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'''Diving Punch:''' During jump, press D + P | '''Diving Punch:''' During jump, press D + P | ||
An excellent command move that can be used as an overhead, its useful to get close to your opponent if you use it with a low attitude | An excellent command move that can be used as an overhead, its useful to get close to your opponent if you use it with a low attitude. | ||
---- | ---- | ||
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'''Sol Smasher:''' QCF + P [ES] | '''Sol Smasher:''' QCF + P [ES] | ||
Pyron's projectile that shoots | Pyron's projectile that shoots a fire sphere,a straight horizontal in LP version, or a front to up trayectory curve with MP and HP versions. | ||
ES version had LP trajectory and HP damage. | |||
---- | ---- | ||
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'''Air Sol Smasher:''' During jump, U, UF, F + P [ES] | '''Air Sol Smasher:''' During jump, U, UF, F + P [ES] | ||
Aerial version of your fire sphere, its a diagonal downward one. | |||
ES version can juggle jumping opponents. | |||
---- | ---- | ||
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'''Zodiac Fire:''' F, D, DF + P (Guard Reversal) [ES] | '''Zodiac Fire:''' F, D, DF + P (Guard Reversal) [ES] | ||
Pyron becames a fire wheel and rush fowards to his opponent, its a great combo ender | Pyron becames a fire wheel and rush fowards to his opponent, its a great combo ender. | ||
ES version makes more damage and had LP startup. | |||
---- | ---- | ||
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'''Orbital Blaze:''' - During jump, QCB + K [ES] | '''Orbital Blaze:''' - During jump, QCB + K [ES] | ||
Your Aerial Rush Move, sadly his recovery its slow and had bad hitboxes | Your Aerial Rush Move, Pyron makes a mini typhoon and going downwards, sadly his recovery its slow and had bad hitboxes. | ||
ES version its a waste outsidae of make more damage. | |||
---- | ---- | ||
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入<br> | 入<br> | ||
れ</TD> | れ</TD> | ||
<TD class="color1-center"> | <TD class="color1-center">[[File:F.gif]] + LP</TD> | ||
<TD class="color2-center">6</TD> | <TD class="color2-center">6</TD> | ||
<TD class="color2-center">6</TD> | <TD class="color2-center">6</TD> | ||
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</TR> | </TR> | ||
<TR> | <TR> | ||
<TD class="color1-center"> | <TD class="color1-center">[[File:F.gif]] + MP</TD> | ||
<TD class="color3-center">8</TD> | <TD class="color3-center">8</TD> | ||
<TD class="color3-center">9</TD> | <TD class="color3-center">9</TD> | ||
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</TR> | </TR> | ||
<TR> | <TR> | ||
<TD class="color1-center"> | <TD class="color1-center">[[File:F.gif]] + HP</TD> | ||
<TD class="color2-center">10</TD> | <TD class="color2-center">10</TD> | ||
<TD class="color2-center">3(3)1(3)1(1)1(1)1</TD> | <TD class="color2-center">3(3)1(3)1(1)1(1)1</TD> | ||
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</TR> | </TR> | ||
<TR> | <TR> | ||
<TD rowspan="6" class="color1-center attack-header1"> | <TD rowspan="6" class="color1-center attack-header1">Crouching</TD> | ||
<TD class="color1-center">LP</TD> | <TD class="color1-center">LP</TD> | ||
<TD class="color3-center">6</TD> | <TD class="color3-center">6</TD> | ||
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ソルスマッシャー</B><br> | ソルスマッシャー</B><br> | ||
<br> | <br> | ||
空中で [[File:Up.gif]] | 空中で [[File:Up.gif]] [[File:Uf.gif]] [[File:F.gif]] + P</TD> | ||
<TD class="color1-center sp-header2">Strenght</TD> | <TD class="color1-center sp-header2">Strenght</TD> | ||
<TD class="color1-center sp-header3">Startup</TD> | <TD class="color1-center sp-header3">Startup</TD> |
Revision as of 22:56, 27 October 2016
Introduction
The final boss of the game, now as a selectable its fixed and its a low rushdown one with teleport moves.
Moves List
Normal Moves
Note worthy Normals
Standing LP - whiffs on crouching opponents
Standing far MP - whiffs on crouching opponents
Standing close MP/MK - good combo starters
Standing far MK - large hitbox covering his whole, good range, excellent anti-air that cannot be ariblocked
Crouching HP - completely useless outside of chain combos
Crouching MK - good low poke
Crouching HK - long range sweep that is relatively safe on block from max range
Jumping HP - good air-to-air attack, but the legs are vulernable
Jumping LK - deep angle that's good for tick throws
Jumping MK - good air-to-air and can cross up
Jumping HK - good for pinning people down when cornered and good combo starter
Throw (close, b or f + MP or HP) - Demitri's throw has the odd trait of not being able to consistently throw in either direction. It doesn't matter which button or direction you use.
Special Moves
Diving Punch: During jump, press D + P
An excellent command move that can be used as an overhead, its useful to get close to your opponent if you use it with a low attitude.
Sol Smasher: QCF + P [ES]
Pyron's projectile that shoots a fire sphere,a straight horizontal in LP version, or a front to up trayectory curve with MP and HP versions.
ES version had LP trajectory and HP damage.
Air Sol Smasher: During jump, U, UF, F + P [ES]
Aerial version of your fire sphere, its a diagonal downward one.
ES version can juggle jumping opponents.
Zodiac Fire: F, D, DF + P (Guard Reversal) [ES]
Pyron becames a fire wheel and rush fowards to his opponent, its a great combo ender.
ES version makes more damage and had LP startup.
Orbital Blaze: - During jump, QCB + K [ES]
Your Aerial Rush Move, Pyron makes a mini typhoon and going downwards, sadly his recovery its slow and had bad hitboxes.
ES version its a waste outsidae of make more damage.
Planet Burning: Close, HCB + MP or HP [ES]
His Command Grab, had a nice animation and good range
Galaxy Trip: B, D, DB + P or K (useable in air)
A teleport move that varies the warp zone which button you press
Super Moves
Cosmo Disruption: HCF + 2P or 2K
Pyron throws a lot of exploding stars that covers the half back and front screen opponent view, it had slow startup outside of his big damage, only recommended for wake up situations after a sweep.
The Basics
Combos
Crouching LK, MP, MK, HK - 4 hits , 4% Damage
Standing LP, Crouching LK, Standing MP, Crouching MK,Foward HP - 7 hits , 26% Damage
Crouching LK,MP,MK,Standing Foward HP - 6 hits , 26% Damage
Jump HK, Crouching LK/MK, Zodiac Fire - 6 hits, 30% Damage
Close MP, ES Zodiac Fire - 6 hits, 31% Damage
Cosmo Disruption, Orbital Blaze or Zodiac Fire - 4 hits, 32% Damage
Advanced Strategy
Frame Data
Supers | |||||||
コスモディスラプション![]() |
Startup | Active | Recovery | Hit | Guard | Guard Height | Notes |
弾:65~129 | - | Total:44~108 | KD | HML | ボタンを押し続けることでStartupとRecovery可変 | ||
Throws | ||||||||
Close ![]() ![]() |
Startup | Active | Recovery | 投げ成立 | Throw Escape | Gauge Increase | 投げ方向 | Notes |
2 | 1(5)1(4)1 | 37 | KD | +21 | レバー | |||
投げ空振り中の13F目~49F目はInvincible |
<A name="throw-air"></A>Air Throw | ||||||||
お互い空中&相手の近くで![]() |
Startup | Active | Recovery | 投げ成立 | Throw Escape | Gauge Increase | 投げ方向 | Notes |
1 | KD | 不可 | レバー | |||||
投げ後着地までに、空中必殺技使用可 |
追い討ち攻撃</ | ||||||
相手KD or Fall時に![]() |
Strenght | Startup | Active | Recovery | Gauge Increase (空/当) |
Notes |
ノーマル | 27 | 2(1)2(1)2 | 着地0 | / | ||
ES | 27 | 2(1)2(1)2 | 着地0 | 0/ 0 | ||
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Match-ups
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