SvC Chaos: SNK Vs Capcom/Vega: Difference between revisions

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m (→‎Introduction: Added a Bad Thing for Claw.)
(→‎Moves List: Made Claw's Normal Moves section.)
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=Moves List=
=Moves List=
Press AB when near            Carmine Flip
==Normal Moves===
Press CD when near            Rainbow Suplex
Vega's Normal Moves are nice to use in battle, and if you used him in the early SF games, you will know some of them.
Press AB when near in air      Stardust Shoot
Press CD when near in air      Stardust Shoot


ub into a wall, press uf      Sankaku Tobi
''s.LP -'' The Far and the Close versions are the same(And Claw was needing a far s.LP in this game). A fast attack with his claw. Good as a starter for light attack combos, can be canceled, but it whiffs against low crouching chars.<br>
f + B                          Peace of Mercury
''s.LK -'' (Far) Nice cancelable poke. It's fast, its reach is nice, and it's 100% safe if blocked. (Close) A fast attack with Claw's knee. It hits low crouching chars, can be comboed after a s.LP, and you can cancel it. It's good for tick throws too.<br>
f + D                          Cosmic Smart
''s.HP -'' (Far) A poke. It isn't fast as the far s.LK, and cannot be canceled, but its reach is better. Use if you need. (Close) His most damaging cancelable move, but it's slow and whiffs on low crouching chars, so use this only on punish situations.<br>
df + D                        Round Slider
''s.HK -'' The Far and the Close versions are the same. A great anti-air. The range is nice, the priority is nice, and the damage is simple. Use it only as an anti-air.


Charge b,f + P              * Rolling Crystal Flash
''j.LP -'' The Diagonal and the Neutral versions are the same. A good air-to-air, and only that.<br>
Charge db,f + K              * Scarlet Terror
''j.LK -'' (Diagonal) A fast jump-in. Good to use on combos. The kick stays for the entire arc of the jump. (Neutral) Can be used as an air-to-air, but the j.LP is better.<br>
Charge d,u + P              * Sky High Claw
''j.HP -'' The Diagonal and the Neutral versions are the same. A slow, but good jump-in for combos. The reach is not that great, compared to the move below. It can even crossup the opponent, but it's hard.<br>
Charge d,u + K              * <wall leap>
''j.HK -'' The Diagonal and the Neutral versions are the same. Claw's best jump-in in my opinion. It's faster, has more reach, but can't crossup compared to the j.HP, now just choose which jump-in you'll use.
  _b / f, press P              Flying Barcelona Attack
 
  _b / f, dir. + P when near    Izuna Drop
''cr.LP -'' I remember this poke in the early SF games... It could combo in itself, it was extremely fast, and was a followup to his rolling move. Here, this move isn't like that, sadly. Don't worry, you still can combo after the s.LP, and cancel it.<br>
Press AC                    * Backslash
''cr.LK -'' A low poke. It's cancelable, fast, and can be comboed after the s.LP.<br>
Press BD                    * Short Backslash
''cr.HP -'' Nice reach and angle. It's slow, but this move is good as an anti-air, and only that.<br>
''cr.HK -'' This move has the same animation as the cr.LK, but a little slower. It cannot be canceled and doesn't knocks down(Strangely enough) but you can link another cr.HK after a meaty cr.HK.
==Command Moves==
f + B                          Peace of Mercury<br>
f + D                          Cosmic Smart<br>
df + D                        Round Slider<br>
==Special Moves==
Charge b,f + P              * Rolling Crystal Flash<br>
Charge db,f + K              * Scarlet Terror<br>
Charge d,u + P              * Sky High Claw<br>
Charge d,u + K              * <wall leap><br>
_b / f, press P              Flying Barcelona Attack<br>
_b / f, dir. + P when near    Izuna Drop<br>
Press AC                    * Backslash<br>
Press BD                    * Short Backslash<br>
==Super Moves==
Charge db,df,db,uf + K      S^ <wall leap><br>
_b / f, press P              Flying Barcelona Special<br>
_b / f, dir. + P when near    Rolling Izuna Drop<br>
Charge b,f,b,f + K          S^ Scarlet Mirage<br>
===Exceed===
Charge b,f,b,f + C          X^ Red Impact<br>


Charge db,df,db,uf + K      S^ <wall leap>
  _b / f, press P              Flying Barcelona Special
  _b / f, dir. + P when near    Rolling Izuna Drop
Charge b,f,b,f + K          S^ Scarlet Mirage
Charge b,f,b,f + C          X^ Red Impact
=The Basics=
=The Basics=
=Advanced Strategy=
=Advanced Strategy=

Revision as of 12:06, 8 May 2016

Vegasvc.gif

Introduction

This is Vega(aka Balrog, but let's call him "Claw"), the fast guy with the claw in Capcom's side. He is good in the SF series, but here, he isn't that good. If you want to continue, okay, good luck too. Now for his Good and Bad Things.

Claw's Good and Bad Things

Good Things:

  • Has one of the best walking speeds of the game;
  • Can travel in the screen with ease;
  • Can do wall jumps;
  • Can grab the opponent in the air;
  • Has nice pokes;
  • He can't lose his mask or claw(Thank you, SNK);
  • He is good with mixups;
  • Has nice anti-airs;

Bad Things:

  • Hard to master;
  • Bad Exceed(Yeah, it is bad);
  • Can't cancel normals into Command Normals;
  • Can't Super cancel normals too;
  • He can't combo that rolling move into one of his pokes(Sadly, because it makes that move a safe move);
  • cr.LP is slow and can't combo in itself(Dunno why);
  • His wall leaps are slow and can be predictable with ease.

Moves List

Normal Moves=

Vega's Normal Moves are nice to use in battle, and if you used him in the early SF games, you will know some of them.

s.LP - The Far and the Close versions are the same(And Claw was needing a far s.LP in this game). A fast attack with his claw. Good as a starter for light attack combos, can be canceled, but it whiffs against low crouching chars.
s.LK - (Far) Nice cancelable poke. It's fast, its reach is nice, and it's 100% safe if blocked. (Close) A fast attack with Claw's knee. It hits low crouching chars, can be comboed after a s.LP, and you can cancel it. It's good for tick throws too.
s.HP - (Far) A poke. It isn't fast as the far s.LK, and cannot be canceled, but its reach is better. Use if you need. (Close) His most damaging cancelable move, but it's slow and whiffs on low crouching chars, so use this only on punish situations.
s.HK - The Far and the Close versions are the same. A great anti-air. The range is nice, the priority is nice, and the damage is simple. Use it only as an anti-air.

j.LP - The Diagonal and the Neutral versions are the same. A good air-to-air, and only that.
j.LK - (Diagonal) A fast jump-in. Good to use on combos. The kick stays for the entire arc of the jump. (Neutral) Can be used as an air-to-air, but the j.LP is better.
j.HP - The Diagonal and the Neutral versions are the same. A slow, but good jump-in for combos. The reach is not that great, compared to the move below. It can even crossup the opponent, but it's hard.
j.HK - The Diagonal and the Neutral versions are the same. Claw's best jump-in in my opinion. It's faster, has more reach, but can't crossup compared to the j.HP, now just choose which jump-in you'll use.

cr.LP - I remember this poke in the early SF games... It could combo in itself, it was extremely fast, and was a followup to his rolling move. Here, this move isn't like that, sadly. Don't worry, you still can combo after the s.LP, and cancel it.
cr.LK - A low poke. It's cancelable, fast, and can be comboed after the s.LP.
cr.HP - Nice reach and angle. It's slow, but this move is good as an anti-air, and only that.
cr.HK - This move has the same animation as the cr.LK, but a little slower. It cannot be canceled and doesn't knocks down(Strangely enough) but you can link another cr.HK after a meaty cr.HK.

Command Moves

f + B Peace of Mercury
f + D Cosmic Smart
df + D Round Slider

Special Moves

Charge b,f + P * Rolling Crystal Flash
Charge db,f + K * Scarlet Terror
Charge d,u + P * Sky High Claw
Charge d,u + K * <wall leap>
_b / f, press P Flying Barcelona Attack
_b / f, dir. + P when near Izuna Drop
Press AC * Backslash
Press BD * Short Backslash

Super Moves

Charge db,df,db,uf + K S^ <wall leap>
_b / f, press P Flying Barcelona Special
_b / f, dir. + P when near Rolling Izuna Drop
Charge b,f,b,f + K S^ Scarlet Mirage

Exceed

Charge b,f,b,f + C X^ Red Impact

The Basics

Advanced Strategy

Match-Ups