br> h is far right edge. }} | {{MoveListRow | Meteor Smash | {{dp}} + {{atk}} | 80,000 + 50,000 <br> (125,000) | {{airok}} <br> {{otg}} <br> teleports from top of screen based on {{atk}} used: <br> L is far left edge <br> {{m}} is middle of screen <br> {{h}} is far right edge. }} | ||
{{MoveListRow | Elastic Slam | qcb + atk | 180,000 over 5 hits | throw <br> atk used determines range and angle: <br> l is close, on ground <br> m is far, on ground <br> h is anti-air }} | {{MoveListRow | Elastic Slam | {{qcb}} + {{atk}} | 180,000 over 5 hits | {{throw}} <br> {{atk}} used determines range and angle: <br> {{l}} is close, on ground <br> {{m}} is far, on ground <br> {{h}} is anti-air }} | ||
{{MoveListRow | Worm Squash | d , d + h | 30,000 X 3 | otg only <br> cptr <br> hardknockdown <br> Combos as one hit; <br> Scales first two hits, third hit doesn't scale further. }} | {{MoveListRow | Worm Squash | {{d}} , {{d}} + {{h}} | 30,000 X 3 | {{otg}} only <br> {{cptr}} <br> {{hardknockdown}} <br> Combos as one hit; <br> Scales first two hits, third hit doesn't scale further. }} | ||
{{MoveListRow | Tenderizer L | rpdfire l | 18,000 X 9 + 30,000 <br> (121,600) | airok <br> otg for all hits <br> groundbounce on final hit }} | {{MoveListRow | Tenderizer L | {{rpdfire}} {{l}} | 18,000 X 9 + 30,000 <br> (121,600) | {{airok}} <br> {{otg}} for all hits <br> {{groundbounce}} on final hit }} | ||
{{MoveListRow | Tenderizer m | rpdfire m | 18,000 X 9 + 30,000 <br> (121,600) | airok <br> wallbounce for final hit }} | {{MoveListRow | Tenderizer {{m}} | {{rpdfire}} {{m}} | 18,000 X 9 + 30,000 <br> (121,600) | {{airok}} <br> {{wallbounce}} for final hit }} | ||
{{MoveListRow | Tenderizer h | rpdfire h | 18,000 X 9 + 30,000 <br> (121,600) | airok <br> strk for final hit }} | {{MoveListRow | Tenderizer {{h}} | {{rpdfire}} {{h}} | 18,000 X 9 + 30,000 <br> (121,600) | {{airok}} <br> {{strk}} for final hit }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{UMvC3MoveListHeader}} | {{UMvC3MoveListHeader}} | ||
{{MoveListRow | Skrull Torch | qcf + atk + atk | 18,000 X 30 <br> (293,200) | airok <br> can be steered; <br> u steers u <br> d steers d <br> b / f stabilize f <br> diagonal ( uf / df ) steers more gently }} | {{MoveListRow | Skrull Torch | {{qcf}} + {{atk}} + {{atk}} | 18,000 X 30 <br> (293,200) | {{airok}} <br> can be steered; <br> {{u}} steers {{u}} <br> {{d}} steers {{d}} <br> {{b}} / {{f}} stabilize {{f}} <br> diagonal ( {{uf}} / {{df}} ) steers more gently }} | ||
{{MoveListRow | Inferno <br> "He Loves you!" | qcb + atk + atk | 9,000 X 50 <br> (mashable to 99 hits) <br> (284,100 ~ 340,400) | airok proj <br> mashable <br> scales at 98%}} | {{MoveListRow | Inferno <br> "He Loves you!" | {{qcb}} + {{atk}} + {{atk}} | 9,000 X 50 <br> (mashable to 99 hits) <br> (284,100 ~ 340,400) | {{airok}} {{proj}} <br> mashable <br> scales at 98%}} | ||
{{MoveListRow | Death Penalty | dp + atk + atk | 450,000 over 13 hits | otg <br> softknockdown <br> homing attack <br> Level 3 Hyper. | level3 }} | {{MoveListRow | Death Penalty | {{dp}} + {{atk}} + {{atk}} | 450,000 over 13 hits | {{otg}} <br> {{softknockdown}} <br> homing attack <br> Level 3 Hyper. | level3 }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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=== Tips and Tricks === | === Tips and Tricks === | ||
* In the corner, you can actually use {{ | * In the corner, you can actually use {{ {{d}} + m}} to combo off of Death Penalty for gigantic damage possibilities. | ||
=== Combos === | === Combos === | ||
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== Strategy vs. Super-Srkull == | == Strategy vs. Super-Srkull == | ||
[[Category: Ultimate Marvel vs Capcom 3]] | [[Category:Ultimate Marvel vs Capcom 3]] |
Revision as of 23:16, 8 December 2020


Super-Skrull
In a nutshell
A new character to the vs. series and has two roles, either on point doing damage with tricky maneuvers or as an anchor causing havoc at the end of the game. He has a far reaching command grab which can freeze opponents into making careless mistakes and has a non tracking teleport style attack called Meteor Smash. One of his most interesting features is his assist Tenderizer which can give characters such as Firebrand, Taskmaster or Viper an on incoming. He's also one of the few characters who has a non TAC infinite, has a full screen level 3 and is scary fast and strong in X-Factor.
Alternate Colors
Players to Watch
Rubeks, ApologyMan, Dragoomba, Hi I'm Nasty
Character Vitals
Video Walkthrough
Combos
Playlist of Beginner Combos
Skrull CMV by Hi I'm Nasty and Shiro420
Skrull/Spencer/RR team CMV
Skrull/Spencer/RR team CMV #2
1 mil damage combos
Technology
Hit/Hurtbox Guide
Move List
Assist Types
Normal Moves







(72,000)






Can be charged




Can be charged





















otg











(115,000)







Throws
















Special Moves


(94,800)




(140,300)




(171,100)








(125,000)


teleports from top of screen based on

L is far left edge















Combos as one hit;
Scales first two hits, third hit doesn't scale further.


(121,600)






(121,600)





(121,600)


Hyper Moves



(293,200)

can be steered;







diagonal (


"He Loves you!"



(mashable to 99 hits)
(284,100 ~ 340,400)


mashable
scales at 98%





homing attack
Level 3 Hyper.
Strategy
Tips and Tricks
- In the corner, you can actually use {{
+ m}} to combo off of Death Penalty for gigantic damage possibilities.