SvC Chaos: SNK Vs Capcom/Ryu: Difference between revisions

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COMBOS
COMBOS


Close C,db+D,Hadoken
[Jumping Attack],Close C/Crouch B,db+D,Tatsumaki Senpu Kyaku


Jump D, Close B, Shoryuken or Shin Tatsumaki Senpuukyaku
[Jumping Attack],Crouch Bx1~2, Shinkuu Hadouken or Corner Shin Tatsumaki Senpuukyaku
 
Crossup Jumping D,Close C,C Shoryuken


=Advanced Strategy=
=Advanced Strategy=

Revision as of 23:52, 1 August 2016

Introduction

Ryu's Good and Bad Things

The Goods:

  • Easy to Learn
  • Good Stamina and Speed
  • Fast Projectiles
  • Decent Sweep for Low Attack mindgames


The Bad:

  • Short Range Exceed
  • Not many options for Maximum Mode Combos

Moves List

Normal Moves

s.LP -
s.LK -
s.HP -
s.HK -

j.LP -
j.LK -
j.HP -
j.HK -

cr.LP -
cr.LK -
cr.HP -
cr.HK -

Throws

Seoi Nage

  • Press AB when near

Tomoe Nage

  • Press CD when near

Command Normals

Hiji Ate

  • b + A

Sakotsu Wari(MC)

  • f + A

Senpuu Kyaku(MC)

  • f + B

Kurubushi Kick

  • db + D

Special Moves

Hadou Ken(MC)

  • qcf + P

Shakunetsu Hadou Ken

  • hcf + P

Shouryuu Ken(MC)

  • f,d,df + P

Tatsumaki Senpuu Kyaku(MC)

  • qcb + K

Kuuchuu Tatsumaki Senpuu Kyaku

  • qcb + K in air

Super Moves

Shinkuu Hadou Ken

  • qcf,qcf + P

Shinkuu Tatsumaki Senpuu Kyaku

  • qcb,qcb + K

Exceed Moves

Shin Shouryuu Ken

  • qcf,qcf + BD


The Basics

COMBOS

[Jumping Attack],Close C/Crouch B,db+D,Tatsumaki Senpu Kyaku

[Jumping Attack],Crouch Bx1~2, Shinkuu Hadouken or Corner Shin Tatsumaki Senpuukyaku

Crossup Jumping D,Close C,C Shoryuken

Advanced Strategy

MAXIMUM Combos

(Corner Only) [dp+A,f+B] x n

Match-Ups