SvC Chaos: SNK Vs Capcom/Rockman Zero: Difference between revisions

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=Moves List=
=Moves List=
Press AB when near            Upper
Press CD when near            Tensou Buster Shot


d + B in air                  Jump Kahou Zuki
== Normal Moves ==
b + B                          Jouhou Zuki
f + B,B,B                      3-Dan Zuki
df + B                        Naname Shitazuki
df + D                      * Sliding
ub into a wall, press uf      Sankaku Tobi


qcf + A  (air)              * Buster Shot
== Throws==
qcf + C  (air; can hold)      Charge Shot
Press AB when near           
hcf + B  (air)              * Zed Saber
Upper
hcf + D  (air; can hold)      Charge Zed Saber
 
qcb + P  (x3)                * Triple Saber
Press CD when near           
qcb + K                        Shield Boomerang
Tensou Buster Shot
f,d,df + B  (air)            * Triple Rod
 
f,d,df + D  (air)              Charge Triple Rod
== Command Moves ==
f,hcf + P                      Irregular Hunt
d + B in air                 
Charge b,f + P / K            Cyber Elf (Support)
Jump Kahou Zuki
Charge d,u + P / K            Cyber Elf (Bakudan Setchi)
 
b + B                         
Jouhou Zuki
 
f + B,B,B                     
3-Dan Zuki
 
df + B                       
Naname Shitazuki
 
df + D                     
Sliding
 
ub into a wall, press uf     
Sankaku Tobi
 
 
== Special Moves ==
qcf + A  (air)               
Buster Shot
 
qcf + C  (air; can hold)       
Charge Shot
 
hcf + B  (air)               
Zed Saber
 
hcf + D  (air; can hold)       
Charge Zed Saber
 
qcb + P  (x3)                 
Triple Saber
 
qcb + K                         
Shield Boomerang
 
f,d,df + B  (air)             
Triple Rod
 
f,d,df + D  (air)               
Charge Triple Rod
 
f,hcf + P                       
Irregular Hunt
 
Charge b,f + P / K             
Cyber Elf (Support)
 
Charge d,u + P / K             
Cyber Elf (Bakudan Setchi)
 
== Super Moves ==
qcf,qcf + P  (can hold)   
Spiral Shot
 
qcb,hcf + B               
Ultimate Saber (Dash)
 
qcb,hcf + D               
Ultimate Saber (Sliding)
 
== Exceed Move ==
A,A,d,B,D                 
Cyber Elf Force


qcf,qcf + P  (can hold)    S^ Spiral Shot
qcb,hcf + B                S^ Ultimate Saber (Dash)
qcb,hcf + D                S^ Ultimate Saber (Sliding)
A,A,d,B,D                  X^ Cyber Elf Force
=The Basics=
=The Basics=
=Advanced Strategy=
=Advanced Strategy=

Revision as of 20:22, 23 May 2016

Introduction

Megaman Zero's Good and Bad Things

The Good:

  • Variety of Special Moves
  • Short Hurtbox

The Bad:

  • Low Stamina
  • Only can use 3 times the Elves at Battle
  • Healing Elf recovers a bit short life
  • You can only Summone one Elf at a time

Moves List

Normal Moves

Throws

Press AB when near Upper

Press CD when near Tensou Buster Shot

Command Moves

d + B in air Jump Kahou Zuki

b + B Jouhou Zuki

f + B,B,B 3-Dan Zuki

df + B Naname Shitazuki

df + D Sliding

ub into a wall, press uf Sankaku Tobi


Special Moves

qcf + A (air) Buster Shot

qcf + C (air; can hold) Charge Shot

hcf + B (air) Zed Saber

hcf + D (air; can hold) Charge Zed Saber

qcb + P (x3) Triple Saber

qcb + K Shield Boomerang

f,d,df + B (air) Triple Rod

f,d,df + D (air) Charge Triple Rod

f,hcf + P Irregular Hunt

Charge b,f + P / K Cyber Elf (Support)

Charge d,u + P / K Cyber Elf (Bakudan Setchi)

Super Moves

qcf,qcf + P (can hold) Spiral Shot

qcb,hcf + B Ultimate Saber (Dash)

qcb,hcf + D Ultimate Saber (Sliding)

Exceed Move

A,A,d,B,D Cyber Elf Force

The Basics

Advanced Strategy

Match-Ups