Street Fighter V/Ken: Difference between revisions

From SuperCombo Wiki
No edit summary
mNo edit summary
Line 10: Line 10:
TBW
TBW
|
|
(As Street Fighter V is new, this section will be filled out after we learn more about how this character plays most effectively.)
TBW
|
|
(As Street Fighter V is new, this section will be filled out after we learn more about how this character plays most effectively.)
Ceroblast, ChrisT, Momochi, Kenpi
}}
}}
{{SFVCharacterChangeList ||||}}




Line 29: Line 31:
<youtube>6McY513iDtM</youtube><br>
<youtube>6McY513iDtM</youtube><br>


== Other Resources ==


==Frame Data==
==Frame Data==
Line 102: Line 105:
<br><br>
<br><br>
=====Notes:=====
=====Notes:=====
== Combos ==
=== BnB ===
=== Corner ===
=== With Meter ===
=== Crush Counter ===
=== V-Trigger Cancels ===
== V System ==
=== V-Reversal ===
=== V-Skill ===
=== V-Trigger 1 ===
=== V-Trigger 2 ===


[[Category: Street Fighter V]]
[[Category: Street Fighter V]]

Revision as of 20:16, 9 July 2018

Template:SFVHeader

Ken

SFV-Ken Portrait.jpg
VITALS
Health: 1000 Stun: 1000
WALKING THROWS
Forward Walk Speed: 0.047 Throw Range: 0.55
Back Walk Speed: 0.032 Throw Hurt Range: 0.55
DASHING JUMPING
Forward Dash Total Frames: 15 Jump Height Apex:
Back Dash Total Frames: 24 Jump Total Frames: 45 (3+38+4)
Forward Dash Distance: Forward Jump Distance:
Back Dash Distance: Back Jump Distance
NOTABLE MOVE CLASSES
Overheads: Hard Knockdowns:
Low Attacks: Crush Counters:

Summary

Bio

TBW


Why Pick Ken?

TBW


Players To Watch
{{{5}}}

Change List

For list of all changes, see Change/Patch List

Season 3.5

Season 3 (Arcade Edition)

Move List

Unique Attacks

SFV-Ken-Unique.jpg

Special Moves

SFV-Ken-Special.jpg

V-System (V-Trigger / V-Skill / V-Reversal)

SFV-Ken-Vsystem.jpg

Critical Art

SFV-Ken-Critical.jpg


Ken Discussions

Discussions regarding Ken

Ken Shoryuken Forum

Ken Discord Link

Ken Discord

Video Guides

Capcom Fighters' Official Character Introduction


Street Fighter Official Character Guide


Sajam's Character Breakdown


Other Resources

Frame Data

- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information

Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Stand LP 4 2 7 2 4 6 30 70 HL CH,SP,V 0 36 84
Stand MP 7 2 15 0 3 5 60 100 HL SP,V 10 72 120
Stand HP 9 2 20 -3 5 6 80 150 HL SP,V 13 96 180
Stand LK 4 2 9 -1 3 5 30 70 HL SP,V 0 36 84
Stand MK 8 3 17 -2 1 3 60 100 HL V 10 72 120
Stand HK 13 2 25 -4 3 KD 104 90 150 HL V 15 108 180
Crouch LP 4 2 8 2 3 5 30 70 HL CH,SP,V 0 36 84
Crouch MP 5 3 12 1 4 6 60 100 HL SP,V 10 72 120
Crouch HP 6 5 22 -9 -4 -2 90[70] 150 HL SP,V 15 84 180
Crouch LK 4 2 7 1 3 5 20 70 L CH,V 0 24 84
Crouch MK 6 2 14 -4 0 2 50 100 L SP,V 8 60 120
Crouch HK 7 3 23 -12 KD KD 100 150 L V 73 17 120 180
Jump LP 3 6 - - - - 40 70 H - 0 48 84
Jump MP 5 6 - - - - 70 100 H - 12 84 120
Jump HP 8 4 - - - - 90 150 H - 15 108 180
Jump LK 4 7 - - - - 40 70 H - 0 48 84
Jump MK 6 5 - - - - 60 100 H - 10 72 120
Jump HK 8 5 - - - - 90 150 H - 15 108 180
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Thunder Kick f+HK (hold) 23 3 22 -4 0 2 80 150 H - 13 96 180
Thunder Kick Feint f+HK 31 - - - - - - - - - -
Inazumi Kick b+MK 21 3 19 -4 0 2 60 100 H - 10 72 120
Chin Buster b+MP 4 2 15 -2 0 2 50 80 HL SP,V 8 60 96
Chin Buster 2nd b+MP > HP 6 3 27 -13 KD KD 60 80 HL SP,V 88 8*10 60*54 96*72
Lion Breaker MK > HK 8 4 23 -6 KD KD 60 100 HL SP,V 87 10*10 72*72 120*120
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Knee Bash LP+LK 5 2 18 - KD KD 30*30*60 0*0*170 0.55 - 78 - 30*30*60 0*0*170
Hell Wheel b+LP+LK 5 2 18 - KD KD 130 200 0.55 - 69 - 130 200
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Heat Rush HP+HK - - 22 - - - - - - -
Quick Step MP+MK (hold to attack) 24 2 -6 KD KD 70 150 HL V 89 12 84 180
Senpu Nataotoshi f+KKK 10 4 22 0 2 40 0 HL
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Hadouken LP qcf+LP 14 - 34 -10 -4 -2 50 100 HL CA,V 8 60 120
Hadouken MP qcf+MP 14 - 34 -10 -4 -2 50 100 HL CA,V 8 60 120
Hadouken HP qcf+HP 14 - 34 -10 -4 -2 50 100 HL CA,V 8 60 120
Hadouken EX qcf+PP 12 - 33 1 3 3 40*50 0*150 HL V 7*7 48*50 0*150
Shoryuken LP f,d,df+LP 3 11 30 -23 KD KD 100[70] 150 HL CA,V 89 25 120 180
Shoryuken MP f,d,df+MP 4 3*9 35 -26 KD KD 80*50 75*75 HL CA,V 89 20*13 96*50 90*75
Shoryuken HP f,d,df+HP 4 2*2*9 43 -34 KD KD 60*50*30 50*50*50 HL CA,V 85 15*13*8 72*50*30 60*50*50
Shoryuken EX f,d,df+PP 4 2*1*5(18)2*1*1*3 60 -45 KD KD 20x6*30 20x5*50*50 HL V 83 5x6*8 24*20x6*30 24*20x5*50*50
Tatsumaki Senpukyaku LK qcb+LK 3 2(5)2(4)2 19 -8 KD KD 40*30 50*50 HL CA,V 96 10*8 48*30 60*50
Tatsumaki Senpukyaku MK qcb+MK 6 2(5)2(6)2(6)2(4)2 18 -9 KD KD 40*30*30 50*50*50 HL CA,V 95 10*8*8 48*30*30 60*50*50
Tatsumaki Senpukyaku HK qcb+HK 16 4(12)2(10)2(10)3 21 -43 KD KD 50*30x3 60*40*40*60 HL - 77 13 60*30x3 72*40*40*60
Tatsumaki Senpukyaku EX qcb+KK 8 5(9)3(4)3(3)3(5)2 45 -59 KD KD 40x4 50x4 HL - 88 10 48*40x3 60*50x3
Air Tatsumaki Senpukyaku LK qcb+LK(air) 9 2(6)2(6)2 - - - - 80 100 HL - - 20 96 120
Air Tatsumaki Senpukyaku MK qcb+MK(air) 9 2(5)2(5)2 - - - - 80 100 HL - - 20 96 120
Air Tatsumaki Senpukyaku HK qcb+HK(air) 9 2(4)2(4)2 - - - - 80 100 HL - - 20 96 120
Air Tatsumaki Senpukyaku EX qcb+KK(air) 9 2(6)2(7)2 - - - - 90 100 HL - - 23 108 120
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Hadouken qcf+P 13 - 34 -6 KD KD 70 100 HL CA
Hadouken EX qcf+PP 12 - 33 2 KD KD 60*60 100*100 HL -
Shoryuken LP f,d,df+LP 3 26 -18 KD KD 120*80 150*100 HL CA
Shoryuken MP f,d,df+MP 4 41 -31 KD KD 100*50 75*75 HL CA
Shoryuken HP f,d,df+HP 4 49 -39 KD KD 40*30x4 30x5 HL CA
Shoryuken EX f,d,df+PP 4 8(18)11 56 -42 KD KD 20x8*10 20x8*10 HL -
Tatsumaki Senpukyaku LK qcb+LK 3 2(5)4(2)2 15 -8 KD KD 50*40 75*75 HL CA
Tatsumaki Senpukyaku MK qcb+MK 6 2(5)5(1)3(3)3(3)3 25 -9 KD KD 40x3 50*50*100 HL CA
Tatsumaki Senpukyaku HK qcb+HK 13 4(12)2(10)2(11)3 21 -2 KD KD 50*40*40*30 100*50x3 HL CA
Tatsumaki Senpukyaku EX qcb+KK 6 5(8)3(4)3(3)3(5)2 46 -59 KD KD 40*50*50*40 50x4 HL -
Air Tatsumaki Senpukyaku qcb+K(air) 9 KD KD 100 150 HL -
Air Tatsumaki Senpukyaku EX qcb+KK(air) 8 KD KD 55x2 100*100 HL -
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Guren Enjikyaku qcf,qcf+K 5 2 44 -26 KD KD 340 0 HL - 31 60 346 0
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun



Notes:

Combos

BnB

Corner

With Meter

Crush Counter

V-Trigger Cancels

V System

V-Reversal

V-Skill

V-Trigger 1

V-Trigger 2