SvC Chaos: SNK Vs Capcom/Terry Bogard: Difference between revisions

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COMBOS
COMBOS


Close C,df+A,qcb+A
[Jumping Attack],Close C,df+A,qcb+A


cr.B,cr.A,Rising Tackle
cr.B,cr.A,d charge u+P
 
(Corner) cl.C, df+C, qcb,db,f+P, qcf+P, pause, qcf,qcf+P


=Advanced Strategy=
=Advanced Strategy=

Revision as of 22:00, 1 August 2016

Introduction

The Good:

  • Easy to Learn
  • Specials for all situations
  • Varied Super Moves
  • Exceed can be cancelled into


The Bad:

  • Supers have bad recovery can be punished easily if blocked
  • Maximum Mode Combos are only for corners
  • Exceed must have a strict timing
  • Crack Shot can whiff small hitbox character

Moves List

Normal Moves

s.LP -
s.LK -
s.HP -
s.HK -

j.LP -
j.LK -
j.HP -
j.HK -

cr.LP -
cr.LK -
cr.HP -
cr.HK -

Throws

Grasping Upper

  • Press AB when near

Buster Throw

  • Press CD when near


Command Move

Rising Upper

  • df + C

Special Moves

Power Wave

  • qcf + A


Round Wave(MC)

  • qcf + C


Burn Knuckle

  • qcb + P


Crack Shoot(MC)

  • qcb + K

Power Dunk(MC)

  • f,d,df + K


Rising Tackle(MC)

  • Charge d,u + P

Super Moves

Buster Wolf

  • qcf,qcf + P


High Angle Geyser

  • qcf,qcf + K


Power Geyser

  • qcb,db,f + P
    • Follow Up:
      • Double Geyser
        • qcf + P
      • Triple Geyser
          • qcf + P

Exceed Moves

Rising Beat

  • qcb,f + BC
    • Rising Beat Finish
      • A,A,B,B,C,C,D,D,qcb+CD

The Basics

COMBOS

[Jumping Attack],Close C,df+A,qcb+A

cr.B,cr.A,d charge u+P

(Corner) cl.C, df+C, qcb,db,f+P, qcf+P, pause, qcf,qcf+P

Advanced Strategy

MAXIMUM

Match-Ups