Night Warriors: Darkstalkers' Revenge/Victor: Difference between revisions

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= Advanced Strategy =
= Advanced Strategy =
'''Electric Chains'''
You can chain electric attacks holding the button for it, the only advantage its about the first strike damage.
'''Link Electrics'''


= Frame Data =
= Frame Data =

Revision as of 21:04, 20 October 2016

Introduction

The other of the heavy hitter ones along with Sasquatch, but focused on keepaway and grab strategies.

Moves List

Normal Moves

Special Moves

Giga Hammer: Charge B for 2 seconds, then press F + P [ES]

Victor dashes with a medium height fist that varies depend of the button strenght , doesn't make good damage, its only recommended to get close to your opponent.

ES - Victor slides and rise up diagonally his fist, its a good attack agaisnt front jump in ones.



Giga Buster: Charge B for seconds, then press F + K [ES]

Victor slides with a low kick, its recommend for crouching opponents.

ES- Victor jumps and makes three low kick, use it for overhead cheap damage.


Graviton Knuckle: During throw, press D, U + P

Victor slams his opponent with a powerbomb.


Gyro Crush: QCB + P [ES]

A Double Lariat homage, its for close combat and as a crouching opponent combo ender commonly, but can be countered with sweeps.



Giga Burn: QCB + K (Guard Reversal) [ES]

Victor jumps and rise up his knee, a Tiger Knee power based homage, its a good option for medium jump in opponents and as a standing opponent combo ender



Mega Spike: Close, 360 + MP or HP

One of the most damaging Command Grabs of the game.


Mega Shock: Close, QCF + MK or HK

Its a close combat command grab, you can add more damage mashing up button.

Super Moves

Great Geldenheim: Close, HCF + 2K

Your Command Grab Super, it makes more damage than his Specials and had a nice ending animation.

Thunder Break: Charge D for seconds, then press U + 2P

Victor jumps and hits the floor with both fist to made a low shockwave, it mades good damage but its slow, use if for suprise crouching opponents.

The Basics

Combos

Crouching LP, LK, MP Hold,HP Hold - 4 Hits, 21% Damage

Standing Close MP Hold,Close MK Hold,Close HP Hold - 3 hits, 22% Damage

Standing Close MP Hold, Close MK Hold, CloseHK - 3 hits, 25% Damage

Crouching MP, MK, HK - 3 Hits, 28% Damage

Crouching LK, EX Gyro Crush - 4 Hits, 25% Damnage

Standing Close MP Hold, Crouching LP/LK, MK, HK - 4 hits, 30% Damage

Jump MK, Crouching LK, Giga Burn - 3 Hits, 26% Damnage

Advanced Strategy

Electric Chains

You can chain electric attacks holding the button for it, the only advantage its about the first strike damage.

Link Electrics

Frame Data

Normals
Strenght Startup Active Recovery Hit Guard Gauge Increase
((miss/hit/equivalent))
Guard Height Cancel Notes


LP 6 3 15 -4 -6 // LM ○/連打可
MP 10 3 19 -3 -5 // LM ×
HP 12 4 31 +4 -10 // LM × ヒット時吹き飛び
LK 6 3 8 +3 +1 // LM
MK 12 3 21 -2 -4 // LM ×
HK 17 3 23 0 -2 // LM ×


LP 6 3 15 -4 -6 // LM ○/連打可
MP 10 3 22 -3 -5 // LM ×
HP 13 4 30 +5 -9 // LM × ヒット時吹き飛び
LK 7 3 7 +7 +5 // LM
MK 10 3 24 -5 -7 // LM ×
HK 15 7 32 -1 -15 // LM × ヒット時吹き飛び



LP 6 3 8 +3 +1 // LM
MP 10 3 21 -2 -4 // LM ×
HP 12 6 26 +6 -8 // LM × ヒット時吹き飛び
LK 7 3 6 +8 +6 // L ○/連打可
MK 11 3 19 0 -2 // L ×
HK 14 6 23 Fall -5 // L ×
 







<A name="attack2-electric"></A>特殊技 (電撃攻撃)
Strenght Startup Active Recovery Hit Guard Gauge Increase
((miss/hit/equivalent))
Guard Height Cancel Notes


MP 14 8 16 +8 -7 // LM ×
HP 16 8 31 +45 -10 // LM × ヒット時吹き飛び
MK 14 12 13 +7 -8 // LM ×
HK 22 3 27 +49 -6 // LM × ヒット時吹き飛び


MP 11 5 30 +2 -13 // LM ×
HP 19 16 28 +43 -12 // LM × ヒット時吹き飛び
MK 11 3 32 0 -15 // LM ×
HK 21 13 32 +36 -19 // LM × ヒット時吹き飛び



MP 11 5 28 +4 -11 // LM ×
HP 16 15 23 +45 -10 // LM × ヒット時吹き飛び
MK 12 3 25 +7 -8 // L ×
HK 14 7 35 KD -18 // L ×
 







Jumping Normals
Strenght Startup Active Recovery Hit Guard Gauge Increase
((miss/hit/equivalent))
Guard Height Cancel Notes

LP 6 着地まで - - - // HM × Cancel after Startup
MP 8 8 15 - - // HM ×
HP 10 5 12 KD - // HM ×
LK 7 着地まで - - - // HM × Cancel after Startup
MK 10 4 15 - - // HM ×
HK 13 5 16 - - // HM ×

LP 6 着地まで - - - // HM × Cancel after Startup
MP 8 8 15 - - // HM ×
HP 13 8 20 - - // HM ×
LK 7 着地まで - - - // HM × Cancel after Startup
MK 10 4 15 - - // HM ×
HK 13 5 16 - - // HM ×
 







Specials
ジャイロ
     クラッシュ

Qcb.gif + P
Strenght Startup Active Recovery Hit Guard Gauge Increase
((miss/hit/equivalent))
Guard Height Notes
9 4 22 -2 -4 // LM [ ]は密着から3ヒット時
9 4(4)4(4)4 21 -2 -4 // LM
9 {4(4)}x4・3 21 [-18] [-20] // LM
ES 10 4(4)4(4)4(8)7 19 KD -5 0/ 0/ 0 LM
ギガバーン
     (GC技)

Qcb.gif + K
Strenght Startup Active Recovery Hit Guard Gauge Increase
((miss/hit/equivalent))
Guard Height Notes
10 8 17+着地10 KD -15 // LM ES版の値は
2段目までガード時
10 8 18+着地10 KD -15 // LM
10 8 21+着地10 KD -18 // LM
ES 13 3・3・3 20+着地10 KD -12 0/ 0/ 0 LM
ギガハンマー
     
<IMG src="../../../pic/command/4.gif" width="11" height="11" border="0"> タメ <IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> + P
Strenght Startup Active Recovery Hit Guard Gauge Increase
((miss/hit/equivalent))
Guard Height Notes
13 11 28 KD -18 // LM
15 13 28 KD -20 // LM
19 16 24 KD -19 // LM
ES 20 8(15)8(15)8 18 KD -5 0/ 0/ 0 LM
ギガバスター
     
<IMG src="../../../pic/command/4.gif" width="11" height="11" border="0"> タメ <IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> + K
Strenght Startup Active Recovery Hit Guard Gauge Increase
((miss/hit/equivalent))
Guard Height Notes
25 8 12 KD +5 // LM ES版の着地のスキ:0
22 8 12 KD +5 // LM
26 8 12 KD +5 // LM
ES 31 2(14)2(14)2 19+着地0 KD +1 0/ 0/ 0 HML
グラビトン
     ナックル

MP or HP投げ後
Up.gif Up.gif + P
Strenght Startup Active Recovery 投げ成立 Throw Escape Gauge Increase
(空/当)
Guard Height Notes
KD - / 投げ
KD - / 投げ
KD - / 投げ
ES - - - - - - -
メガショック
     
相手の近くで
Qcf.gif + MKorHK
Strenght Startup Active Recovery 投げ成立 Throw Escape Gauge Increase
(空/当)
Guard Height Notes
- - - - - / 投げ 投げ後吹き飛び
     
間合いが遠い場合
Startup:8
2 1(5)1(4)1 38 +27 - / 投げ
2 1(5)1(4)1 38 +27 - / 投げ
ES - - - - - - -
メガスパイク
     
相手の近くで
1回転 + MPorHP
Strenght Startup Active Recovery 投げ成立 Throw Escape Gauge Increase
(空/当)
Guard Height Notes
- - - - - / 投げ 間合いが遠い場合
Startup:8
2 1(5)1(4)1 38 KD - / 投げ
2 1(5)1(4)1 38 KD - / 投げ
ES - - - - - - -
 







Supers
サンダーブレイク
     
Up.gif タメ Up.gif + PP
攻撃 Startup Active Recovery Hit Guard Guard Height Notes
コブシ 27 16 32 KD -11 LM
36 HML
グレートゲルデンハイム
     
Hcf.gif+ KK
攻撃 Startup Active Recovery Hit Guard Guard Height Notes
発動 - - Total:52 - - - Invincible:51、(*1)
掴み 2 1(5)1(4)1 14 KD - 投げ
(*1)博士憑依中にPでつかみ動作、憑依中は、前ダッシュが可能、他の投げ技使用不可、投げのStartup:2、遠い場合のStartup:8







Throws
Close B.gif or F.gif + MP or HP Startup Active Recovery 投げ成立 Throw Escape Gauge Increase 投げ方向 Notes
2 1(5)1(4)1 38 +15 不可 前方 投げ後吹き飛び
Close B.gif or F.gif + MK or HK Startup Active Recovery 投げ成立 Throw Escape Gauge Increase 投げ方向 Notes
2 1(5)1(4)1 38 +30 +30 前方
 







<A name="throw-air"></A>Air Throw
お互い空中&相手の近くで
Up.gif以外 + MP or HP
Startup Active Recovery 投げ成立 Throw Escape Gauge Increase 投げ方向 Notes
1 KD 不可 レバー
 







追い討ち攻撃</
相手KD or Fall時に
     
Up.gif要素 + K
Strenght Startup Active Recovery Gauge Increase
(空/当)
Notes
ノーマル 39 3 39+着地7 /
ES 39 3(10)3 43+着地7 0/ 0
 

Match-ups

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