Street Fighter V/Guile: Difference between revisions

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{{SFVFrameDataTableHeader}}
{{SFVFrameDataTableHeader}}
{{SFVFrameDataHeader}}
{{SFVFrameDataHeader}}
{{SFVFrameDataRow|Stand LP|||30|70|HL|SP,V|4|3|6||4|2|6|2|||2|4|6||||||||||||Reset|Reset||||||||}}
{{SFVFrameDataRow|Stand LP|||30|70|HL|SP,V|4|2|8||4|2|8|2|||3|4|6||||||||||||Reset|Reset||||||||}}
{{SFVFrameDataRow|Stand MP|||60|100|HL|SP,V|6|2|11||6|2|11|2|||2|7|9||||||||||||Reset|Reset||||||||}}
{{SFVFrameDataRow|Stand MP|||60|100|HL|SP,V|5|3|13||5|3|13|3|||3|4|9||||||||||||Reset|Reset||||||||}}
{{SFVFrameDataRow|Stand HP|||90|150|HL|SP,V|10|3|21||10|3|21|3|||-3|1|3||||||||||||Reset|Reset||||||||}}
{{SFVFrameDataRow|Stand HP|||80|150|HL|SP,V|7|3|18||7|3|18|3|||-4|6|3||||||||||||Reset|Reset||||||||}}
{{SFVFrameDataRow|Stand LK|||40|70|HL|V|5|3|7||5|3|7|3|||1|2|4||||||||||||Reset|Reset||||||||}}
{{SFVFrameDataRow|Stand LK|||30|70|HL|V|5|3|9||5|3|9|3|||2|4|4||||||||||||Reset|Reset||||||||}}
{{SFVFrameDataRow|Stand MK|||70|100|HL|V|8|3|14||8|3|14|3|||-2|2|4||||||||||||Reset|Reset||||||||}}
{{SFVFrameDataRow|Stand MK|||60|100|HL|V|7|3|15||7|3|15|3|||-1|3|4||||||||||||Reset|Reset||||||||}}
{{SFVFrameDataRow|Stand HK|||90|150|HL|V|17|3|24||17|3|24|3|||-2|2|62|||||||||||Crush Counter Crumple||||||||||}}
{{SFVFrameDataRow|Stand HK|||80|150|HL|V|14|3|18||14|3|18|3|||-3|1|62|||||||||||Crush Counter Crumple||||||||||}}
{{SFVFrameDataRow|Crouch LP|||30|70|HL|SP,V|4|2|6||4|2|6|2|||2|4|6||||||||||||Reset|Reset||||||||}}
{{SFVFrameDataRow|Crouch LP|||30|70|HL|SP,V|4|2|8||4|2|8|2|||2|4|6||||||||||||Reset|Reset||||||||}}
{{SFVFrameDataRow|Crouch MP|||60|100|HL|V|7|3|14||7|3|14|3|||1|5|7||||||||||||Reset|Reset||||||||}}
{{SFVFrameDataRow|Crouch MP|||60|100|HL|V|6|2|13||6|2|13|2|||1|3|7||||||||||||Reset|Reset||||||||}}
{{SFVFrameDataRow|Crouch HP|||50*40|75*75|HL|V|12|1*5|22||12|1*5|22|5|||-2|KD 104|KD 104||||||||||Knockdown|Knockdown|Knockdown|Knockdown|||||||JP: 0*3, JI:1*4|}}
{{SFVFrameDataRow|Crouch HP|||90|75*75|HL|V|8|5|16||8|5|16|5|||-3|2|KD||||||||||Knockdown|Knockdown|Knockdown|Knockdown||||||||}}
{{SFVFrameDataRow|Crouch LK|||20|70|L|V|4|3|5||4|3|5|3|||-1|1|3||||||||||||Reset|Reset||||||||}}
{{SFVFrameDataRow|Crouch LK|||20|70|L|V|4|2|9||4|2|9|2|||0|2|3||||||||||||Reset|Reset||||||||}}
{{SFVFrameDataRow|Crouch MK|||80|100|L|V|8|2|17||8|2|17|2|||-3|0|2||||||||||||Reset|Reset||||||||}}
{{SFVFrameDataRow|Crouch MK|||60|100|L|V|6|2|14||6|2|14|2|||-4|1|2||||||||||||Reset|Reset||||||||}}
{{SFVFrameDataRow|Crouch HK|||100|150|L|V|11|2|23||11|2|23|2|||-12|KD 67|KD 67|||||||||||Hard Knockdown|Reset|Reset||||||||}}
{{SFVFrameDataRow|Crouch HK|||90|150|L|V|11|2|32||11|2|32|2|||-13|KD|KD|||||||||||Hard Knockdown|Reset|Reset||||||||}}
{{SFVFrameDataRow|Jump LP|||40|70|H|-|4|5|-||4|5|-|5|||-|-|-||||||||||||Reset|Reset||||||||}}
{{SFVFrameDataRow|Jump LP|||40|70|H|-|4|5|-||4|5|-|5|||-|-|-||||||||||||Reset|Reset||||||||}}
{{SFVFrameDataRow|Jump MP|||70|100|H|-|6|7|-||6|7|-|7|||-|-|-||||||||||||Reset|Reset||||||||}}
{{SFVFrameDataRow|Jump MP|||70|100|H|-|5|5|-||5|5|-|5|||-|-|-||||||||||||Reset|Reset||||||||}}
{{SFVFrameDataRow|Jump HP|||90|150|H|-|8|3|-||8|3|-|3|||-|-|-||||||||||||Reset|Reset||||||||}}
{{SFVFrameDataRow|Jump HP|||90|150|H|-|8|5|-||8|5|-|5|||-|-|-||||||||||||Reset|Reset||||||||}}
{{SFVFrameDataRow|Jump LK|||40|70|H|-|4|5|-||4|5|-|5|||-|-|-||||||||||||Reset|Reset||||||||}}
{{SFVFrameDataRow|Jump LK|||40|70|H|-|4|5|-||4|5|-|5|||-|-|-||||||||||||Reset|Reset||||||||}}
{{SFVFrameDataRow|Jump MK|||70|100|H|-|6|6|-||6|6|-|6|||-|-|-||||||||||||Reset|Reset||||||||}}
{{SFVFrameDataRow|Jump MK|||60|100|H|-|7|5|-||7|5|-|5|||-|-|-||||||||||||Reset|Reset||||||||}}
{{SFVFrameDataRow|Jump HK|||90|150|H|-|9|5|-||9|5|-|5|||-|-|-||||||||||||Reset|Reset||||||||}}
{{SFVFrameDataRow|Jump HK|||90|150|H|-|10|5|-||10|5|-|5|||-|-|-||||||||||||Reset|Reset||||||||}}
{{SFVFrameDataRow|||||||||||||||||||||||||||||||||||||||||}}
{{SFVFrameDataHeader}}
{{SFVFrameDataRow|Chop||f+MP|60|100|H|-|22|2|17||22|2|17|2|||-4|1|3||||||||||||Reset|Reset||||||||}}
{{SFVFrameDataRow|Full Bullet Magnum||f+MP|60|100|H|-|21|2|19||21|2|19|2|||-4|0|3||||||||||||Reset|Reset||||||||}}
{{SFVFrameDataRow|Lariat||f+HP|80|150|HL|V|10|3|16||10|3|16|3|||3|5|15|||||||||||Crush Counter Back Reel||||||||||}}
{{SFVFrameDataRow|Spinning Back Knuckle||f+HP|60|100|HL|-|10|3|16||10|3|16|3|||-1|4|3||||||||||||Reset|Reset||||||||}}
{{SFVFrameDataRow|Flying Cross Chop||d+HP (in air)|90|150|H|-|14|23|-||14|23|-|23|||-|-|-||||||||||||Reset|Reset||||||||}}
{{SFVFrameDataRow|Burn Straight||b+HP|80|150|HL|-|8|3|20||8|3|20|3|||-1|2|3||||||||||||Reset|Reset||||||||}}
{{SFVFrameDataRow|||||||||||||||||||||||||||||||||||||||||}}
{{SFVFrameDataRow|Knee Bazooka||f+LK|50|100|HL|-|8|5|16||8|5|16|5|||-6|-2|3||||||||||||Reset|Reset||||||||}}
{{SFVFrameDataRow|Face-crush Chop||LP+LK|120|170|0.65|-|5|2|18||5|2|18|2|||-|KD 66|-|||||||||X||||||||||||}}
{{SFVFrameDataRow|Rolling Sobat||f+MK or b+MK|60|100|HL|-|11|2|17||11|2|17|2|||-2|2|3||||||||||||Reset|Reset||||||||}}
{{SFVFrameDataRow|Leg Tomahawk||b+LP+LK|140|200|0.65|-|5|2|18||5|2|18|2|||-|KD 57|-|||||||||X||||||||||||}}
{{SFVFrameDataRow|Reverse Spin Kick||f+HK|90|150|HL|-|16|3|18||16|3|18|3|||-1|3|3||||||||||||Reset|Reset||||||||}}
{{SFVFrameDataRow|||||||||||||||||||||||||||||||||||||||||}}
{{SFVFrameDataRow|Guile High Kick||df+HK|80|150|HL|-|12|2|25||12|2|25|2|||-3|KD|3||||||||||||Reset|Reset||||||||}}
{{SFVFrameDataRow|Rage Shift||HP+HK|||-|-|||5||||||||-|||||||||||||||||||||||}}
{{SFVFrameDataRow|Taurus Combination||LK > MK |60|100|L|-|5|3|||5|3||3|||-2|4|3||||||||||||Reset|Reset||||||||}}
{{SFVFrameDataRow|Sledge Hammer||HP+HK (During V-trigger)|80|150|HL|-|20|2|29||20|2|29|2|||-12|5|7|||||||All V-Trigger cancelable normals can be cancelled to Sledge Hammer|||||Knockdown|Knockdown|||||||JP: 6|}}
{{SFVFrameDataRow|||d+MK > f+MP|60|100|H|-|16|4|21||16|4|21|4|||-4|1|3||||||||||||Reset|Reset||||||||}}
{{SFVFrameDataRow|Sledge Hammer (Full Charge)||HP+HK (Hold during V-trigger)|130|200|U|-|68|2|25||68|2|25|2|||-|11|13|||||||All V-Trigger cancelable normals can be cancelled to Sledge Hammer|||||Knockdown|Knockdown|||||||JP: 6|}}
{{SFVFrameDataRow|Tall Edge||d+LK > MP|60|100|HL|V|4|2|16||4|2|16|2|||3|5|15|||||||||||Crush Counter Back Reel||||||||||}}
{{SFVFrameDataRow|Overhaul||MP+MK|-|-|-|-|-|-|56||-|-|56||||-|-|-|||||||||||||||||||||}}
{{SFVFrameDataRow|Bullet Revolver||d+LK > MP > f+HP|90|150|HL|-|4|2|-||4|2|-|2|||-|-|-||||||||||||Reset|Reset||||||||}}
{{SFVFrameDataRow|Big boot||f+KKK|60|0|HL||23|2|29||23|2|29|2|||-2|KD 86|KD 86||||||||||Knockdown|Knockdown|Knockdown|Knockdown||||||||}}
{{SFVFrameDataRow|Swing Out||MP > f+HP|90|150|HL|-|5|3|-||5|3|-|3|||-|-|-||||||||||||Reset|Reset||||||||}}
{{SFVFrameDataRow|||||||||||||||||||||||||||||||||||||||||}}
{{SFVFrameDataHeader}}
{{SFVFrameDataRow|Flash Chop LP||qcf+LP|70|150|HL|CA|13|3|19||13|3|19|3|||-4|2|4|||||||Contains both a Strike and a Projectile hitbox, however the projectile hitbox can only hit other projectiles. |X||||Knockdown|Knockdown|||||||JP: 7|}}
{{SFVFrameDataHeader}}
{{SFVFrameDataRow|Flash Chop MP||qcf+MP|80|150|HL|CA|19|3|18||19|3|18|3|||-4|3|5|||||||Contains both a Strike and a Projectile hitbox, however the projectile hitbox can only hit other projectiles. |X||Knockdown|Knockdown|Knockdown|Knockdown|||||||JP: 7|}}
{{SFVFrameDataRow|Dragon Suplex||LP+LK|130|200|0.65|-|5|2|18||5|2|18|2|||-|KD 66|-|||||||||X||||||||||||}}
{{SFVFrameDataRow|Flash Chop HP||qcf+HP|90|150|HL|CA|25|3|20||25|3|20|3|||-4|2|4|||||||Contains both a Strike and a Projectile hitbox, however the projectile hitbox can only hit other projectiles. |X||Knockdown|Knockdown|Knockdown|Knockdown|||||||JP: 7|}}
{{SFVFrameDataRow|Judo Throw||b+LP+LK|120|170|0.65|-|5|2|18||5|2|18|2|||-|KD 57|-|||||||||X||||||||||||}}
{{SFVFrameDataRow|Flash Chop EX||qcf+PP|75*75|100*100|HL|-|11|2*3|18||11|5|18|3|||-2|KD 91|KD 91|||||||Contains both a Strike and a Projectile hitbox, however the projectile hitbox can only hit other projectiles. |X||Knockdown|Knockdown|Knockdown|Knockdown|||||||JP: 7*8|}}
{{SFVFrameDataRow|Flying Mare||LP+LK(air)|130|170|0.4|-|5|2|-||5|2|-||||-|KD|KD|-|||-|130|200|||||||||||||||}}
{{SFVFrameDataRow|Slash Elbow LK||b,f+LK|80|200|HL|CA|14|5|17||14|5|17|5|||-4|3|5|||||||||||||||||||||}}
{{SFVFrameDataRow|Flying Buster Drop||b+LP+LK(air)|140|200|0.4|-|5|2|-||5|2|-||||-|KD|KD|-|||-|130|200|||||||||||||||}}
{{SFVFrameDataRow|Slash Elbow MK||b,f+MK|90|200|HL|CA|19|5|18||19|5|18|5|||-6|KD 93|KD 93||||||||||Knockdown|Knockdown|Knockdown|Knockdown||||||||}}
{{SFVFrameDataHeader}}
{{SFVFrameDataRow|Slash Elbow HK||b,f+HK|100|200|HL|CA|24|5|18||24|5|18|5|||-7|KD 104|KD 104||||||||||Knockdown|Knockdown|Knockdown|Knockdown||||||||}}
{{SFVFrameDataRow|Solid Puncher||HP+HK|||-|-|||5||||||||-|||||||||||||||||||||||}}
{{SFVFrameDataRow|Slash Elbow EX||b,f+KK|75*75|100*100|HL|-|14|1*2|28||14|3|28|2|||-10|KD 86|KD 86||||||||||Knockdown|Knockdown|Knockdown|Knockdown|||||||JP: 0*2|}}
{{SFVFrameDataRow|Sonic Blade||MP+MK|-|-|-|-|-|-|56||-|-|56||||-5|-10|-|||||||||||||||||||||}}
{{SFVFrameDataRow|Air Knee Smash LK||f,d,df+LK|10*120|0*200|HL|-|6|8|37||6|8|37|8|||-|KD 72|KD 72|||||||Cannot hit grounded|||-|-|Knockdown|Knockdown|||||||JP: 1|}}
{{SFVFrameDataRow|Reverse Back Knuckle||f+PPP|60|0|HL||15|2|23||23|2|29|2|||-2|KD 86|KD 86||||||||||Knockdown|Knockdown|Knockdown|Knockdown||||||||}}
{{SFVFrameDataRow|Air Knee Smash MK||f,d,df+MK|10*120|0*200|HL|-|9|8|38||9|8|38|8|||-|KD 72|KD 72|||||||Cannot hit grounded|||-|-|Knockdown|Knockdown|||||||JP: 6|}}
{{SFVFrameDataRow|Faultess Move||df|||-|-|-|-|-||-|-|-|||||||||||||Moves Guile forward while crouching at a rate of 0.0064||||||||||||||}}
{{SFVFrameDataRow|Air Knee Smash HK||f,d,df+HK|10*120|0*200|HL|-|11|8|40||11|8|40|8|||-|KD 72|KD 72|||||||Cannot hit grounded|||-|-|Knockdown|Knockdown|||||||JP: 6|}}
{{SFVFrameDataHeader}}
{{SFVFrameDataRow|Air Knee Smash KK||f,d,df+KK|10*150|0*200|HL|-|6|8|21+After Landing 26F||6|8|47|8|||-|KD 72|KD 72|||||||Cannot hit grounded|||-|-|Knockdown|Knockdown||5~13F|||||JP: 7|}}
{{SFVFrameDataRow|Sonic Boom LP||b,f+LP|50|50|HL|CA|14|5|17||14|5|17|5|||1|8|5|||||||||||||||||||||}}
{{SFVFrameDataRow|Power Bomb LP||hcb+LP|160|220|1.085|-|6|2|51||6|2|51|2|||-|KD 64|-||-|-||||||X|||-|-||||||||}}
{{SFVFrameDataRow|Sonic Boom MP||b,f+MP|50|50|HL|CA|19|5|18||19|5|18|5|||1|8|KD 93||||||||||Knockdown|Knockdown|Knockdown|Knockdown||||||||}}
{{SFVFrameDataRow|Power Bomb MP||hcb+MP|170|220|0.995|-|6|2|51||6|2|51|2|||-|KD 64|-||-|-||||||X|||-|-||||||||}}
{{SFVFrameDataRow|Sonic Boom HP||b,f+HHP|50|50|HL|CA|24|5|18||24|5|18|5|||1|8|KD 104||||||||||Knockdown|Knockdown|Knockdown|Knockdown||||||||}}
{{SFVFrameDataRow|Power Bomb HP||hcb+HP|180|220|0.885|-|6|2|51||6|2|51|2|||-|KD 64|-||-|-||||||X|||-|-||||||||}}
{{SFVFrameDataRow|Sonic Boom EX||b,f+PP|50*50|50*50|HL|CA|24|5|18||24|5|18|5|||1|KD|KD 104||||||||||Knockdown|Knockdown|Knockdown|Knockdown||||||||}}
{{SFVFrameDataRow|Power Bomb EX||hcb+PP|220|250|0.885|-|6|2|51||6|2|51|2|||-|KD 64|-||-|-||||||X|||-|-||||||||}}
{{SFVFrameDataRow|Sonic Cross LP||b,f+LP (After Sonic Cross)|40*40|50*50|HL|CA|14|5|17||14|5|17|5|||1|8|5|||||||||||||||||||||}}
{{SFVFrameDataRow|Power Drop||hcb+P (after HP Flash Chop or Sledge Hammer)|140|250|1.134|-|5|2|51||5|2|51|2|||-|KD 55|-||-|-||||||X|||-|-||||||||}}
{{SFVFrameDataRow|Sonic Cross MP||b,f+MP (After Sonic Cross)|40*40|50*50|HL|CA|19|5|18||19|5|18|5|||1|8|KD 93||||||||||Knockdown|Knockdown|Knockdown|Knockdown||||||||}}
{{SFVFrameDataRow|Power Drop EX||hcb+PP (after HP Flash Chop or Sledge Hammer)|80*100|0*300|1.234|-|5|2|51||5|2|51|2|||-|KD 64|-||-|-||||||X|||-|-||||||||}}
{{SFVFrameDataRow|Sonic Cross HP||b,f+HP (After Sonic Cross)|40*40|50*50|HL|CA|24|5|18||24|5|18|5|||1|8|KD 104||||||||||Knockdown|Knockdown|Knockdown|Knockdown||||||||}}
{{SFVFrameDataRow|Air Stampede LK||d,u+LK|120|200|H|-|27|2|17||27|2|17|2|||-5|KD 44|KD 44||-|-||||Cannot hit airborne|||Hard Knockdown|Hard Knockdown|-|-||||||||}}
{{SFVFrameDataRow|Sonic Cross EX||b,f+PP (After Sonic Blade)|40*50*50|50*25*75|HL|CA|24|5|18||24|5|18|5|||1|KD|KD 104||||||||||Knockdown|Knockdown|Knockdown|Knockdown||||||||}}
{{SFVFrameDataRow|Air Stampede MK||d,u+MK|120|200|H|-|30|2|21||30|2|21|2|||-5|KD 40|KD 40||-|-||||Cannot hit airborne|||Hard Knockdown|Hard Knockdown|-|-||||||||}}
{{SFVFrameDataRow|Flash Kick LK||d,u+LK|120[90]|200|HL|CA|13|3|19||13|3|19|3|||-28|KD|4|||||||Contains both a Strike and a Projectile hitbox, however the projectile hitbox can only hit other projectiles. |X||||Knockdown|Knockdown||||||||}}
{{SFVFrameDataRow|Air Stampede HK||d,u+HK|120|200|H|-|33|2|22||33|2|22|2|||-5|KD 39|KD 39||-|-||||Cannot hit airborne|||Hard Knockdown|Hard Knockdown|-|-||||||||}}
{{SFVFrameDataRow|Flash Kick MK||d,u+MK|120[90]|200|HL|CA|19|3|18||19|3|18|3|||-28|KD|5|||||||Contains both a Strike and a Projectile hitbox, however the projectile hitbox can only hit other projectiles. |X||Knockdown|Knockdown|Knockdown|Knockdown||||||||}}
{{SFVFrameDataRow|Air Stampede EX||d,u+KK|140|200|H|-|29|2|18||29|2|18|2|||2|KD 43|KD 43||-|-||||Cannot hit airborne|||Hard Knockdown|Hard Knockdown|-|-||||||||}}
{{SFVFrameDataRow|Flash Kick HK||d,u+HK|120[90|200|HL|CA|25|3|20||25|3|20|3|||-30|KD|4|||||||Contains both a Strike and a Projectile hitbox, however the projectile hitbox can only hit other projectiles. |X||Knockdown|Knockdown|Knockdown|Knockdown||||||||}}
{{SFVFrameDataRow|Head Crush LP||d,u+LP|160|250|0.85|-|36|2|43||36|2|43|2|||-|3|3|||||||Throw range is based on hitbox size once active. Not leap distance.||X|Knockdown||-|-||||||||}}
{{SFVFrameDataRow|Flash Kick EX||d,u+KK|90*60|100*100|HL|-|11|2*3|18||11|5|18|3|||-37|KD|KD 91|||||||Contains both a Strike and a Projectile hitbox, however the projectile hitbox can only hit other projectiles. |X||Knockdown|Knockdown|Knockdown|Knockdown||||||||}}
{{SFVFrameDataRow|Head Crush MP||d,u+MP|160|250|0.85|-|40|2|49||40|2|49|2|||-|3|3|||||||Throw range is based on hitbox size once active. Not leap distance.||X|Knockdown||-|-||||||||}}
{{SFVFrameDataHeader}}
{{SFVFrameDataRow|Head Crush HP||d,u+HP|160|250|0.85|-|44|2|55||44|2|55|2|||-|3|3|||||||Throw range is based on hitbox size once active. Not leap distance.||X|Knockdown||-|-||||||||}}
{{SFVFrameDataRow|Sonic Hurricane||b,f,b,f+P|320|0|HL|-|6|2(20)2(20)3|46||5|47|46|3|||-41|KD|KD|||||||Contains both a Strike and a Projectile hitbox, however the projectile hitbox can only hit other projectiles. |X||||Knockdown|Knockdown||||||||}}
{{SFVFrameDataRow|Head Crush EX||d,u+PP|180|300|0.85|-|30|2|49||30|2|49|2|||-|3|3|||||||Throw range is based on hitbox size once active. Not leap distance.||X|Knockdown||-|-|||||1~4F|||}}
{{SFVFrameDataRow|Sonic Tempest||b,f,b,f+P(VT)|360|0|HL|-|6|2(20)2(20)3|46||5|47|46|3|||5|KD 64|KD|||||||Contains both a Strike and a Projectile hitbox, however the projectile hitbox can only hit other projectiles. |X||||Knockdown|Knockdown||||||||}}
{{SFVFrameDataRow|||||||||||||||||||||||||||||||||||||||||}}
{{SFVFrameDataRow|Heavy Hammer||qcf,qcf+P|100*50*200|0|HL|-|5|2(20)2(20)3|46||5|47|46|3|||-25|KD 64|KD|||||||Contains both a Strike and a Projectile hitbox, however the projectile hitbox can only hit other projectiles. |X||||Knockdown|Knockdown|||||||JP: 10*2*3|}}
{{SFVFrameDataHeader}}
{{SFVFrameDataHeader}}
|-
|-

Revision as of 22:05, 4 June 2016

Template:SFVHeader

Guile

SFV-Guile Portrait.jpg
VITALS
Health: 950 Stun: 950
WALKING THROWS
Forward Walk Speed: Throw Range:
Back Walk Speed: Throw Hurt Range:
DASHING JUMPING
Forward Dash Total Frames: Jump Height Apex:
Back Dash Total Frames: Jump Total Frames:
Forward Dash Distance: Forward Jump Distance:
Back Dash Distance: Back Jump Distance
NOTABLE MOVE CLASSES
Overheads: Hard Knockdowns:
Low Attacks: Crush Counters:

Summary

Bio

TBW


Why Pick Guile?

(As Street Fighter V is new, this section will be filled out after we learn more about how this character plays most effectively.)


Players To Watch
{{{5}}}


Move List

Unique Attacks

SFV-Guile-Unique.jpg

Special Moves

SFV-Guile-Special.jpg

V-System (V-Trigger / V-Skill / V-Reversal)

SFV-Guile-Vsystem.jpg

Critical Art

SFV-Guile-Critical.jpg


Guile Discussions

Discussions regarding Guile

Guile Shoryuken Forum

Guile Discord Link

Guile Discord


Video Guides

Capcom Fighters Official Character Introduction

Street Fighter Official Character Guide

Sajam's Character Breakdown

Frame Data

- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information

Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Stand LP 4 2 8 3 4 6 30 70 HL SP,V
Stand MP 5 3 13 3 4 9 60 100 HL SP,V
Stand HP 7 3 18 -4 6 3 80 150 HL SP,V
Stand LK 5 3 9 2 4 4 30 70 HL V
Stand MK 7 3 15 -1 3 4 60 100 HL V
Stand HK 14 3 18 -3 1 62 80 150 HL V
Crouch LP 4 2 8 2 4 6 30 70 HL SP,V
Crouch MP 6 2 13 1 3 7 60 100 HL V
Crouch HP 8 5 16 -3 2 KD 90 75*75 HL V
Crouch LK 4 2 9 0 2 3 20 70 L V
Crouch MK 6 2 14 -4 1 2 60 100 L V
Crouch HK 11 2 32 -13 KD KD 90 150 L V
Jump LP 4 5 - - - - 40 70 H -
Jump MP 5 5 - - - - 70 100 H -
Jump HP 8 5 - - - - 90 150 H -
Jump LK 4 5 - - - - 40 70 H -
Jump MK 7 5 - - - - 60 100 H -
Jump HK 10 5 - - - - 90 150 H -
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Full Bullet Magnum f+MP 21 2 19 -4 0 3 60 100 H -
Spinning Back Knuckle f+HP 10 3 16 -1 4 3 60 100 HL -
Burn Straight b+HP 8 3 20 -1 2 3 80 150 HL -
Knee Bazooka f+LK 8 5 16 -6 -2 3 50 100 HL -
Rolling Sobat f+MK or b+MK 11 2 17 -2 2 3 60 100 HL -
Reverse Spin Kick f+HK 16 3 18 -1 3 3 90 150 HL -
Guile High Kick df+HK 12 2 25 -3 KD 3 80 150 HL -
Taurus Combination LK > MK 5 3 -2 4 3 60 100 L -
d+MK > f+MP 16 4 21 -4 1 3 60 100 H -
Tall Edge d+LK > MP 4 2 16 3 5 15 60 100 HL V
Bullet Revolver d+LK > MP > f+HP 4 2 - - - - 90 150 HL -
Swing Out MP > f+HP 5 3 - - - - 90 150 HL -
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Dragon Suplex LP+LK 5 2 18 - KD 66 - 130 200 0.65 -
Judo Throw b+LP+LK 5 2 18 - KD 57 - 120 170 0.65 -
Flying Mare LP+LK(air) 5 2 - - KD KD 130 170 0.4 - - - 130 200
Flying Buster Drop b+LP+LK(air) 5 2 - - KD KD 140 200 0.4 - - - 130 200
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Solid Puncher HP+HK 5 - - -
Sonic Blade MP+MK - - 56 -5 -10 - - - - -
Reverse Back Knuckle f+PPP 15 2 23 -2 KD 86 KD 86 60 0 HL
Faultess Move df - - - - -
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Sonic Boom LP b,f+LP 14 5 17 1 8 5 50 50 HL CA
Sonic Boom MP b,f+MP 19 5 18 1 8 KD 93 50 50 HL CA
Sonic Boom HP b,f+HHP 24 5 18 1 8 KD 104 50 50 HL CA
Sonic Boom EX b,f+PP 24 5 18 1 KD KD 104 50*50 50*50 HL CA
Sonic Cross LP b,f+LP (After Sonic Cross) 14 5 17 1 8 5 40*40 50*50 HL CA
Sonic Cross MP b,f+MP (After Sonic Cross) 19 5 18 1 8 KD 93 40*40 50*50 HL CA
Sonic Cross HP b,f+HP (After Sonic Cross) 24 5 18 1 8 KD 104 40*40 50*50 HL CA
Sonic Cross EX b,f+PP (After Sonic Blade) 24 5 18 1 KD KD 104 40*50*50 50*25*75 HL CA
Flash Kick LK d,u+LK 13 3 19 -28 KD 4 120[90] 200 HL CA
Flash Kick MK d,u+MK 19 3 18 -28 KD 5 120[90] 200 HL CA
Flash Kick HK d,u+HK 25 3 20 -30 KD 4 120[90 200 HL CA
Flash Kick EX d,u+KK 11 2*3 18 -37 KD KD 91 90*60 100*100 HL -
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Sonic Hurricane b,f,b,f+P 6 2(20)2(20)3 46 -41 KD KD 320 0 HL -
Sonic Tempest b,f,b,f+P(VT) 6 2(20)2(20)3 46 5 KD 64 KD 360 0 HL -
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun



Notes: