Street Fighter 2: Champion Edition/Blanka: Difference between revisions

From SuperCombo Wiki
Line 656: Line 656:
|-
|-
|}
|}
=Advanced Strategy=
Blanka gameplan is about jumping-crouching hit and run ,and when is near to opponent use his hold-to-roll traps ,his Elecrtic Attack is buffered and easier to connect with a Jumping Attack and with the best safe block.


=Match-Ups=
=Match-Ups=
==Vs. Ryu==
==Vs. Ryu==



Revision as of 12:34, 7 July 2016

Street Fighter 2: Champion EditionSf2ce-logo.png
Street Fighter 2: Champion Edition#Game ElementsStreet Fighter 2: Champion Edition#Game ElementsStreet Fighter 2: Champion Edition#CharactersStreet Fighter 2: Champion Edition#System InfoStreet Fighter 2: Champion Edition#MiscellaneousStreet Fighter 2: Champion Edition#Basic StrategyMvC3HeaderButtons.png

Sf2ceBlanka.gif


Introduction

Color Options

Start Default
Blanka-mp.gif Blanka-old1.gif

Moves List

Normal Moves

Double Head Butt: f + Medium Punch

Double Knee: close, f + Medium Punch

Head Bite: close, b or f + Hard Punch

Special Moves

Electricity: Punch button rapidly

Rolling Attack: b~f + Punch

The Basics

Anti-Airs: crouching Hard Punch,close standing Medium Punch and standing Hard Kick

High Pokes: far standing Medium Punch

Low Pokes: crouching Medium or Hard Kick

Combos

  • j.MP,MP E.Thunder
  • j.HK,s.MP,cr.HK/cr.HP

Advanced Strategy

Hitboxes

Standing Normals

  • Standing LP:
Damage 14 Sf2ce-blankaa-lp-sup1.png Sf2ce-blankaa-lp-a.png Sf2ce-blankaa-lp-r1.png Sf2ce-blankaa-lp-r2.png Sf2ce-blankaa-lp-sup1.png Sf2ce-blankaa-cllp-r3.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +0
Frame Count 2 3 4 3 3 1
Simplified 3+2 3 11*
  • Standing MP:
Damage 18 Sf2ce-blankaa-mp-s1.png Sf2ce-blankaa-mp-a.png Sf2ce-blankaa-mp-r1.png Sf2ce-blankaa-mp-r2.png Sf2ce-blankaa-cllp-r3.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +10
Frame Count 2 2 3 3 1
Simplified 4+2 2 7*
  • Standing HP:
Damage 22 Sf2ce-blankaa-hp-s1.png Sf2ce-blankaa-hp-a1.png Sf2ce-blankaa-hp-a2.png Sf2ce-blankaa-hp-r1.png Sf2ce-blankaa-hp-s1.png Sf2ce-blankaa-cllp-r3.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -5
Frame Count 3 4 6 10 7 1
Frame Count 3+3 10 18*
  • Standing LK:
Damage 14 Sf2ce-blankaa-lk-s1.png Sf2ce-blankaa-lk-s2.png Sf2ce-blankaa-lk-a.png Sf2ce-blankaa-lk-s2.png Sf2ce-blankaa-lk-s1.png Sf2ce-blankaa-cllp-r3.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +3
Frame Count 2 2 4 3 3 1
Simplified 3+4 4 7*
  • Standing MK:
Damage 18 Sf2ce-blankaa-mk-s1.png Sf2ce-blankaa-mk-s2.png Sf2ce-blankaa-mk-a.png Sf2ce-blankaa-mk-s2.png Sf2ce-blankaa-mk-s1.png Sf2ce-blankaa-cllp-r3.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +1
Frame Count 2 2 4 3 3 1
Simplified 3+4 4 7*
  • Standing HK:
Damage 22 Sf2ce-blankaa-hk-s1.png Sf2ce-blankaa-hk-a.png Sf2ce-blankaa-hk-a2.png Sf2ce-blankaa-hk-r1.png Sf2ce-blankaa-hk-r2.png Sf2ce-blankaa-hk-r3.png Sf2ce-blankaa-cllk-s1.png Sf2ce-blankaa-cllp-r3.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -9
Frame Count 3 6 5 5 5 5 5 1
Simplified 4+3 11 21*

Close Standing Normals

  • Close Standing LP:
Damage 16 Sf2ce-blankaa-cllp-r3.png Sf2ce-blankaa-cllp-s.png Sf2ce-blankaa-cllp-a.png Sf2ce-blankaa-cllp-r1.png Sf2ce-blankaa-cllp-r2.png Sf2ce-blankaa-cllp-s.png Sf2ce-blankaa-cllp-r3.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +6
Frame Count 3 2 2 2 4 2 1
Simplified 1+5 2 9*
  • Close Standing MP:
Damage 16 Sf2ce-blankaa-clmp-s.png Sf2ce-blankaa-clmp-a.png Sf2ce-blankaa-clmp-s.png Sf2ce-blankaa-cllp-r3.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel Yes
Frame Advantage +6
Frame Count 2 4 2 1
Simplified 1+2 4 3*
  • Close Standing LK:
Damage 16 Sf2ce-blankaa-cllk-s0.png Sf2ce-blankaa-cllk-s2.png Sf2ce-blankaa-cllk-s3.png Sf2ce-blankaa-cllk-s4.png Sf2ce-blankaa-cllk-s5.png Sf2ce-blankaa-cllk-a.png Sf2ce-blankaa-cllk-s5.png Sf2ce-blankaa-cllk-s4.png Sf2ce-blankaa-cllk-s3.png Sf2ce-blankaa-cllk-s1.png Sf2ce-blankaa-cllp-r3.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +6
Frame Count 3 3 3 2 2 4 3 3 3 3 1
Simplified 1+13 4 13*
  • Close Standing MK:
Damage 20,20 Sf2ce-blankaa-cllk-s0.png Sf2ce-blankaa-cllk-s2.png Sf2ce-blankaa-cllk-s3.png Sf2ce-blankaa-cllk-s4.png Sf2ce-blankaa-clmk-a1.png Sf2ce-blankaa-clmk-a2.png Sf2ce-blankaa-cllk-s5.png Sf2ce-blankaa-cllk-s4.png Sf2ce-blankaa-cllk-s3.png Sf2ce-blankaa-cllk-s1.png Sf2ce-blankaa-cllp-r3.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +8
Frame Count 3 3 3 2 2 4 3 3 3 3 1
Simplified 1+11 6 13*

Crouching Normals

  • Crouching LP:
Damage 14 Sf2ce-blankaa-crlp-s1.png Sf2ce-blankaa-crlp-s2.png Sf2ce-blankaa-crlp-a.png Sf2ce-blankaa-crlp-s2.png Sf2ce-blankaa-crlp-s1.png Sf2ce-blankaa-crlp-r3.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel Yes
Frame Advantage +4
Frame Count 2 4 3 3 3 1
Simplified 3+6 3 7*


  • Crouching MP:
Damage 18 Sf2ce-blankaa-crmp-s1.png Sf2ce-blankaa-crmp-s2.png Sf2ce-blankaa-crmp-a.png Sf2ce-blankaa-crmp-r1.png Sf2ce-blankaa-crmp-r2.png Sf2ce-blankaa-crmp-s2.png Sf2ce-blankaa-crmp-s1.png Sf2ce-blankaa-crlp-r3.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage -1
Frame Count 3 3 3 7 3 3 3 1
Simplified 1+6 3 17*
  • Crouching HP:
Damage 22 Sf2ce-blankaa-crhp-s1.png Sf2ce-blankaa-crhp-s2.png Sf2ce-blankaa-crhp-a.png Sf2ce-blankaa-crhp-s2.png Sf2ce-blankaa-crhp-s1.png Sf2ce-blankaa-crlp-r3.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -1
Frame Count 3 4 6 10 7 1
Simplified 1+7 6 18*
  • Crouching LK:
Damage 14 Sf2ce-blankaa-crlk-s1.png Sf2ce-blankaa-crlk-s2.png Sf2ce-blankaa-crlk-a.png Sf2ce-blankaa-crlk-s2.png Sf2ce-blankaa-crlk-s1.png Sf2ce-blankaa-crlp-r3.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +3
Frame Count 2 2 4 3 3 1
Simplified 1+4 4 7*
  • Crouching MK:
Damage 18 Sf2ce-blankaa-crlk-s1.png Sf2ce-blankaa-crlk-s2.png Sf2ce-blankaa-crmk-a.png Sf2ce-blankaa-crlk-s2.png Sf2ce-blankaa-crlk-s1.png Sf2ce-blankaa-crlp-r3.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +8
Frame Count 2 2 4 3 3 1
Simplified 1+4 4 7*
  • Crouching HK:
Damage 22 Sf2ce-blankaa-crhk-s1.png Sf2ce-blankaa-crhk-s2.png Sf2ce-blankaa-crhk-a.png Sf2ce-blankaa-crhk-s2.png Sf2ce-blankaa-crhk-s1.png Sf2ce-blankaa-crlp-r3.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage +1
Frame Count 2 3 4 10 7 1
Simplified 1+7 4 18*

Aerial Normals

  • Neutral/Diagonal Jumping LP:
Damage 16 Sf2ce-blanka-njlp-s1.png Sf2ce-blanka-njlp-s2.png Sf2ce-blanka-njlp-a.png Sf2ce-blanka-njlp-s2.png Sf2ce-blanka-njlp-s1.png
Stun 1~7
Stun Timer 40
Frame Count 2 3 20 3
Simplified 5 20


  • Neutral/Diagonal Jumping MP:
Damage 20 Sf2ce-blanka-njlp-s1.png Sf2ce-blanka-njlp-s2.png Sf2ce-blanka-njmp-a.png Sf2ce-blanka-njlp-s2.png Sf2ce-blanka-njlp-s1.png
Stun 5~11
Stun Timer 50
Frame Count 2 3 12 3
Simplified 5 12


  • Neutral Jumping HP:
Damage 24 Sf2ce-blanka-njhp-s1.png Sf2ce-blanka-njhp-a.png Sf2ce-blanka-njhp-r1.png Sf2ce-blanka-njhp-r2.png Sf2ce-blanka-njhp-r1.png Sf2ce-blanka-njhp-r4.png Sf2ce-blanka-njhp-f.png
Stun 11~17
Stun Timer 60
Frame Count 1 3 3 6 3 3
Simplified 1* 3*
  • Diagonal Jumping HP:
Damage 22 Sf2ce-blanka-djhp-s1.png Sf2ce-blanka-djhp-s2.png Sf2ce-blanka-djhp-a.png Sf2ce-blanka-djhp-r.png
Stun 11~17
Stun Timer 60
Frame Count 2 3 6
Simplified 5 6


  • Neutral Jumping LK:
Damage 16 Sf2ce-blanka-jk-s1.png Sf2ce-blanka-jk-s2.png Sf2ce-blanka-njlk-a.png Sf2ce-blanka-jk-s2.png Sf2ce-blanka-jk-s1.png
Stun 1~7
Stun Timer 40
Frame Count 2 3 20 3
Simplified 5 20
  • Diagonal Jumping LK:
Damage 14 Sf2ce-blanka-jk-s1.png Sf2ce-blanka-jk-s2.png Sf2ce-blanka-djlk-a.png Sf2ce-blanka-jk-s2.png Sf2ce-blanka-jk-s1.png
Stun 1~7
Stun Timer 40
Frame Count 2 3 20 3
Simplified 5 20


  • Neutral Jumping MK:
Damage 20 Sf2ce-blanka-jk-s1.png Sf2ce-blanka-jk-s2.png Sf2ce-blanka-njmk-a.png Sf2ce-blanka-jk-s2.png Sf2ce-blanka-jk-s1.png
Stun 5~11
Stun Timer 50
Frame Count 2 3 12 3
Simplified 5 12
  • Diagonal Jumping MK:
Damage 18 Sf2ce-blanka-jk-s1.png Sf2ce-blanka-jk-s2.png Sf2ce-blanka-djmk-a.png Sf2ce-blanka-jk-s2.png Sf2ce-blanka-jk-s1.png
Stun 5~11
Stun Timer 50
Frame Count 2 3 12 3
Simplified 5 12
  • Neutral Jumping HK:
Damage 24 Sf2ce-blanka-njhk-s1.png Sf2ce-blanka-njhk-s2.png Sf2ce-blanka-njhk-a.png Sf2ce-blanka-njhk-s2.png Sf2ce-blanka-njhk-s1.png
Stun 11~17
Stun Timer 60
Frame Count 2 3 6 3
Simplified 5 6
  • Diagonal Jumping HK:
Damage 22 Sf2ce-blanka-njhk-s1.png Sf2ce-blanka-njhk-s2.png Sf2ce-blanka-djhk-a.png Sf2ce-blanka-njhk-s2.png Sf2ce-blanka-njhk-s1.png
Stun 11~17
Stun Timer 60
Frame Count 2 3 6 3
Simplified 5 6


Unique Moves

  • Rock Crush a.k.a. Headbutt: (On ground and close, ←/→ + MP)
Damage 18,18 Sf2ce-blankaa-cllp-r3.png Sf2ce-blankaa-fmp-s1.png Sf2ce-blankaa-fmp-a1.png Sf2ce-blankaa-fmp-a2.png Sf2ce-blankaa-fmp-a3.png Sf2ce-blankaa-fmp-r1.png Sf2ce-blankaa-fmp-r2.png Sf2ce-blankaa-fmp-s1.png Sf2ce-blankaa-cllp-r3.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +3/+4
Frame Count 5 4 4 3 2 5 4 3 1
Simplified 9 7 2 13

Throws

  • Wild Fang a.k.a. Bite: (←/→ + HP)
Damage 20+(4*n) Sf2ce-blankaa-throw.png
Duration 130
Stun -
Stun Timer -
Range (from axis) 64
Range advantage 35

Special Moves

  • Electric Thunder: press any single Punch repeatedly

LP version:

Damage 28 Sf2ce-blanka-cllp-r3.png Sf2ce-blanka-elec-lp-a.png
Stun 13~19
Stun Timer 120
Frame Advantage -23
Frame Count 3 52+

MP version:

Damage 32 Sf2ce-blanka-cllp-r3.png Sf2ce-blanka-elec-mp-a.png
Stun 13~19
Stun Timer 120
Frame Advantage KD/-4
Frame Count 5 34+

HP version:

Damage 36 Sf2ce-blanka-cllp-r3.png Sf2ce-blanka-elec-hp-a.png
Stun 13~19
Stun Timer 120
Frame Advantage +9
Frame Count 7 25+

+9 on block if is blocked 3 times (point blank). +4 for 2 blocks.


  • Rolling Attack: charge ←, → + Punch (charge 60f)

LP/MP versions (whiff):

Damage 22/24 Sf2ce-blanka-roll-lp-a1.png
Stun 13~19
Stun Timer 120
Frame Advantage -17
Frame Count 25

HP version (whiff):

Damage 26 Sf2ce-blanka-roll-lp-a1.png
Stun 13~19
Stun Timer 120
Frame Advantage -17
Frame Count


Misc Animations

Walk back Neutral Walk Fwd Crouch
Sf2ce-blanka-bwd.png Sf2ce-blanka-cllp-r3.png Sf2ce-blanka-fwd.png Sf2ce-blanka-crlp-r3.png
  • Standing reel:
Sf2ce-blanka-reel1.png Sf2ce-blanka-reel2.png Sf2ce-blanka-reel3.png Sf2ce-blanka-reel4.png
  • Standing gut reel:
Sf2ce-blanka-gutreel1.png Sf2ce-blanka-gutreel2.png Sf2ce-blanka-gutreel3.png Sf2ce-blanka-gutreel4.png
  • Crouching reel:
Sf2ce-blanka-creel1.png Sf2ce-blanka-creel2.png Sf2ce-blanka-creel3.png
  • Dizzy:
Sf2ce-blanka-dizzy1.png Sf2ce-blanka-dizzy2.png Sf2ce-blanka-dizzy3.png Sf2ce-blanka-dizzy4.png Sf2ce-blanka-dizzy5.png

Advanced Strategy

Blanka gameplan is about jumping-crouching hit and run ,and when is near to opponent use his hold-to-roll traps ,his Elecrtic Attack is buffered and easier to connect with a Jumping Attack and with the best safe block.

Match-Ups

Vs. Ryu

Vs. Ken

Vs. E.Honda

Vs. Chun Li

Vs. Blanka

Vs. Zangief

Vs. Guile

Vs. Dhalsim

Vs. Boxer

Vs. Claw

Vs. Sagat

Vs. Dictador