SvC Chaos: SNK Vs Capcom/Ryu: Difference between revisions

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=Introduction=
=Introduction=
[[image:Ryufacesvc.png|right]]
[[image:Ryufacesvc.png|right]]
You probably know this guy if you played any Street Fighter game. Ryu, a.k.a the Shoto, is, most likely, the best example of a basic character on the fighting game history. And in this game, this hasn't changed. He is still basic, strong, and fun to play. Now for his pros and cons.


'''''Ryu's Good and Bad Things'''''
'''''Ryu's Good and Bad Things'''''


The Goods:
''Good Things:''
* Easy to Learn
* Easy to play and learn(You can use strategies from other games with him here, they can work, and will help you);
* Good Stamina and Speed
* Good stamina and decent walking speed(He has the best stamina of the Capcom Shotos);
* Fast Projectiles
* Has nice projectiles to use in a match;
* Decent Sweep for Low Attack mindgames
* Decent Command Moves(You know all of them if you used him on [[ST]]);
* Exceed can be easily used on combos;
* Has a MAXIMUM Mode infinite on the corner;
* Has easy, practical, and effective combos.


 
''Bad Things:''
The Bad:
* The Exceed has short reach(You can do combos with it, but if it whiffs...);
* Short Range Exceed  
* The Exceed will be just a normal Shoryuken without damage(It does damage, but not THAT damage. But don't worry, you can juggle after it);
* Not many options for Maximum Mode Combos
* Not many options for Maximum Mode combos(He has an infinite in there, but he still doesn't have good options. He can only MAX cancel one Special Move, and one Command Move);
* His Fire Hadouken won't eat normal projectiles(Will be negated with the other projectile);
* His Shinkuu Hadouken will lose a hit if it negates a normal projectile(If the projectile does two hits, the Super will lose two hits, and there we go);
* It's hard to combo with the Tatsu Super in this game.


=Moves List=
=Moves List=

Revision as of 11:27, 13 August 2016

"Bulk's not everything. You need constant effort, too." By: Ryu(He uses this win quote against Earthquake and Hugo, the big chars)

Introduction

Ryufacesvc.png

You probably know this guy if you played any Street Fighter game. Ryu, a.k.a the Shoto, is, most likely, the best example of a basic character on the fighting game history. And in this game, this hasn't changed. He is still basic, strong, and fun to play. Now for his pros and cons.

Ryu's Good and Bad Things

Good Things:

  • Easy to play and learn(You can use strategies from other games with him here, they can work, and will help you);
  • Good stamina and decent walking speed(He has the best stamina of the Capcom Shotos);
  • Has nice projectiles to use in a match;
  • Decent Command Moves(You know all of them if you used him on ST);
  • Exceed can be easily used on combos;
  • Has a MAXIMUM Mode infinite on the corner;
  • Has easy, practical, and effective combos.

Bad Things:

  • The Exceed has short reach(You can do combos with it, but if it whiffs...);
  • The Exceed will be just a normal Shoryuken without damage(It does damage, but not THAT damage. But don't worry, you can juggle after it);
  • Not many options for Maximum Mode combos(He has an infinite in there, but he still doesn't have good options. He can only MAX cancel one Special Move, and one Command Move);
  • His Fire Hadouken won't eat normal projectiles(Will be negated with the other projectile);
  • His Shinkuu Hadouken will lose a hit if it negates a normal projectile(If the projectile does two hits, the Super will lose two hits, and there we go);
  • It's hard to combo with the Tatsu Super in this game.

Moves List

Normal Moves

s.LP -
s.LK -
s.HP -
s.HK -

j.LP -
j.LK -
j.HP -
j.HK -

cr.LP -
cr.LK -
cr.HP -
cr.HK -

Command Normals

Hiji Ate

  • b+LP -

Sakotsu Wari

  • f+LP -

Senpuu Kyaku

  • f+LK -

Kurubushi Kick

  • db+HK -

Special Moves

Hadou Ken(MC)

  • QCF+P -

Shakunetsu Hadou Ken

  • HCF+P -

Shouryuu Ken(MC)

  • DP+P -

Tatsumaki Senpuu Kyaku(MC)

  • QCB+K -

Kuuchuu Tatsumaki Senpuu Kyaku

  • QCB+K (In the air) -

Super Moves

Shinkuu Hadou Ken

  • QCF(2x)+P -

Shinkuu Tatsumaki Senpuu Kyaku

  • QCB(2x)+K -

Exceed

Shin Shouryuu Ken

  • QCF(2x)+KK -

The Basics

COMBOS

[Jumping Attack],Close C/Crouch B,db+D,Tatsumaki Senpu Kyaku

[Jumping Attack],Close B/Crouch B,Shoryuken

[Jumping Attack],Crouch Bx1~2, Shinkuu Hadouken or Corner Shin Tatsumaki Senpuukyaku

f+LK, df+HK, qcfqcf+P

Crossup Jumping D,Close C,C Shoryuken

Advanced Strategy

MAXIMUM Combos

(Corner Only) [dp+C,f+B] x n

Match-Ups