Marvel vs Capcom 2/Sakura: Difference between revisions

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= The Basics =
= The Basics =
== Combos ==
== Combos ==
=== Sakura ===
-d.c.LK > c.LK XX qcf + LP XX qcb + KK
-d.s.HP XX qcf + PP
-d.c.LK > c.LK XX qcf + LP XX qcb + PP
-Jump HK \/ d.s.LK > s.LK /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HP
-Jump LK > LK \/ d.s.LK > s.LK /\ sj.LP > sj.LK > sj.LP > sj.LK XX qcf + LP/qcb + P
-Jump HP \/ d.s.LK > s.LK /\ sj.LP > sj.LK > sj.LK XX qcb + LK, sj.LP XX qcf + LP
-Jump HP \/ d.s.LK > s.LK /\ sj.LP > sj.LK > sj.LK XX qcb + LK, sj.HP/HK
-Jump HP \/ d.s.LP > s.LP > s.HP XX qcf + LP XX qcb + KK
-Jump HK \/ d.s.LP > s.LP > s.HP XX qcf + LP XX qcb + PP
-Jump LK > HK \/ d.s.LP > s.LP + Assist > s.HP XX b,d,db + LK, (f,f, uf) /\ Jump LK > HK \/ d.s.LK > s.HK XX qcf + P XX qcf + PP
=== Dark Sakura ===
-d.s.HP XX qcf + KK
-On medium/large opponent Jump LK > LK \/ /\ Jump LP > LK XX f,d,df + LP
-Jump LK > LK \/ d.s.LP > Hold LK, press Start
-Jump LK > HK \/ d.s.LK > s.LK /\ sj.LP > sj.LK > sj.LP > sj.LK XX qcf + LP
-Jump LK > HK \/ d.s.LK > s.LK /\ sj.LP > sj.LK > sj.LK XX qcb + LK, sj.HP/HK
-Jump LK > HK \/ d.s.LK > s.LK /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HP
-Jump HP \/ d.s.LK > s.HP XX qcf + P XX qcf + PP
-Jump HK \/ d.s.LP > s.LP > s.HP XX f,d,df + HP XX qcf + PP
-Corner Jump LK > HK \/ d.s.LK > s.LP > s.HK XX qcf + P XX qcf + KK
-Jump HK \/ d.s.LP > s.LP > s.HP XX f,d,df + HP XX qcb + KK
-Jump HP \/ d.c.LK > LK XX f,d,df + LP XX qcf + PP
-Jump HP \/ d.s.LK > s.LK /\ sj.LP > sj.LK > sj.LK XX qcb + LK, sj.LP XX qcf + LP
-d.c.LK > c.LK XX qcf + HP XX qcb + KK


== Strategies ==
== Strategies ==

Revision as of 18:40, 20 January 2016

Marvel vs Capcom 2Mvc2 logo.gif
Marvel vs Capcom 2/Getting StartedMarvel vs Capcom 2#CharactersMarvel vs Capcom 2/SystemMarvel vs Capcom 2/TiersMarvel vs Capcom 2/StrategyMarvel vs Capcom 2/MiscellaneousMvC2HeaderButtons.png

Introduction

MvC2sakura.png


Colors

First row: LP, HP, A1. Second row: LK, HK, A2.

Mvc2-sakura.png

Moves List

Normal Moves

Command normals

Flower kick (overhead): f + hk

Special Moves

As Regular Sakura

Name
Command
Damage
Special Properties (glossary)
Shouoken
qcf + p
airok
Hadouken
qcb + p
airok
Shunpuu Kyaku
qcb + k
airok

As Evil Sakura

Name
Command
Damage
Special Properties (glossary)
Hadouken
qcf + p
airok
Shunpuu Kyaku
qcb + k
airok
Shouoken
dp + p
airok
Ashura Warp
dp or rdp + lp + hp or lk + hk
N/A
invincible Instant: can be looped.


Super Moves

As Regular Sakura

Name
Command
Damage
Special Properties (glossary)
Shinkuu Hadouken
qcb + lp + hp
Midare Zakura
qcf + lp + hp
Haru Ichiban
qcb + lk + hk
Dark Sakura Transform
rdp + lk
N/A
Level 3.

As Evil Sakura

Name
Command
Damage
Special Properties (glossary)
Shinkuu Hadouken
qcf + lp + hp
Mash.png Mash buttons for more damage.
Midare Zakura
qcf + lk + hk
Haru Ichiban
qcb + lk + hk
Raging Demon
lp , lp , f , lk , hp
Unblockable. Level 3.
Transform to regular Sakura
rdp + lk
N/A


Assist Moves

Name
Damage
Cross-Over Combination
Alpha Counter
Notes
Alpha.png Hp.png Shouoken
Haru Ichiban
Hp.png Shouoken
Beta.png Hp.png Hadouken
Shinkuu Hadouken
Hp.png Hadouken
Gamma.png Mk.png Shunpuu Kyaku
Midare Zakura
Mk.png Shunpuu Kyaku

The Basics

Combos

Sakura

-d.c.LK > c.LK XX qcf + LP XX qcb + KK

-d.s.HP XX qcf + PP

-d.c.LK > c.LK XX qcf + LP XX qcb + PP

-Jump HK \/ d.s.LK > s.LK /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HP

-Jump LK > LK \/ d.s.LK > s.LK /\ sj.LP > sj.LK > sj.LP > sj.LK XX qcf + LP/qcb + P

-Jump HP \/ d.s.LK > s.LK /\ sj.LP > sj.LK > sj.LK XX qcb + LK, sj.LP XX qcf + LP

-Jump HP \/ d.s.LK > s.LK /\ sj.LP > sj.LK > sj.LK XX qcb + LK, sj.HP/HK

-Jump HP \/ d.s.LP > s.LP > s.HP XX qcf + LP XX qcb + KK

-Jump HK \/ d.s.LP > s.LP > s.HP XX qcf + LP XX qcb + PP

-Jump LK > HK \/ d.s.LP > s.LP + Assist > s.HP XX b,d,db + LK, (f,f, uf) /\ Jump LK > HK \/ d.s.LK > s.HK XX qcf + P XX qcf + PP

Dark Sakura

-d.s.HP XX qcf + KK

-On medium/large opponent Jump LK > LK \/ /\ Jump LP > LK XX f,d,df + LP

-Jump LK > LK \/ d.s.LP > Hold LK, press Start

-Jump LK > HK \/ d.s.LK > s.LK /\ sj.LP > sj.LK > sj.LP > sj.LK XX qcf + LP

-Jump LK > HK \/ d.s.LK > s.LK /\ sj.LP > sj.LK > sj.LK XX qcb + LK, sj.HP/HK

-Jump LK > HK \/ d.s.LK > s.LK /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HP

-Jump HP \/ d.s.LK > s.HP XX qcf + P XX qcf + PP

-Jump HK \/ d.s.LP > s.LP > s.HP XX f,d,df + HP XX qcf + PP

-Corner Jump LK > HK \/ d.s.LK > s.LP > s.HK XX qcf + P XX qcf + KK

-Jump HK \/ d.s.LP > s.LP > s.HP XX f,d,df + HP XX qcb + KK

-Jump HP \/ d.c.LK > LK XX f,d,df + LP XX qcf + PP

-Jump HP \/ d.s.LK > s.LK /\ sj.LP > sj.LK > sj.LK XX qcb + LK, sj.LP XX qcf + LP

-d.c.LK > c.LK XX qcf + HP XX qcb + KK

Strategies

Learn how to use the "Shouoken". This attack can block most projectile moves, and can be used in the air.

Evil Sakura is very good and can do tons of damage with her Hadouken super. However, getting three levels without dying is a problem for her. If you want to build levels to become Evil, sj rh xx Shunpuu Kyaku works pretty well and is hard to catch.

Advanced Strategy