SvC Chaos: SNK Vs Capcom/Guile: Difference between revisions

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=Moves List=
=Moves List=
==Normal Moves==
''s.LP -'' <br>
''s.LK -'' <br>
''s.HP -'' <br>
''s.HK -''
''j.LP -''<br>
''j.LK -''<br>
''j.HP -''<br>
''j.HK -''
''cr.LP -'' <br>
''cr.LK -'' <br>
''cr.HP -'' <br>
''cr.HK -''
==Throws==
==Throws==
:''Press AB when near'':            '''Judo Throw'''
*Press AB when near            
:''Press CD when near'':            '''Dragon Suplex'''
'''''Judo Throw'''''
:''Press AB when near in air'':      '''Flying Mayor'''
 
:''Press CD when near in air'':      '''Flying Mayor'''
*Press CD when near            
'''''Dragon Suplex'''''
 
*Press AB when near in air    
'''''Flying Mayor'''''
 
*Press CD when near in air    
'''''Flying Mayor'''''
 
==Command Moves==
==Command Moves==
:''b / f + B'':                      '''Knee Bazooka'''
'''''Knee Bazooka'''''
:''b / f + D'':                      '''Rolling Sobat'''
*b / f + B   
:''df + B'':                      '''Slide Kick(MC)
                 
:''f + C'':                        '''Spinning Back Knuckle(MC)'''
'''''Rolling Sobat'''''
*b / f + D         
           
'''''Slide Kick(MC)'''''''
*df + B                     
 
'''''Spinning Back Knuckle(MC)'''''
*f + C                     
 
==Special Moves==
==Special Moves==
:''Charge b,f + P'':                '''Sonic Boom'''
'''''Sonic Boom'''''
:''Charge d,u + K'':                 '''Somersault Kick'''
*Charge b,f + P                
 
'''''Somersault Kick'''''
*Charge d,u + K                 
 
 
==Super Moves==
==Super Moves==
:''Charge db,df,db,uf + P'':      '''S^ Somersault Slash'''
'''''Somersault Slash'''''
:''Charge db,df,db,uf + K'':      '''S^ Somersault Strike'''
*Charge db,df,db,uf + P    
:''Charge b,f,b,f + K'':         '''S^ Total Wipeout'''
 
'''''Somersault Strike'''''
*Charge db,df,db,uf + K    
 
'''''Total Wipeout'''''
*Charge b,f,b,f + K           
 


==Exceed Move==
==Exceed Move==
:''Charge b,f,b,f + AC'':        '''X^ Sonic Hurricane'''
'''''Sonic Hurricane'''''
*Charge b,f,b,f + AC


=The Basics=
=The Basics=

Revision as of 20:44, 30 May 2016

Introduction

Go Home and be a Family Man!


Family's Man Good and Bad Things

The Good:

  • Easy To Learn
  • Sonic Boom makes decent damage
  • Can use Charge Partitioning and Buffering as SF3 Third Strike
  • Great Sweep for Low Poking Setups
  • Varied Anti Airs Arsenal
  • Excellent Exceed Cheap Damage

The Bad:

  • Slow Sonic Boom Recovery
  • Bad Command Attack for Pressure Game

Moves List

Normal Moves

s.LP -
s.LK -
s.HP -
s.HK -

j.LP -
j.LK -
j.HP -
j.HK -

cr.LP -
cr.LK -
cr.HP -
cr.HK -


Throws

  • Press AB when near

Judo Throw

  • Press CD when near

Dragon Suplex

  • Press AB when near in air

Flying Mayor

  • Press CD when near in air

Flying Mayor

Command Moves

Knee Bazooka

  • b / f + B

Rolling Sobat

  • b / f + D

Slide Kick(MC)''

  • df + B
Spinning Back Knuckle(MC)
  • f + C

Special Moves

Sonic Boom

  • Charge b,f + P

Somersault Kick

  • Charge d,u + K


Super Moves

Somersault Slash

  • Charge db,df,db,uf + P

Somersault Strike

  • Charge db,df,db,uf + K

Total Wipeout

  • Charge b,f,b,f + K


Exceed Move

Sonic Hurricane

  • Charge b,f,b,f + AC

The Basics

Just Turtling and Sommersault Kick,Sonic Booms have a good damage but a bad recovery.

Combos


1.-Jumpig Attack,cr.LP,Flash Kick

Advanced Strategy

Match-Ups