Line 16: | Line 16: | ||
=Moves List= | =Moves List= | ||
==Normal Moves== | ==Normal Moves== | ||
''s.LP -'' <br> | |||
''s.LK -'' <br> | |||
''s.HP -'' <br> | |||
''s.HK -'' | |||
''j.LP -''<br> | |||
''j.LK -''<br> | |||
''j.HP -''<br> | |||
''j.HK -'' | |||
''cr.LP -'' <br> | |||
''cr.LK -'' <br> | |||
''cr.HP -'' <br> | |||
''cr.HK -'' | |||
==Throws== | ==Throws== |
Revision as of 16:59, 30 May 2016
Introduction
Ryu's Good and Bad Things
The Goods:
- Easy to Learn
- Good Stamina and Speed
- Fast Projectiles
- Decent Sweep for Low Attack mindgames
The Bad:
- Short Range Exceed
- Not many options for Maximum Mode Combos
Moves List
Normal Moves
s.LP -
s.LK -
s.HP -
s.HK -
j.LP -
j.LK -
j.HP -
j.HK -
cr.LP -
cr.LK -
cr.HP -
cr.HK -
Throws
- Press AB when near: Seoi Nage
- Press CD when near: Tomoe Nage
Command Normals
- b + A: Hiji Ate
- f + A Sakotsu Wari(MC)
- f + B: Senpuu Kyaku(MC)
- db + D: Kurubushi Kick
Special Moves
- qcf + P: Hadou Ken(MC)
- hcf + P: Shakunetsu Hadou Ken
- f,d,df + P: Shouryuu Ken(MC)
- qcb + K: Tatsumaki Senpuu Kyaku(MC)
- qcb + K in air: Kuuchuu Tatsumaki Senpuu Kyaku
Super Moves
- qcf,qcf + P: Shinkuu Hadou Ken
- qcb,qcb + K: Shinkuu Tatsumaki Senpuu Kyaku
Exceed Moves
- qcf,qcf + BD: Shin Shouryuu Ken