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==Special Moves== | ==Special Moves== | ||
Web Ball: QCF + P (also in air | Web Ball: QCF + P (also in air) | ||
Spider-Man shoots out a large webbing from his wrists | Spider-Man shoots out a large webbing from his wrists | ||
and when it connects, it captures the opponent in a large | and when it connects, it captures the opponent in a large | ||
web for a very short amount of time. | web for a very short amount of time. If it hits on the ground, you can begin a combo(Without air starters) | ||
Web Swing: QCB + K (only in air) | Web Swing: QCB + K (only in air) | ||
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them to the other side of the screen. P strength varies upon | them to the other side of the screen. P strength varies upon | ||
how up the web will shoot. | how up the web will shoot. | ||
==Hyper Combos== | ==Hyper Combos== |
Revision as of 14:42, 31 August 2016
Introducion
Pros:
- Good normals for rushdown
- His Ground only Hyper Combo can OTG
- Not different of his MSH vs SF version
Cons:
- Lower Stamina
- His Specials are too weak
- Aerial Game needs a lot of Stocks for finishers
Basic Tips
Launchers:
SP
RK (if opponent is hit out of air)
AC Finisher:
FP, RK, Web Swing, Web Ball
Magic Series:
Ground Magic Series: Weakest to Strongest
Jump Magic Series: Hunter Series
Super Jump Magic Series: Hunter Series
Move List
Special Moves
Web Ball: QCF + P (also in air) Spider-Man shoots out a large webbing from his wrists and when it connects, it captures the opponent in a large web for a very short amount of time. If it hits on the ground, you can begin a combo(Without air starters)
Web Swing: QCB + K (only in air) Spider-Man arcs forward as he does a swinging kick while holding on to a web.
Spider Sting: F, D, DF + P then P (if it hits): Spider-Man does a rising punch similar to his standing MP and ends with a standing HP in the air if the first part of the attack hits.
Web Throw: HCB + P Spider-Man throws out a web from his wrist and when it connects, he twirls the opponent like a lasso then swings them to the other side of the screen. P strength varies upon how up the web will shoot.
Hyper Combos
Maximum Spider: QCF + Px2 Spider-Man jumps to the nearest wall and does a fast punch to the opponent. Once it connects, it chains out to other rushing attacks as Spider-Man bounces from wall to wall.
Crawler Assualt: QCF + Kx2 Spider-Man rushes down with a barrage normals on the ground.
Ultimate Web Throw: QCB + Px2 Introduced in MvC, Spider-Man jumps back as he shoots out a large web-trap. Once it connects, Spider-Man does a few flips while catching the opponent and does an overhead throw after.
Combos
Easy Combos:
1) c. SK, c. RK, cancel Crawler Assault
2)d.SK, FK, c. RK cancel Crawler Assault or Web-Swing
3)d.SK, FK, s. RK cancel Spider Sting
4) j. JP, j. SP, j. FP, c. SK, c. FK, RK, sj. JP, sj. SK, sj. SP, sj. FK, AC Finisher
5) meet opponent in air, j. JP, j. SP, jump, j. JP, j. SK, j. SP, j. FK, AC Finisher