No edit summary |
|||
Line 1: | Line 1: | ||
[[image:Maisvc.gif|"No matter how beautiful I am, you don't need to hold back." By: Mai Shiranui, Ninja Girl|right]] | |||
=Introduction= | =Introduction= | ||
[[image:Maifacesvc.png|right]] | |||
The Original Queen of Fighters that debut in the second Fatal Fury game, she is too similar to her KoF 2002 Incarnation mixed with specials of KoF 98, as a rushdown and hit and run character here is good and bad stuff. | The Original Queen of Fighters that debut in the second Fatal Fury game, she is too similar to her KoF 2002 Incarnation mixed with specials of KoF 98, as a rushdown and hit and run character here is good and bad stuff. | ||
The Good: | '''''The Beautiful Ninja's Good and Bad things''''' | ||
''Good Things:'' | |||
* She is Easy to learn; | * She is Easy to learn; | ||
* She had a lot of Fast Normals and Special Moves; | * She had a lot of Fast Normals and Special Moves; | ||
Line 12: | Line 16: | ||
* EXCEED its faster and mades a lot of cheap block damage. | * EXCEED its faster and mades a lot of cheap block damage. | ||
''Bad Things:'' | |||
* She had Low Stamina; | * She had Low Stamina; | ||
* She don't have many anti air options (Koshuu No Mai is now a hit and chain move); | * She don't have many anti air options (Koshuu No Mai is now a hit and chain move); | ||
Line 21: | Line 25: | ||
=Moves List= | =Moves List= | ||
==Normal Moves== | ==Normal Moves== | ||
''s.LP -'' <br> | ''s.LP -'' <br> | ||
''s.LK -'' <br> | ''s.LK -'' <br> | ||
Line 37: | Line 39: | ||
''cr.HP -'' <br> | ''cr.HP -'' <br> | ||
''cr.HK -'' | ''cr.HK -'' | ||
==Command Moves== | ==Command Moves== | ||
'''''Kokuen no Mai''''' | |||
* f+LK - | |||
'''''Koukaku no Mai''''' | '''''Koukaku no Mai''''' | ||
*df + | * df+LK - | ||
'''''Dairin Fuusha Otoshi''''' | '''''Dairin Fuusha Otoshi''''' | ||
*d + | * d+LP (In the air only) - | ||
'''''Ukihane''''' | '''''Ukihane''''' | ||
*d + | * d+LK (In the air only) - | ||
'''''Yusura Ume''''' | '''''Yusura Ume''''' | ||
*d + | * d+HK (In the air only) - | ||
==Special Moves== | ==Special Moves== | ||
'''''Kachou Sen''''' | '''''Kachou Sen''''' | ||
* | * QCF+P - | ||
'''''Hissatsu Shinobi Bachi''''' | '''''Hissatsu Shinobi Bachi''''' | ||
* | * HCF+K - | ||
'''''Ryuu Enbu''''' | '''''Ryuu Enbu''''' | ||
* | * QCB+P - | ||
'''''Sayo Chidori''''' | '''''Sayo Chidori''''' | ||
* | * QCB+K - | ||
'''''Hakuro no Mai''''' | '''''Hakuro no Mai''''' | ||
* | * DP+P - | ||
'''''Koshuu no Mai''''' | '''''Koshuu no Mai''''' | ||
* | * DP+K - | ||
*Follow Up | **Follow-Up: | ||
** | ***''Tsuika Kougeki'' | ||
*** | **** DP+K - | ||
'''''Musasabi no Mai (Kuuchuu)''''' | '''''Musasabi no Mai (Kuuchuu)''''' | ||
* | * QCB+P (In the air only) - | ||
'''''Musasabi no Mai (Chijou)''''' | '''''Musasabi no Mai (Chijou)''''' | ||
*Charge d,u + P | * Charge d, u+P - | ||
*Follow | **Follow-Ups: | ||
** | ***''Musasabi no Mai'' | ||
***Hold P | **** Hold P - | ||
** | ***''Musasabi no Mai (Kuuchuu)'' | ||
*** | **** QCB+P - | ||
** | ***''Ukihane'' | ||
***d + K | **** d+K - | ||
** | ***''Yusura Ume'' | ||
***d + P | **** d+P - | ||
** | ***''Toki Tsubute'' | ||
***d + | **** d+HK (While near from the opponent) - | ||
==Super Moves== | ==Super Moves== | ||
'''''Mizudori no Mai''''' | '''''Mizudori no Mai''''' | ||
* | * QCF(2x)+P - | ||
'''''Hou'ou no Mai''''' | '''''Hou'ou no Mai''''' | ||
* | * QCB(2x)+P - | ||
===Exceed=== | |||
==Exceed | |||
'''''Hissatsu Shinobi Bachi''''' | '''''Hissatsu Shinobi Bachi''''' | ||
* | * QCB, HCF+KK - | ||
=The Basics= | =The Basics= | ||
'''''Some combos:''''' ''(Without MAXIMUM Mode)'' | |||
''1-'' [Jumping Attack]Close C/Crouch C,(df+B),qcb+K,qcb+P or hcf+K or dp+P | |||
''2-'' [Jumping Attack] Close C/Crouch C,df+B,qcf,qcf+P or EXCEED | |||
''3-'' [Corner only,qcf+A] Jumping Attack,any combo of above | |||
3 | |||
=Advanced Strategy= | =Advanced Strategy= | ||
'''''Some combos''''' ''(With MAXIMUM Mode)'' | |||
1 | ''1-'' [Jumping Attack], Close C/Crouch C, (df+B), (dp+HP (4 hits) MC qcb+K MC) x N to end with qcb+P or Exceed | ||
=Match-Ups= | =Match-Ups= | ||
[[Category: SvC Chaos]] | [[Category: SvC Chaos]] |
Revision as of 14:13, 18 September 2016
Introduction
The Original Queen of Fighters that debut in the second Fatal Fury game, she is too similar to her KoF 2002 Incarnation mixed with specials of KoF 98, as a rushdown and hit and run character here is good and bad stuff.
The Beautiful Ninja's Good and Bad things
Good Things:
- She is Easy to learn;
- She had a lot of Fast Normals and Special Moves;
- Her Kachosen mades good damage;
- She recovered her best specials from KoF98 (Hakuro No Mai and Koshuu No Mai);
- She had great Aerial strategies;
- Easy BnB Combos and MAXIMUM Loops;
- Her Super Moves makes more damage on Corner;
- EXCEED its faster and mades a lot of cheap block damage.
Bad Things:
- She had Low Stamina;
- She don't have many anti air options (Koshuu No Mai is now a hit and chain move);
- Her Kachosen is slow in start up and recovery;
- Her main "2 in 1 Chain Special" (Sayo Chidouri > Ryu En bu )its only for MAXIMUM options;
- Her Super Moves (specially Mizudouri No Mai) are too unsafe if blocked.
Moves List
Normal Moves
s.LP -
s.LK -
s.HP -
s.HK -
j.LP -
j.LK -
j.HP -
j.HK -
cr.LP -
cr.LK -
cr.HP -
cr.HK -
Command Moves
Kokuen no Mai
- f+LK -
Koukaku no Mai
- df+LK -
Dairin Fuusha Otoshi
- d+LP (In the air only) -
Ukihane
- d+LK (In the air only) -
Yusura Ume
- d+HK (In the air only) -
Special Moves
Kachou Sen
- QCF+P -
Hissatsu Shinobi Bachi
- HCF+K -
Ryuu Enbu
- QCB+P -
Sayo Chidori
- QCB+K -
Hakuro no Mai
- DP+P -
Koshuu no Mai
- DP+K -
- Follow-Up:
- Tsuika Kougeki
- DP+K -
- Tsuika Kougeki
- Follow-Up:
Musasabi no Mai (Kuuchuu)
- QCB+P (In the air only) -
Musasabi no Mai (Chijou)
- Charge d, u+P -
- Follow-Ups:
- Musasabi no Mai
- Hold P -
- Musasabi no Mai (Kuuchuu)
- QCB+P -
- Ukihane
- d+K -
- Yusura Ume
- d+P -
- Toki Tsubute
- d+HK (While near from the opponent) -
- Musasabi no Mai
- Follow-Ups:
Super Moves
Mizudori no Mai
- QCF(2x)+P -
Hou'ou no Mai
- QCB(2x)+P -
Exceed
Hissatsu Shinobi Bachi
- QCB, HCF+KK -
The Basics
Some combos: (Without MAXIMUM Mode)
1- [Jumping Attack]Close C/Crouch C,(df+B),qcb+K,qcb+P or hcf+K or dp+P
2- [Jumping Attack] Close C/Crouch C,df+B,qcf,qcf+P or EXCEED
3- [Corner only,qcf+A] Jumping Attack,any combo of above
Advanced Strategy
Some combos (With MAXIMUM Mode)
1- [Jumping Attack], Close C/Crouch C, (df+B), (dp+HP (4 hits) MC qcb+K MC) x N to end with qcb+P or Exceed