SvC Chaos: SNK Vs Capcom/Ryu: Difference between revisions

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=Moves List=
=Moves List=
==Normal Moves==
==Normal Moves==
''s.LP -'' <br>
''s.LK -'' <br>
''s.HP -'' <br>
''s.HK -''
''j.LP -''<br>
''j.LK -''<br>
''j.HP -''<br>
''j.HK -''
''cr.LP -'' <br>
''cr.LK -'' <br>
''cr.HP -'' <br>
''cr.HK -''


==Throws==
==Throws==

Revision as of 16:59, 30 May 2016

Introduction

Ryu's Good and Bad Things

The Goods:

  • Easy to Learn
  • Good Stamina and Speed
  • Fast Projectiles
  • Decent Sweep for Low Attack mindgames


The Bad:

  • Short Range Exceed
  • Not many options for Maximum Mode Combos

Moves List

Normal Moves

s.LP -
s.LK -
s.HP -
s.HK -

j.LP -
j.LK -
j.HP -
j.HK -

cr.LP -
cr.LK -
cr.HP -
cr.HK -

Throws

Press AB when near: Seoi Nage
Press CD when near: Tomoe Nage

Command Normals

b + A: Hiji Ate
f + A Sakotsu Wari(MC)
f + B: Senpuu Kyaku(MC)
db + D: Kurubushi Kick

Special Moves

qcf + P: Hadou Ken(MC)
hcf + P: Shakunetsu Hadou Ken
f,d,df + P: Shouryuu Ken(MC)
qcb + K: Tatsumaki Senpuu Kyaku(MC)
qcb + K in air: Kuuchuu Tatsumaki Senpuu Kyaku

Super Moves

qcf,qcf + P: Shinkuu Hadou Ken
qcb,qcb + K: Shinkuu Tatsumaki Senpuu Kyaku

Exceed Moves

qcf,qcf + BD: Shin Shouryuu Ken

The Basics

Advanced Strategy

Match-Ups