Street Fighter 2: Hyper Fighting/Zangief: Difference between revisions

From SuperCombo Wiki
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Revision as of 19:27, 1 March 2016

Street Fighter 2: Hyper FightingSf2hf-logo.png
Street Fighter 2: Hyper Fighting#Game ElementsStreet Fighter 2: Hyper Fighting#Game ElementsStreet Fighter 2: Hyper Fighting#CharactersStreet Fighter 2: Hyper Fighting#System InfoStreet Fighter 2: Hyper Fighting#MiscellaneousStreet Fighter 2: Hyper Fighting#Basic StrategyMvC3HeaderButtons.png

Zangief

Sf2hf-zangief-portrait.gif

Zangief, while being a name impossible to render in the Russian language, is a massive Russian wrestler famed for beating bears in the yearly Hell in a Cell matches in Moscow. This generally involves trapping their heads between his legs and then sitting down, or spinning around with his arms outstretched as you used to do as a child in order to get a head rush.

In a nutshell

Zangief is a get-in-or-die-trying character. Your match will either be a painful experience at distance walking into projectiles or long range fists, or a close range glorious explosion of nearly unstoppable throwing. If you like to grapple your opponent into submission and don't mind working for your reward by taking a bunch of hits to do so, Zangief is your man.


Character Specific Information

Character Data
Damage Scaling Factor:
25/32
Pre-Jump Frames:
4f
Jump duration:
40f

Color Options

Default Start
Zangief-hp.gif Zangief-old1.gif

Moves List

Normal Moves

  • Standing Normal Moves (st.)
Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Standing Light Punch
{{#motion: lp }}
12
-
4
40
6
3
11*
+0/+1
{{#motion: }}
Standing Medium Punch
{{#motion: mp }}
18
8
60
7
2
7*
+10/+11
{{#motion: }}
Standing Hard Punch
{{#motion: hp }}
22
14
80
7
10
18*
-5/-4
{{#motion: }}
Standing Light Kick
{{#motion: lk }}
12
-
4
40
8
4
7*
+3/+4
{{#motion: }}
Standing Medium Kick
{{#motion: mk }}
18
8
60
8
4
7*
+1/+2
{{#motion: }}
Standing Hard Kick
{{#motion: hk }}
22
14
80
8
11
21*
-9/-8
{{#motion: }}
  • Close Standing Normal Moves (cl.)
Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Close Light Punch
{{#motion: (near opponent) lp }}
16
-
4
40
6
2
9*
+3/+4
{{#motion: specialcancel }}
Close Medium Punch
{{#motion: (near opponent) mp }}
16
8
60
4
4
3*
+12/+13
{{#motion: specialcancel }}
Close Hard Punch
{{#motion: (near opponent) hp }}
16
8
60
4
4
3*
+12/+13
{{#motion: }}
Close Light Kick
{{#motion: (near opponent) lk }}
16
-
4
40
15
4
13*
-3/-2
{{#motion: specialcancel }}
Close Medium Kick
{{#motion: (near opponent) mk }}
22
8,8
60,60
13
6
13*
+8/+9
{{#motion: specialcancel }}
Close Hardk Kick
{{#motion: (near opponent) hk }}
22+6
8,8
60,60
13
6
13*
+8/+9
{{#motion: }}
  • Crouching Normal Moves (cr.)
Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Crouching Light Punch
{{#motion: d + lp }}
14
-
4
40
10
3
7*
+4/+5
{{#motion: low specialcancel }}
Crouching Medium Punch
{{#motion: d + mp }}
18
8
60
8
3
17*
-1/+0
{{#motion: specialcancel }}
Crouching Hard Punch
{{#motion: d + hp }}
22
14
80
9
6
18*
-1/+0
{{#motion: }}
Crouching Light Kick
{{#motion: d + lk }}
14
-
4
40
6
4
7*
+3/+4
{{#motion: low specialcancel }}
Crouching Medium Kick
{{#motion: d + mk }}
18
8
60
6
4
7*
+8/+9
{{#motion: low specialcancel }}
Crouching Hard Kick
{{#motion: d + hk }}
22
8
130
9
4
18*
+1/+2
{{#motion: low knockdown }}
  • Jumping Normal Moves (nj.)
Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Neutral Jump Light Punch
{{#motion: u + lp }}
16
4
40
6
20
-
{{#motion: high }}
Neutral Jump Medium Punch
{{#motion: u + mp }}
20
8
50
6
12
-
{{#motion: high }}
Neutral Jump Hard Punch
{{#motion: u + hp }}
24
14
60
1*
3*
-
{{#motion: high }}
Neutral Jump Light Kick
{{#motion: u + lk }}
16
4
40
6
20
-
{{#motion: high }}
Neutral Jump Medium Kick
{{#motion: u + mk }}
20
8
50
6
12
-
{{#motion: high }}
Neutral Jump Hard Kick
{{#motion: u + hk }}
24
14
60
6
6
-
{{#motion: high }}
  • Diagonal Jumping Normal Moves (j.)
Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Diagonal Jump Light Punch
{{#motion: ub / uf + lp }}
16
4
40
6
20
-
{{#motion: high }}
Diagonal Jump Medium Punch
{{#motion: ub / uf + mp }}
20
8
50
6
12
-
{{#motion: high }}
Diagonal Jump Hard Punch
{{#motion: ub / uf + hp }}
22
14
60
6
6
-
{{#motion: high }}
Diagonal Jump Light Kick
{{#motion: ub / uf + lk }}
14
4
40
6
20
-
{{#motion: high }}
Diagonal Jump Medium Kick
{{#motion: ub / uf + mk }}
18
8
50
6
12
-
{{#motion: high }}
Diagonal Jump Hard Kick
{{#motion: ub / uf + hk }}
22
14
60
6
6
-
{{#motion: high }}

Unique Moves

Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Headbutt
{{#motion: u + mp }}
14
-
8
130
3
8
30
KD/-11
{{#motion: Aironly }}
Headbutt
{{#motion: u + hp }}
14
-
8
130
3
6
32
KD/-11
{{#motion: Aironly }}
Flying Body Attack
{{#motion: d + hp }}
14
-
8
130
5
34
0
KD/-11
{{#motion: Aironly }}
Double Knee Drop
{{#motion: d + lk }}
14
-
8
130
5
34
0
KD/-11
{{#motion: Aironly }}

Throw Moves

Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Piledriver
{{#motion: close, b or f + mp }}
-
8
60
-
-
-
-
throw
{{#motion: }}
Iron Claw
{{#motion: far b or f + mp }}
-
8
60
-
-
-
-
throw
{{#motion: }}
Brain Buster
{{#motion: close, b or f + hp }}
-
8
60
-
-
-
-
throw
{{#motion: }}
Kamitsuki
{{#motion: far b or f + hp }}
-
8
60
-
-
-
-
throw
{{#motion: }}
Deadly Driver
{{#motion: close, db or df + mp }}
-
8
60
-
-
-
-
throw
{{#motion: }}
Leg Throw
{{#motion: close, db or df + hp }}
-
8
60
-
-
-
-
throw
{{#motion: }}
Stomach Claw
{{#motion: far db or df + mp or hp }}
-
8
60
-
-
-
-
throw
{{#motion: }}
German Suplex
{{#motion: close, b or f + mk }}
-
8
60
-
-
-
-
throw
{{#motion: }}
Thunder Fire Powerbomb
{{#motion: close, b or f + hk }}
-
8
60
-
-
-
-
throw
{{#motion: }}

Special Moves

Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Spinning Lariat
{{#motion: 3p }}
-
-
-
-
54
-
9
-
{{#motion: Invincible during 'startup' }}
Quick Spinning Lariat
{{#motion: 3k }}
-
-
-
-
54
-
9
-
{{#motion: Invincible during 'startup' }}
Spinning Pile Driver
{{#motion: 360 + lp near opponent }}
50
 ?
10
99
-
3
17
KD/-12
{{#motion: throw }}
Spinning Pile Driver
{{#motion: 360 + mp near opponent }}
50
 ?
10
99
-
3
17
KD/-12
{{#motion: throw }}
Spinning Pile Driver
{{#motion: 360 + hp near opponent }}
50
 ?
10
99
-
3
17
KD/-12
{{#motion: throw }}

The Basics

Zangief's crouching Roundhouse is probably his best normal. Abuse it.

Make the opponent block crouching Short to tick into SPD.

Advanced Strategy

Combos

-j.d.HP,c.MK,Lariat

-j.d.HP,c.LPx2.s.LK,c.HK

Match-ups

  • Vs. Balrog (boxer):


  • Vs. Blanka:


  • Vs. Chun-Li:


  • Vs. Dhalsim:


  • Vs. E. Honda:


  • Vs. Guile:


  • Vs. Ken:


  • Vs. M. Bison (dictator):


  • Vs. Ryu:


  • Vs. Sagat:


  • Vs. Vega (claw):


  • Vs. Zangief (self):


Hitboxes

Standing Normals

  • Standing LP:
Damage ? Sf2hf-zangief-lp-s1.png Sf2hf-zangief-lp-a.png Sf2hf-zangief-lp-s1.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel ?
Frame Advantage ?
Frame Count 2 4 5
Simplified 4 4 4 4
  • Standing MP:
Damage ? Sf2hf-zangief-mp-s1.png Sf2hf-zangief-mp-s2.png Sf2hf-zangief-mp-a.png Sf2hf-zangief-mp-r1.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel ?
Frame Advantage ?
Frame Count 2 2 3 5
Simplified 4 4 4 4
  • Standing HP:
Damage ? Sf2hf-zangief-hp-s1.png Sf2hf-zangief-hp-s2.png Sf2hf-zangief-hp-a.png Sf2hf-zangief-hp-r1.png Sf2hf-zangief-hp-r2.png Sf2hf-zangief-hp-s2.png Sf2hf-zangief-hp-s1.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel ?
Frame Advantage ?
Frame Count 3 3 6 10 8 6 5
Simplified 4 4 4 4
  • Standing LK:
Damage ? Sf2hf-zangief-lk-s1.png Sf2hf-zangief-lk-s2.png Sf2hf-zangief-lk-a.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel ?
Frame Advantage ?
Frame Count 2 2 5
Simplified 4 4 4 4
  • Standing MK:
Damage ? Sf2hf-zangief-mk-s1.png Sf2hf-zangief-mk-s2.png Sf2hf-zangief-mk-a.png Sf2hf-zangief-mk-r1.png Sf2hf-zangief-mk-s1.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel ?
Frame Advantage ?
Frame Count 3 3 4 4 5
Simplified 4 4 4 4
  • Standing HK:
Damage ? Sf2hf-zangief-hk-s1.png Sf2hf-zangief-hk-a.png Sf2hf-zangief-hk-s1.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel ?
Frame Advantage ?
Frame Count 4 8 1
Simplified 4 4 4 4

Close Standing Normals

  • Close Standing LP:
Damage ? Sf2hf-zangief-cllp-a0.png Sf2hf-zangief-cllp-a1.png Sf2hf-zangief-cllp-a2.png Sf2hf-zangief-cllp-r1.png Sf2hf-zangief-cllp-r2.png Sf2hf-zangief-cllp-r3.png Sf2hf-zangief-cllp-r5.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel ?
Frame Advantage ?
Frame Count 2 2 2 2 4 4 5
Simplified 4 4 4 4
  • Close Standing LK:
Damage ? Sf2hf-zangief-cllk-s1.png Sf2hf-zangief-cllk-s2.png Sf2hf-zangief-cllk-s3.png Sf2hf-zangief-cllk-a.png Sf2hf-zangief-cllk-s2.png Sf2hf-zangief-cllk-s1.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel ?
Frame Advantage ?
Frame Count 3 2 2 8 4 1
Simplified 4 4 4 4
  • Close Standing MK:
Damage ? Sf2hf-zangief-clmk-s1.png Sf2hf-zangief-clmk-s2.png Sf2hf-zangief-clmk-a1.png Sf2hf-zangief-clmk-r1.png Sf2hf-zangief-clmk-s2.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel ?
Frame Advantage ?
Frame Count 3 3 4 4 5
Simplified 4 4 4 4
  • Close Standing HK:
Damage ? Sf2hf-zangief-clhk-s1.png Sf2hf-zangief-clhk-s2.png Sf2hf-zangief-clhk-s3.png Sf2hf-zangief-clhk-s4.png Sf2hf-zangief-clhk-a1.png Sf2hf-zangief-clhk-a2.png Sf2hf-zangief-clhk-r1.png Sf2hf-zangief-clhk-r2.png Sf2hf-zangief-clhk-r3.png Sf2hf-zangief-clhk-r4.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel ?
Frame Advantage ?
Frame Count 2 2 2 3 6 8 8 10 8 5
Simplified 4 4 4 4

Crouching Normals

  • Crouching LP:
Damage ? Sf2hf-zangief-crlp-s1.png Sf2hf-zangief-crlp-a.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel ?
Frame Advantage ?
Frame Count 3 5
Simplified 4 4 4 4


  • Crouching MP:
Damage ? Sf2hf-zangief-crmp-s1.png Sf2hf-zangief-crmp-s2.png Sf2hf-zangief-crmp-a.png Sf2hf-zangief-crmp-s2.png Sf2hf-zangief-crmp-s1.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel ?
Frame Advantage ?
Frame Count 3 3 8 4 5
Simplified 4 4 4 4
  • Crouching HP:
Damage ? Sf2hf-zangief-crmp-s1.png Sf2hf-zangief-crmp-s2.png Sf2hf-zangief-crhp-a.png Sf2hf-zangief-crmp-s2.png Sf2hf-zangief-crmp-s1.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel ?
Frame Advantage ?
Frame Count 3 3 8 10 13
Simplified 4 4 4 4
  • Crouching LK:
Damage ? Sf2hf-zangief-crlk-s1.png Sf2hf-zangief-crlk-a.png Sf2hf-zangief-crlk-s1.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel ?
Frame Advantage ?
Frame Count 3 4 7
Simplified 4 4 4 4
  • Crouching MK:
Damage ? Sf2hf-zangief-crlk-s1.png Sf2hf-zangief-crmk-a.png Sf2hf-zangief-crlk-s1.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel ?
Frame Advantage ?
Frame Count 3 6 9
Simplified 4 4 4 4
  • Crouching HK:
Damage ? Sf2hf-zangief-crlk-s1.png Sf2hf-zangief-crhk-a.png Sf2hf-zangief-crlk-s1.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel ?
Frame Advantage ?
Frame Count 4 8 13
Simplified 4 4 4 4

Aerial Normals

  • Neutral/Diagonal Jumping LP:
Damage ? Sf2hf-zangief-njlp-s1.png Sf2hf-zangief-njlp-a1.png Sf2hf-zangief-njlp-a2.png Sf2hf-zangief-njlp-r1.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel ?
Frame Advantage ?
Frame Count 2 3 8
Simplified 4 4 4 4
  • Diagonal Jumping LP:
Damage ? Sf2hf-zangief-njlp-s1.png Sf2hf-zangief-njlp-a1.png Sf2hf-zangief-djlp-a2.png Sf2hf-zangief-njlp-r1.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel ?
Frame Advantage ?
Frame Count 2 3 8
Simplified 4 4 4 4


  • Neutral Jumping MP:
Damage ? Sf2hf-zangief-njlp-s1.png Sf2hf-zangief-njmp-a1.png Sf2hf-zangief-njmp-a2.png Sf2hf-zangief-njlp-r1.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel ?
Frame Advantage ?
Frame Count 2 3 8
Simplified 4 4 4 4
  • Diagonal Jumping MP:
Damage ? Sf2hf-zangief-njlp-s1.png Sf2hf-zangief-njmp-a1.png Sf2hf-zangief-djmp-a2.png Sf2hf-zangief-njlp-r1.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel ?
Frame Advantage ?
Frame Count 2 3 8
Simplified 4 4 4 4
  • Neutral Jumping HP:
Damage ? Sf2hf-zangief-njlp-s1.png Sf2hf-zangief-njhp-a1.png Sf2hf-zangief-njhp-a2.png Sf2hf-zangief-njlp-r1.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel ?
Frame Advantage ?
Frame Count 2 3 8
Simplified 4 4 4 4
  • Diagonal Jumping HP:
Damage ? Sf2hf-zangief-djhp-s1.png Sf2hf-zangief-djhp-s2.png Sf2hf-zangief-djhp-s3.png Sf2hf-zangief-djhp-a.png Sf2hf-zangief-djhp-s3.png Sf2hf-zangief-djhp-s2.png Sf2hf-zangief-djhp-s1.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel ?
Frame Advantage ?
Frame Count 1 3 3 7 3 3
Simplified 4 4 4 4


  • Neutral Jumping LK:
Damage ? Sf2hf-zangief-jk-s1.png Sf2hf-zangief-njlk-a.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel ?
Frame Advantage ?
Frame Count 3
Simplified 4 4 4 4
  • Diagonal Jumping LK:
Damage ? Sf2hf-zangief-jk-s1.png Sf2hf-zangief-djlk-a.png Sf2hf-zangief-jk-r1.png Sf2hf-zangief-jk-r2.png Sf2hf-zangief-jk-r3.png Sf2hf-zangief-jk-r4.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel ?
Frame Advantage ?
Frame Count 3 16 8 6 4
Simplified 4 4 4 4


  • Neutral Jumping MK:
Damage ? Sf2hf-zangief-jk-s1.png Sf2hf-zangief-njmk-a.png Sf2hf-zangief-jk-r1.png Sf2hf-zangief-jk-r2.png Sf2hf-zangief-jk-r3.png Sf2hf-zangief-jk-r4.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel ?
Frame Advantage ?
Frame Count 3 16 8 6 4
Simplified 4 4 4 4
  • Diagonal Jumping MK:
Damage ? Sf2hf-zangief-jk-s1.png Sf2hf-zangief-djlk-a.png Sf2hf-zangief-jk-r1.png Sf2hf-zangief-jk-r2.png Sf2hf-zangief-jk-r3.png Sf2hf-zangief-jk-r4.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel ?
Frame Advantage ?
Frame Count 3 16 8 6 4
Simplified 4 4 4 4


  • Neutral Jumping HK:
Damage ? Sf2hf-zangief-jk-s1.png Sf2hf-zangief-njhk-a.png Sf2hf-zangief-jk-r1.png Sf2hf-zangief-jk-r2.png Sf2hf-zangief-jk-r3.png Sf2hf-zangief-jk-r4.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel ?
Frame Advantage ?
Frame Count 3 8 8 6 4
Simplified 4 4 4 4
  • Diagonal Jumping HK:
Damage ? Sf2hf-zangief-jk-s1.png Sf2hf-zangief-djhk-a.png Sf2hf-zangief-jk-r1.png Sf2hf-zangief-jk-r2.png Sf2hf-zangief-jk-r3.png Sf2hf-zangief-jk-r4.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel ?
Frame Advantage ?
Frame Count 3 8 8 6 4
Simplified 4 4 4 4

Unique Moves

  • Headbutt: (Jump straight up, ↖/↑/↗ + Strong/Fierce)

Strong

Damage ? Sf2hf-zangief-ump-s1.png Sf2hf-zangief-ump-a.png Sf2hf-zangief-ump-r.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel ?
Frame Advantage ?
Frame Count 5 4 4
9 7

Fierce

Damage ? Sf2hf-zangief-ump-s1.png Sf2hf-zangief-uhp-a.png Sf2hf-zangief-ump-r.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel ?
Frame Advantage ?
Frame Count 5 4 4
9 7


Flying Body Attack a.k.a. Chest Splash: (Jump diagonally, ↙/↓/↘ + Fierce)

Damage ? Sf2hf-zangief-udhp-s1.png Sf2hf-zangief-udhp-a.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel ?
Frame Advantage ?
Frame Count 5 4 4
9 7


Double Knee Drop: (Jump diagonally, ↙/↓/↘ + Short)

Damage ? Sf2hf-zangief-udlk-s1.png Sf2hf-zangief-udlk-a.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel ?
Frame Advantage ?
Frame Count 5 4 4
9 7

Throws

Standing Normal Grabs Throwboxes:

Damage 20+(4*n) Sf2hf-zangief-sthrow.png
Duration 130
Stun 5~11
Stun Timer 60
Range (from axis) 64
Range advantage 35

Pile Driver: (←/→ + Strong)

Iron Claw: (←/→ + Fierce)

Brain Buster: (←/→ + Forward)

Kamitsuki a.k.a. Bite: (←/→ + Roundhouse)

Crouch Grabs Throwboxes:

Damage 20+(4*n) Sf2hf-zangief-cthrow.png
Duration 130
Stun 5~11
Stun Timer 60
Range (from axis) 64
Range advantage 35

Special Moves

  • Double Lariat: Press all Punch Buttons
File:Sf2hf-zangief-dl-s1.png Sf2hf-zangief-dl-s2.png Sf2hf-zangief-dl-a1.png Sf2hf-zangief-dl-m1.png Sf2hf-zangief-dl-a2.png Sf2hf-zangief-dl-m2.png
3 52+


  • Quick Double Lariat: Press all Kick Buttons
File:Sf2hf-zangief-qdl-s1.png Sf2hf-zangief-qdl-s2.png Sf2hf-zangief-qdl-a1.png Sf2hf-zangief-qdl-m1.png Sf2hf-zangief-qdl-a2.png Sf2hf-zangief-qdl-m2.png
3 52+
  • Spinning Piledriver: (360 + P)
Damage 20+(4*n) Sf2hf-zangief-spd.png
Duration 130
Stun 5~11
Stun Timer 60
Range (from axis) 64
Range advantage 35

Misc Animations

Walk back Neutral Walk Fwd Crouch
Sf2hf-zangief-bwd.png Sf2hf-zangief-cllp-n.png Sf2hf-zangief-fwd.png File:Sf2hf-zangief-crlp-r3.png
  • Standing reel:
Sf2hf-zangief-reel1.png Sf2hf-zangief-reel2.png Sf2hf-zangief-reel3.png Sf2hf-zangief-reel4.png
  • Standing gut reel:
Sf2hf-zangief-gutreel1.png Sf2hf-zangief-gutreel2.png Sf2hf-zangief-gutreel3.png Sf2hf-zangief-gutreel4.png
  • Crouching reel:
Sf2hf-zangief-creel1.png Sf2hf-zangief-creel2.png File:Sf2hf-zangief-creel3.png
  • Dizzy:
Sf2hf-zangief-dizzy1.png Sf2hf-zangief-dizzy2.png Sf2hf-zangief-dizzy3.png Sf2hf-zangief-dizzy4.png File:Sf2hf-zangief-dizzy5.png