Line 91: | Line 91: | ||
1.-Jumpig Attack,cr.LP,Sommersault Kick | 1.-Jumpig Attack,cr.LP,Sommersault Kick or Sonic Boom | ||
2.-cr.B,cr.A,Sommersault Strike/Slash | 2.-cr.B,cr.A,Sommersault Strike/Slash | ||
3.-Jumping Attack,cl.A, Sonic Hurricane | |||
=Advanced Strategy= | =Advanced Strategy= |
Revision as of 21:58, 25 July 2016
Introduction
Go Home and be a Family Man!
Family's Man Good and Bad Things
The Good:
- Easy To Learn
- Sonic Boom makes decent damage
- Can use Charge Partitioning and Buffering as SF3 Third Strike
- Great Sweep for Low Poking Setups
- Varied Anti Airs Arsenal
- Excellent Exceed Cheap Damage
The Bad:
- Slow Sonic Boom Recovery
- Bad Command Attack for Pressure Game
Moves List
Normal Moves
s.LP -
s.LK -
s.HP -
s.HK -
j.LP -
j.LK -
j.HP -
j.HK -
cr.LP -
cr.LK -
cr.HP -
cr.HK -
Throws
- Press AB when near
Judo Throw
- Press CD when near
Dragon Suplex
- Press AB when near in air
Flying Mayor
- Press CD when near in air
Flying Mayor
Command Moves
Knee Bazooka
- b / f + B
Rolling Sobat
- b / f + D
Slide Kick(MC)''
- df + B
Spinning Back Knuckle(MC)
- f + C
Special Moves
Sonic Boom
- Charge b,f + P
Somersault Kick
- Charge d,u + K
Super Moves
Somersault Slash
- Charge db,df,db,uf + P
Somersault Strike
- Charge db,df,db,uf + K
Total Wipeout
- Charge b,f,b,f + K
Exceed Move
Sonic Hurricane
- Charge b,f,b,f + AC
The Basics
Just Turtling and Sommersault Kick,Sonic Booms have a good damage but a bad recovery.
Combos
1.-Jumpig Attack,cr.LP,Sommersault Kick or Sonic Boom
2.-cr.B,cr.A,Sommersault Strike/Slash
3.-Jumping Attack,cl.A, Sonic Hurricane