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{{SFVFrameDataTableHeader}} | {{SFVFrameDataTableHeader}} | ||
{{SFVFrameDataHeader}} | {{SFVFrameDataHeader}} | ||
{{SFVFrameDataRow|Stand LP|||30|70|HL|SP,V|4| | {{SFVFrameDataRow|Stand LP|||30|70|HL|SP,V|4|2|8||4|2|8|2|||3|4|6||||||||||||Reset|Reset||||||||}} | ||
{{SFVFrameDataRow|Stand MP|||60|100|HL|SP,V| | {{SFVFrameDataRow|Stand MP|||60|100|HL|SP,V|5|3|13||5|3|13|3|||3|4|9||||||||||||Reset|Reset||||||||}} | ||
{{SFVFrameDataRow|Stand HP||| | {{SFVFrameDataRow|Stand HP|||80|150|HL|SP,V|7|3|18||7|3|18|3|||-4|6|3||||||||||||Reset|Reset||||||||}} | ||
{{SFVFrameDataRow|Stand LK||| | {{SFVFrameDataRow|Stand LK|||30|70|HL|V|5|3|9||5|3|9|3|||2|4|4||||||||||||Reset|Reset||||||||}} | ||
{{SFVFrameDataRow|Stand MK||| | {{SFVFrameDataRow|Stand MK|||60|100|HL|V|7|3|15||7|3|15|3|||-1|3|4||||||||||||Reset|Reset||||||||}} | ||
{{SFVFrameDataRow|Stand HK||| | {{SFVFrameDataRow|Stand HK|||80|150|HL|V|14|3|18||14|3|18|3|||-3|1|62|||||||||||Crush Counter Crumple||||||||||}} | ||
{{SFVFrameDataRow|Crouch LP|||30|70|HL|SP,V|4|2| | {{SFVFrameDataRow|Crouch LP|||30|70|HL|SP,V|4|2|8||4|2|8|2|||2|4|6||||||||||||Reset|Reset||||||||}} | ||
{{SFVFrameDataRow|Crouch MP|||60|100|HL|V| | {{SFVFrameDataRow|Crouch MP|||60|100|HL|V|6|2|13||6|2|13|2|||1|3|7||||||||||||Reset|Reset||||||||}} | ||
{{SFVFrameDataRow|Crouch HP||| | {{SFVFrameDataRow|Crouch HP|||90|75*75|HL|V|8|5|16||8|5|16|5|||-3|2|KD||||||||||Knockdown|Knockdown|Knockdown|Knockdown||||||||}} | ||
{{SFVFrameDataRow|Crouch LK|||20|70|L|V|4| | {{SFVFrameDataRow|Crouch LK|||20|70|L|V|4|2|9||4|2|9|2|||0|2|3||||||||||||Reset|Reset||||||||}} | ||
{{SFVFrameDataRow|Crouch MK||| | {{SFVFrameDataRow|Crouch MK|||60|100|L|V|6|2|14||6|2|14|2|||-4|1|2||||||||||||Reset|Reset||||||||}} | ||
{{SFVFrameDataRow|Crouch HK||| | {{SFVFrameDataRow|Crouch HK|||90|150|L|V|11|2|32||11|2|32|2|||-13|KD|KD|||||||||||Hard Knockdown|Reset|Reset||||||||}} | ||
{{SFVFrameDataRow|Jump LP|||40|70|H|-|4|5|-||4|5|-|5|||-|-|-||||||||||||Reset|Reset||||||||}} | {{SFVFrameDataRow|Jump LP|||40|70|H|-|4|5|-||4|5|-|5|||-|-|-||||||||||||Reset|Reset||||||||}} | ||
{{SFVFrameDataRow|Jump MP|||70|100|H|-| | {{SFVFrameDataRow|Jump MP|||70|100|H|-|5|5|-||5|5|-|5|||-|-|-||||||||||||Reset|Reset||||||||}} | ||
{{SFVFrameDataRow|Jump HP|||90|150|H|-|8| | {{SFVFrameDataRow|Jump HP|||90|150|H|-|8|5|-||8|5|-|5|||-|-|-||||||||||||Reset|Reset||||||||}} | ||
{{SFVFrameDataRow|Jump LK|||40|70|H|-|4|5|-||4|5|-|5|||-|-|-||||||||||||Reset|Reset||||||||}} | {{SFVFrameDataRow|Jump LK|||40|70|H|-|4|5|-||4|5|-|5|||-|-|-||||||||||||Reset|Reset||||||||}} | ||
{{SFVFrameDataRow|Jump MK||| | {{SFVFrameDataRow|Jump MK|||60|100|H|-|7|5|-||7|5|-|5|||-|-|-||||||||||||Reset|Reset||||||||}} | ||
{{SFVFrameDataRow|Jump HK|||90|150|H|-| | {{SFVFrameDataRow|Jump HK|||90|150|H|-|10|5|-||10|5|-|5|||-|-|-||||||||||||Reset|Reset||||||||}} | ||
{{SFVFrameDataRow|||||||||||||||||||||||||||||||||||||||||}} | {{SFVFrameDataHeader}} | ||
{{SFVFrameDataRow| | {{SFVFrameDataRow|Full Bullet Magnum||f+MP|60|100|H|-|21|2|19||21|2|19|2|||-4|0|3||||||||||||Reset|Reset||||||||}} | ||
{{SFVFrameDataRow| | {{SFVFrameDataRow|Spinning Back Knuckle||f+HP|60|100|HL|-|10|3|16||10|3|16|3|||-1|4|3||||||||||||Reset|Reset||||||||}} | ||
{{SFVFrameDataRow| | {{SFVFrameDataRow|Burn Straight||b+HP|80|150|HL|-|8|3|20||8|3|20|3|||-1|2|3||||||||||||Reset|Reset||||||||}} | ||
{{SFVFrameDataRow|||||||||||||||||||||||||||||||||||||||||}} | {{SFVFrameDataRow|Knee Bazooka||f+LK|50|100|HL|-|8|5|16||8|5|16|5|||-6|-2|3||||||||||||Reset|Reset||||||||}} | ||
{{SFVFrameDataRow| | {{SFVFrameDataRow|Rolling Sobat||f+MK or b+MK|60|100|HL|-|11|2|17||11|2|17|2|||-2|2|3||||||||||||Reset|Reset||||||||}} | ||
{{SFVFrameDataRow| | {{SFVFrameDataRow|Reverse Spin Kick||f+HK|90|150|HL|-|16|3|18||16|3|18|3|||-1|3|3||||||||||||Reset|Reset||||||||}} | ||
{{SFVFrameDataRow|||||||||||||||||||||||||||||||||||||||||}} | {{SFVFrameDataRow|Guile High Kick||df+HK|80|150|HL|-|12|2|25||12|2|25|2|||-3|KD|3||||||||||||Reset|Reset||||||||}} | ||
{{SFVFrameDataRow| | {{SFVFrameDataRow|Taurus Combination||LK > MK |60|100|L|-|5|3|||5|3||3|||-2|4|3||||||||||||Reset|Reset||||||||}} | ||
{{SFVFrameDataRow| | {{SFVFrameDataRow|||d+MK > f+MP|60|100|H|-|16|4|21||16|4|21|4|||-4|1|3||||||||||||Reset|Reset||||||||}} | ||
{{SFVFrameDataRow| | {{SFVFrameDataRow|Tall Edge||d+LK > MP|60|100|HL|V|4|2|16||4|2|16|2|||3|5|15|||||||||||Crush Counter Back Reel||||||||||}} | ||
{{SFVFrameDataRow| | {{SFVFrameDataRow|Bullet Revolver||d+LK > MP > f+HP|90|150|HL|-|4|2|-||4|2|-|2|||-|-|-||||||||||||Reset|Reset||||||||}} | ||
{{SFVFrameDataRow| | {{SFVFrameDataRow|Swing Out||MP > f+HP|90|150|HL|-|5|3|-||5|3|-|3|||-|-|-||||||||||||Reset|Reset||||||||}} | ||
{{SFVFrameDataRow|||||||||||||||||||||||||||||||||||||||||}} | {{SFVFrameDataHeader}} | ||
{{SFVFrameDataRow| | {{SFVFrameDataHeader}} | ||
{{SFVFrameDataRow| | {{SFVFrameDataRow|Dragon Suplex||LP+LK|130|200|0.65|-|5|2|18||5|2|18|2|||-|KD 66|-|||||||||X||||||||||||}} | ||
{{SFVFrameDataRow| | {{SFVFrameDataRow|Judo Throw||b+LP+LK|120|170|0.65|-|5|2|18||5|2|18|2|||-|KD 57|-|||||||||X||||||||||||}} | ||
{{SFVFrameDataRow| | {{SFVFrameDataRow|Flying Mare||LP+LK(air)|130|170|0.4|-|5|2|-||5|2|-||||-|KD|KD|-|||-|130|200|||||||||||||||}} | ||
{{SFVFrameDataRow| | {{SFVFrameDataRow|Flying Buster Drop||b+LP+LK(air)|140|200|0.4|-|5|2|-||5|2|-||||-|KD|KD|-|||-|130|200|||||||||||||||}} | ||
{{SFVFrameDataRow| | {{SFVFrameDataHeader}} | ||
{{SFVFrameDataRow| | {{SFVFrameDataRow|Solid Puncher||HP+HK|||-|-|||5||||||||-|||||||||||||||||||||||}} | ||
{{SFVFrameDataRow| | {{SFVFrameDataRow|Sonic Blade||MP+MK|-|-|-|-|-|-|56||-|-|56||||-5|-10|-|||||||||||||||||||||}} | ||
{{SFVFrameDataRow| | {{SFVFrameDataRow|Reverse Back Knuckle||f+PPP|60|0|HL||15|2|23||23|2|29|2|||-2|KD 86|KD 86||||||||||Knockdown|Knockdown|Knockdown|Knockdown||||||||}} | ||
{{SFVFrameDataRow| | {{SFVFrameDataRow|Faultess Move||df|||-|-|-|-|-||-|-|-|||||||||||||Moves Guile forward while crouching at a rate of 0.0064||||||||||||||}} | ||
{{SFVFrameDataRow| | {{SFVFrameDataHeader}} | ||
{{SFVFrameDataRow| | {{SFVFrameDataRow|Sonic Boom LP||b,f+LP|50|50|HL|CA|14|5|17||14|5|17|5|||1|8|5|||||||||||||||||||||}} | ||
{{SFVFrameDataRow| | {{SFVFrameDataRow|Sonic Boom MP||b,f+MP|50|50|HL|CA|19|5|18||19|5|18|5|||1|8|KD 93||||||||||Knockdown|Knockdown|Knockdown|Knockdown||||||||}} | ||
{{SFVFrameDataRow| | {{SFVFrameDataRow|Sonic Boom HP||b,f+HHP|50|50|HL|CA|24|5|18||24|5|18|5|||1|8|KD 104||||||||||Knockdown|Knockdown|Knockdown|Knockdown||||||||}} | ||
{{SFVFrameDataRow| | {{SFVFrameDataRow|Sonic Boom EX||b,f+PP|50*50|50*50|HL|CA|24|5|18||24|5|18|5|||1|KD|KD 104||||||||||Knockdown|Knockdown|Knockdown|Knockdown||||||||}} | ||
{{SFVFrameDataRow| | {{SFVFrameDataRow|Sonic Cross LP||b,f+LP (After Sonic Cross)|40*40|50*50|HL|CA|14|5|17||14|5|17|5|||1|8|5|||||||||||||||||||||}} | ||
{{SFVFrameDataRow| | {{SFVFrameDataRow|Sonic Cross MP||b,f+MP (After Sonic Cross)|40*40|50*50|HL|CA|19|5|18||19|5|18|5|||1|8|KD 93||||||||||Knockdown|Knockdown|Knockdown|Knockdown||||||||}} | ||
{{SFVFrameDataRow| | {{SFVFrameDataRow|Sonic Cross HP||b,f+HP (After Sonic Cross)|40*40|50*50|HL|CA|24|5|18||24|5|18|5|||1|8|KD 104||||||||||Knockdown|Knockdown|Knockdown|Knockdown||||||||}} | ||
{{SFVFrameDataRow| | {{SFVFrameDataRow|Sonic Cross EX||b,f+PP (After Sonic Blade)|40*50*50|50*25*75|HL|CA|24|5|18||24|5|18|5|||1|KD|KD 104||||||||||Knockdown|Knockdown|Knockdown|Knockdown||||||||}} | ||
{{SFVFrameDataRow| | {{SFVFrameDataRow|Flash Kick LK||d,u+LK|120[90]|200|HL|CA|13|3|19||13|3|19|3|||-28|KD|4|||||||Contains both a Strike and a Projectile hitbox, however the projectile hitbox can only hit other projectiles. |X||||Knockdown|Knockdown||||||||}} | ||
{{SFVFrameDataRow|Flash Kick MK||d,u+MK|120[90]|200|HL|CA|19|3|18||19|3|18|3|||-28|KD|5|||||||Contains both a Strike and a Projectile hitbox, however the projectile hitbox can only hit other projectiles. |X||Knockdown|Knockdown|Knockdown|Knockdown||||||||}} | |||
{{SFVFrameDataRow|Flash Kick HK||d,u+HK|120[90|200|HL|CA|25|3|20||25|3|20|3|||-30|KD|4|||||||Contains both a Strike and a Projectile hitbox, however the projectile hitbox can only hit other projectiles. |X||Knockdown|Knockdown|Knockdown|Knockdown||||||||}} | |||
{{SFVFrameDataRow|Flash Kick EX||d,u+KK|90*60|100*100|HL|-|11|2*3|18||11|5|18|3|||-37|KD|KD 91|||||||Contains both a Strike and a Projectile hitbox, however the projectile hitbox can only hit other projectiles. |X||Knockdown|Knockdown|Knockdown|Knockdown||||||||}} | |||
{{SFVFrameDataHeader}} | |||
{{SFVFrameDataRow|Sonic Hurricane||b,f,b,f+P|320|0|HL|-|6|2(20)2(20)3|46||5|47|46|3|||-41|KD|KD|||||||Contains both a Strike and a Projectile hitbox, however the projectile hitbox can only hit other projectiles. |X||||Knockdown|Knockdown||||||||}} | |||
{{SFVFrameDataRow|Sonic Tempest||b,f,b,f+P(VT)|360|0|HL|-|6|2(20)2(20)3|46||5|47|46|3|||5|KD 64|KD|||||||Contains both a Strike and a Projectile hitbox, however the projectile hitbox can only hit other projectiles. |X||||Knockdown|Knockdown||||||||}} | |||
{{SFVFrameDataHeader}} | {{SFVFrameDataHeader}} | ||
|- | |- |
Revision as of 22:05, 4 June 2016
Guile
|
Summary
Bio
TBW
Why Pick Guile?
(As Street Fighter V is new, this section will be filled out after we learn more about how this character plays most effectively.)
Players To Watch
{{{5}}}
Move List
Unique Attacks
Special Moves
V-System (V-Trigger / V-Skill / V-Reversal)
Critical Art
Guile Discussions
Discussions regarding Guile
Guile Discord Link
Video Guides
Capcom Fighters Official Character Introduction
Street Fighter Official Character Guide
Sajam's Character Breakdown
Frame Data
- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stand LP | 4 | 2 | 8 | 3 | 4 | 6 | 30 | 70 | HL | SP,V | |||||||
Stand MP | 5 | 3 | 13 | 3 | 4 | 9 | 60 | 100 | HL | SP,V | |||||||
Stand HP | 7 | 3 | 18 | -4 | 6 | 3 | 80 | 150 | HL | SP,V | |||||||
Stand LK | 5 | 3 | 9 | 2 | 4 | 4 | 30 | 70 | HL | V | |||||||
Stand MK | 7 | 3 | 15 | -1 | 3 | 4 | 60 | 100 | HL | V | |||||||
Stand HK | 14 | 3 | 18 | -3 | 1 | 62 | 80 | 150 | HL | V | |||||||
Crouch LP | 4 | 2 | 8 | 2 | 4 | 6 | 30 | 70 | HL | SP,V | |||||||
Crouch MP | 6 | 2 | 13 | 1 | 3 | 7 | 60 | 100 | HL | V | |||||||
Crouch HP | 8 | 5 | 16 | -3 | 2 | KD | 90 | 75*75 | HL | V | |||||||
Crouch LK | 4 | 2 | 9 | 0 | 2 | 3 | 20 | 70 | L | V | |||||||
Crouch MK | 6 | 2 | 14 | -4 | 1 | 2 | 60 | 100 | L | V | |||||||
Crouch HK | 11 | 2 | 32 | -13 | KD | KD | 90 | 150 | L | V | |||||||
Jump LP | 4 | 5 | - | - | - | - | 40 | 70 | H | - | |||||||
Jump MP | 5 | 5 | - | - | - | - | 70 | 100 | H | - | |||||||
Jump HP | 8 | 5 | - | - | - | - | 90 | 150 | H | - | |||||||
Jump LK | 4 | 5 | - | - | - | - | 40 | 70 | H | - | |||||||
Jump MK | 7 | 5 | - | - | - | - | 60 | 100 | H | - | |||||||
Jump HK | 10 | 5 | - | - | - | - | 90 | 150 | H | - | |||||||
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Full Bullet Magnum | f+MP | 21 | 2 | 19 | -4 | 0 | 3 | 60 | 100 | H | - | ||||||
Spinning Back Knuckle | f+HP | 10 | 3 | 16 | -1 | 4 | 3 | 60 | 100 | HL | - | ||||||
Burn Straight | b+HP | 8 | 3 | 20 | -1 | 2 | 3 | 80 | 150 | HL | - | ||||||
Knee Bazooka | f+LK | 8 | 5 | 16 | -6 | -2 | 3 | 50 | 100 | HL | - | ||||||
Rolling Sobat | f+MK or b+MK | 11 | 2 | 17 | -2 | 2 | 3 | 60 | 100 | HL | - | ||||||
Reverse Spin Kick | f+HK | 16 | 3 | 18 | -1 | 3 | 3 | 90 | 150 | HL | - | ||||||
Guile High Kick | df+HK | 12 | 2 | 25 | -3 | KD | 3 | 80 | 150 | HL | - | ||||||
Taurus Combination | LK > MK | 5 | 3 | -2 | 4 | 3 | 60 | 100 | L | - | |||||||
d+MK > f+MP | 16 | 4 | 21 | -4 | 1 | 3 | 60 | 100 | H | - | |||||||
Tall Edge | d+LK > MP | 4 | 2 | 16 | 3 | 5 | 15 | 60 | 100 | HL | V | ||||||
Bullet Revolver | d+LK > MP > f+HP | 4 | 2 | - | - | - | - | 90 | 150 | HL | - | ||||||
Swing Out | MP > f+HP | 5 | 3 | - | - | - | - | 90 | 150 | HL | - | ||||||
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Dragon Suplex | LP+LK | 5 | 2 | 18 | - | KD 66 | - | 130 | 200 | 0.65 | - | ||||||
Judo Throw | b+LP+LK | 5 | 2 | 18 | - | KD 57 | - | 120 | 170 | 0.65 | - | ||||||
Flying Mare | LP+LK(air) | 5 | 2 | - | - | KD | KD | 130 | 170 | 0.4 | - | - | - | 130 | 200 | ||
Flying Buster Drop | b+LP+LK(air) | 5 | 2 | - | - | KD | KD | 140 | 200 | 0.4 | - | - | - | 130 | 200 | ||
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Solid Puncher | HP+HK | 5 | - | - | - | ||||||||||||
Sonic Blade | MP+MK | - | - | 56 | -5 | -10 | - | - | - | - | - | ||||||
Reverse Back Knuckle | f+PPP | 15 | 2 | 23 | -2 | KD 86 | KD 86 | 60 | 0 | HL | |||||||
Faultess Move | df | - | - | - | - | - | |||||||||||
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Sonic Boom LP | b,f+LP | 14 | 5 | 17 | 1 | 8 | 5 | 50 | 50 | HL | CA | ||||||
Sonic Boom MP | b,f+MP | 19 | 5 | 18 | 1 | 8 | KD 93 | 50 | 50 | HL | CA | ||||||
Sonic Boom HP | b,f+HHP | 24 | 5 | 18 | 1 | 8 | KD 104 | 50 | 50 | HL | CA | ||||||
Sonic Boom EX | b,f+PP | 24 | 5 | 18 | 1 | KD | KD 104 | 50*50 | 50*50 | HL | CA | ||||||
Sonic Cross LP | b,f+LP (After Sonic Cross) | 14 | 5 | 17 | 1 | 8 | 5 | 40*40 | 50*50 | HL | CA | ||||||
Sonic Cross MP | b,f+MP (After Sonic Cross) | 19 | 5 | 18 | 1 | 8 | KD 93 | 40*40 | 50*50 | HL | CA | ||||||
Sonic Cross HP | b,f+HP (After Sonic Cross) | 24 | 5 | 18 | 1 | 8 | KD 104 | 40*40 | 50*50 | HL | CA | ||||||
Sonic Cross EX | b,f+PP (After Sonic Blade) | 24 | 5 | 18 | 1 | KD | KD 104 | 40*50*50 | 50*25*75 | HL | CA | ||||||
Flash Kick LK | d,u+LK | 13 | 3 | 19 | -28 | KD | 4 | 120[90] | 200 | HL | CA | ||||||
Flash Kick MK | d,u+MK | 19 | 3 | 18 | -28 | KD | 5 | 120[90] | 200 | HL | CA | ||||||
Flash Kick HK | d,u+HK | 25 | 3 | 20 | -30 | KD | 4 | 120[90 | 200 | HL | CA | ||||||
Flash Kick EX | d,u+KK | 11 | 2*3 | 18 | -37 | KD | KD 91 | 90*60 | 100*100 | HL | - | ||||||
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Sonic Hurricane | b,f,b,f+P | 6 | 2(20)2(20)3 | 46 | -41 | KD | KD | 320 | 0 | HL | - | ||||||
Sonic Tempest | b,f,b,f+P(VT) | 6 | 2(20)2(20)3 | 46 | 5 | KD 64 | KD | 360 | 0 | HL | - | ||||||
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |