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[[Image:Ken3sport.gif|frame|right|Ken's Character Select Portrait]] | |||
[[Image:Ken3s-stance.gif|frame|right|Ken's Neutral Stance]] | |||
==Introduction== | |||
==Moves List== | |||
= Moves List = | = Moves List = | ||
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*Best punisher* | *Best punisher* | ||
Close Fierce cancelled into Strong Shoryuken buffered into Shippu. | Close Fierce cancelled into Strong Shoryuken buffered into Shippu. | ||
===Normal Moves=== | |||
====Throws==== | |||
====Command Normals==== | |||
====Target Combos==== | |||
===Special Moves=== | |||
===Super Arts=== | |||
---- | |||
===Move Analysis=== | |||
==Combos== | |||
==Frame Data== | |||
===Normals=== | |||
===Throws=== | |||
===Command Normals=== | |||
===Special Moves=== | |||
===Super Arts=== | |||
===Additional Frame Data=== | |||
==Strategies== | |||
===Overview=== | |||
===Basics=== | |||
===Super Art Selection=== | |||
===Kara-Techniques=== | |||
===Zoning=== | |||
===Mixups=== | |||
===Additional Notes=== | |||
*Personal Action: Attack up. | |||
==Match-ups== | |||
===Serious Advantage Match-ups=== | |||
===Advantage Match-ups=== | |||
===Fair Match-ups=== | |||
===Disadvantage Match-ups=== | |||
===Serious Disadvantage Match-ups=== | |||
{{Template:3rd Strike}} | |||
[[Category: Street Fighter 3: 3rd Strike]] | |||
[[Category: Ken]] |
Revision as of 16:27, 23 February 2007
Introduction
Moves List
Moves List
Normal Moves
Throws
Hiza Geri | LP + LK |
Seoi Nage | F + LP + LK |
Jigoku Guruma | B + LP + LK |
Special Normals
Inazuma Kakato Wari | B + MK, or hold MK |
Fumikomi Mae Geria | F + MK |
Shiden Kakato Otoshi | F + HK * |
* hold HK to cancel attack |
Special Moves
Hadouken | D, DF, F + P | (EX) |
Shoryuken | F, D, DF + P | (EX) |
Tatsumaki Senpuu Kyaku | D, DB, B + K * | (EX) |
* can be done in air |
Super Arts
I | Shoryu-Reppa | D, DF, F, D, DF, F + P | 2 stocks |
II | Shinryu-Ken | D, DF, F, D, DF, F + K Tap K rapidly |
1 stock |
III | Shippu-Jinrai-Kyaku | D, DF, F, D, DF, F + K | 3 stocks |
Target Combos
1. Close MP -> Close HP
2. Close d.lk -> d.lp -> d.lk
This combo is character specific and does not work on: Q, Urien, or Necro.
Strategies
Pick Super Art 3
Learn how to use low forward because it is pretty safe, and can cancel into EX hadoken (use Ex hadoken cause it is safer that a regular hadoken). It can also cancel into SAIII.
Get a knockdown and do any of these:
- cr. short,cr. short xx Shippu.
- strong->fierce xx Shippu.
note:if you have trouble confirming the Shippu throw in a hadoken in to buy you time, it only takes away 1 point of damage. So it wold be strong-> fierce xx hadoken xx Shippu)
- dashback, cr. forward xx Shippu.
- cr. short, walk up, throw.
- cr. strong -> Shippu.
- far strong -> Shippu-
If your beating him badly, chances are he'll do a shoryuken or super on wakeup so just press forward then punish it.
- Best punisher*
Close Fierce cancelled into Strong Shoryuken buffered into Shippu.
Normal Moves
Throws
Command Normals
Target Combos
Special Moves
Super Arts
Move Analysis
Combos
Frame Data
Normals
Throws
Command Normals
Special Moves
Super Arts
Additional Frame Data
Strategies
Overview
Basics
Super Art Selection
Kara-Techniques
Zoning
Mixups
Additional Notes
- Personal Action: Attack up.