SvC Chaos: SNK Vs Capcom/Mai Shiranui: Difference between revisions

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=Introduction=
=Introduction=
The Original Queen of Fighters, she is too similar to her KoF 2002 Incarnation, as a rushdown and hit and run character here is good and bad stuff.


The Good:
The Good:
* Easy to learn
* She is Easy to learn;
* Great Aerial Options
* Fast Normals and Special Moves;
* Easy BnB Combos and MAXIMUM Loops
* She had great Aerial strategies;
* EXCEED mades a lot cheap block damage.
* Easy BnB Combos and MAXIMUM Loops;
* Her Super Moves makes more damage on Corner;
* EXCEED its faster and mades a lot of cheap block damage.


The Bad:
The Bad:
* She had Low Stamina  
* She had Low Stamina;
* She had Bad Startup about her Special Projectile
* She don't have many anti air options;
* Her main  2 in 1 Chain Special its only for MAXIMUM options
* She had Bad Startup about her Special Projectiles;
* Her Super Moves (Specially the projectile spam one) are too unsafe if blocked
* Her main  "2 in 1 Chain Special" its only for MAXIMUM options;
* Her Super Moves (Specially the projectile spam one) are too unsafe if blocked.


=Moves List=
=Moves List=

Revision as of 21:46, 4 September 2016

Introduction

The Original Queen of Fighters, she is too similar to her KoF 2002 Incarnation, as a rushdown and hit and run character here is good and bad stuff.

The Good:

  • She is Easy to learn;
  • Fast Normals and Special Moves;
  • She had great Aerial strategies;
  • Easy BnB Combos and MAXIMUM Loops;
  • Her Super Moves makes more damage on Corner;
  • EXCEED its faster and mades a lot of cheap block damage.

The Bad:

  • She had Low Stamina;
  • She don't have many anti air options;
  • She had Bad Startup about her Special Projectiles;
  • Her main "2 in 1 Chain Special" its only for MAXIMUM options;
  • Her Super Moves (Specially the projectile spam one) are too unsafe if blocked.

Moves List

Normal Moves

s.LP -
s.LK -
s.HP -
s.HK -

j.LP -
j.LK -
j.HP -
j.HK -

cr.LP -
cr.LK -
cr.HP -
cr.HK -

Throws

Shiranui Gourin

  • Press AB when near

Fuusha Kuzushi

  • Press CD when near

Yume Zakura

  • Press AB/CD when near in air


Command Moves

Sankaku Tobi

  • ub into a wall, press uf

Kokuen no Mai

  • f + B

Koukaku no Mai

  • df + B

Dairin Fuusha Otoshi

  • d + A in air

Ukihane

  • d + B in air

Yusura Ume

  • d + D in air

Special Moves

Kachou Sen

  • qcf + P

Hissatsu Shinobi Bachi

  • hcf + K

Ryuu Enbu

  • qcb + P

Sayo Chidori

  • qcb + K

Hakuro no Mai

  • f,d,df + P

Koshuu no Mai

  • f,d,df + K
  • Follow Up
    • Tsuika Kougeki
      • f,d,df + K

Musasabi no Mai (Kuuchuu)

  • qcb + P in air

Musasabi no Mai (Chijou)

  • Charge d,u + P
  • Follow ups:
    • Musasabi no Mai
      • Hold P
    • Musasabi no Mai (Kuuchuu)
      • qcb + P
    • Ukihane
      • d + K
    • Yusura Ume
      • d + P
    • Toki Tsubute
      • d + D when near

Super Moves

Mizudori no Mai

  • qcf,qcf + P

Hou'ou no Mai

  • qcb,qcb + P

Exceed Move

Hissatsu Shinobi Bachi

  • qcb,hcf + BD


The Basics

Combos


1.-[Jumping Attack],Close C,(df+B),qcb+K,qcb+P or hcf+K or dp+P

2.-,[Jumping Attack]Close C,df+B,EXCEED

3.-[Corner only,qcf+A] Jumping Attack,any combo of above

Advanced Strategy

Match-Ups