Capcom vs SNK 2/Zangief: Difference between revisions

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== Normal Moves ==
== Normal Moves ==
<table style="width:700px;border:1px solid silver" cellborder="1">
'''<tr>
  <th>Button</th>
  <th>Position</th>
  <th>Buffers:</th>
  <th>Itself</th>
  <th>Specials</th>
  <th>Supers</th>
  <th>Hit</th>
  <th>Block</th>
  <th>Startup</th>
  <th>Active</th>
  <th>Recovery</th>
  <th>Damage</th>
</tr>'''<tr>
  <td style="border:1px solid navy" rowspan=4>Jab</td>
  <td>Close</td>
  <td></td>
  <td>n,n</td>
  <td>y,n</td>
  <td>y,y</td>
  <td>+0</td>
  <td>+0</td>
  <td>3</td>
  <td>4</td>
  <td>13</td>
  <td>500,400</td>
</tr>
<tr>
  <td>Far</td>
  <td></td>
  <td>n</td>
  <td>y</td>
  <td>y</td>
  <td>+0</td>
  <td>+0</td>
  <td>3</td>
  <td>4</td>
  <td>13</td>
  <td>500</td>
</tr>
<tr>
  <td>Crouching</td>
  <td></td>
  <td>y</td>
  <td>y</td>
  <td>y</td>
  <td>+5</td>
  <td>+5</td>
  <td>3</td>
  <td>4</td>
  <td>8</td>
  <td>300</td>
</tr>
<tr>
  <td>Jumping</td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>4</td>
  <td>22</td>
  <td>-</td>
  <td>700</td>
</tr>
<tr>
  <td style="border:1px solid navy" rowspan=3>Strong</td>
  <td>Standing</td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>y</td>
  <td>+5</td>
  <td>+5</td>
  <td>7</td>
  <td>2</td>
  <td>13</td>
  <td>1100</td>
</tr>
<tr>
  <td>Crouching</td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>n</td>
  <td>-1</td>
  <td>-1</td>
  <td>8</td>
  <td>12</td>
  <td>11</td>
  <td>1000</td>
</tr>
<tr>
  <td>Jumping</td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>6</td>
  <td>4</td>
  <td>-</td>
  <td>1100</td>
</tr>
<tr>
  <td style="border:1px solid navy" rowspan=4>Fierce</td>
  <td>Standing</td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>n</td>
  <td>-3</td>
  <td>-3</td>
  <td>11</td>
  <td>6</td>
  <td>23</td>
  <td>1600</td>
</tr>
<tr>
  <td>Crouching</td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>n</td>
  <td>-2</td>
  <td>-2</td>
  <td>11</td>
  <td>12</td>
  <td>16</td>
  <td>1400</td>
</tr>
<tr>
  <td>Jumping Neutral</td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>10</td>
  <td>8</td>
  <td>-</td>
  <td>1600</td>
</tr>
<tr>
  <td>Jumping Diagonal</td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>10</td>
  <td>6</td>
  <td>-</td>
  <td>1400</td>
</tr>
<tr>
  <td style="border:1px solid red" rowspan=3>Short</td>
  <td>Standing</td>
  <td></td>
  <td>n</td>
  <td>y</td>
  <td>y</td>
  <td>-5</td>
  <td>-5</td>
  <td>3?</td>
  <td>6?</td>
  <td>14</td>
  <td>400</td>
</tr>
<tr>
  <td>Crouching</td>
  <td></td>
  <td>n</td>
  <td>y</td>
  <td>y</td>
  <td>-5</td>
  <td>-5</td>
  <td>4?</td>
  <td>5?</td>
  <td>15</td>
  <td>400</td>
</tr>
<tr>
  <td>Jumping</td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>6</td>
  <td>22</td>
  <td>-</td>
  <td>600</td>
</tr>
<tr>
  <td style="border:1px solid red" rowspan=4>Forward</td>
  <td>Standing</td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>y</td>
  <td>-5</td>
  <td>-5</td>
  <td>7</td>
  <td>10</td>
  <td>15</td>
  <td>1100</td>
</tr>
<tr>
  <td>Crouching</td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>n</td>
  <td>-4</td>
  <td>-4</td>
  <td>8</td>
  <td>12</td>
  <td>14</td>
  <td>1000</td>
</tr>
<tr>
  <td>Jumping Neutral</td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>8</td>
  <td>12</td>
  <td>-</td>
  <td>100</td>
</tr>
<tr>
  <td>Jumping Diagonal</td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>8</td>
  <td>10</td>
  <td>-</td>
  <td>1000</td>
</tr>
<tr>
  <td style="border:1px solid red" rowspan=3>Roundhouse</td>
  <td>Standing</td>
  <td></td>
  <td>n,n</td>
  <td>n,n</td>
  <td>y,n</td>
  <td>-13</td>
  <td>-13</td>
  <td>6</td>
  <td>9</td>
  <td>28</td>
  <td>1500,1300</td>
</tr>
<tr>
  <td>Crouching</td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>n</td>
  <td>down</td>
  <td>-8</td>
  <td>9</td>
  <td>10</td>
  <td>24</td>
  <td>1300</td>
</tr>
<tr>
  <td>Jumping</td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>8</td>
  <td>6</td>
  <td>-</td>
  <td>1400</td>
</tr>
<tr>
  <td>'''Command Normals'''</td>
</tr>
<tr>
  <td style="border:1px solid green"> db + Forward</td>
  <td></td>
  <td></td>
  <td>n</td>
  <td>o</td>
  <td>o</td>
  <td>-1</td>
  <td>-1</td>
  <td>5</td>
  <td>4</td>
  <td>17</td>
  <td>1100</td>
</tr>
<tr>
  <td style="border:1px solid green"> db + Roundhouse</td>
  <td></td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>y</td>
  <td>down</td>
  <td>+1</td>
  <td>7</td>
  <td>4</td>
  <td>19</td>
  <td>1500</td>
</tr>
<tr>
  <td style="border:1px solid green"> (air) u + Strong</td>
  <td></td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>4</td>
  <td>12</td>
  <td>-</td>
  <td>1200</td>
</tr>
<tr>
  <td style="border:1px solid green"> (air) u + Fierce</td>
  <td></td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>4</td>
  <td>6</td>
  <td>-</td>
  <td>1500</td>
</tr>
<tr>
  <td style="border:1px solid green"> (air) d + Fierce</td>
  <td></td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>5</td>
  <td>22</td>
  <td>-</td>
  <td>1300</td>
</tr>
<tr>
  <td style="border:1px solid green"> (air) d + Short</td>
  <td></td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>7</td>
  <td>22</td>
  <td>-</td>
  <td>600</td>
</tr>
<tr>
  <td style="border:1px solid green"> (air) d + Forward</td>
  <td></td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>7</td>
  <td>22</td>
  <td>-</td>
  <td>1000</td>
</tr>
</table>


== Special Moves ==
== Special Moves ==

Revision as of 00:36, 14 March 2007

Introduction

Moves List

Normal Moves

Button Position Buffers: Itself Specials Supers Hit Block Startup Active Recovery Damage
Jab Close n,n y,n y,y +0 +0 3 4 13 500,400
Far n y y +0 +0 3 4 13 500
Crouching y y y +5 +5 3 4 8 300
Jumping - - - - - 4 22 - 700
Strong Standing n n y +5 +5 7 2 13 1100
Crouching n n n -1 -1 8 12 11 1000
Jumping - - - - - 6 4 - 1100
Fierce Standing n n n -3 -3 11 6 23 1600
Crouching n n n -2 -2 11 12 16 1400
Jumping Neutral - - - - - 10 8 - 1600
Jumping Diagonal - - - - - 10 6 - 1400
Short Standing n y y -5 -5 3? 6? 14 400
Crouching n y y -5 -5 4? 5? 15 400
Jumping - - - - - 6 22 - 600
Forward Standing n n y -5 -5 7 10 15 1100
Crouching n n n -4 -4 8 12 14 1000
Jumping Neutral - - - - - 8 12 - 100
Jumping Diagonal - - - - - 8 10 - 1000
Roundhouse Standing n,n n,n y,n -13 -13 6 9 28 1500,1300
Crouching n n n down -8 9 10 24 1300
Jumping - - - - - 8 6 - 1400
Command Normals
db + Forward n o o -1 -1 5 4 17 1100
db + Roundhouse n n y down +1 7 4 19 1500
(air) u + Strong - - - - - 4 12 - 1200
(air) u + Fierce - - - - - 4 6 - 1500
(air) d + Fierce - - - - - 5 22 - 1300
(air) d + Short - - - - - 7 22 - 600
(air) d + Forward - - - - - 7 22 - 1000

Special Moves

Super Moves

The Basics

Master 360 motion buffering and standing 360's. Tick grabs are good, but running LP Spinning Pile Drivers are better! (Obviously in SNK groove. I prefer K.)

If you have trouble with standing 360's, you can do the Hooligan Combination motion (hcf,u/f + P). Also, hcf,u + P or hcf,u/b + P tends to work more consistently for me.

The up motion has to be done VERY quickly, though I think it's easier to execute with the small-jumping grooves (P S N K) since the startup frames for jumping in these grooves are about 2 frames greater. Basically, you have more time to do a 360 special before the computer registers it as a jump.

Advanced Strategy

Shit bitch just do some piledrivers and shit. Roll cancel that fierce lariat vs. fat characters and you know they ain't gonna do nothing about it.

Match-ups