Street Fighter 3: 3rd Strike/Ken/Archive: Difference between revisions

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==Combos==
==Combos==
SAI:
Cr. mk, SAI
Cr. lk x2, xx SAI
SAII:
Cr. mk, SAII
Cr. lk x2, xx SAII
Cl. mp, hp, lp shoryuken, SAII (only in corner)
SAIII:
Cr. mk, SAIII
Cr. lk x2, xx SAIII
Cl. mp, hp, (hadouken), xx SAIII
Cl. hp, mp shoryuken, xx SAIII
Cr. mp, SAIII
(Far) mp, SAIII
==Frame Data==
==Frame Data==
===Normals===
===Normals===

Revision as of 21:02, 29 March 2007

Ken's Character Select Portrait
Ken's Neutral Stance

Introduction

Moves List

Normal Moves

Throws

Hiza Geri LP + LK
Seoi Nage F + LP + LK
Jigoku Guruma B + LP + LK

Command Normals

Inazuma Kakato Wari B + MK, or hold MK
Fumikomi Mae Geria F + MK
Shiden Kakato Otoshi F + HK *
* hold HK to cancel attack

Target Combos

1. Close MP -> Close HP

2. Close d.lk -> d.lp -> d.lk

This combo is character specific and does not work on: Q, Urien, or Necro.

Special Moves

Hadouken D, DF, F + P (EX)
Shoryuken F, D, DF + P (EX)
Tatsumaki Senpuu Kyaku D, DB, B + K * (EX)
* can be done in air

Super Arts

I Shoryu-Reppa D, DF, F, D, DF, F + P 2 stocks
II Shinryu-Ken D, DF, F, D, DF, F + K
Tap K rapidly
1 stock
III Shippu-Jinrai-Kyaku D, DF, F, D, DF, F + K 3 stocks

Move Analysis

Combos

SAI:

Cr. mk, SAI

Cr. lk x2, xx SAI


SAII:

Cr. mk, SAII

Cr. lk x2, xx SAII

Cl. mp, hp, lp shoryuken, SAII (only in corner)


SAIII:

Cr. mk, SAIII

Cr. lk x2, xx SAIII

Cl. mp, hp, (hadouken), xx SAIII

Cl. hp, mp shoryuken, xx SAIII

Cr. mp, SAIII

(Far) mp, SAIII

Frame Data

Normals

Throws

Command Normals

Special Moves

Super Arts

Additional Frame Data

Strategies

Overview

Pick Super Art 3

Learn how to use low forward because it is pretty safe, and can cancel into EX hadoken (use Ex hadoken cause it is safer that a regular hadoken). It can also cancel into SAIII.

Get a knockdown and do any of these:

- cr. short,cr. short xx Shippu.

- strong->fierce xx Shippu.

note:if you have trouble confirming the Shippu throw in a hadoken to buy some time, it only takes away 1 point of damage. So it wold be strong-> fierce xx hadoken xx Shippu)

- dashback, cr. forward xx Shippu.

- cr. short, walk up, throw.

- cr. strong -> Shippu.

- far strong -> Shippu-

If your beating him badly, chances are he'll do a shoryuken or super on wakeup so just press forward then punish it.

  • Best punisher*

Close Fierce cancelled into Strong Shoryuken buffered into Shippu.

Basics

Super Art Selection

Kara-Techniques

Zoning

Mixups

Additional Notes

  • Personal Action: Increased damage for all moves except throws, this increase goes away after the next attack (blocked or not) and extends for an entire combo. Ken's personal action can actually hit twice.

Match-ups

Serious Advantage Match-ups

  • Twelve
  • Sean

Advantage Match-ups

  • Yang
  • Akuma
  • Urien
  • Oro
  • Ibuki
  • Elena
  • Necro
  • Alex
  • Remy
  • Q
  • Hugo

Fair Match-ups

  • Yun
  • Makoto
  • Dudley
  • Ryu

Disadvantage Match-ups

  • Chun-Li

Serious Disadvantage Match-ups