Street Fighter Alpha/Ken: Difference between revisions

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= Moves List =
= Moves List =


== Normal Moves ==
==Normal Moves==
D-down U-up F-forward B-back DB-down+back DF-down+forward UB-up+back UF-up+forward
 
Stand LP
 
Crouch LP
 
Jump LP
 
 
Stand MP
 
Crouch MP
 
Jump MP
 
 
Stand HP
 
Crouch HP
 
Jump HP
 
 
Stand LK
 
Crouch LK
 
Jump LK
 
 
Stand MK
 
Crouch MK
 
Jump MK
 
 
Stand HK
 
Crouch HK
 
Jump HK


== Special Moves ==
== Special Moves ==

Revision as of 01:21, 27 August 2016

Sfaken.png

Introduction

Moves List

Normal Moves

Stand LP

Crouch LP

Jump LP


Stand MP

Crouch MP

Jump MP


Stand HP

Crouch HP

Jump HP


Stand LK

Crouch LK

Jump LK


Stand MK

Crouch MK

Jump MK


Stand HK

Crouch HK

Jump HK

Special Moves

Energy blast 1- D,F, punch button

fury kicks- D,B, kick button

fake roll- D,B, Punch button

koryuken - D,F,D,F Punch button


-Ritwik

Super Moves

Shouryuu Reppa
qcf,qcf+P

Shinryuu Ken
qcf,qcf+Mash K

Combos

Something to fierce dp.The most powerful regular combo in the game. Kens dp also has a HUGE random factor to. Many combos can very quite drastically. A combo might do50%one time, then the next 65%. In general aim for something,(after a jump in/cross up)duck kX2, stand mk/duck k, stand mp/ or duck k, duck hp/to fierce dp. The latter can literally do about 80% on akuma depending on the random factor of the game. And in general combo to fierce dp is a safe bet to always at least do 50% on everyone in the cast. Remember that stand mk moves you foward, making combos much more lax. This combo also does good dizzy, however ken is not in a great position to punish if the opponent rolls so be on your toes.

The Basics

Combo to fierce dp. Its the most powerful combo in the game.

Duck fierce, jab roll repeat. Duck fierce has tremendous priority and although not a true combo most characters do not have a attack that is fast enough to beat it. And if they do, the priority is not good enough to beat the duck fierce. Duck fierce will actually even out right beat "weaker" reversal moves(like guys hurricane kick)so your opponent is forced to throw to beat the trap, AC, or reversal(again assuming there reversal has enough priority to beat kens duck fierce in the first place). Note of course the problems with this being in the corner ken can roll through certain ACs etc. And for throwing, well roll is invulnerable to throws and if you are doing d/b fierce you will automatically tech throws. You get the idea. Very effective for what it is. Obviously there are other variations but this is a basic idea.

Advanced Strategy

Match-ups