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=Moves List= | =Moves List= | ||
==Normal Moves== | |||
''s.LP -'' <br> | |||
''s.LK -'' <br> | |||
''s.HP -'' <br> | |||
''s.HK -'' | |||
''j.LP -''<br> | |||
''j.LK -''<br> | |||
''j.HP -''<br> | |||
''j.HK -'' | |||
''cr.LP -'' <br> | |||
''cr.LK -'' <br> | |||
''cr.HP -'' <br> | |||
''cr.HK -'' | |||
==Throws== | ==Throws== | ||
*Press AB when near | |||
'''''Judo Throw''''' | |||
*Press CD when near | |||
'''''Dragon Suplex''''' | |||
*Press AB when near in air | |||
'''''Flying Mayor''''' | |||
*Press CD when near in air | |||
'''''Flying Mayor''''' | |||
==Command Moves== | ==Command Moves== | ||
'''''Knee Bazooka''''' | |||
*b / f + B | |||
'''''Rolling Sobat''''' | |||
*b / f + D | |||
'''''Slide Kick(MC)''''''' | |||
*df + B | |||
'''''Spinning Back Knuckle(MC)''''' | |||
*f + C | |||
==Special Moves== | ==Special Moves== | ||
'''''Sonic Boom''''' | |||
*Charge b,f + P | |||
'''''Somersault Kick''''' | |||
*Charge d,u + K | |||
==Super Moves== | ==Super Moves== | ||
'''''Somersault Slash''''' | |||
*Charge db,df,db,uf + P | |||
'''''Somersault Strike''''' | |||
*Charge db,df,db,uf + K | |||
'''''Total Wipeout''''' | |||
*Charge b,f,b,f + K | |||
==Exceed Move== | ==Exceed Move== | ||
'''''Sonic Hurricane''''' | |||
*Charge b,f,b,f + AC | |||
=The Basics= | =The Basics= |
Revision as of 20:44, 30 May 2016
Introduction
Go Home and be a Family Man!
Family's Man Good and Bad Things
The Good:
- Easy To Learn
- Sonic Boom makes decent damage
- Can use Charge Partitioning and Buffering as SF3 Third Strike
- Great Sweep for Low Poking Setups
- Varied Anti Airs Arsenal
- Excellent Exceed Cheap Damage
The Bad:
- Slow Sonic Boom Recovery
- Bad Command Attack for Pressure Game
Moves List
Normal Moves
s.LP -
s.LK -
s.HP -
s.HK -
j.LP -
j.LK -
j.HP -
j.HK -
cr.LP -
cr.LK -
cr.HP -
cr.HK -
Throws
- Press AB when near
Judo Throw
- Press CD when near
Dragon Suplex
- Press AB when near in air
Flying Mayor
- Press CD when near in air
Flying Mayor
Command Moves
Knee Bazooka
- b / f + B
Rolling Sobat
- b / f + D
Slide Kick(MC)''
- df + B
Spinning Back Knuckle(MC)
- f + C
Special Moves
Sonic Boom
- Charge b,f + P
Somersault Kick
- Charge d,u + K
Super Moves
Somersault Slash
- Charge db,df,db,uf + P
Somersault Strike
- Charge db,df,db,uf + K
Total Wipeout
- Charge b,f,b,f + K
Exceed Move
Sonic Hurricane
- Charge b,f,b,f + AC
The Basics
Just Turtling and Sommersault Kick,Sonic Booms have a good damage but a bad recovery.
Combos
1.-Jumpig Attack,cr.LP,Flash Kick