Street Fighter V/Cammy: Difference between revisions

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{{SFVCharacterDiscussions|Cammy|Cammy}}
{{SFVCharacterDiscussions|Cammy|Cammy|0pgjU35fSAeJNlCQ}}


== Video Guides ==
== Video Guides ==

Revision as of 23:15, 10 July 2018

Template:SFVHeader

Cammy

SFV-Cammy Portrait.jpg
VITALS
Health: 900 Stun: 900
WALKING THROWS
Forward Walk Speed: 0.05 Throw Range: 0.55
Back Walk Speed: 0.04 Throw Hurt Range: 0.55
DASHING JUMPING
Forward Dash Total Frames: 16 Jump Height Apex:
Back Dash Total Frames: 21 Jump Total Frames: 46 (3+39+4)
Forward Dash Distance: 142.1 Forward Jump Distance: 195
Back Dash Distance: 143.6 Back Jump Distance 195
NOTABLE MOVE CLASSES
Overheads: Hard Knockdowns:
Low Attacks: crouching LK, crouching MK, crouching HK, Razor Edge Slicer Crush Counters: standing HK, crouching HK

Summary

Bio

TBW


Why Pick Cammy?

(As Street Fighter V is new, this section will be filled out after we learn more about how this character plays most effectively.)


Players To Watch
{{{5}}}


Move List

Unique Attacks

SFV-Cammy-Unique.jpg

Special Moves

SFV-Cammy-Special.jpg

V-System (V-Trigger / V-Skill / V-Reversal)

SFV-Cammy-Vsystem.jpg

Critical Art

SFV-Cammy-Critical.jpg


Cammy Discussions

Discussions regarding Cammy

Cammy Shoryuken Forum

Cammy Discord Link

Cammy Discord

Video Guides

Capcom Fighters' Official Character Introduction


Street Fighter Official Character Guide


Sajam's Character Breakdown



Frame Data

- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information

Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Stand LP 4 2 6 2 4 6 30 70 HL CH,SP,V 0 36 84
Stand MP 6 3 9 2 7 9 60 100 HL SP,V 10 72 120
Stand HP 6 2 20 -3 1 3 80 150 HL SP,V 13 96 180
Stand LK 4 2 7 1 2 4 40 70 HL V 0 48 84
Stand MK 9 3 13 -2 2 4 60 100 HL V 10 72 120
Stand HK 9 4 17 -2 2 20 90 150 HL V 15 108 180
Crouch LP 3 2 7 2 4 6 20 70 HL CH,SP,V 0 24 84
Crouch MP 5 3 10 1 5 7 60 100 HL SP,V 10 72 120
Crouch HP 9 3 20 -2 0 2 90 150 HL CA,V 15 108 180
Crouch LK 4 2 9 -1 1 3 20 70 L CH,V 0 24 84
Crouch MK 6 2 14 -3 0 2 50 100 L SP,V 8 60 120
Crouch HK 7 2 20 -12 KD KD 100 150 L V 69 20 25 17 120 180
Jump LP 3 5 - - - - 40 70 H - 0 48 84
Jump MP 5 5 - - - - 70 100 H - 12 84 120
Jump HP 7 5 - - - - 90 150 H - 15 108 180
Jump LK 3 5 - - - - 40 70 H - 0 48 84
Jump MK 6 5 - - - - 70 100 H - 12 84 120
Jump HK 8 5 - - - - 90 150 H - 15 108 180
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Knee Bullet f+HK 12 2(5)2 17 -2 5 2 40*40 50*50 HL - 7*7 48*40 60*50
Lift Upper b+MP 4 4 14 -2 0 2 60 100 HL SP,V 10 72 120
Likt Combination b+MP > HK 9 4 27 -12 KD KD 80 100 HL SP 87 29 33 10*13 72*72 120*90
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Gyro Clipper LP+LK 5 2 18 - KD KD 65*65 100*100 0.55 - 58 9 9 - 65*65 100*100
Delta Through b+LP+LK 5 2 18 - KD KD 140 200 0.55 - 64 15 15 - 140 200
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Delta Drive HP+HK - - 14 - - - - - - - - - -
Axel Spin Knuckle MP+MK 36 2 16 2 6 8 60 100 HL - 10 72 120
Strike Back f+KKK 17 2 29 -8 KD 60 0 HL
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Spiral Arrow LK qcf+LK 7 11 21 -12 KD KD 80 150 HL CA 85 26 31 20 96 180
Spiral Arrow MK qcf+MK 7 13 23 -15 KD KD 90 150 HL CA 78 19 25 23 108 180
Spiral Arrow HK qcf+HK 7 2(1)11 26 -11 KD KD 50*50 50*100 HL CA 80 21 26 13*13 60*50 60*100
Spiral Arrow EX qcf+KK 7 2(2)10 23 -11 KD KD 50*70 50*150 HL - 81 21 26 13*18 60*70 60*150
Cannon Spike LK f,d,df+LK 4 11 39 -37 KD KD 120[80] 200 HL CA 79 20 25 30 144 240
Cannon Spike MK f,d,df+MK 5 11 39 -37 KD KD 120[80] 200 HL CA 79 20 25 30 144 240
Cannon Spike HK f,d,df+HK 6 11 39 -37 KD KD 120[80] 200 HL CA 79 20 25 30 144 240
Cannon Spike EX f,d,df+KK 3 11 38 -37 KD KD 50*50*60 50*50*100 HL - 77 18 23 13 60*50*60 60*50*100
Cannon Strike LK qcb+LK(air) 13 10 After Landing 9F - - - 60 100 HL - - - 15 72 120
Cannon Strike MK qcb+MK(air) 13 10 After Landing 9F - - - 60 100 HL - - - 15 72 120
Cannon Strike HK qcb+HK(air) 13 10 After Landing 9F - - - 60 100 HL - - - 15 72 120
Cannon Strike EX qcb+KK(air) 13 10 After Landing 9F - - - 60 100 HL - - - 15 72 120
Holligan Combination LP hcf+LP - - - - - - - - - - - - -
Hooligan Combination MP hcf+MP - - - - - - - - - - - - -
Hooligan Combination HP hcf+HP - - - - - - - - - - - - -
Holligan Combination EX hcf+PP - - - - - - - - - - - - -
Razor Edge Slicer hcf+P > no input 10 9 -2 KD KD 100 150 L - 94 35 40 25 120 180
Razor Edge Slicer EX hcf+PP > no input 10 2*2*5 3 KD KD 50*50*50 50*50*100 L - 97 38 43 13*13*13 60*50*50 60*50*100
Fata Leg Twister hcf+P > LP+LK near ground 4 4 150 200 0.58 -
Cross Scissors Pressure hcf+P > LP+LK in air 4 4 KD KD 150 200 0.58 - 55 6 6 - 150 200
Cannon Strike hcf+P > K 15 11 - - - 60 100 HL - 15 72 120
Cannon Strike EX hcf+PP > K 13 11 - - - 60 100 HL - 15 72 120
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Spiral Arrow qcf+k 7 12 23 15x4*60 25x4*50 HL CA
Cannon Spike f,d,df+k 3 6(3)3(3)3 41 50*20x3*50 40x5 HL CA
Cannon Strike qcb+k(air) 13 11 After Landing 9F 40*20*20 40*30*30 HL -
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Cross Stinger Assault qcf,qcf+K 3 9 39 -22? KD KD 330 0 HL - 93 44 50 340 0
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun



Notes: