SvC Chaos: SNK Vs Capcom/Violent Ken: Difference between revisions

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=Introduction=
=Introduction=
[[image:VKenfacesvc.png|right]]
[[image:VKenfacesvc.png|right]]
We need this guy on a Street Fighter game... Ken was kidnapped by Shadaloo([[M. Bison (SvC)|The Dictador's]] organization), got brainwashed, and now he's a killing machine called Violent Ken, which is Ken's coolest(And probably strongest) version(He can be stronger now, but he still got some nerfs if you compare him to the regular Ken). Now for his pros and cons.
'''''Violent Ken's Good and Bad things:'''''
'''''Violent Ken's Good and Bad things:'''''


''Good things:''
''Good things:''
* Easy to learn and faster than his counterpart.
* Not that hard to play;
* He had added a new teleport dash.
* He got a teleport dash(It helps on MAXIMUM Mode loops as well);
* His Shinryuken its now a Super and can be connected after a Jinraikyaku
* His strong DP has more invincibility frames;
* His Exceed had a great range and a nice ending.
* The Shinryuken is now a Super(Meaning that you can use it anytime, assuming you have meter for that);
* His tatsu has more priority than the regular Ken's;
* His (kind of) Jinrai-Kyaku+Shoryu-Reppa Super(Called "Kuzuryu-Reppa") will put the opponent on a juggle state(He has loops using it);
* His Exceed is cooler(And easier to confirm if you compare it with the regular Ken's).


''Bad things:''
''Bad things:''
* He had Lower Stamina than his counterpart.
* Has lower stamina than his regular counterpart;
* He is More dependant of MAXIMUM Mode and Stocks for main gameplan.
* His walking speed is slower than the regular Ken's;
* His projectile its still bad as his counterpart.
* His jump arc got nerfed(It's a little harder to crossup with him now);
* Depends of the MAXIMUM Mode to do damage;
* The Shinruyken is now a Super(I know it is on the "Good things", but if it is a Super now, that means it got a damage nerf, right?);
* His projectile is still bad.
 
'''''How to select V.Ken:'''''
 
Wanna play him, but can't see him? No worries. While you're in the character select screen, do those inputs:
 
(While holding start, press) Up(2x), Down, Left(2x), Right, Left, Up.


=Moves List=
=Moves List=

Revision as of 12:14, 9 December 2016

"I-is...this... the joy of the powerful...? Heh...heh...heh, heh, heh." - By: Ken, Violent.

Introduction

VKenfacesvc.png

We need this guy on a Street Fighter game... Ken was kidnapped by Shadaloo(The Dictador's organization), got brainwashed, and now he's a killing machine called Violent Ken, which is Ken's coolest(And probably strongest) version(He can be stronger now, but he still got some nerfs if you compare him to the regular Ken). Now for his pros and cons.

Violent Ken's Good and Bad things:

Good things:

  • Not that hard to play;
  • He got a teleport dash(It helps on MAXIMUM Mode loops as well);
  • His strong DP has more invincibility frames;
  • The Shinryuken is now a Super(Meaning that you can use it anytime, assuming you have meter for that);
  • His tatsu has more priority than the regular Ken's;
  • His (kind of) Jinrai-Kyaku+Shoryu-Reppa Super(Called "Kuzuryu-Reppa") will put the opponent on a juggle state(He has loops using it);
  • His Exceed is cooler(And easier to confirm if you compare it with the regular Ken's).

Bad things:

  • Has lower stamina than his regular counterpart;
  • His walking speed is slower than the regular Ken's;
  • His jump arc got nerfed(It's a little harder to crossup with him now);
  • Depends of the MAXIMUM Mode to do damage;
  • The Shinruyken is now a Super(I know it is on the "Good things", but if it is a Super now, that means it got a damage nerf, right?);
  • His projectile is still bad.

How to select V.Ken:

Wanna play him, but can't see him? No worries. While you're in the character select screen, do those inputs:

(While holding start, press) Up(2x), Down, Left(2x), Right, Left, Up.

Moves List

Normal Moves

s.LP -
s.LK -
s.HP -
s.HK -

j.LP -
j.LK -
j.HP -
j.HK -

cr.LP -
cr.LK -
cr.HP -
cr.HK -

Command Moves

Inazuma Kakato Wari

  • f+B -

Kurubushi Kick (Aka The Shoto's cr.MK)

  • db+D -

Special Moves

Hadou Ken

  • QCF+P -

Shouryuu Ken

  • DP+P -

Rasetsu Kyaku

  • DP+K -

Tatsumaki Senpuu Kyaku

  • QCB+K -

Kuuchuu Tatsumaki Senpuu Kyaku

  • QCB+K(In the air) -

Kama Barai Geri

  • HCF+B -

Nata Otoshi Geri

  • HCF+D -

Oosoto Mawashi Geri

  • HCF+KK -

Inazuma Kakato Wari

  • Hold K(After any "Geri" move) -

Super Moves

Shinryuu Ken

  • QCF(2x)+K -

Kuzuryuu Reppa

  • QCB(2x)+K -

Exceed Move

Shinbu Messatsu

  • QCF, HCB+PP -

The Basics

Some combos (Without MAXIMUM Mode)

1-[Jumping Attack],cl/cr.B,DP+P or any Super or Exceed

2-[Jumping Attack],cr.B x2 , qcb,qcb+K,qcf,qcf+K

3-cl.C,db+D, any Super

Advanced Strategy

MAXIMUM COMBOS

1.-[Jumping Attack],cl.C,(Maximum Begins),qcf,qcf+K,[dp+C(1),cross up dp+B] when MAXIMUM Ends, EXCEED or dp+C

Match-Ups