No edit summary |
(→Introduction: Made Ryu's Introduction.) |
||
Line 2: | Line 2: | ||
=Introduction= | =Introduction= | ||
[[image:Ryufacesvc.png|right]] | [[image:Ryufacesvc.png|right]] | ||
You probably know this guy if you played any Street Fighter game. Ryu, a.k.a the Shoto, is, most likely, the best example of a basic character on the fighting game history. And in this game, this hasn't changed. He is still basic, strong, and fun to play. Now for his pros and cons. | |||
'''''Ryu's Good and Bad Things''''' | '''''Ryu's Good and Bad Things''''' | ||
''Good Things:'' | |||
* Easy to | * Easy to play and learn(You can use strategies from other games with him here, they can work, and will help you); | ||
* Good | * Good stamina and decent walking speed(He has the best stamina of the Capcom Shotos); | ||
* | * Has nice projectiles to use in a match; | ||
* Decent | * Decent Command Moves(You know all of them if you used him on [[ST]]); | ||
* Exceed can be easily used on combos; | |||
* Has a MAXIMUM Mode infinite on the corner; | |||
* Has easy, practical, and effective combos. | |||
''Bad Things:'' | |||
The | * The Exceed has short reach(You can do combos with it, but if it whiffs...); | ||
* | * The Exceed will be just a normal Shoryuken without damage(It does damage, but not THAT damage. But don't worry, you can juggle after it); | ||
* Not many options for Maximum Mode | * Not many options for Maximum Mode combos(He has an infinite in there, but he still doesn't have good options. He can only MAX cancel one Special Move, and one Command Move); | ||
* His Fire Hadouken won't eat normal projectiles(Will be negated with the other projectile); | |||
* His Shinkuu Hadouken will lose a hit if it negates a normal projectile(If the projectile does two hits, the Super will lose two hits, and there we go); | |||
* It's hard to combo with the Tatsu Super in this game. | |||
=Moves List= | =Moves List= |
Revision as of 11:27, 13 August 2016
Introduction
You probably know this guy if you played any Street Fighter game. Ryu, a.k.a the Shoto, is, most likely, the best example of a basic character on the fighting game history. And in this game, this hasn't changed. He is still basic, strong, and fun to play. Now for his pros and cons.
Ryu's Good and Bad Things
Good Things:
- Easy to play and learn(You can use strategies from other games with him here, they can work, and will help you);
- Good stamina and decent walking speed(He has the best stamina of the Capcom Shotos);
- Has nice projectiles to use in a match;
- Decent Command Moves(You know all of them if you used him on ST);
- Exceed can be easily used on combos;
- Has a MAXIMUM Mode infinite on the corner;
- Has easy, practical, and effective combos.
Bad Things:
- The Exceed has short reach(You can do combos with it, but if it whiffs...);
- The Exceed will be just a normal Shoryuken without damage(It does damage, but not THAT damage. But don't worry, you can juggle after it);
- Not many options for Maximum Mode combos(He has an infinite in there, but he still doesn't have good options. He can only MAX cancel one Special Move, and one Command Move);
- His Fire Hadouken won't eat normal projectiles(Will be negated with the other projectile);
- His Shinkuu Hadouken will lose a hit if it negates a normal projectile(If the projectile does two hits, the Super will lose two hits, and there we go);
- It's hard to combo with the Tatsu Super in this game.
Moves List
Normal Moves
s.LP -
s.LK -
s.HP -
s.HK -
j.LP -
j.LK -
j.HP -
j.HK -
cr.LP -
cr.LK -
cr.HP -
cr.HK -
Command Normals
Hiji Ate
- b+LP -
Sakotsu Wari
- f+LP -
Senpuu Kyaku
- f+LK -
Kurubushi Kick
- db+HK -
Special Moves
Hadou Ken(MC)
- QCF+P -
Shakunetsu Hadou Ken
- HCF+P -
Shouryuu Ken(MC)
- DP+P -
Tatsumaki Senpuu Kyaku(MC)
- QCB+K -
Kuuchuu Tatsumaki Senpuu Kyaku
- QCB+K (In the air) -
Super Moves
Shinkuu Hadou Ken
- QCF(2x)+P -
Shinkuu Tatsumaki Senpuu Kyaku
- QCB(2x)+K -
Exceed
Shin Shouryuu Ken
- QCF(2x)+KK -
The Basics
COMBOS
[Jumping Attack],Close C/Crouch B,db+D,Tatsumaki Senpu Kyaku
[Jumping Attack],Close B/Crouch B,Shoryuken
[Jumping Attack],Crouch Bx1~2, Shinkuu Hadouken or Corner Shin Tatsumaki Senpuukyaku
f+LK, df+HK, qcfqcf+P
Crossup Jumping D,Close C,C Shoryuken
Advanced Strategy
MAXIMUM Combos
(Corner Only) [dp+C,f+B] x n