Super Street Fighter 2 Turbo/Ryu: Difference between revisions

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==Match-ups==
==Match-ups==
**'''Balrog (Boxer)'''
**'''Balrog (Boxer)'''
**'''O. Balrog (boxer): ==
**'''O. Balrog (Boxer)'''
*'''Blanka''' - ''Keep him cornered.  Counter his roll move with shoryuken and hadouken and always cross him up.''
**'''Blanka''' - ''Keep him cornered.  Counter his roll move with shoryuken and hadouken and always cross him up.''
*'''Cammy'''
**'''O. Blanka'''
*'''Chun-Li'''
**'''Cammy'''
*'''Dee Jay'''
**'''O. Cammy'''
*'''Dhalsim'''
**'''Chun-Li'''
*'''E. Honda'''
**'''O. Chun-Li'''
*'''Fei Long'''
**'''Dee Jay'''
*'''Guile'''
**'''O. Dee Jay'''
*'''Ken'''
**'''Dhalsim'''
*'''M. Bison (Dictator)'''
**'''O. Dhalsim'''
*'''Ryu'''
**'''E. Honda'''
*'''Sagat'''
**'''O. E. Honda'''
*'''T. Hawk'''
**'''Fei Long'''
*'''Vega (Claw)'''
**'''O. Fei Long'''
*'''Zangief'''
**'''Guile'''
**'''O. Guile'''
**'''Ken'''
**'''O. Ken'''
**'''M. Bison (Dictator)'''
**'''O. M. Bison (Dictator)'''
**'''Ryu'''
**'''O. Ryu'''
**'''Sagat'''
**'''O. Sagat'''
**'''T. Hawk'''
**'''T. Hawk'''
**'''Vega (Claw)'''
**'''O. Vega (Claw)'''
**'''Zangief'''
**'''O. Zangief'''


---------


*'''O. Balrog (boxer): ==
== Vs. O. Blanka: ==
== Vs. O. Cammy: ==
== Vs. O. Chun-Li: ==
== Vs. O. Dee Jay: ==
== Vs. O. Dhalsim: ==
== Vs. O. E. Honda: ==
== Vs. O. Fei Long: ==
== Vs. O. Guile: ==
== Vs. O. Ken: ==
== Vs. O. M. Bison (dictator): ==
== Vs. O. Ryu: ==
== Vs. O. Sagat: ==
== Vs. O. T. Hawk: ==
== Vs. O. Vega (claw): ==
== Vs. O. Zangief: ==
===Serious Advantage Match-ups===
===Serious Advantage Match-ups===
===Advantage Match-ups===
===Advantage Match-ups===

Revision as of 14:42, 13 March 2007

Introduction

A great all around character. He has no real weaknesses. Use a flying strong, flying strong, land, super fireball. Hilarity ensues. Profit!


Color Selections

"New Ryu" colors

http://img405.imageshack.us/img405/7352/ryunewcolorsqr4.png
--Raisin (March 10, 2007)


Moves List

Normal Moves

Throws

Command Normals

F + Mp = over head punch
F + Fp = dash bunch *upclose has two hits

Target Combos

Special Moves

QCF + P = Hadouken
HCF + P = RED hadouken
QCF + K = Hurricane kick
F, D, DF = Shoryuken

Super Art

Move Analysis

Combos

Frame Data

Normals

Throws

Command Normals

Special Moves

Super Arts

Additional Frame Data

Strategies

Overview

c.mk xx red hadouken/hadouken/shoryuken/tatsumaki.

cross up mk, s.hp, shoryuken.


Keep the person cornered. If a person tries to jump then shoryukne is u'r main priority. Use the over head or a throw if there guarding alot. Use c.mk xx red hadouken or shoryuken if there standing and always cross 'em up.


Basics

Zoning

Mixups

Additional Notes

Match-ups

    • Balrog (Boxer)
    • O. Balrog (Boxer)
    • Blanka - Keep him cornered. Counter his roll move with shoryuken and hadouken and always cross him up.
    • O. Blanka
    • Cammy
    • O. Cammy
    • Chun-Li
    • O. Chun-Li
    • Dee Jay
    • O. Dee Jay
    • Dhalsim
    • O. Dhalsim
    • E. Honda
    • O. E. Honda
    • Fei Long
    • O. Fei Long
    • Guile
    • O. Guile
    • Ken
    • O. Ken
    • M. Bison (Dictator)
    • O. M. Bison (Dictator)
    • Ryu
    • O. Ryu
    • Sagat
    • O. Sagat
    • T. Hawk
    • T. Hawk
    • Vega (Claw)
    • O. Vega (Claw)
    • Zangief
    • O. Zangief


Serious Advantage Match-ups

Advantage Match-ups

Fair Match-ups

Disadvantage Match-ups

Serious Disadvantage Match-ups