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=Introduction= | =Introduction= | ||
[[image:VKenfacesvc.png|right]] | [[image:VKenfacesvc.png|right]] | ||
We need this guy on a Street Fighter game... Ken was kidnapped by Shadaloo([[M. Bison (SvC)|The Dictador's]] organization), got brainwashed, and now he's a killing machine called Violent Ken, which is Ken's coolest(And probably strongest) version(He can be stronger now, but he still got some nerfs if you compare him to the regular Ken). Now for his pros and cons. | |||
'''''Violent Ken's Good and Bad things:''''' | '''''Violent Ken's Good and Bad things:''''' | ||
''Good things:'' | ''Good things:'' | ||
* | * Not that hard to play; | ||
* He | * He got a teleport dash(It helps on MAXIMUM Mode loops as well); | ||
* His Shinryuken | * His strong DP has more invincibility frames; | ||
* His Exceed | * The Shinryuken is now a Super(Meaning that you can use it anytime, assuming you have meter for that); | ||
* His tatsu has more priority than the regular Ken's; | |||
* His (kind of) Jinrai-Kyaku+Shoryu-Reppa Super(Called "Kuzuryu-Reppa") will put the opponent on a juggle state(He has loops using it); | |||
* His Exceed is cooler(And easier to confirm if you compare it with the regular Ken's). | |||
''Bad things:'' | ''Bad things:'' | ||
* | * Has lower stamina than his regular counterpart; | ||
* | * His walking speed is slower than the regular Ken's; | ||
* His projectile | * His jump arc got nerfed(It's a little harder to crossup with him now); | ||
* Depends of the MAXIMUM Mode to do damage; | |||
* The Shinruyken is now a Super(I know it is on the "Good things", but if it is a Super now, that means it got a damage nerf, right?); | |||
* His projectile is still bad. | |||
'''''How to select V.Ken:''''' | |||
Wanna play him, but can't see him? No worries. While you're in the character select screen, do those inputs: | |||
(While holding start, press) Up(2x), Down, Left(2x), Right, Left, Up. | |||
=Moves List= | =Moves List= |
Revision as of 12:14, 9 December 2016
Introduction
We need this guy on a Street Fighter game... Ken was kidnapped by Shadaloo(The Dictador's organization), got brainwashed, and now he's a killing machine called Violent Ken, which is Ken's coolest(And probably strongest) version(He can be stronger now, but he still got some nerfs if you compare him to the regular Ken). Now for his pros and cons.
Violent Ken's Good and Bad things:
Good things:
- Not that hard to play;
- He got a teleport dash(It helps on MAXIMUM Mode loops as well);
- His strong DP has more invincibility frames;
- The Shinryuken is now a Super(Meaning that you can use it anytime, assuming you have meter for that);
- His tatsu has more priority than the regular Ken's;
- His (kind of) Jinrai-Kyaku+Shoryu-Reppa Super(Called "Kuzuryu-Reppa") will put the opponent on a juggle state(He has loops using it);
- His Exceed is cooler(And easier to confirm if you compare it with the regular Ken's).
Bad things:
- Has lower stamina than his regular counterpart;
- His walking speed is slower than the regular Ken's;
- His jump arc got nerfed(It's a little harder to crossup with him now);
- Depends of the MAXIMUM Mode to do damage;
- The Shinruyken is now a Super(I know it is on the "Good things", but if it is a Super now, that means it got a damage nerf, right?);
- His projectile is still bad.
How to select V.Ken:
Wanna play him, but can't see him? No worries. While you're in the character select screen, do those inputs:
(While holding start, press) Up(2x), Down, Left(2x), Right, Left, Up.
Moves List
Normal Moves
s.LP -
s.LK -
s.HP -
s.HK -
j.LP -
j.LK -
j.HP -
j.HK -
cr.LP -
cr.LK -
cr.HP -
cr.HK -
Command Moves
Inazuma Kakato Wari
- f+B -
Kurubushi Kick (Aka The Shoto's cr.MK)
- db+D -
Special Moves
Hadou Ken
- QCF+P -
Shouryuu Ken
- DP+P -
Rasetsu Kyaku
- DP+K -
Tatsumaki Senpuu Kyaku
- QCB+K -
Kuuchuu Tatsumaki Senpuu Kyaku
- QCB+K(In the air) -
Kama Barai Geri
- HCF+B -
Nata Otoshi Geri
- HCF+D -
Oosoto Mawashi Geri
- HCF+KK -
Inazuma Kakato Wari
- Hold K(After any "Geri" move) -
Super Moves
Shinryuu Ken
- QCF(2x)+K -
Kuzuryuu Reppa
- QCB(2x)+K -
Exceed Move
Shinbu Messatsu
- QCF, HCB+PP -
The Basics
Some combos (Without MAXIMUM Mode)
1-[Jumping Attack],cl/cr.B,DP+P or any Super or Exceed
2-[Jumping Attack],cr.B x2 , qcb,qcb+K,qcf,qcf+K
3-cl.C,db+D, any Super
Advanced Strategy
MAXIMUM COMBOS
1.-[Jumping Attack],cl.C,(Maximum Begins),qcf,qcf+K,[dp+C(1),cross up dp+B] when MAXIMUM Ends, EXCEED or dp+C