Super Street Fighter 2 Turbo/Ryu: Difference between revisions

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= Moves List =
== Moves List ==
===Normal Moves===
====Throws====
====Command Normals====
F + Mp = over head punch<br>
F + Mp = over head punch<br>
F + Fp = dash bunch *upclose has two hits<br>
F + Fp = dash bunch *upclose has two hits<br>
====Target Combos====
===Special Moves===
QCF + P = Hadouken<br>
QCF + P = Hadouken<br>
HCF + P = RED hadouken<br>
HCF + P = RED hadouken<br>
QCF + K = Hurricane kick<br>
QCF + K = Hurricane kick<br>
F, D, DF = Shoryuken
F, D, DF = Shoryuken
===Super Art===
===Move Analysis===


==Combos==


= The Basics =
==Frame Data==
===Normals===
===Throws===
===Command Normals===
===Special Moves===
===Super Arts===
===Additional Frame Data===
 
==Strategies==
===Overview===
c.mk xx red hadouken/hadouken/shoryuken/tatsumaki.
c.mk xx red hadouken/hadouken/shoryuken/tatsumaki.


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= Advanced Strategy =
Keep the person cornered.  If a person tries to jump then shoryukne is u'r main priority.  Use the over head or a throw if there guarding alot.  Use c.mk xx red hadouken or shoryuken if there standing and always cross 'em up.
Keep the person cornered.  If a person tries to jump then shoryukne is u'r main priority.  Use the over head or a throw if there guarding alot.  Use c.mk xx red hadouken or shoryuken if there standing and always cross 'em up.




= Match-ups =
===Basics===
===Zoning===
===Mixups===
===Additional Notes===


==Match-ups==
== Vs. Balrog (boxer): ==
== Vs. Balrog (boxer): ==


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== Vs. O. Zangief: ==
== Vs. O. Zangief: ==
===Serious Advantage Match-ups===
===Advantage Match-ups===
===Fair Match-ups===
===Disadvantage Match-ups===
===Serious Disadvantage Match-ups===


[[Category:Super Street Fighter 2 Turbo]]
[[Category:Super Street Fighter 2 Turbo]]
[[Category:Ryu]]
[[Category:Ryu]]

Revision as of 14:31, 13 March 2007

Introduction

A great all around character. He has no real weaknesses. Use a flying strong, flying strong, land, super fireball. Hilarity ensues. Profit!


Color Selections

"New Ryu" colors

http://img405.imageshack.us/img405/7352/ryunewcolorsqr4.png
--Raisin (March 10, 2007)


Moves List

Normal Moves

Throws

Command Normals

F + Mp = over head punch
F + Fp = dash bunch *upclose has two hits

Target Combos

Special Moves

QCF + P = Hadouken
HCF + P = RED hadouken
QCF + K = Hurricane kick
F, D, DF = Shoryuken

Super Art

Move Analysis

Combos

Frame Data

Normals

Throws

Command Normals

Special Moves

Super Arts

Additional Frame Data

Strategies

Overview

c.mk xx red hadouken/hadouken/shoryuken/tatsumaki.

cross up mk, s.hp, shoryuken.


Keep the person cornered. If a person tries to jump then shoryukne is u'r main priority. Use the over head or a throw if there guarding alot. Use c.mk xx red hadouken or shoryuken if there standing and always cross 'em up.


Basics

Zoning

Mixups

Additional Notes

Match-ups

Vs. Balrog (boxer):

Vs. Blanka:

Keep him cornered. Counter his roll move with shoryuken and hadouken and always cross him up.

Vs. Cammy:

Vs. Chun-Li:

Vs. Dee Jay:

Vs. Dhalsim:

Vs. E. Honda:

Vs. Fei Long:

Vs. Guile:

Vs. Ken:

Vs. M. Bison (dictator):

Vs. Ryu:

Vs. Sagat:

Vs. T. Hawk:

Vs. Vega (claw):

Vs. Zangief:

Vs. O. Balrog (boxer):

Vs. O. Blanka:

Vs. O. Cammy:

Vs. O. Chun-Li:

Vs. O. Dee Jay:

Vs. O. Dhalsim:

Vs. O. E. Honda:

Vs. O. Fei Long:

Vs. O. Guile:

Vs. O. Ken:

Vs. O. M. Bison (dictator):

Vs. O. Ryu:

Vs. O. Sagat:

Vs. O. T. Hawk:

Vs. O. Vega (claw):

Vs. O. Zangief:

Serious Advantage Match-ups

Advantage Match-ups

Fair Match-ups

Disadvantage Match-ups

Serious Disadvantage Match-ups